Hi all, so this is my first competent RMT that I am posting here lol. It is a pure stall team which is very hard to do because of all the new threats like Mega-Pidge , SD hera, gatr, and more. This team can deal with these threats pretty well.
It is built around a wishmence+mega-aggron core which has literally perfect synergy and can handle most threats from the physical side. From then on I added an Obligatory Blissey as well as some other supporting characters. Changes in Red.
Salamence @ Leftovers
Ability: Intimidate
EVs: 248 HP / 220 Def / 40 Spe
Timid Nature
- Defog
- Roost
- Wish/Dragon Pulse
- Flamethrower
So this is the king of fat himself: Fatmence. This guy lets me wall fire and fighting spam and the almighty stallbreaker heracross. I do have a rapid spinner on this team but defog gives me some emergency hazard control and helps against spike stack offense with spinblockers. The wish roost combo is pretty much bae as it gives salamence one turn recovery as well as the ability to send it to others. Wishmence is also a resident lord because of its synergy with Mega-aggron and foretress. Salamence draws in fairies like florges or whimsicott which allows a free pass into one of my steels. This is especially cool because mega-aggron and foretress don't have reliable recovery. Flamethrower is chosen because it essentially provides the most coverage/utility. It also deals with SD luke
Swampert @ Swampertite
Ability: Damp
EVs: 248 HP / 252 Def / 8 Spe
Relaxed Nature
- Scald
- Stealth Rock
- Earthquake
- Roar
Formerly mega-aggron, I have changed this to Mega swampert and have never looked back since. This is my reliable rocker and with its bulk it can tank a lot of physical hits while also hitting back hard with earthquake. It also puts pressure on a lot of rapid spinners and defoggers as they either can't take a earthquake or are scared of scald burns. Roar is just for phaze which is never a bad thing.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect/Soft boiled
- Toxic
- Seismic Toss
Ahhh what is stall without the queen offat curves herself. Blissey is the best special wall in the tier and can also pass huge wishes for the rest of the team. Seismic toss is there because I need some way of not becoming taunt bait and also deals decent damage to pokemon that can and need to be worn down like nidoqueen. I really really really really love toxic on blissey. It lets me get physical attackers on the switch and in general is a great move for wearing down the opponent.
Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Sleep Talk
- Roar
- Rest
Physical attackers, meet stallcune. At the cost of not being able to Calm mind and sweep, Suicune gains the ability to check/counter most of the physical meta while also being able to phaze and not be setup bait at the same time. This is my go to guy to beat mamoswine as well as many other physical attackers like fire blast salamence and Gatr. Gatr is dealt with through scald burns or roared out in the case of Sub variants. My ev spread is just some speed to roar out other cunes and it hits some fancy numbers like SR numbers.
Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Toxic
- Rapid Spin
- Gyro Ball
This is yet another physically defensive support mon and is my spikestacker and go to man errr ball for hazard control. Ideally forry should be the one removing hazards but if there are spinblockers then I have to resort to defog. Spikes rapid spin and gyro ball are all pretty much standard i think as they do I want it to do and gyro ball hits decent damage against against a lot of mons. Toxic is there because it gives a big FU to shit like chandelure and Jellicent who think they can spinblock my balls of steel and get away with it. It is also nice in poisoning special attackers on the switch much like Blissey toxics the physical attackers.
Now before you see the next set I want you to think of the most niche-ass think you've ever heard of, and triple it by 5. And then I want you to know that it has single handedly won me games and is the glue to my machine
Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 252 HP / 252 SpD / 4 Spe
Calml Nature
- Heal Bell
- Perish Song
- Trick
- Psychic
Meloetta is my answer to last mon sweepers like Suicune, Reunculus and Cresselia. Perish song is such a great move and lets me phaze special attackers, something Mega-aggron or Suicune can not do as well. The item choice specs is not mainly used for damage, but rather as a crippling device for pokemon. Florges is a common switch in to melo and can get crippled for life from the specs. Now ideally, I would be running choice scarf but specs allows me to 2hko Mega-pidge(blissey is not the answer in case of work up+refresh). The specs also allow me to beat NP Lucario and regular lucario(extremespeed +2 does not kill but close combat does so you will have to bluff the speed ).
There is the danger of tricking a specs onto a beast but the benefits outweight the drawbacks imo.
Last but not the least, Melo also servers as my switchin to tricksters like chandelure and rotom-heat. It has suprisingly good bulk 100/128 and can tank volt switches and the like pretty easily without exposing blissey to trick.
Threatlist:
Magneton: Rofl the kryptonite to my team is a mon recently to NU. It is what it is I guess. Magneton traps and kills my every important steel types and opens me up to a mauling from Beedrill and Co. Furthermore I can't even wear it down because both my hazard setters are the aforementioned steel types.
Volturn: Not having a ground type on this team really hurts. Volturn just pounds me but it is not completely unbeatable. Sometimes I have to make sacks for the sake of momentum and I can still win. But it is defintely a threat.
After changing mega aggron for mega swampert I have solved a lot of problems but still have some threats.
Mega Abomasnow: The only way to beat Mega aboma is to get a toxic off with forry and do some creative switching between salamence suicune and forretress.
SD Lucario with Ice punch: My go to guy for salamence is lucario but it still gets bopped by the never seen ice punch. Ice punch is usually not run because crunch lets you hit stuff like chandelure,cresselia,etc. Swampert and Suicune can both take a hit from full and either KO back or scald. Furthermore you can bluff speed on meloetta and force him to extremspeed which you take and then hit back with psychic.
Shoutouts:
Peaked #1 :D
http://screencast.com/t/uyah0dryx2
forgot to add importable lol
It is built around a wishmence+mega-aggron core which has literally perfect synergy and can handle most threats from the physical side. From then on I added an Obligatory Blissey as well as some other supporting characters. Changes in Red.

Salamence @ Leftovers
Ability: Intimidate
EVs: 248 HP / 220 Def / 40 Spe
Timid Nature
- Defog
- Roost
- Wish/Dragon Pulse
- Flamethrower
So this is the king of fat himself: Fatmence. This guy lets me wall fire and fighting spam and the almighty stallbreaker heracross. I do have a rapid spinner on this team but defog gives me some emergency hazard control and helps against spike stack offense with spinblockers. The wish roost combo is pretty much bae as it gives salamence one turn recovery as well as the ability to send it to others. Wishmence is also a resident lord because of its synergy with Mega-aggron and foretress. Salamence draws in fairies like florges or whimsicott which allows a free pass into one of my steels. This is especially cool because mega-aggron and foretress don't have reliable recovery. Flamethrower is chosen because it essentially provides the most coverage/utility. It also deals with SD luke

Swampert @ Swampertite
Ability: Damp
EVs: 248 HP / 252 Def / 8 Spe
Relaxed Nature
- Scald
- Stealth Rock
- Earthquake
- Roar
Formerly mega-aggron, I have changed this to Mega swampert and have never looked back since. This is my reliable rocker and with its bulk it can tank a lot of physical hits while also hitting back hard with earthquake. It also puts pressure on a lot of rapid spinners and defoggers as they either can't take a earthquake or are scared of scald burns. Roar is just for phaze which is never a bad thing.

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect/Soft boiled
- Toxic
- Seismic Toss
Ahhh what is stall without the queen of

Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Sleep Talk
- Roar
- Rest
Physical attackers, meet stallcune. At the cost of not being able to Calm mind and sweep, Suicune gains the ability to check/counter most of the physical meta while also being able to phaze and not be setup bait at the same time. This is my go to guy to beat mamoswine as well as many other physical attackers like fire blast salamence and Gatr. Gatr is dealt with through scald burns or roared out in the case of Sub variants. My ev spread is just some speed to roar out other cunes and it hits some fancy numbers like SR numbers.

Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Toxic
- Rapid Spin
- Gyro Ball
This is yet another physically defensive support mon and is my spikestacker and go to man errr ball for hazard control. Ideally forry should be the one removing hazards but if there are spinblockers then I have to resort to defog. Spikes rapid spin and gyro ball are all pretty much standard i think as they do I want it to do and gyro ball hits decent damage against against a lot of mons. Toxic is there because it gives a big FU to shit like chandelure and Jellicent who think they can spinblock my balls of steel and get away with it. It is also nice in poisoning special attackers on the switch much like Blissey toxics the physical attackers.
Now before you see the next set I want you to think of the most niche-ass think you've ever heard of, and triple it by 5. And then I want you to know that it has single handedly won me games and is the glue to my machine

Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 252 HP / 252 SpD / 4 Spe
Calml Nature
- Heal Bell
- Perish Song
- Trick
- Psychic
Meloetta is my answer to last mon sweepers like Suicune, Reunculus and Cresselia. Perish song is such a great move and lets me phaze special attackers, something Mega-aggron or Suicune can not do as well. The item choice specs is not mainly used for damage, but rather as a crippling device for pokemon. Florges is a common switch in to melo and can get crippled for life from the specs. Now ideally, I would be running choice scarf but specs allows me to 2hko Mega-pidge(blissey is not the answer in case of work up+refresh). The specs also allow me to beat NP Lucario and regular lucario(extremespeed +2 does not kill but close combat does so you will have to bluff the speed ).
There is the danger of tricking a specs onto a beast but the benefits outweight the drawbacks imo.
Last but not the least, Melo also servers as my switchin to tricksters like chandelure and rotom-heat. It has suprisingly good bulk 100/128 and can tank volt switches and the like pretty easily without exposing blissey to trick.
Threatlist:
Volturn: Not having a ground type on this team really hurts. Volturn just pounds me but it is not completely unbeatable. Sometimes I have to make sacks for the sake of momentum and I can still win. But it is defintely a threat.
After changing mega aggron for mega swampert I have solved a lot of problems but still have some threats.
Mega Abomasnow: The only way to beat Mega aboma is to get a toxic off with forry and do some creative switching between salamence suicune and forretress.
SD Lucario with Ice punch: My go to guy for salamence is lucario but it still gets bopped by the never seen ice punch. Ice punch is usually not run because crunch lets you hit stuff like chandelure,cresselia,etc. Swampert and Suicune can both take a hit from full and either KO back or scald. Furthermore you can bluff speed on meloetta and force him to extremspeed which you take and then hit back with psychic.
Shoutouts:
Peaked #1 :D
http://screencast.com/t/uyah0dryx2
forgot to add importable lol
Salamence @ Leftovers
Ability: Intimidate
EVs: 248 HP / 220 Def / 40 Spe
Timid Nature
- Defog
- Roost
- Wish
- Flamethrower
The Big show (Aggron) @ Aggronite
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Roar
- Heavy Slam
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Toxic
- Seismic Toss
Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Sleep Talk
- Roar
- Rest
Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Toxic
- Rapid Spin
- Gyro Ball
Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Heal Bell
- Perish Song
- Trick
- Psychic
Ability: Intimidate
EVs: 248 HP / 220 Def / 40 Spe
Timid Nature
- Defog
- Roost
- Wish
- Flamethrower
The Big show (Aggron) @ Aggronite
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Roar
- Heavy Slam
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Toxic
- Seismic Toss
Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Sleep Talk
- Roar
- Rest
Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Toxic
- Rapid Spin
- Gyro Ball
Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Heal Bell
- Perish Song
- Trick
- Psychic
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