Heatran Vs Chandelure

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I decided to make this thread because two strong fire types are heatran and chandelure. Some have a hard time choosing which to choose(like me) so i decided to make a comparison thread to help choose between the two most used fire types in todays metagame.



Heatran (copyright goes to limewire)
STATUS: Currently writing this up.

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http://serebii.net/pokedex-bw/485.shtml


[Overview]

<p>Heatran exited generation IV as the most used Pokemon in OU. This comes at no suprise, for Heatran's impressive defensive stats, Fire / Steel typing and ability enables him to wall a huge portion of the metagame. It is no slouch offensively, either- a base 130 Special Attack stat combined with a good offensive movepool makes even dedicated counters winch. In this generation, things appear to be even better for it. Heatran now gets Nitro Charge, a move that boosts its only mediocre stat, Speed. Air Balloon, a new item, allows it to switch into Ground-type moves with ease. The popularity of Pokemon like Ferrothorn allow Heatran to switch in with ease and create momentum on your side. However, with the nerf to Explosion, Blissey and Eviolite Chansey are now the perfect counter to Heatran. Heatran also has to deal with Latios and Latias, previous Ubers who now find themselves in the same tier as Heatran. In addition, Fighting-type Pokemon are extremely popular, so it may have trouble staying in. Nevertheless, it is clear that Heatran will remain a top threat for quite a while.</p>

[SET]
name: All-Out Attacker
move 1: Fire Blast
move 2: Earth Power
move 3: Hidden Power [Ice] / Hidden Power [Grass]
move 4: Stealth Rock
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe
item: Air Balloon / Life Orb

[Set Comments]

<p>Heatran's typing enables it to switch into a variety of attacks, and it's acceptable movepool also allows it to threaten many Pokemon at once. Air Balloon takes this to a whole new level by allowing Heatran to switch into Earthquake, a move that used to send chills down its spine. For example, with a Balloon attached, it can check any Excadrill that does not carry Brick Break. However, Air Balloon is instantly popped if Heatran is hit by an attack. The introduction of team preview makes prediction easier, however, caution should still be exercised to ensure that Heatran does not use up its item for nothing.</p>

<p>Fire Blast is a wickedly powerful STAB move, easily destroying anything that does not resist it. If the 85% accuracy is troublesome, Flamethrower is a viable alternative. However, the loss of power may be very noticeable. Earth Power is useful in dealing with other Heatran, as well as in situations where using Fire Blast may not be a good idea (such as against a Drizzle team). The choice of Hidden Powers depend on with Pokemon trouble your team more. Hidden Power Ice takes out Gliscor, Landorus and Garchomp, although it will need to attack the latter two on the switch. Hidden Power Grass is more sutable for dealing with Water-types such as Quagsire and Gastrodon. Heatran is also one of the few Pokemon who can happily use Stealth Rock without any compatibility issues.</p>

[Additional Comments]

<p>The EVs are very simple and allows Heatran to deal as much damage as possible. A Modest nature is suggested because there are few notable Pokemon that can be outsped with Timid. Nevertheless, feel free to use Timid if outspeeding a certain Pokemon is nessessary. If Heatran already has a teammate that already uses Stealth Rock, Nitro Charge or Substitute may go in the fifth slot.

  • EVs are straightforward and allow Heatran to hit hard and outspeed many Pokemon. In addition, if using Balloon, Heatran can afford to drop some EVs in Speed and invest it in bulk, as it can wall many attacks with that item.
  • Balloon allows Heatran to easily switch into Ground moves such as Earthquakes and Earth Powers (it is also immune to Fire- and Poison-type attacks as well!). It also gives you some leeway for mistake, because many of Heatran's counters are forced to pop the balloon with a NVE attack and then use a Ground-type attack. Life Orb, however, can net some possible OHKOs and 2HKOs.
  • Substitute can be used in the last three moveslots, as it enables Heatran to scout out attacks and protect its Balloon.
  • Taunt can go into the fourth moveslot if Heatran already has another teammate who uses Stealth Rock. Taunt prevents Blissey and Chansey from doing much, although Heatran cannot beat them by itself.
  • Pokemon who naturally draw Fire-type attacks make good partners. Ferrothorn and Skarmory are a few examples. These Pokemon also support Heatran by laying down entry hazards.
  • Sigilyph is immune to Ground-type attacks and 4X resists Fighting-type attacks, making it a good choice.
  • Drought Ninetales makes a good partner, as Heatran is a very nice addition to Sun teams.
  • Any Latios or Latias carrying Surf can easily take on a HP Ice and either set-up or retaliate.
  • Most bulky Water-type Pokemon, especially Rotom-W, Gyarados and Kingdra, takes neutral damage from all of its attack and can dent it. Thundurus can outspeed said Pokemon and cripple them with status or outright attack with Thunderbolt. Thundurus can also switch into the Fighting- and Ground-type attacks aimed at Heatran.
  • Virizion and Terakion can outspeed Heatran (unless it gets a Nitro Charge boost) can devastate it with their powerful Fighting-type attacks. Gliscor can take on Terakion with ease and has synergy with Heatran.
  • Volcarona does not mind Heatran too much and can set up on it with Quiver Dance. Stealth Rock support, however, makes it a lot easier to deal with.
  • With the nerf to Explosion, Chansey is now a 100% counter (if Heatran is not running Taunt, and even then, it cannot do much to her). A strong physical attack can take it out.
[SET]
name: ScarfTran
move 1: Overheat
move 2: Flamethrower
move 3: Earth Power
move 4: Hidden Power Ice / Dragon Pulse
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[Set Comments]
  • With a Choice Scarf, Heatran becomes a reliable revenge-killer.
  • Overheat is a very powerful STAB attack, denting many Pokemon that dare switch into Heatran. Flamethrower is listed as the second move because Overheat's -2 SpA recoil may make it inadvisable sometimes.
  • The other moves are for coverage. Earth Power, deals with opposing Steels and Heatrans.
  • Hidden Power Ice suits this set up by hitting any Landorus, Gliscor or Dragon-type Pokemon that Heatran comes across (all who are outsped). Dragon Pulse is listed as an alternative to hit more Pokemon for neutral damage (it also deals more damage to Latios and Latias), however, Hidden Power Ice is usually the better choice.

[Additional Comments]
  • Simple EVs for maximum power and speed. Timid nature is used to outspeed as many Pokemon as possible. If you do not wish to outspeed base 130's, though, feel free to use a Modest nature.
  • This set is a bit more risky to use than the All-Out Attacking set because Choice Scarf can allow an opposing mon to easily switch in. It is best to attack carefully. Thankfully, Team Preview makes predicting much more easier.
  • In addition, this set is not quite as powerful as the LO or Specs sets. Teammates who can soften up the opponent's team therefore make wonderful partners. Many Pokemon are able to this, but some notable partners include Latios, Gyarados, Celebi and Scizor.
  • Once again, bulky waters are a major problem. Pokemon such as Thundurus, Virizion and Celebi can hammer away at them with their powerful attacks. Other teammates, such as Tentacruel, can Toxic said Pokemon to death.
  • Running Hidden Power Electric is a viable option to run in order to punish the mentioned bulky waters, as Gliscor and Landorus take heavy damage from Fire Blast / Overheat, and Dragon Pulse deals with Garchomp. Hidden Power Electric also enables Heatran to revenge kill Gyarados.
  • Chansey/Blissey can easily wall this set, but in turn, are fairly easy to deal with. Scizor, for example, has excellent synergy with Heatran, is immune to Toxic and can deal with these threats with Superpower.
[SET]
name: Choice Specs
move 1: Overheat / Fire Blast
move 2: Dragon Pulse
move 3: Earth Power
move 4: Hidden Power [Grass] / Flamethrower
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe
item: Choice Specs


[Set Comments]
  • Unlike the Choice Scarf set, the job of this Heatran is to tear, shred and rip massive holes in the opponent's team.
  • Overheat deals terrifying damage when combined with a Choice Specs- not even Latios can switch in, as it is a guaranteed 2HKO on him with Stealth Rock. If you intend to keep Heatran in, Fire Blast is an alternate option.
  • Dragon Pulse and Earth Power dent anything that resists Heatran's Fire Blasts.
  • Hidden Power Grass is essential to get by bulky varients of Rotom-W, Gyarados and other Water-types. If Heatran already has teammates that can take care of them, then Flamethrower is an alternative. It may seem redundant to run two Fire-type moves on one set, however, keep in mind that both Fire Blast and Overheat have negative qualities about them that may make using those moves unsuitable in certain scenarios.

[Additional Comments]
  • Heatran should hopefully be able to cause massive damage to the opponent's team. Pokemon who can pick off any survivors make good teammates. Conkeldurr, Scizor and Azumaril can use their powerful priority attacks to do this. Latios, Reuniclus and scarfed Pokemon such as scarfChomp can also accomplish this.
  • Like almost every other Specs set in OU, Chansey can wall this to no end, but fear not! Any repeated physical attacks should be enough to tear the pink blob down.
  • Due to the sheer power of Choice Specs, bulky waters will have trouble switching in. However, if Heatran is not running Hidden Power Grass, then Pokemon like Rotom-W, Suicune and Gyarados have the bulk to take on an attack, and either pHaze it out, Rest off the damage or attack.
  • Hidden Power Ice can be used if Pokemon such as Gliscor and Landorus are problems. Be aware, though, that this leaves Heatran vulnerable to the Water-type Pokemon mentioned above.
  • Besides those, this set shares the similar counters with the Scarf and All-Out Attacker sets. The only difference is that its counters will rarely have the oppertunity to directly switch into an attack without losing a massive chunk of HP.
[SET]
name: Specially Defensive
move 1: Lava Plume
move 2: Toxic
move 3: Protect / Earth Power / Hidden Power Ice
move 4: Stealth Rock / Roar
nature: Calm
evs: 252 HP / 4 Def / 252 SpD
item: Leftovers


[Set Comments]
  • One should not forget about Heatran's defensive options. Base 106 defenses, immunity to Toxic and a wide supportive movepool screams for a defensive set.
  • Toxic enables Heatran to deal with its #1 enemy and #2 enemies: bulky Water-types and Chansey.
  • Lava Plume is chosen due to its 30% burn rate, which helps Heatran take on physical attacks better.
  • The third moveslot depends on how you wish to use Heatran. Protect takes a more defensive route- not only does it protect Heatran against attacks, it also allows it to recover HP while simultaneously chipping away at the foe with burn / poison.
  • However, Pokemon like Tentacruel or Gliscor can trouble Heatran if it runs Protect. Therefore, Earth Power and Hidden Power Ice are also recommended to take them, and similar Pokemon, out.
  • Finally, Stealth Rock greatly aids Heatran's teammates. Roar can be used to punish Pokemon who attempt to set up on Heatran.

[Additional Comments]
  • Using Heatran as a special wall is better than using it as a physical wall for two reasons. First of all, Lava Plume's high burn rate enables Heatran to shrug off physical hits. Second of all, the most common physical moves aimed at Heatran are usually Close Combat, High Jump Kick and Earthquake, attacks that would easily OHKO - 2HKO Heatran regardless of investment in Heatran's Defense stat.
  • Running a Pokemon who can set up Toxic Spikes allows Heatran to use other moves. Forretress can lay down said entry hazards (and more!), and draws in Fire-type attacks for Heatran to absorb. Tentacruel shares a Ground-type weakness, but in return, resists the Fighting-type attacks that plague Heatran.
  • Jellicent has great defensive synergy with Heatran and a variety of support moves. It also functions as a good spinblocker.
  • Substitute is a viable option to scout for moves and block opposing status effects.
  • Wish support is recommended (especially if Balloon is chosen) because Heatran cannot heal itself. Chansey may be useful, but beware Fighting-type moves. Jirachi can pull this off reasonably well and Heatran can switch into Fire and Ground (provided that Balloon is intact) type moves aimed at it. Although unorthodox, Wish + Dragon Tail Salamence has amazingly awesome synergy with Heatran and should be considered.
  • Guts Conkeldurr is a perfect counter to this set, as it can abuse Toxic and Burn to power up its attacks. Also, this Heatran cannot do too much damage to Conkeldurr because it is not running any EVs in Special Attack. Gliscor deals with Conkeldurr easily, especially Fling + Acrobat versions. A strong special attacker that resists Mach Punch, such as Tornundus or Starmie, also works.
[SET]
name: TormenTran
move 1: Torment
move 2: Substitute
move 3: Protect
move 4: Lava Plume / Taunt
nature: Calm
evs: 244 HP / 44 SpD / 220 Spe
item: Leftovers


[Set Comments]
  • This is the classic Torment Heatran set that made players piss their pants, rip their hair and chop off their genitals as soon as they saw the words "Heatran used Torment!".
  • Most Pokemon only have one attack that can damage Heatran, and this set abuses that fact to the max. By using Torment on them, such Pokemon are forced to switch or engage in a stall-war.
  • Substitute and Protect allows Heatran to both scout and shield itself from moves that can harm it.
  • Lava Plume is chosen so that Heatran can slowly chip away the opponent's HP. Its 30% burn rate also helps as well. Taunt prevents the opponent from setting up on Heatran.

[Additional Comments]
  • The EVs in HP give Heatran the highest possible Leftovers number, and the Speed EVs ensure that Heatran will outspeed Jolly Tyranitar.
  • Extremely effective against choice-locked Pokemon, as they are forced to struggle should they stay in.
  • Toxic Spikes support is recommended. Both Roserade, Venipede and Forretress can accomplish this and draw in Fire-type attacks. Tentacruel has some synergy, although watch out for Earthquakes. Toxic Spikes also allows Heatran to forgo Toxic, unless you need to poison a Pokemon immune to TS.
  • Sandstorm support is also appreciated (although not required). Hippowdon is recommended because it fits well on stall/semi-stall teams. Tyranitar shares 3 common weaknesses with Heatran, but it still can make a decent teammate, so do not leave it out as an option.
  • RestTalk Gyarados is a major problem to this set, especially if it runs Roar. A good ol' Thunderbolt from the likes of Thundurus (who can also Taunt it) from doing so. On that same note, Heatran hates pHazers in general.
  • Be aware that there are many Pokemon who outspeed Heatran, and can land a dangerous attack on Heatran if it loses its sub or does not use Protect in time. Prediction is extremely important to make this set work.

[Other Options]
  • Heatran can opt to use Eruption with a Quiet nature and on a Trick Room team. If doing so, however, Heatran should also run a second Fire-type move, as repeated attacks and entry hazard damage can render Eruption useless.
  • Magma Storm enables Heatran to trap its foes and switch to an appropriate match-up. The move has a disappointingly low accuracy of 75%, though.
  • Nitro Charge is an option on the Stealth Rock set. This boosts Heatran's only lackluster stat, and as a bonus, it cannot be stopped by Taunt.
  • A RestTalk set gives Heatran the power to regain health, although it may be too slow to viably utilize it.
  • Heatran is a great choice for a Sun team, especially those who carry Balloon. It also prevents opponents from firing off their own sun-boosted Fire-type attacks.

[Checks & Counters]
  • As mentioned before, bulky Water-type Pokemon are a dangerous threat. If these Pokemon can cure themselves of status, they can become a complete counter. Several examples include Hydration Vaporeon, RestTalk Gyarados, ChestoRest Kingdra and CroCune.
  • Terakion outspeeds non-boosted Heatran, takes (at worse) neutral damage from its attacks, and can proceed to devastate it with Close Combat.
  • Popping Heatran's Balloon makes it vulnerable to Pokemon such as Excadrill and Scarf Garchomp.
  • Specially defensive Pokemon, such as Careful Tyranitar, Evo Stone Chansey and Togekiss can shrug off most of its attacks. Toxic makes them think twice, though.
  • Latios and Latias laugh at its attack and can pummel it with Surf.

[Dream World]

<p>Heatran's Dream World ability is Flame Body. This may be useful on some defensive sets in order to buff up Heatran's defense. In addition, Flame Body prevents the rare, but incredibly annoying, Trace Gardevior and Porygon2 from setting up on it. However, Flash Fire is usually the better option, otherwise, it would be taking neutral damage from Fire-type attacks. The more resistance, the better.</p>



Chandelure (copyright goes to Capefeather)
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Chandelure

badal's thread

(I realized that Fireburn's QC no longer counts because I moved the sets around.)

I've split the Choice set into two because this guy is very similar to Heracross in DPP or Kyogre in Ubers. I'm not sure about the ordering, though. I've maximized bulk on the Choice Specs set for now because I've used it for a while and it works a lot better than I thought it would, and there aren't *that* many big threats to outrun (though I guess Politoed is pretty important). I'm not sure if the Calm Mind or Flame Charge sets should be kept. Volcarona largely seems to outclass Chandelure in these departments.

If no one speaks up with a reason to use Flame Charge Chandelure over Quiver Dance Volcarona, it will probably stay in AC. Calm Mind may face the same fate.

[Overview]

<p>Chandelure is a mixed bag in many ways. It sports an incredible 145 base Special Attack, but its other base stats are much less impressive, especially since it is vulnerable to Stealth Rock and sandstorm damage. While its typing is solid offensively, especially in the sun, its weaknesses attract dangerous threats such as Terrakion, Garchomp, and Landorus, all of whom can easily revenge kill the rather slow Chandelure. Nonetheless, Chandelure has some very useful immunities to Fire, Fighting, and Normal. Overall, the inclusion of this peculiar cocktail of wallbreaking power and switch-in liability can be very rewarding with solid back-up and careful switching.</p>

[SET]
name: Choice Specs
move 1: Overheat / Fire Blast
move 2: Shadow Ball
move 3: Hidden Power Fighting
move 4: Energy Ball
item: Choice Specs
evs: 72 HP / 252 SpA / 184 Spe
nature: Modest / Timid

[SET COMMENTS]

<p>Choice Specs Chandelure is an extremely powerful wallbreaker who can leave most opponents really hurting. STAB Fire/Ghost is complemented nicely by Hidden Power Fighting and Energy Ball, the former mainly for Tyranitar and Hydreigon, and the latter mainly for Water-type switch-ins such as Politoed. Immunities to the very common Fire- and Fighting-type attacks are extremely helpful for switching in, and Chandelure can spinblock against Forretress.</p>

<p>Sunny weather is where Chandelure truly shines. Its Overheat becomes absurdly strong, surpassed only by Sheer Force Darmanitan's Flare Blitz and Solar Power Charizard's Fire Blast, and its Fire Blast is additionally surpassed only by Heatran's Eruption. Unlike Darmanitan and Charizard, however, Chandelure suffers no recoil or recoil-like damage and has useful immunties to Fighting and Fire. This means that, barring entry hazard damage, Chandelure can potentially switch in multiple times and keep firing off its Fire-type STAB.</p>

[ADDITIONAL COMMENTS]

<p>The following calculations aim to demonstrate the sheer power of Choice Specs Chandelure in the sun:</p>

<p>Modest Overheat:</p>
<ul class="damage_calculations">
<li> vs 4/0 Garchomp: 97.5% - 114.8% (OHKO after Stealth Rock)</li>
<li> vs 4/0 Latios: 93.4% - 109.9% (OHKO after Stealth Rock)</li>
<li> vs 248/8 Gyarados: 77.1% - 90.8% (OHKO after Stealth Rock)</li>
<li> vs 252/252+ Dragonite: 56.7% - 66.8% (2HKO after Stealth Rock + Leftovers)</li>
<li> vs 248/0 Jellicent: 72.5% - 82.4% (2HKO)</li>
<li> vs 252/0 Latias: 66.8% - 78.8% (2HKO)</li>
<li> vs 252/0 Blissey: 65.7% - 77.5% (2HKO, guaranteed after Stealth Rock + Leftovers)</li>
<li> vs 252/0 Chansey: 55.4% - 65.2% (2HKO after Stealth Rock + Spikes)</li>
<li>vs 4/0 Kingdra: 54.5% - 64.0% (2HKO after Stealth Rock + Spikes + Leftovers)</li>
</ul>

<p>This means that the problem of missing 2HKOs is largely not a factor when choosing between Overheat and Fire Blast. Instead, Overheat vs Fire Blast is mostly a matter of accuracy vs the ability to stay in on revenge kills. However, even -2 Overheat is quite powerful in the sun, more than many other attacks.</p>

<p>Speed EVs can be adjusted to outpace certain threats. The listed EV spread outruns 252 Spe Politoed while rounding down Stealth Rock damage; 152 Spe Modest still outruns 216 Spe Timid Magnezone while rounding down Stealth Rock damage, and 224 Spe Modest outruns 208 Spe Naive Cloyster. A Timid nature misses out on some of the above mentioned KOs, making Fire Blast more favored.</p>

<p>Ninetales is an almost required teammate considering the advantages that it gives and the disadvantages that it takes away from Chandeure. Grass-types such as Virizion and Steel-types such as Skarmory, Heatran, and Forretress tend to be good teammates not just for Chandelure but for a sun team as a whole, due to their great match-ups against Tyranitar, Politoed, and weather abusers in general. Ferrothorn is particularly promising because it is blessed with both types, and Chandelure's typing complements Ferrothorn's very well. Additionally, Ferrothorn's Spikes can guarantee 2HKOs on Chansey and Kingdra if Modest Overheat is being used. A Rapid Spinner such as Forretress can be very helpful, though many do not fare very well against Jellicent and Excadrill loses its excellent Speed in the sun. Although Chandelure can 2HKO specially defensive Tyranitar with Hidden Power Fighting, it will definitely appreciate a different teammate to deal with this very common threat, such as Conkeldurr, Deoxys-S, Garchomp, or Gliscor, most of whom also deal with common revenge killers such as Landorus effectively. Offensively, sweepers such as Volcarona highly appreciate the removal of the above mentioned threats.</p>

[SET]
name: Choice Scarf
move 1: Fire Blast / Overheat
move 2: Shadow Ball
move 3: Hidden Power Fighting
move 4: Energy Ball
item: Choice Scarf
evs: 4 HP / 252 SpA / 252 Spe
nature: Modest

  • A good revenge killer for a sun team, particularly a defensive one
  • Doesn't have the awesome wallbreaking power of the Choice Specs set but is can still threaten a wide variety of opponents
  • Great offenses, passable defenses, immunities, resistances help a great deal for this function
  • Water-types and Tyranitar are the biggest threats; Grass-types can deal with most of them
  • Ninetales, Skarmory, Forretress, Ferrothorn, Conkeldurr, Deoxys-S, Garchomp, Gliscor
  • Blissey can provide Wish support

[SET]
name: Substitute
move 1: Substitute
move 2: Fire Blast
move 3: Shadow Ball
move 4: Pain Split / Hidden Power Fighting
item: Life Orb / Leftovers
evs: 4 HP / 252 SpA / 252 Spe
nature: Timid


  • An attempt to capitalize on switches that Chandelure may cause
  • Such a powerful attacker behind a Substitute will prove annoying to the opponent
  • Pain Split allows Chandelure to mess with Blissey, while Hidden Power Fighting dents Tyranitar

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Fire Blast / Flamethrower
move 3: Shadow Ball
move 4: Substitute / Hidden Power Fighting / Hidden Power Ground
item: Leftovers / Life Orb
ability: Flash Fire
evs: 4 HP / 252 SpA / 252 Spe
nature: Timid

[SET COMMENTS]

<p>As a bulky special sweeper in the sun, Chandelure faces stiff competition with Volcarona. Chandelure does have the benefit of higher bulk (especially after Stealth Rock damage), as well as very powerful Choice sets that may compel the opponent to stay in or switch in death fodder, only to have Chandelure set up instead.</p>

[ADDITIONAL COMMENTS]

<p>Substitute is a great move to compensate for lack of recovery, but a Hidden Power can be used to hit Heatran, Hydreigon, or Tyranitar on the switch.</p>

[Other Options]

  • Flame Charge

[Checks and Counters]

<p>In the sun, there is no hard counter in the strictest sense of the word, but Tyranitar and Politoed can switch into a STAB move and cause problems with Sand Stream and Drizzle, respectively. A defensive enough Calm Mind Latias can also switch into even a Choice Specs Overheat and survive a second one after a Calm Mind. If the sun isn't up, or if Chandelure has been determined not to have Choice Specs, Water-types such as Jellicent and Kingdra, Dragon-types such as Garchomp and Latios, and special walls such as Blissey and Chansey are great counters.</p>

[Dream World]

<p>Chandelure's potential hidden ability is Shadow Tag, the main cause of Wobbuffet's banishment to Ubers in the past two generations. Chandelure could make great use of this ability, revenge killing key threats such as Scizor and Gengar perfectly with a Choice Scarf set or setting up Calm Mind on helpless victims such as Ferrothorn, Forretress, and Choice-locked Pokémon with little effort. Shadow Tag would be the superior option on Calm Mind and Choice Scarf Chandelure, though in the case of Choice Specs one could argue that letting the opponent switch to the appropriate wall is what makes that set so powerful in the first place. A powerful, faster physical attack would still deal with Calm Mind Chandelure unless it has a Substitute up, in which case two from different Pokémon would be needed.




After reading these (IMO) heatran is definitely the better choice. With balloon it only has 2 weaknesses on top of its massive stats. But i made this so you could just who YOU thought would be better.
 
two existing analyses in one convenient, easy to find thread!

what could be better?

maybe if i lock it....


firecape edit: please read the rules, this is either a troll or just sad...

CM Edit: No but seriously, me editing this makes this thread worse.

Fatecrashers Edit: get off my post you no good hooligans!

Jibaku edit: FIRECAPE SHUT UP

vadedit: do i fit in
ete edit: why do i still have mods..
 
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