SS OU Haxorus+Melmetal (ft. Espeon)

Haxorus @ Yache Berry
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Close Combat
- Poison Jab
The main physical wall breaker/sweeper of the team. Sd+scale shot lets haxorus setup, cc is able to 2hko corv and skarm, while poison jab destroys non klefki fairies, including unaware clef. Yache berry is used to help keep haxorus alive against revenge kill attempts by the likes of weavile and mamoswine as defence will likely be at -2, and lo doesn't really get any meaningful kos that just regular +2 doesn't.


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Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Giga Drain
- Psychic
Volcarona is the main special sweeper of the team. Fiery dance lets volc potentianally snowball into a terrifying force of nature, psychic is used for poisons like pex, while drain is used for recovery and dealing with waters, rocks, and grounds all in one. The heavy duty boots are used due to the obvious stealth rock weakness.


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Landorus-Therian @ Normal Gem
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Explosion
- Stealth Rock
- Knock Off
Here is my suicide lead lando, not much to say here. Knock off over sd for utility. Normal gem over sash for more powerful explosions as lando can typically take a hit anyways. Is helped out by Espeon's magic bounce bouncing away enemy hazards, letting it live and set,rocks in the midgame

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Melmetal @ Assault Vest
Ability: Iron Fist
Shiny: Yes
EVs: 140 HP / 252 Atk / 104 SpD / 12 Spe
Adamant Nature
- Double Iron Bash
- Ice Punch
- Superpower
- Earthquake
Melmetal is here to provide some basic defensive backbone to the team. This set can easily switch into most pults, as well as taking at least one super effective attack and destroythe opponent with one of its own. Used over bisharp for its defensive utility, something rarely seen in HO.


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Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Leaf Blade
- Sacred Sword
- Smart Strike
In all honesty, the shakiest member of the team. Most games it struggles to deal significant damage despite its 181 base attack stat, but a few games it absolutely cleaves through opposing teams. Standard scarf set, not much else to say here.



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Espeon @ Choice Specs
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Dazzling Gleam
- Shadow Ball
-Trick
The hazard control of the team. Magic bounce and trick lets espeon effectively halt most stealth rockers. The other three moves are all coverage and stab, with psyshock to hit special walls harder. Espeon's ability to bounce hazards back helps lando be more of a team player, letting it set rocks and explode in the mid game.

Some of the things this team struggles against include weather teams as they can outspeed and ko my pokemon, and av glowking, because I only have 1 super effective stab move for it, and its on the suicide lead.

Here's the pokepaste:
https://pokepast.es/afab10614d2a021a
 
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