Haxorus (QC 1/2)

Pubo

bom dia
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haxorus-pokemon.gif
unfortunately it's too bad


[OVERVIEW]
At first glance, Haxorus's huge Attack stat and decent Speed tier make it appear to be a good wallbreaker, easily breaking through balance and defensive teams with the combination of Swords Dance and Devastating Drake, good coverage options in Poison Jab, Close Combat, and Earthquake, while using Mold Breaker to bypass Galarian Weezing's Levitate and Mega Aggron's Filter, being seemingly poised to find its way onto hyper offense teams as a result. However, the good qualities end here; Haxorus's bulk is terrible, it is also completely outclassed by other Dragon-types like Mega Altaria and Salamence, all of which possess much more defensive utility and way better coverage options such as Fire Blast to hit Steel-types like Skarmory. Furthermore, Haxorus also suffers from four-moveslot syndrome; it needs Earthquake to hit Aegislash and Galarian Weezing, but also needs Close Combat to pressure certain Steel-types like Celesteela and Skarmory, so it must choose carefully between these moves and decide what to be walled by. While Poison Jab is mandatory to break past Fairy-types like Mega Altaria. Haxorus is also outsped and easily revenge killed by common threats like Mienshao, Zarude, and priority users like Scizor and Mamoswine, and must compete with other powerful Z-Move users like Double Dance Galarian Moltres, Belly Drum Azumarill, and Swords Dance Aegislash as a result, which are all much more consistent in this role and provide much more defensive utility for hyper offense while being way less prone to be revenge killed. Consequently, there's no reason to use Haxorus over other Dragon-types or Z-Move users like Mega Altaria and Galarian Moltres on any serious team.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Outrage
move 3: Poison Jab
move 4: Close Combat / Earthquake
item: Dragonium Z
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Outrage is Haxorus best move against walls like Amoonguss, Tangrowth, and Slowking, and combined with Dragonium Z gives to Haxorus an one-time nuke capable of KOing all the aforementioned Pokemon after a Swords Dance boost. Poison Jab hits Fairy-types like Mega Altaria, Primarina, and Tapu Bulu. Close Combat is preferred to not be completely walled by certain Steel-types such as Skarmory and Celesteela, while still pressuring Pokemon like Scizor; however, Earthquake is an option to hit Aegislash and Galarian Weezing super effectively and not needing to lock itself into Outrage or waste the Z-Move against Rotom-W and Rotom-H. Haxorus should wallbreak early-game and be paired with partners that appreciate it pressuring or KOing certain walls like Tangrowth and Slowking; Belly Drum Azumarill and Meteor Beam Nihilego enjoy Haxorus breaking past Pokemon like Rotom-W and Aegislash. Skarmory and Celesteela are really good checks to Haxorus, taking every hit pretty comfortably and phazing it with Whirlwind or pressuring it with Heavy Slam and Leech Seed respectively. As such, Rotom-H is an amazing partner because it can beat the aforementioned Steel-types and provide a solid switch-in against priority moves from Scizor and Mamoswine, while Haxorus can pressure Ground- and Rock-types like Hippowdon and Nihilego. Meteor Beam Nihilego, Swords Dance Scizor, and Meteor Beam Necrozma all also good options that can heavily dent Steel-types like Aegislash and Celesteela for Haxorus. As a whole, Haxorus shouldn't ever be considered when building a serious team, since hyper offense teams will usually have far better options for Dragon-types in Salamence or Z-Move users in Galarian Moltres to pick from.

[CREDITS]
- Written by: [[Pubo, 535121]]
- Quality checked by: [[Arishem, 546157], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:
haxorus.gif

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[OVERVIEW]
At first glance, Haxorus's huge Attack stat and decent Speed tier makes it appear to be a good wallbreaker, easily breaking through balance and defensive teams with ease with the combination of Swords Dance and Devastating Drake, good coverage options in Poison Jab, Close Combat, and Earthquake, while using Mold Breaker to bypass Levitate from Rotom-W, Rotom-H, and most importantly, Galarian Weezing, finding being seemingly poised to find it's way onto hyper offense teams as a result. However, these the good qualities ends here; Haxorus's bulk is terrible, it is also completely outclassed by other Dragon-types like Mega Altaria and Salamence, all of which possess much more defensive utility and way better coverage options such as Fire Blast to hit Steel-types such as?. Furthermore, Haxorus have a also suffers from four-moveslot syndrome; it needs Earthquake to hit Aegislash and Galarian Weezing, but it also needs Close Combat to pressure certain Steel-types like Celesteela and Skarmory, and so it must choose carefully between these moves and decide what to be walled by, while . While Poison Jab is mandatory to break past Fairy-types like?. Haxorus is also outsped and easily revenge killed by common threats like Mienshao, Zarude, and priority users like Scizor and Mamoswine. Haxorus also , and must compete with other powerful Z-Move users like Double Dance Galarian Moltres, Belly Drum Azumarill, and Swords Dance Terrakion You could make this Aegislash instead since we're on HO and say that all of these examples have much better defensive utility than Hax as a result, which are all much more consistent in this role. I'd also merge this with the bit above talking about it being easily revenge killed. Consequently, there's no reason to use Haxorus over other Dragon-types or Z-Move move users like Mega Altaria and Galarian Moltres on any serious team.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Outrage
move 3: Poison Jab
move 4: Close Combat / Earthquake
item: Dragonium Z
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Outrage turns into a powerful Devastating Drake capable of breaking bulky walls like Amoonguss, Tangrowth, and Buzzwole once boosted by Swords Dance. Not GP but this sounds off in general, I'd reword this to say that Outrage alone does significant damage to anything that doesn't resist it after a boost first before talking about what Dragonium does. Poison Jab hits Fairy-types like Mega Altaria, Primarina, and Tapu Bulu. Close Combat is preferred to not be completely walled by certain Steel-types such as Skarmory and Celesteela, while still pressuring Pokemon like Melmetal and Scizor; however, Earthquake is an option to hit Aegislash and Galarian Weezing super effectively mention how you can also use it to nuke the Rotoms without forcing yourself to lock into Outrage or click the Z. Haxorus should wallbreak early-game and be paired with partners that appreciate it pressuring or KOing certain walls such as?; Belly Drum Azumarill and Meteor Beam Nihilego enjoy Haxorus breaking past Pokemon like Rotom-W and Melmetal. Grimmsnarl and Regieleki can provide dual screens support and Explosion in the latter's case to give a free entry to Haxorus start to wallbreak provide Haxorus with free entry needed to safely set up and wallbreak. Skarmory and Celesteela are really good checks to Haxorus, taking every hit confortably pretty comfortably and stacking Iron Defense boosts ID Skarm isn't that common so I'd just say that Hax gets phased out by Whirlwind instead or pressuring it with Heavy Slam and Leech Seed; Rotom-H can dispatch these Pokemon and provide a solid switch-in against priority moves from Scizor and Mamoswine Reword this bit to include more examples of mons that can weaken these Steels while giving Heatom its own section. Finally As a whole, Haxorus shouldn't ever be considered when building a serious team, since hyper offense teams will usually have far better options for Dragon-types in Salamence or Z-Move move users in Galarian Moltres to pick from.

[CREDITS]
- Written by: [[Pubo, 535121]]
- Quality checked by: [[Arishem, 546157], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Good job, minis are pretty straight-forward so there wasn't much else that needed to be said. 1/2 when implemented.
 
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