
Fighting
Base Stats: 144 / 120 / 60 / 40 / 60 / 50
Abilities: Thick Fat, Guts, Sheer Force
Notable Moves
• Whirlwind
• Knock Off
• Bulk Up
• Belly Drum
• Close Combat
• Heavy Slam
• Headlong Rush
• Bullet Punch
• Drain Punch
• Ice Punch
• Fire Punch
• Thunder Punch
• Poison Jab
• Rock Slide
• Iron Head
• Earthquake
Pros
• Great HP and Attack
• Access to 3 useful abilities
• Wide movepool
Cons
• 60 in both defenses isn't very good at all
• Very slow
• Without terastalizing, pure Fighting leaves it with only one STAB move.
Terastalize Potential
Tera Fighting - Boosts Hariyama's STAB Close Combat to terrifying levels.
Tera Ground - Boosts Headlong Rush, giving Hariyama a 2nd powerful and reliable STAB move.
Tera Steel - Turns Hariyama's 3 weaknesses into resistances.
Offensive SpD Wall
Hariyama (M) @ Assault Vest
Ability: Thick Fat
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 SpD
Adamant / Careful Nature
- Close Combat
- Headlong Rush
- Knock Off
- Drain Punch / Bullet Punch
Thanks to Assault Vest and full SpD investment, Hariyama's SpD becomes very respectable, and in conjunction with Thick Fat, it's able to reliably counter some powerful OU threats such as Gholdengo, Chien-Pao, Iron Moth, Ceruledge, Specs Dragapult, Glimmora, Volcarona, or Garganacl with Guts Hariyama variants being able to check Skeledirge. Tera Fighting is the preferred tera type in order to boost CC and rip through Ting-Lu, a common lead that Hariyama outspeeds and can threaten. Tera Ground can be ran alternatively to hit Skeledirge, Gholdengo, Toxapex, Ceruledge and Volcarona for more damage. Close Combat is a reliable and powerful STAB move, Headlong Rush and Knock Off provide coverage and can punish switch ins, while Drain Punch is great for providing Hariyama with longevity. Alternatively, Bullet Punch can be used to pick off weakened foes but its incredibly weak and Drain Punch is more desirable.
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