ORAS UU "Healthy at any Size" UU stall team peak #1

Hi all, so this is my first competent RMT that I am posting here lol. It is a pure stall team which is very hard to do because of all the new threats like Mega-Pidge , SD hera, gatr, and more. This team can deal with these threats pretty well.

It is built around a wishmence+mega-aggron core which has literally perfect synergy and can handle most threats from the physical side. From then on I added an Obligatory Blissey as well as some other supporting characters. Changes in Red.

salamence.gif

Salamence @ Leftovers
Ability: Intimidate
EVs: 248 HP / 220 Def / 40 Spe
Timid Nature
- Defog
- Roost
- Wish/Dragon Pulse
- Flamethrower

So this is the king of fat himself: Fatmence. This guy lets me wall fire and fighting spam and the almighty stallbreaker heracross. I do have a rapid spinner on this team but defog gives me some emergency hazard control and helps against spike stack offense with spinblockers. The wish roost combo is pretty much bae as it gives salamence one turn recovery as well as the ability to send it to others. Wishmence is also a resident lord because of its synergy with Mega-aggron and foretress. Salamence draws in fairies like florges or whimsicott which allows a free pass into one of my steels. This is especially cool because mega-aggron and foretress don't have reliable recovery. Flamethrower is chosen because it essentially provides the most coverage/utility. It also deals with SD luke



260.gif

Swampert @ Swampertite
Ability: Damp
EVs: 248 HP / 252 Def / 8 Spe
Relaxed Nature
- Scald
- Stealth Rock
- Earthquake
- Roar



Formerly mega-aggron, I have changed this to Mega swampert and have never looked back since. This is my reliable rocker and with its bulk it can tank a lot of physical hits while also hitting back hard with earthquake. It also puts pressure on a lot of rapid spinners and defoggers as they either can't take a earthquake or are scared of scald burns. Roar is just for phaze which is never a bad thing.



blissey.gif

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect/Soft boiled
- Toxic
- Seismic Toss

Ahhh what is stall without the queen of fat curves herself. Blissey is the best special wall in the tier and can also pass huge wishes for the rest of the team. Seismic toss is there because I need some way of not becoming taunt bait and also deals decent damage to pokemon that can and need to be worn down like nidoqueen. I really really really really love toxic on blissey. It lets me get physical attackers on the switch and in general is a great move for wearing down the opponent.



suicune.gif

Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Sleep Talk
- Roar
- Rest

Physical attackers, meet stallcune. At the cost of not being able to Calm mind and sweep, Suicune gains the ability to check/counter most of the physical meta while also being able to phaze and not be setup bait at the same time. This is my go to guy to beat mamoswine as well as many other physical attackers like fire blast salamence and Gatr. Gatr is dealt with through scald burns or roared out in the case of Sub variants. My ev spread is just some speed to roar out other cunes and it hits some fancy numbers like SR numbers.



forretress.gif

Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Toxic
- Rapid Spin
- Gyro Ball

This is yet another physically defensive support mon and is my spikestacker and go to man errr ball for hazard control. Ideally forry should be the one removing hazards but if there are spinblockers then I have to resort to defog. Spikes rapid spin and gyro ball are all pretty much standard i think as they do I want it to do and gyro ball hits decent damage against against a lot of mons. Toxic is there because it gives a big FU to shit like chandelure and Jellicent who think they can spinblock my balls of steel and get away with it. It is also nice in poisoning special attackers on the switch much like Blissey toxics the physical attackers.



Now before you see the next set I want you to think of the most niche-ass think you've ever heard of, and triple it by 5. And then I want you to know that it has single handedly won me games and is the glue to my machine



meloetta.gif

Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 252 HP / 252 SpD / 4 Spe
Calml Nature
- Heal Bell
- Perish Song
- Trick
- Psychic

Meloetta is my answer to last mon sweepers like Suicune, Reunculus and Cresselia. Perish song is such a great move and lets me phaze special attackers, something Mega-aggron or Suicune can not do as well. The item choice specs is not mainly used for damage, but rather as a crippling device for pokemon. Florges is a common switch in to melo and can get crippled for life from the specs. Now ideally, I would be running choice scarf but specs allows me to 2hko Mega-pidge(blissey is not the answer in case of work up+refresh). The specs also allow me to beat NP Lucario and regular lucario(extremespeed +2 does not kill but close combat does so you will have to bluff the speed ).
There is the danger of tricking a specs onto a beast but the benefits outweight the drawbacks imo.
Last but not the least, Melo also servers as my switchin to tricksters like chandelure and rotom-heat. It has suprisingly good bulk 100/128 and can tank volt switches and the like pretty easily without exposing blissey to trick.


Threatlist:

Magneton: Rofl the kryptonite to my team is a mon recently to NU. It is what it is I guess. Magneton traps and kills my every important steel types and opens me up to a mauling from Beedrill and Co. Furthermore I can't even wear it down because both my hazard setters are the aforementioned steel types.

Volturn: Not having a ground type on this team really hurts. Volturn just pounds me but it is not completely unbeatable. Sometimes I have to make sacks for the sake of momentum and I can still win. But it is defintely a threat.


After changing mega aggron for mega swampert I have solved a lot of problems but still have some threats.

Mega Abomasnow: The only way to beat Mega aboma is to get a toxic off with forry and do some creative switching between salamence suicune and forretress.

SD Lucario with Ice punch: My go to guy for salamence is lucario but it still gets bopped by the never seen ice punch. Ice punch is usually not run because crunch lets you hit stuff like chandelure,cresselia,etc. Swampert and Suicune can both take a hit from full and either KO back or scald. Furthermore you can bluff speed on meloetta and force him to extremspeed which you take and then hit back with psychic.

Shoutouts:

Peaked #1 :D
http://screencast.com/t/uyah0dryx2

forgot to add importable lol

Salamence @ Leftovers
Ability: Intimidate
EVs: 248 HP / 220 Def / 40 Spe
Timid Nature
- Defog
- Roost
- Wish
- Flamethrower

The Big show (Aggron) @ Aggronite
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Roar
- Heavy Slam

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Toxic
- Seismic Toss

Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Sleep Talk
- Roar
- Rest

Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Toxic
- Rapid Spin
- Gyro Ball

Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Heal Bell
- Perish Song
- Trick
- Psychic
 
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Nice disgusting team that I would never like to play on ladder. Nah really though solid looking stall team :] Only thing I would recommend is trying to fit Cresselia in on this team over any mon. It's because this team has a really hard time switching into Mamoswine, the only switchin is really Suicune but even then after it switches in its forced to rest after 2 EQ's.

I would recommend this set on a stall team.
Cresselia @ Leftovers
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonlight
- Thunder Wave / Toxic
- Psychic
- Moonblast / Ice Beam
 
Ok team rate time!

I love the peak you got and I am upset happy to see you so high up on the ladder, :)

Anyways, you said in your threatlist that your team has a weakness to VoltTurn as it is hard to keep momentum up on a momentum based playstyle as you lack a solid Ground-type, so I propose that you can run this beast of a Pokemon:

208-mega.png

Steelix @ Steelixite | Sturdy
Impish | 248 HP / 8 Atk / 252 Def
Earthquake / Heavy Slam / Roar / Stealth Rock

This Pokemon is particularly great at stopping VoltTurn and while you may miss the Filter ability of Mega Aggron, Steelix bring much more to the table on this team for two reasons. One, is STAB Earthquake which means you can hit the Fire-, Steel-, and "heavier" targets that do not take much from Heavy Slam a lot harder. The second reason is while it lacks Filter, it also has a slightly better Special Defense stat to combat some special threats if needed. It also has the same moveset as Mega Aggron has on your team while being able to stop VoltTurn really easily, sucking their momentum dry and allowing you to keep up your stalling antics. (It also can stop Magneton as it is immune to Thunderbolt and takes little from Hidden Power Fire 252+ SpA Magneton Hidden Power Fire vs. 248 HP / 0 SpD Mega Steelix: 142-168 (40.2 - 47.5%) -- guaranteed 3HKO)

I am also in agreement with Cresselia being somewhere on the team as it is a really great asset for stall; unfortunately I do not know where to place it as most Pokemon on the team seem irreplaceable...

Other than that though, the team looks really solid and congratulations on the peak.
 
I don't have much to say in terms of suggestions other then Blissy can easily be replaced by Cress. Every other mon on this team does what Blissy does while not handing out set ups. Other then that little not, great team.
 
I don't have much to say in terms of suggestions other then Blissy can easily be replaced by Cress. Every other mon on this team does what Blissy does while not handing out set ups. Other then that little not, great team.

he can't really, losing his primary wish passer would be extremely detrimental to the longevity of that team
 
Hello, I'm gonna have to agree with Lapras! that Wish is definitely not necessary on Salamence and that you're better off running a Dragon STAB (agree with DPulse). You've already got the fattest Wish passer in the entire game and missing out on a STAB attack makes it a lot harder to deal with stuff like Entei, which you can't really touch with Flamethrower. In addition I think you're better off running a Bold nature rather than a Timid nature: generally it'd be way more useful to allow Salamence to retain its Flying type to tank Heracross's Close Combat/Megahorn before you Roost (CB Close Combat 2HKOs you if you Roost first!)

Also I have to say I love the innovation with Meloetta! Definitely a valuable asset for stall. I also like Toxic on Forretress as it gives stuff like Mega Swampert and Chandelure less of a free switch-in.

As you said, the main weakness of this team seems to be powerful Electric-types, especially when paired with stuff like Mega Beedrill and other U-turn users. My suggestion would be to replace Mega Aggron with Mega Swampert, the latter of which is also an extremely reliable Stealth Rock setter but adds to your team in various ways. Most importantly, it provides you with the Electric immunity your team very badly wants, and with a specially defensive set, you'll have a lot less trouble with stuff like Mega Ampharos and Magneton. Mega Swampert's typing also adds a valuable Fire resistance to your team and especially helps with Chandelure, a massive threat to your team currently.
Swampert @ Swampertite
Ability: Damp
EVs: 248 HP / 252 SpD / 8 Spe
Sassy Nature
- Stealth Rock
- Scald
- Earthquake
- Roar
The Speed EVs on this set will outspeed offensive Mega Ampharos (unless it's running max Speed for an Agility set or something unusual) after you mega evolve! You can also use a physically defensive set if you want to deal with stuff like Mega Aerodactyl and Krookodile better. Or if you're up for a bit more testing, you could try Rhyperior in this spot.

Another small suggestion I have for the team is to replace Protect with Softboiled on Blissey: while you lose the convenience of scouting, it eases the pressure that phazers that like to switch into Blissey (Mega Aggron, Swampert) put on your team and lets Blissey keep herself healthy a lot more easily.

Hopefully these suggestions helped, congrats on the peak!
 
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Congrats on the peak, Serp.

I like your Meloetta set, but I do wonder how necessary Specs really are. Despite Melo's impressive bulk, without even the passive recovery of Leftovers, she's going to have a hard time switching in frequently (especially against VoltTurn, which you've mentioned is a problem), and catching something like a confuse off of Hurricane can spell the end for Melo's ability to check threats like Pidgeot. While Tricking Specs can effectively neutralize some major threats to stall, Perish Song does a fairly good job of that as it is, and if you don't have a suitable opportunity to remove your item, you can end up having a wasted moveslot there.

So, I'm recommending you give this set a shot:

Meloetta @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Perish Song
- Psychic
- Heal Bell
- U-turn

The Lefties recovery should make a big difference in your ability to wall common threats, and the lack of Specs will allow you to use your utility moves without first having to Trick away your Specs. U-turn should be a nice way to maintain momentum after you force a switch with Perish Song or keep your team healthy with Heal Bell.

My next suggestion would be to replace Toxic on Blissey with Counter. Blissey naturally draws out strong physical attackers, and Blissey alongside Fatmence means you can punish Choiced attackers, especially strong fighting types such as Mienshao and Heracross. You can Protect to scout the attack, and if it's Close Combat or HJK or something else that might KO Blissey, you can safely switch to Mence. Meanwhile, if they instead try to get off some chip damage with Knock Off, or if Entei tries to hit you with Sacred Fire to burn Mence on the switch-in, you can instead Counter the hit. It also can help alleviate your issues with VoltTurn, as Countering a U-turn will often KO whatever the opponent switches in, handily breaking the opposing team's momentum.

Other than that, I agree that Roost and Dragon Pulse seem like nice options for Salamence, although having a second Wishpasser to take some pressure off of Blissey isn't the worst idea in the world.

Nice team. Hope you give these suggestions a shot.
 
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Running Thunder Wave on Blissey can cripple volturn which threatens you

Para is really goood in stopping fast sweepers and the like,however, I feel that the residual damage that toxic can cause is overall better.

Nice disgusting team that I would never like to play on ladder. Nah really though solid looking stall team :] Only thing I would recommend is trying to fit Cresselia in on this team over any mon. It's because this team has a really hard time switching into Mamoswine, the only switchin is really Suicune but even then after it switches in its forced to rest after 2 EQ's.

Suicune being forced to rest is not really a problem for me as my set is the stallcune one and i essentialy have a 2/3 chance of something good happening. Furthermore, I can use salamence to intimdate mamo and then switch to foretress. Although Cresselia is a good mon, there's nothing I can really replace and I never really have problems with the stuff the cress checks.

this team is pretty good. i don't see the need for wish on mence though tbh. Dragon Pulse gives you a useful STAB to use.

Tested out dragon pulse,definitely much better than wish.

I don't have much to say in terms of suggestions other then Blissy can easily be replaced by Cress. Every other mon on this team does what Blissy does while not handing out set ups. Other then that little not, great team.

I really need Blissey not only because it is my primary wish passer, but because it also walls all the unboosted special attackers of the tier.

In addition I think you're better off running a Bold nature rather than a Timid nature: generally it'd be way more useful to allow Salamence to retain its Flying type to tank Heracross's Close Combat/Megahorn before you Roost (CB Close Combat 2HKOs you if you Roost first!)
I feel that I need to outspeed Heracross because otherwise a guts toxic orb facade at +2 can do a lot and as a result I need to get damage on it quick.

you said, the main weakness of this team seems to be powerful Electric-types, especially when paired with stuff like Mega Beedrill and other U-turn users. My suggestion would be to replace Mega Aggron with Mega Swampert, the latter of which is also an extremely reliable Stealth Rock setter but adds to your team in various ways. Most importantly, it provides you with the Electric immunity your team very badly wants, and with a specially defensive set, you'll have a lot less trouble with stuff like Mega Ampharos and Magneton. Mega Swampert's typing also adds a valuable Fire resistance to your team and especially helps with Chandelure, a massive threat to your team currently.

Ayeeee Mega Swampert is so good for the team. I opted for a physically defensive ev spread rather than special.


I like your Meloetta set, but I do wonder how necessary Specs really are. Despite Melo's impressive bulk, without even the passive recovery of Leftovers, she's going to have a hard time switching in frequently (especially against VoltTurn, which you've mentioned is a problem), and catching something like a confuse off of Hurricane can spell the end for Melo's ability to check threats like Pidgeot. While Tricking Specs can effectively neutralize some major threats to stall, Perish Song does a fairly good job of that as it is, and if you don't have a suitable opportunity to remove your item, you can end up having a wasted moveslot there.


The thing is that specs is neccessary because otherwise I have no way of checking NP azelf (i can trick the specs on, and as bad as +2 specs sounds psychock can't break forry and the other special moves can't break Blissey), NP porygon-z, NP lucario, and Stallbreaker pidgeot.

I tried counter but personally I found it too situational compared to Toxic.

Thanks everyone for the rates :D
 
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