[overview]
**Draft order**: Round 3 onward
**Price range**: 12-14 points
**Overview**: Heatran is a solid glue Pokemon in Draft, boasting great defensive stats that allow it to check many opposing threats and respectable offensive stats that threaten opposing teams. It is a very difficult Pokemon to safely switch into, and its defensive profile helps it find many opportunities to come in and fire off attacks. These factors make Heatran a very difficult Pokemon to handle for many teams. Heatran also functions as a useful stallbreaker thanks to its ability to trap foes with Magma Storm. Unfortunately, a Pokemon with this many upsides also had some pretty notable downsides, the most notable of which is Heatran's weakness to Ground- and Fighting-type moves, which many Pokemon have access too.
[strategy comments]
Common Roles
========
**Offensive**: Heatran's strong STAB moves and high Special Attack allow it to be a highly effective offensive threat. Because it's very hard to switch into as well as having enough coverage to at least weaken Pokemon that resist its STAB moves, Heatran finds ways to make an impact whenever it's on the field. The combination of Magma Storm and almost any super effective coverage move can KO many opposing Pokemon.
**Tank**: Heatran's great typing, Special Attack, and utility movepool make it a great tank. Its naturally high defenses and HP make it difficult to KO, and Magma Storm keeps Heatran from becoming too passive. It can also repeatedly find opportunities to set Stealth Rock throughout a game to help weaken foes even more.
**Stallbreaker**: When using Magma Storm in combination with Taunt, Heatran can trap and eliminate almost any opposing Pokemon without a pivoting move. After using Taunt to deny recovery, Heatran is free to throw off attacks while the foe is unable to escape. By eliminating specific Pokemon from the opponent's team, you allow your sweepers and cleaners to have a much easier time finishing games.
Common Moves
========
**Primary STAB moves**: Magma Storm, Flash Cannon, Lava Plume, Flamethrower, Overheat, Fire Blast, Heavy Slam, Heat Crash
**Setup moves**: Flame Charge, Iron Defense
**Utility moves**: Stealth Rock, Taunt, Will-O-Wisp, Protect, Substitute
**Coverage**: Dark Pulse, Dragon Pulse, Earth Power, Power Gem, Scorching Sands, Rock Slide, Stone Edge, Earthquake, Body Press
Niche Moves
========
**Solar Beam**: The combination of Power Herb and Solar Beam can be used to pick off pesky Ground- and Water-types that often cause Heatran problems. Use with caution, however, as this strategy is popular enough that many players will scout for this, and once Heatran has used its Power Herb, it has a dead moveslot.
**Steel Beam**: Steel Beam can be used on Choice item sets to pick up KOs it cannot with its weaker Steel-type moves.
Common Items
========
**Leftovers**: Heatran will likely be on the field for many turns, making Leftovers slightly superior to Heavy-Duty Boots in many cases. Protect can also be utilized to maximize the recovery gained from Leftovers; however, if your opponent catches on, you could give them free turns, so repeatedly using Protect is not a sound strategy.
**Resistance Berry**: Resistance Berries can be a great surprise factor, allowing Heatran to live a hit and KO something it otherwise wouldn't be able to or scout important moveset information.
**Heavy-Duty Boots**: Heavy-Duty Boots should be used when you plan on dealing with many entry hazards or are going to be switching Heatran in and out frequently, not giving it time to recover with Leftovers.
**Air Balloon** Negating its biggest weakness, Ground-type moves, Air Balloon allows Heatran to wall other Heatran in a mirror match as well as switch in more safely to Pokemon likely to carry Earthquake.
**Choice Specs**: While holding Choice Specs, Heatran is very difficult to switch into. Choice Specs also allows Heatran to make better use of its coverage and pickup KOs where other sets would not.
Niche Items
========
**Damage-boosting items**: Items like Charcoal and Metal Coat can be useful when you need Heatran to hit certain damage thresholds but also value the ability to change moves. However, these items don't afford Heatran the longevity or immediate breaking power that other items do.
**Rocky Helmet**: Rocky Helmet and Flame Body pair nicely together and can especially punish teams that are repeatedly using Knock Off, providing extra damage on foes while also making them risk being burned each time they make contact with Heatran.
**Choice Scarf**: Using Choice Scarf allows Heatran to escape some of the shortcomings of its awkward Speed tier and decently clean late-game. It can also be a solid revenge killer, catching opponents by surprise.
Tera
========
Heatran is a solid Tera user that is capable of turning matchups around with a well-timed Tera to resist a super effective hit; however, as the main Tera user in your draft, Heatran can feel a bit lackluster. Many times, Heatran gets value out of Tera by flipping specific type matchups, such as using Tera Grass to beat Water- and Ground-types both offensively or defensively. It can also use Tera Flying to escape damage from Ground-type moves entirely. You can also use a number of offensive Tera types like Tera Fairy and Ghost to gain access to coverage that it does not normally have . Heatran likes to make use of Terastallization in many matchups, so when considering a Tera partner to pair with Heatran, look for something that can function well—even when not using Terastallization.
Draft Strategy
========
Heatran can do many things for a draft despite having an awkward Speed tier and annoying weaknesses. The best thing for Heatran in a draft is having solid role compression so it is not forced into specific roles but can fit into the role it performs best against an opponent's team. If you are planning on drafting Heatran, make sure you are thinking about how it will help the Pokemon you draft before it as well as whether the Pokemon you draft before it help Heatran.
**Flying- and Grass-types**: Heatran only has 3 weaknesses—Ground, Water, and Fighting. This makes Grass- and Flying-types like Ogerpon-W, Tornadus-T, and Zapdos great partners, as they both resist two of the three types Heatran is weak to. This helps Heatran come in and out more throughout a game, and they can also KO Pokemon that Heatran can have a hard time dealing with by itself.
**Strong cleaners**: Heatran's ability to trap and eliminate very bulky foes means it pairs well with strong late-game cleaners that may not have the raw stats to wallbreak but can excel when an opposing team has been weakened or the bulkier walls have been eliminated. Pokemon like Enamorus, Latios, and Greninja, which can have trouble breaking through bulkier Pokemon and Steel-types, are especially appreciative of Heatran's ability to trap and eliminate foes.
**Pokemon that threaten Water-types**: Water-types are some of the few Pokemon that can reliably switch into Heatran's attacks, so Pokemon like Raging Bolt and Rillaboom, which can effectively eliminate those threats, are effective partners for Heatran.
Checks and Counters
========
**Ground-type moves**: Having a 4x weakness is never fun for a Pokemon, but Heatran gets a particularly short end of the stick by being 4x weak to Ground. Because Earthquake is such a widely distributed move, almost any Pokemon can find coverage for Heatran—even Pokemon that usually are invested in Special Attack like Galarian Slowking can run Earthquake just to beat Heatran.
**Bulky Water-types**: Bulky Water-types can effectively pivot into Heatran, and they can be even more annoying if they have a way to escape Magma Storm. Having Pokemon that can both effectively switch into these Pokemon as well as threaten them out is vital for supporting Heatran.
**Fast wallbreakers**: While Heatran can effectively survive a lot of attacks from stronger Pokemon that outspeed it, it can be difficult to safely switch into their attacks over the course of the game because of its lack of reliable recovery.
[credits]
Written by:
https://www.smogon.com/forums/members/termnal.404799/
Quality checked by:
https://www.smogon.com/forums/members/nyx.564960/
https://www.smogon.com/forums/members/abriel.473082/
https://www.smogon.com/forums/members/dartrix-joker.356084/
https://www.smogon.com/forums/members/hacker.387847/
https://www.smogon.com/forums/members/jcmshadow.551115/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
**Draft order**: Round 3 onward
**Price range**: 12-14 points
**Overview**: Heatran is a solid glue Pokemon in Draft, boasting great defensive stats that allow it to check many opposing threats and respectable offensive stats that threaten opposing teams. It is a very difficult Pokemon to safely switch into, and its defensive profile helps it find many opportunities to come in and fire off attacks. These factors make Heatran a very difficult Pokemon to handle for many teams. Heatran also functions as a useful stallbreaker thanks to its ability to trap foes with Magma Storm. Unfortunately, a Pokemon with this many upsides also had some pretty notable downsides, the most notable of which is Heatran's weakness to Ground- and Fighting-type moves, which many Pokemon have access too.
[strategy comments]
Common Roles
========
**Offensive**: Heatran's strong STAB moves and high Special Attack allow it to be a highly effective offensive threat. Because it's very hard to switch into as well as having enough coverage to at least weaken Pokemon that resist its STAB moves, Heatran finds ways to make an impact whenever it's on the field. The combination of Magma Storm and almost any super effective coverage move can KO many opposing Pokemon.
**Tank**: Heatran's great typing, Special Attack, and utility movepool make it a great tank. Its naturally high defenses and HP make it difficult to KO, and Magma Storm keeps Heatran from becoming too passive. It can also repeatedly find opportunities to set Stealth Rock throughout a game to help weaken foes even more.
**Stallbreaker**: When using Magma Storm in combination with Taunt, Heatran can trap and eliminate almost any opposing Pokemon without a pivoting move. After using Taunt to deny recovery, Heatran is free to throw off attacks while the foe is unable to escape. By eliminating specific Pokemon from the opponent's team, you allow your sweepers and cleaners to have a much easier time finishing games.
Common Moves
========
**Primary STAB moves**: Magma Storm, Flash Cannon, Lava Plume, Flamethrower, Overheat, Fire Blast, Heavy Slam, Heat Crash
**Setup moves**: Flame Charge, Iron Defense
**Utility moves**: Stealth Rock, Taunt, Will-O-Wisp, Protect, Substitute
**Coverage**: Dark Pulse, Dragon Pulse, Earth Power, Power Gem, Scorching Sands, Rock Slide, Stone Edge, Earthquake, Body Press
Niche Moves
========
**Solar Beam**: The combination of Power Herb and Solar Beam can be used to pick off pesky Ground- and Water-types that often cause Heatran problems. Use with caution, however, as this strategy is popular enough that many players will scout for this, and once Heatran has used its Power Herb, it has a dead moveslot.
**Steel Beam**: Steel Beam can be used on Choice item sets to pick up KOs it cannot with its weaker Steel-type moves.
Common Items
========
**Leftovers**: Heatran will likely be on the field for many turns, making Leftovers slightly superior to Heavy-Duty Boots in many cases. Protect can also be utilized to maximize the recovery gained from Leftovers; however, if your opponent catches on, you could give them free turns, so repeatedly using Protect is not a sound strategy.
**Resistance Berry**: Resistance Berries can be a great surprise factor, allowing Heatran to live a hit and KO something it otherwise wouldn't be able to or scout important moveset information.
**Heavy-Duty Boots**: Heavy-Duty Boots should be used when you plan on dealing with many entry hazards or are going to be switching Heatran in and out frequently, not giving it time to recover with Leftovers.
**Air Balloon** Negating its biggest weakness, Ground-type moves, Air Balloon allows Heatran to wall other Heatran in a mirror match as well as switch in more safely to Pokemon likely to carry Earthquake.
**Choice Specs**: While holding Choice Specs, Heatran is very difficult to switch into. Choice Specs also allows Heatran to make better use of its coverage and pickup KOs where other sets would not.
Niche Items
========
**Damage-boosting items**: Items like Charcoal and Metal Coat can be useful when you need Heatran to hit certain damage thresholds but also value the ability to change moves. However, these items don't afford Heatran the longevity or immediate breaking power that other items do.
**Rocky Helmet**: Rocky Helmet and Flame Body pair nicely together and can especially punish teams that are repeatedly using Knock Off, providing extra damage on foes while also making them risk being burned each time they make contact with Heatran.
**Choice Scarf**: Using Choice Scarf allows Heatran to escape some of the shortcomings of its awkward Speed tier and decently clean late-game. It can also be a solid revenge killer, catching opponents by surprise.
Tera
========
Heatran is a solid Tera user that is capable of turning matchups around with a well-timed Tera to resist a super effective hit; however, as the main Tera user in your draft, Heatran can feel a bit lackluster. Many times, Heatran gets value out of Tera by flipping specific type matchups, such as using Tera Grass to beat Water- and Ground-types both offensively or defensively. It can also use Tera Flying to escape damage from Ground-type moves entirely. You can also use a number of offensive Tera types like Tera Fairy and Ghost to gain access to coverage that it does not normally have . Heatran likes to make use of Terastallization in many matchups, so when considering a Tera partner to pair with Heatran, look for something that can function well—even when not using Terastallization.
Draft Strategy
========
Heatran can do many things for a draft despite having an awkward Speed tier and annoying weaknesses. The best thing for Heatran in a draft is having solid role compression so it is not forced into specific roles but can fit into the role it performs best against an opponent's team. If you are planning on drafting Heatran, make sure you are thinking about how it will help the Pokemon you draft before it as well as whether the Pokemon you draft before it help Heatran.
**Flying- and Grass-types**: Heatran only has 3 weaknesses—Ground, Water, and Fighting. This makes Grass- and Flying-types like Ogerpon-W, Tornadus-T, and Zapdos great partners, as they both resist two of the three types Heatran is weak to. This helps Heatran come in and out more throughout a game, and they can also KO Pokemon that Heatran can have a hard time dealing with by itself.
**Strong cleaners**: Heatran's ability to trap and eliminate very bulky foes means it pairs well with strong late-game cleaners that may not have the raw stats to wallbreak but can excel when an opposing team has been weakened or the bulkier walls have been eliminated. Pokemon like Enamorus, Latios, and Greninja, which can have trouble breaking through bulkier Pokemon and Steel-types, are especially appreciative of Heatran's ability to trap and eliminate foes.
**Pokemon that threaten Water-types**: Water-types are some of the few Pokemon that can reliably switch into Heatran's attacks, so Pokemon like Raging Bolt and Rillaboom, which can effectively eliminate those threats, are effective partners for Heatran.
Checks and Counters
========
**Ground-type moves**: Having a 4x weakness is never fun for a Pokemon, but Heatran gets a particularly short end of the stick by being 4x weak to Ground. Because Earthquake is such a widely distributed move, almost any Pokemon can find coverage for Heatran—even Pokemon that usually are invested in Special Attack like Galarian Slowking can run Earthquake just to beat Heatran.
**Bulky Water-types**: Bulky Water-types can effectively pivot into Heatran, and they can be even more annoying if they have a way to escape Magma Storm. Having Pokemon that can both effectively switch into these Pokemon as well as threaten them out is vital for supporting Heatran.
**Fast wallbreakers**: While Heatran can effectively survive a lot of attacks from stronger Pokemon that outspeed it, it can be difficult to safely switch into their attacks over the course of the game because of its lack of reliable recovery.
[credits]
Written by:
https://www.smogon.com/forums/members/termnal.404799/
Quality checked by:
https://www.smogon.com/forums/members/nyx.564960/
https://www.smogon.com/forums/members/abriel.473082/
https://www.smogon.com/forums/members/dartrix-joker.356084/
https://www.smogon.com/forums/members/hacker.387847/
https://www.smogon.com/forums/members/jcmshadow.551115/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
Last edited: