Hi, I know that it's kind of odd to ask such a specific question about a game, but hear me out.
I'm doing a project for my 1st year games of chance/game theory class, and my group and I decided to do it on video games, more specifically, RPGs. We decided to pick one turn-based RPG and one MMORPG to focus on.
I'm in charge of doing the psychology of turn-based RPGs and the strategy of turn-based RPG section. The turn-based game is Final Fantasy. I'm doing two of them, Final Fantasy 6 and Final Fantasy Tactics.
For the strategy section, I'm going to explain how general strategy in a turn-based RPG works. Ie. I'm going to give certain branches a person can take in their strategies, one of them being level-grinding, though I obviously can't focus on that (that's more for the psychology section), since level-grinding doesn't actually involve much strategy or game theory.
I want to give strategies for both of the games as well, so I'm going to basically include them as examples of what I'm saying. I figure that the hardest battle in the game would give a pretty good foundation on how to beat a lot of the other battles in the game fairly easily.
I was thinking that for Final Fantasy Tactics I could do the Wiegraf & co. battle. Back when I played that game, it felt like the absolute hardest battle in the game (provided you had no prior knowledge of it and didn't level grind beforehand), because you were basically thrown into it without any warning whatsoever, and when it's just Ramza and Wiegraf against each other, you have to basically follow a certain coreography or die. Also, even once all of your units can come out, Wiegraf still has all of his minions and you have to coreograph a lot of the battle in order to come out alive (once again, provided that you didn't level grind).
I told my group that the other one would be Final Fantasy 6, but this is where I need your help. I need you to think of the absolute hardest (and possibly strategic) battle in Final Fantasy 6.
I was thinking maybe the final battle against the tower and Kefka if you only have Celes, Setzer, and Edgar (the minimum that you need), but I'm not sure if that sounds plausible without obscene amounts of level-grinding. The reason, of course, being that you have to actually get through the dungeon with just 3 characters split into 3 groups...so 1 person per group. However, it could be possible to analyze strategy of the entire dungeon and how to survive that without level-grinding, and then analyze the final boss battle. After all, the entire report is about 20-30 pages single spaced and my part is a pretty large part.
If anyone has some better suggestions though, please help me out. Just keep in mind that I'm not changing the games, because my group wanted to do final fantasy games for the turn-based RPG part, so I might as well go with that.
Thanks for any help that you can give me.
I'm doing a project for my 1st year games of chance/game theory class, and my group and I decided to do it on video games, more specifically, RPGs. We decided to pick one turn-based RPG and one MMORPG to focus on.
I'm in charge of doing the psychology of turn-based RPGs and the strategy of turn-based RPG section. The turn-based game is Final Fantasy. I'm doing two of them, Final Fantasy 6 and Final Fantasy Tactics.
For the strategy section, I'm going to explain how general strategy in a turn-based RPG works. Ie. I'm going to give certain branches a person can take in their strategies, one of them being level-grinding, though I obviously can't focus on that (that's more for the psychology section), since level-grinding doesn't actually involve much strategy or game theory.
I want to give strategies for both of the games as well, so I'm going to basically include them as examples of what I'm saying. I figure that the hardest battle in the game would give a pretty good foundation on how to beat a lot of the other battles in the game fairly easily.
I was thinking that for Final Fantasy Tactics I could do the Wiegraf & co. battle. Back when I played that game, it felt like the absolute hardest battle in the game (provided you had no prior knowledge of it and didn't level grind beforehand), because you were basically thrown into it without any warning whatsoever, and when it's just Ramza and Wiegraf against each other, you have to basically follow a certain coreography or die. Also, even once all of your units can come out, Wiegraf still has all of his minions and you have to coreograph a lot of the battle in order to come out alive (once again, provided that you didn't level grind).
I told my group that the other one would be Final Fantasy 6, but this is where I need your help. I need you to think of the absolute hardest (and possibly strategic) battle in Final Fantasy 6.
I was thinking maybe the final battle against the tower and Kefka if you only have Celes, Setzer, and Edgar (the minimum that you need), but I'm not sure if that sounds plausible without obscene amounts of level-grinding. The reason, of course, being that you have to actually get through the dungeon with just 3 characters split into 3 groups...so 1 person per group. However, it could be possible to analyze strategy of the entire dungeon and how to survive that without level-grinding, and then analyze the final boss battle. After all, the entire report is about 20-30 pages single spaced and my part is a pretty large part.
If anyone has some better suggestions though, please help me out. Just keep in mind that I'm not changing the games, because my group wanted to do final fantasy games for the turn-based RPG part, so I might as well go with that.
Thanks for any help that you can give me.