This Team has been Rampaging through ladder and I just had to list before the Ops hunt me down. Screen set-up into Ceruledge bulk-up leaves no Mon alive ( Except the Don ). The rest of the team focuses on beating the Ceruledge's checks either by setting up or doing massive damage to them. Try it before you Bash it, Improvments underway...

Ceruledge @ Leftovers
Ability: Flash Fire
Tera Type: Bug
EVs: 212 HP / 252 SpD / 44 Spe
Careful Nature
- Bitter Blade
- Shadow Sneak
- Taunt
- Bulk Up
Ceruledge is gonna be the mon that almost always finishes your games, either by Bulking up in front of Chi-Yu's that think flame thrower can touch you through flash fire or any ground type that forgets the power of Bug tera. Too many times have I bulked on a Chi-Yu flamethrower then one shot anything entering with boosted Bitter blade, nothing in the meta checks a fire immune bug type, 0 flying types can one shot through the bulk up nor poisen types.
the only true check is Dondozo unaware, anyone else can be shadow snuck or bitter bladed.
Max SpD with Hp means common specs dark pulses and moonblasts Barely 3 shot, after a bulk up nothing one shots either. 44 Spe means you cant taunt standard no speed investment annhilape sets and win given the ape only has a max of one boost. Ceruledge leaves no mon uncooked (Except the don)

Glimmora @ Choice Scarf
Ability: Toxic Debris
Tera Type: Grass
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Dazzling Gleam
- Energy Ball
- Spikes
Scarf Glimmora, a Blindsiding tech which helps in dealing with cerulege checks such as Dondozo using energy ball. Scarf glim is also barley faster than top tier scarfers such as Gholdengo and Other Glimmoras how dont realise da glim is packing heat, via earth power. DGleam is for other fast annoying mons such as iron valiant after Booster energy has been used and to finish Annihilape.

Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera: Fairy
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Thunderbolt
- Moonblast
- Focus Blast
An all round excellent mon welcome on any team, sometimes Ceruledge doesn't even need to come out with a well timed calm mind. Thunderbolts for Corviknights and Dondozos, the latter being a big issue for ceruledge, removing one without using Tera almost always results in a win. Blast Blast are obviously strong stab moves, although focus blast is not clicked enough in my opinion so close combat or psystrike can be used instead to handle physical checks. Fairy tera gives that bonus boost

Corviknight @ Leftovers
Ability: Mirror Armor
Tera Type: Fairy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Bulk Up
- Brave Bird
- Defog
- Roost
The bird is too good not to add, Corv manages to be a Physical answers to strong u-turns (Scizor) and non super effective Physcial moves. max SpD is the same principle with ceruledge. Depending on a opposing Teams condition a well timed Corv bulk can take them by suprise and result in a bulky sweep. Once again Tera Fairy is used but due to its amazing defensive typing.

Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Headlong Rush
- Close Combat
- Rapid Spin
Tbh Great tusk is here because I love him, and I enjoy using mons I like. The Tusk is an excellent wall breaker for the likes of un-iron defensed Gargancl and running him as a lead can be an unexpected start for the opponent who expects Grim or Glim. Currently testing usage of Body press max defence instead but we will have to see, this thing is excellent at rocking and De-hazarding whilst dealing with threats like iron hands.

Grimmsnarl @ Light Clay
Ability: Prankster
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Reflect
- Taunt
- Light Screen
- Parting Shot
Must I explain grim? Sets up screens and fucks off, max defense simply due to the broken physical mons running around, remember that on Chi-Yu lead, Swapping to ceruledge almost always resluts in the Sweep
Any advice i always appreciate.

Ceruledge @ Leftovers
Ability: Flash Fire
Tera Type: Bug
EVs: 212 HP / 252 SpD / 44 Spe
Careful Nature
- Bitter Blade
- Shadow Sneak
- Taunt
- Bulk Up
Ceruledge is gonna be the mon that almost always finishes your games, either by Bulking up in front of Chi-Yu's that think flame thrower can touch you through flash fire or any ground type that forgets the power of Bug tera. Too many times have I bulked on a Chi-Yu flamethrower then one shot anything entering with boosted Bitter blade, nothing in the meta checks a fire immune bug type, 0 flying types can one shot through the bulk up nor poisen types.
the only true check is Dondozo unaware, anyone else can be shadow snuck or bitter bladed.
Max SpD with Hp means common specs dark pulses and moonblasts Barely 3 shot, after a bulk up nothing one shots either. 44 Spe means you cant taunt standard no speed investment annhilape sets and win given the ape only has a max of one boost. Ceruledge leaves no mon uncooked (Except the don)

Glimmora @ Choice Scarf
Ability: Toxic Debris
Tera Type: Grass
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Dazzling Gleam
- Energy Ball
- Spikes
Scarf Glimmora, a Blindsiding tech which helps in dealing with cerulege checks such as Dondozo using energy ball. Scarf glim is also barley faster than top tier scarfers such as Gholdengo and Other Glimmoras how dont realise da glim is packing heat, via earth power. DGleam is for other fast annoying mons such as iron valiant after Booster energy has been used and to finish Annihilape.

Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera: Fairy
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Thunderbolt
- Moonblast
- Focus Blast
An all round excellent mon welcome on any team, sometimes Ceruledge doesn't even need to come out with a well timed calm mind. Thunderbolts for Corviknights and Dondozos, the latter being a big issue for ceruledge, removing one without using Tera almost always results in a win. Blast Blast are obviously strong stab moves, although focus blast is not clicked enough in my opinion so close combat or psystrike can be used instead to handle physical checks. Fairy tera gives that bonus boost

Corviknight @ Leftovers
Ability: Mirror Armor
Tera Type: Fairy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Bulk Up
- Brave Bird
- Defog
- Roost
The bird is too good not to add, Corv manages to be a Physical answers to strong u-turns (Scizor) and non super effective Physcial moves. max SpD is the same principle with ceruledge. Depending on a opposing Teams condition a well timed Corv bulk can take them by suprise and result in a bulky sweep. Once again Tera Fairy is used but due to its amazing defensive typing.

Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Headlong Rush
- Close Combat
- Rapid Spin
Tbh Great tusk is here because I love him, and I enjoy using mons I like. The Tusk is an excellent wall breaker for the likes of un-iron defensed Gargancl and running him as a lead can be an unexpected start for the opponent who expects Grim or Glim. Currently testing usage of Body press max defence instead but we will have to see, this thing is excellent at rocking and De-hazarding whilst dealing with threats like iron hands.

Grimmsnarl @ Light Clay
Ability: Prankster
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Reflect
- Taunt
- Light Screen
- Parting Shot
Must I explain grim? Sets up screens and fucks off, max defense simply due to the broken physical mons running around, remember that on Chi-Yu lead, Swapping to ceruledge almost always resluts in the Sweep
Any advice i always appreciate.
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