Team: Swing it in delight

Hello and welcome everyone I welcome you to yet another RMT by me.
This time we will be looking at a hazard stacking team i accidentally made while helping someone else, the idea is simple: set hazards: roar untill they faint and abuse hazards further by forcing switches, not that hard to master, really hard to face.
This RMT will contain music for each member, just unhide the song and have fun reading.
This time we will be looking at a hazard stacking team i accidentally made while helping someone else, the idea is simple: set hazards: roar untill they faint and abuse hazards further by forcing switches, not that hard to master, really hard to face.
This RMT will contain music for each member, just unhide the song and have fun reading.
How was it build?
Well at first it started off as a joke team with Reuniclus and Mega Tyranitar , but then someone came to my aid for a team based around Mega Latias, Chesnaught and Empoleon, seeing as i had Chesnaught on the previous team and it had the potential to replace Reuniclus with Latias I decided to revamp the team and this is what came out of it, I replaced a few pokemon and only kept Chesnaught around, I'm sure he misses his buddies :P
Team alignment:






And now for the Team:


Ability: Levitate
EVs: 248 HP / 68 Def / 192 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Reflect Type
- Roost
- Roar
This latias set fits the team perfectly, it's job is to phaze opponents, wall common threats like Landorus, Thundurus and this set even walls non low kick Bisharp. Reflect Type is one of the most gimmicky moves out there and be used to spread pure devastation if used correctly, Since this has Reflect Type running a STAB move seemed a bit redundant in my eyes, instead i decided to run Ice Beam as it provides the best offensive coverage and it also allows Latias to deal with opposing Gliscor. Next is Reflect Type, Reflect Type really can allow you to wall entire teams, it allows Latias to beat pokemon it couldnt defeat otherwise (like Bisharp) and it can phaze them if she so desires. Roost is for recovery and Roar is for forcing switches so the opponent takes that stacked hazard damage.
This set outspeeds max speed Garchomp while maintaining considerable bulk.
This set outspeeds max speed Garchomp while maintaining considerable bulk.


Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Moonlight
- Thunder Wave
- Flamethrower
Clefable is nearly a must on any bulky team, with its utility and bulk it proves a worthy partner for this team. Unaware allows it to deal with threats like Mega Charizard X, Its EV spread is also aimed towards doing so. Moonblast is a good STAB option for Clefable as it lets it hit pokemon like Garchomp or Keldeo. Moonlight is its most reliable recovery move, i could have gone with Wish/Protect but then it would miss out on either Flamethrower or Thunder wave. Thunder Wave lets it paralyze set up pokemon like Mega Altaria or Mega Charizard X so the team can deal with the a bit more easily. Flamethrower lets it hit pokemon like Ferrothorn or Scizor, Namely Scizor as its a bit of a threat to this team.


Ability: Poison Heal
EVs: 244 HP / 116 SpD / 148 Spe
Careful Nature
- Earthquake
- Roost
- Swords Dance
- Knock Off
Gliscor is my Go-To stallbreaker of choice and is one of the best pokemon to use as a status absorber in the current meta-game. Its job is to as ive said, break stall, other then that its my Landorus Therian wall that also walls a few other pokemon including Excadrill, its job is to basically take on Ground type attacks and to absorb status. Its spread is aimed to outspeed threats like Jolly Bisharp or Jolly Breloom while having good mixed bulk. Earthquake is its main STAB move as it provides good offensive coverage, Roost is for recovery, Swords dance allows it raise its attack so it can actually break stall. Knock off is for coverage and for knocking off opposing pokemons items, which is always usefull.


Ability: Torrent
EVs: 248 HP / 184 Def / 76 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Defog
- Stealth Rock
- Roar
Empoleon here is my hazard remover and my Stealth Rock setter, its other job is to wall the Lati's and Talonflame. Torrent allows it to fire off powerfull Scald's once its low. Scald is for quite obvious reasons its main STAB move, it provides for good defensive synergy with Clefable and Gliscor while not really weakinging the team to anything else. Defog allows it to remove hazards which are not too much of a threat to my team but its always usefull to be able to remove them if you want, downside is that it also removes your own hazards so use with care. Stealth Rock is a defining move in the current meta game, its just too important to give up, especially on a team like this. Roar allows it, just like Latias, to Phaze other pokemon to stack up hazard damage. Its physically defensive so it can take on Talonflame the best it can while living a Gengar focus blast at full HP.


Ability: Bulletproof
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Drain Punch
- Leech Seed
- Spiky Shield
- Spikes
Chesnaught is my main physical wall, and its EV'd to do this as efficiently as possible, Bullet Proof is also what makes this pokemon so effective as it allows it to take no damage from bomb and bullet attacks. Drain Punch is its main STAB option and allows it to recover a bit more HP every turn. Leech Seed is for recovery purposes and for slowly wearing down the opponent, pair this with Spike Shield and youve got a one man Swiss army knife that can wall entire teams if used properly. Spikes is what makes this an extremely valuable partner as it really allows the team to wear down the opponent and to abuse Roar to its full potential.


Ability: Synchronize
EVs: 248 HP / 152 SpD / 108 Spe
Careful Nature
- Knock Off
- Roost
- Taunt
- Will-O-Wisp
Mew is one of the most under-rated and threatening pokemon out there in OU, Its one of the best stall/balance breakers that can truly devastate entire teams on its own. Its EV'd to ouspeeed max speed base 70 pokemon like Bisharp and Metagross- pre mega so it can status and outstall said pokemon, it runs Spdef to deal with Thundurus better. Synchronize is its only ability, it comes in usefull from time to time but generally you dont want to status Mew. Knock Off is one of the best offensive moves it can run as it knocks off the opponents item and thus allows it to wear it down with Will O Wisp faster. Roost is for recovery. Taunt is what really allows it to break stall as it just makes stall helplessly flutter around against it as they burn to death. Will O Wisp sets targets a blaze to inflict them with a BRN status, halving their attack stat and allowing it to be a mixed bulk monster.
Closing words:
I hope youll enjoy using the team, I know your opponent wont :P.
Anyway this is the end of my RMT, ill list the Threats and the Importable below.
Have a nice one
Threats to the team:
Thundurus
Serperior
Mega Metagross
Gothitelle
Mega Venusaur
Mega and non Mega Scizor
Gengar
Kyurem Black
How to deal with the threats:
Thundurus gets worn down by stealth rock and a few pokemon can slowly wear it down, it still remains a threat but wont always be fatal
Clefable can Paralyze Serperior so the team can sort of deal with it.
Mew can take on Mega Metagross and Latias sort of walls it as it gets worn down by Spikes, still remains a threat.
Gothitelle is the absolute stall breaker and can take on most teams single handedly, my team can deal with it decently well but it will still wreak complete havock
Mega Venusaur nearly walls this entire team aside from being worn down by hazards and being taken on by Mew and Gliscor.
Both Mega and non Mega Scizor remain a threat to the team, Mew can burn them and chesnaught can wall but the team is still vulnerable to them boosting their attack with Swords Dance, here is where Clefable comes in to live the boosted attack and defeat them with a Flamethrower.
Gengar is known for breaking balance and stall teams, Gliscor walls most sets but be carefull when doing so, Shadow Ball can drop your Spdef.
Latias Mega sorta walls kyurem and it gets worn down by hazards, also mew VS's it same with clefable. if its sub lefties then it wont be too big of a problem because Clefable walls it then
Clefable can Paralyze Serperior so the team can sort of deal with it.
Mew can take on Mega Metagross and Latias sort of walls it as it gets worn down by Spikes, still remains a threat.
Gothitelle is the absolute stall breaker and can take on most teams single handedly, my team can deal with it decently well but it will still wreak complete havock
Mega Venusaur nearly walls this entire team aside from being worn down by hazards and being taken on by Mew and Gliscor.
Both Mega and non Mega Scizor remain a threat to the team, Mew can burn them and chesnaught can wall but the team is still vulnerable to them boosting their attack with Swords Dance, here is where Clefable comes in to live the boosted attack and defeat them with a Flamethrower.
Gengar is known for breaking balance and stall teams, Gliscor walls most sets but be carefull when doing so, Shadow Ball can drop your Spdef.
Latias Mega sorta walls kyurem and it gets worn down by hazards, also mew VS's it same with clefable. if its sub lefties then it wont be too big of a problem because Clefable walls it then
Importable:
Freaks (Latias) (F) @ Latiasite
Ability: Levitate
EVs: 248 HP / 68 Def / 192 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Reflect Type
- Roost
- Roar
Ragga bomb (Clefable) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Moonlight
- Thunder Wave
- Flamethrower
Bat Country (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 116 SpD / 148 Spe
Careful Nature
- Earthquake
- Roost
- Swords Dance
- Knock Off
Rattlesnake (Empoleon) @ Leftovers
Ability: Torrent
EVs: 248 HP / 184 Def / 76 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Defog
- Stealth Rock
- Roar
Fully stacked (Chesnaught) @ Leftovers
Ability: Bulletproof
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Drain Punch
- Leech Seed
- Spiky Shield
- Spikes
BURNS (Mew) @ Leftovers
Ability: Synchronize
EVs: 248 HP / 152 SpD / 108 Spe
Careful Nature
- Knock Off
- Roost
- Taunt
- Will-O-Wisp
Ability: Levitate
EVs: 248 HP / 68 Def / 192 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Reflect Type
- Roost
- Roar
Ragga bomb (Clefable) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Moonlight
- Thunder Wave
- Flamethrower
Bat Country (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 116 SpD / 148 Spe
Careful Nature
- Earthquake
- Roost
- Swords Dance
- Knock Off
Rattlesnake (Empoleon) @ Leftovers
Ability: Torrent
EVs: 248 HP / 184 Def / 76 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Defog
- Stealth Rock
- Roar
Fully stacked (Chesnaught) @ Leftovers
Ability: Bulletproof
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Drain Punch
- Leech Seed
- Spiky Shield
- Spikes
BURNS (Mew) @ Leftovers
Ability: Synchronize
EVs: 248 HP / 152 SpD / 108 Spe
Careful Nature
- Knock Off
- Roost
- Taunt
- Will-O-Wisp
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