Hail Support
The Team
Introduction
I am pretty new to Showdown, this being my first RTM, and have been battling since in OU tier. This team is first of my 4 weather teams, which I created out of my own team-building habit.
This is the first of the weather teams, and I started with Hail the because I wanted to test their depth to a limit, because it's known that they aren't quite used in the meta game, with the ice typing also being defensively weak.
Teambuilding
Hail teams need hail setters, that is, snow warning ability Pokemon. Alolan-ninetales an automatic choice. For weather teams in general, I usually use 3 Pokemon as core, which can exploit hail setting, and this forms the ice core for this team. Blizzard hits hard, and Aurorus along with this move, also serves as secondary hail setter. Beartic abuses the slush Rush ability in hail, and has high attack, acting as a strong wallbreaker. This was the ice core, now choosing to build around them, countering the weaknesses, Mega-Pidgeot as Special Attacker and Keldeo as Physical Attacker were good choices, countering Fighting/Fire/Rock/Steel typings. A defensive wall was needed to provide stability, and Magic Guard Clefable comes in for the role.
Team Explanation
Ninetales-Alola (M) @ Light Clay
Ability: Snow Warning
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Aurora Veil
- Freeze-Dry
- Hypnosis
- Hail
Alolan Ninetales is the primary snow warming user. Often the lead with a good defensive typing, sets the hail storm, but sometimes other slower weather setters (like Hippodown) nullify the effect with A-Ninetales being quite fast, hence the Hail move in the set. Aurora Veil sets up defensive screen for the team, Light Clay raises its turns. Hypnosis is to gain a move, Freeze-Dry as a sole attacking move, super effective against water types.
Aurorus (M) @ Choice Specs
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Blizzard
- Freeze-Dry
- Earth Power
- Ancient Power
Aurora is the second hail setter and also the Special Ice attacker on the team. Also carries some bulk. Blizzard to abuse the hail setting, Freeze-Dry another unique STAB. Ancient Power also a STAB, but doesn't require much more cover than the ice moves. Earth Power is to use against slow Fire Types.
Beartic (M) @ Life Orb
Ability: Slush Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Icicle Crash
- Superpower
- Stone Edge
- Swords Dance
Slush Rush Beartic is a huge threat under Hail, with a very high base attack. Primary Physical attacker and hail abuser in the team, with Ice/Fighting/Rock spread moves and Swords Dance to further boost the attack to pretty much guarantee holes of not OHKOs in the opponent's Team.
Pidgeot (M) @ Pidgeotite
Ability: Big Pecks
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Hyper Beam
- Roost
Occupies the Mega-Slot, having Hurricane (never misses with M-Pidgeot) as STAB to counter fighting type Pokemon which can puncture the hail team flat. Fast Special sweeper, removes special walls well. Fire Blast covers Steel types which also are threat to the ice core. Hyper Beam as a one off STAB to finish low HP Pokemon. Roost to reconcile its own HP.
Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
Primary Wall of the team, provides much needed switch-ins and can cause much problem to the opponent. With Calm Mind, can feed off opponent's switches and can act as late sweeper. Thunder Wave hinders threats, and the typing acts as resistance to threats to ice core. Soft Boiled to occasionally recover and Moonblast as Fairy STAB.
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power Electric
Physical Sweeper, Water/Fighting STABs as Scald, Hydro Pump, and Secret Sword checks the remaining weaknesses of the ice core, that is, against Fire, Steel, Rock types. Can also act as the physical wall breaker, or as a late game sweeper finishing off damaged Pokemon.
Would love to see any kind of criticism and positive team building substitutes to these Pokemon, moves, and sets. Just want to maintain the hail-ice core of 3 hail support/exploiter Pokemon for the team. Would upload an importance if asked for. Cheers!!
The Team
Introduction
I am pretty new to Showdown, this being my first RTM, and have been battling since in OU tier. This team is first of my 4 weather teams, which I created out of my own team-building habit.
This is the first of the weather teams, and I started with Hail the because I wanted to test their depth to a limit, because it's known that they aren't quite used in the meta game, with the ice typing also being defensively weak.
Teambuilding
Hail teams need hail setters, that is, snow warning ability Pokemon. Alolan-ninetales an automatic choice. For weather teams in general, I usually use 3 Pokemon as core, which can exploit hail setting, and this forms the ice core for this team. Blizzard hits hard, and Aurorus along with this move, also serves as secondary hail setter. Beartic abuses the slush Rush ability in hail, and has high attack, acting as a strong wallbreaker. This was the ice core, now choosing to build around them, countering the weaknesses, Mega-Pidgeot as Special Attacker and Keldeo as Physical Attacker were good choices, countering Fighting/Fire/Rock/Steel typings. A defensive wall was needed to provide stability, and Magic Guard Clefable comes in for the role.
Team Explanation
Ninetales-Alola (M) @ Light Clay
Ability: Snow Warning
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Aurora Veil
- Freeze-Dry
- Hypnosis
- Hail
Alolan Ninetales is the primary snow warming user. Often the lead with a good defensive typing, sets the hail storm, but sometimes other slower weather setters (like Hippodown) nullify the effect with A-Ninetales being quite fast, hence the Hail move in the set. Aurora Veil sets up defensive screen for the team, Light Clay raises its turns. Hypnosis is to gain a move, Freeze-Dry as a sole attacking move, super effective against water types.
Aurorus (M) @ Choice Specs
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Blizzard
- Freeze-Dry
- Earth Power
- Ancient Power
Aurora is the second hail setter and also the Special Ice attacker on the team. Also carries some bulk. Blizzard to abuse the hail setting, Freeze-Dry another unique STAB. Ancient Power also a STAB, but doesn't require much more cover than the ice moves. Earth Power is to use against slow Fire Types.
Beartic (M) @ Life Orb
Ability: Slush Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Icicle Crash
- Superpower
- Stone Edge
- Swords Dance
Slush Rush Beartic is a huge threat under Hail, with a very high base attack. Primary Physical attacker and hail abuser in the team, with Ice/Fighting/Rock spread moves and Swords Dance to further boost the attack to pretty much guarantee holes of not OHKOs in the opponent's Team.
Pidgeot (M) @ Pidgeotite
Ability: Big Pecks
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Hyper Beam
- Roost
Occupies the Mega-Slot, having Hurricane (never misses with M-Pidgeot) as STAB to counter fighting type Pokemon which can puncture the hail team flat. Fast Special sweeper, removes special walls well. Fire Blast covers Steel types which also are threat to the ice core. Hyper Beam as a one off STAB to finish low HP Pokemon. Roost to reconcile its own HP.
Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
Primary Wall of the team, provides much needed switch-ins and can cause much problem to the opponent. With Calm Mind, can feed off opponent's switches and can act as late sweeper. Thunder Wave hinders threats, and the typing acts as resistance to threats to ice core. Soft Boiled to occasionally recover and Moonblast as Fairy STAB.
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power Electric
Physical Sweeper, Water/Fighting STABs as Scald, Hydro Pump, and Secret Sword checks the remaining weaknesses of the ice core, that is, against Fire, Steel, Rock types. Can also act as the physical wall breaker, or as a late game sweeper finishing off damaged Pokemon.
Would love to see any kind of criticism and positive team building substitutes to these Pokemon, moves, and sets. Just want to maintain the hail-ice core of 3 hail support/exploiter Pokemon for the team. Would upload an importance if asked for. Cheers!!