Hello Ladies and Gents,
This is my team designed with the purpose of weakening the opposition at the beginning with a quick trap attack by dugtrio, then conducting a gyarados sweep. If that doesn't work, then the other 4 pokemon are powerhouses that can take care of the rest of the enemy. As stated before, my lead pokemon is dugtrio, followed, by gyarados, and then haxorus, dragonite, starmie, and heatran in that order of usefulness. The reason why Gyarados is chosen as the sweeping pokemon is because it has many resistances with only weakness to rock and electric type moves. It also contains a rather largely effective movepool, which allows for every single pokemon to be hit hard by it.
1. Lead Pokemon
Dugtrio @ Focus Sash
Trait: Arena Trap
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Earthquake
- Hidden Power [Fire]
- Reversal
- Sucker Punch
The reason I put Dugtrio on my team is because of the arena trap. It is meant to trap hazard setuppers like Ferrothorn and Forretress and kill them easily with hidden fire. If the opponent tries to pull off an early scizor sweep, it can take care of it as well. The primary move of choice is earthquake, as it has an initial STAB power of 150 and can hit nearly everything. If a trapped pokemon like Politoed, Starmie, or Breloom tries to OHKO it, focus sash is there to save it and usually because dugtrio is the faster one, reversal works heavily in its favor and is a quick finisher or wallbreaker to anything that doesn't have immunity to it. Sucker punch is my priority move that I use to finish off anything faster than it after the focus sash and usually the next pokemon to challenge Dugtrio in "the pit" can be hit by reversal pretty hard.
2. Mid-Game Sweeper
Gyarados @ Focus Sash
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Earthquake
- Ice Fang
- Waterfall
Gyarados is the focal point of this team, using its physical bulk and amazing speed after 1 dragon dance to completely obliterate the other pokemons. Coming out of a dugtrio death, gyarados wielding focus sash guarantees at least 1 dragon dance which is monstrous considering its firepower. I chose dragon dance because after one use Gyarados can usually outpace most other pokemon and deal heavy damage to other slow ones. Earthquake was my move of choice in case Ninetales came up and reduced the effectiveness of waterfall, if bastiodon/aggron popped by and I wanted to make sure they would be dead. It also covers up the only true weakness gyarados has, which is a 4x weakness to electricity. Ice Fang helps me deal with the slower dragons, helping me OHKO pokemon like garchomp, salamence, and flygon. It also is very useful against the more powerful grass types like roserade and a spore breloom. My last move, waterfall is the pinnacle of this set. Not only does it instantly have a STAB of 120 power, but it's effectiveness is unparalleled compared to any other move in this set. It can hit nearly everything and leave it either dead or near-dead.
3. Physical Powerhouse #1
Haxorus @ Focus Sash
Trait: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Dragon Dance
- Outrage
- Superpower
- Earthquake
Haxorus, is my "hax" pokemon. The focus sash is an absolute must, because it guarantees at least 1 dragon dance which allows for the hax to wreak havoc. With one dragon dance, he reaches nearly 145 speed which outpaces most pokemon. He also peaks at 220 attack, which is monstrous to use with any of his other 3 attacks. With 2 dragon dances, he goes so fast only scarf jolteon can outpace him and he can 2HKO everything if they're not at least 90% dead. Outrage is the pinnacle of the set, as an absolutely gargantuan STAB move with 180 power, for 2-3 turns. With the kind of speed dragon dance brings, that's 2-3 pokemon instantly dead. I chose superpower for my next killing tool as it brings so much more variety to the table. Fighting alone is able to 2x 5 types already, making superpower the most offensively diverse move haxorus can have with little consequence. Last to the table is earthquake. Earthquake is used to plow through grounded ghost types, psychic pokemon, and pesky pokemon like larvesta that could seriously damage haxorus. Not only does it 2HKO many things but it will make tanks like Metagross think twice about ever switching into haxorus.
4. Physical Powerhouse #2
Dragonite @ Lum Berry
Trait: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Dragon Claw
- ExtremeSpeed
- Fire Punch
I chose dragonite because I needed a defensively great pokemon with the potential to be a powerhouse after one move. Ergo, dragon dance (AGAIN!). With 1 dragon dance, dragonite outpaces most pokemon and is able to slash away with dragon claw, extremespeed, or fire punch. Dragon claw provides power without sacrificing the option to swap out or switch to another move. It also takes care of slower dragons that are weaker. Extremespeed is very useful because it is the fastest priority move in the game which is pretty nifty if you want to finish a pokemon quickly if it isn't already dead by a boosted dragon claw. The combination of extremespeed and lum berry takes care of any smeargle setup sweepers, which takes that out of the threat list. Fire punch is for dealing with a potential scizor sweeper, as its bullet punch does heavy damage to this team. It also takes care of stall pokemon like ferrothorn and forretress that want to set up entry hazards.
5. Offensive Rapid Spinner
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Recover
- Rapid Spin
- Scald
- Thunderbolt
Although starmie is rarely used in my sets, it is rarely used for a reason as it usually dies when I try to switch it in and lacks the fortitude to revenge kill pokemon that took out dugtrio after entry hazards were set in. Not fast enough to kill setup sweepers, rarely can I rapid spin SR out so dragonite can keep its multiscale. This slot is open for a special attacker as that is one of the things I lack. Scald burns physical sweepers like conkeldurr and breloom, while thunderbolt catches skarmory if it tries to switch back in to set up more hazards once i rapid spinned my way out of it. Natural cure is a nice treat, as it saves starmie when I switch it out to something more useful like haxorus or dragonite.
6. Offensive Tank
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Fire Blast
- Earth Power
- Hidden Power [Grass]
- Taunt
In other words, Heatran is my punching bag. It takes up all the heat (literally) from dragons and powerful hitters while preventing others to setup with taunt. Maximized on speed, it usually outpaces units like breloom that can low sweep or spore heatran. Fire blast is the most powerful STAB move that works well with decent accuracy, and it's the main move in my arsenal that takes care of powerful grass types like roserade/venusaur and annoying pokes like jirachi/scizor/forretress/ferrothorn/metagross. Earth power is used to take care of other heatran's and if they attack first Heatran has an air balloon which forces them to use a weaker attack or succumb to flash fire. Hidden grass is useful as it takes care of water types that try to switch in like azumarill/jellicent/keldeo. My last move, taunt, is that tool you never usually see in a heatran because most have stealth rock sets. It is a hidden device, and if there is Skarmory setting up I can put taunt on and then unleash fire blast when the moves it has are futile.
I am thinking of using magnezone with choice specs as my team lacks a powerful special attacker. Not only does it have a decent bulk, but it also has an absurd 130 special attack to abuse rain teams with (thunder/(bolt)) and hp ice takes care of fast dragons after tanking it in on the switch. Flash cannon is a good stab to take care of any mamoswine or terrakion/tyranitar. Volt switch is also a good stab move in case I want to change pokemons.
Magnezone @ Choice Specs
Trait: Analytic
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Flash Cannon
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
So that's my team, let me know what you think in the comment section below! If you could, please point any weaknesses in my team as I've only played a couple of games with this team and won them all. Thanks in advance and have fun playing pokemon!
This is my team designed with the purpose of weakening the opposition at the beginning with a quick trap attack by dugtrio, then conducting a gyarados sweep. If that doesn't work, then the other 4 pokemon are powerhouses that can take care of the rest of the enemy. As stated before, my lead pokemon is dugtrio, followed, by gyarados, and then haxorus, dragonite, starmie, and heatran in that order of usefulness. The reason why Gyarados is chosen as the sweeping pokemon is because it has many resistances with only weakness to rock and electric type moves. It also contains a rather largely effective movepool, which allows for every single pokemon to be hit hard by it.
1. Lead Pokemon
Dugtrio @ Focus Sash
Trait: Arena Trap
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Earthquake
- Hidden Power [Fire]
- Reversal
- Sucker Punch
The reason I put Dugtrio on my team is because of the arena trap. It is meant to trap hazard setuppers like Ferrothorn and Forretress and kill them easily with hidden fire. If the opponent tries to pull off an early scizor sweep, it can take care of it as well. The primary move of choice is earthquake, as it has an initial STAB power of 150 and can hit nearly everything. If a trapped pokemon like Politoed, Starmie, or Breloom tries to OHKO it, focus sash is there to save it and usually because dugtrio is the faster one, reversal works heavily in its favor and is a quick finisher or wallbreaker to anything that doesn't have immunity to it. Sucker punch is my priority move that I use to finish off anything faster than it after the focus sash and usually the next pokemon to challenge Dugtrio in "the pit" can be hit by reversal pretty hard.
2. Mid-Game Sweeper
Gyarados @ Focus Sash
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Earthquake
- Ice Fang
- Waterfall
Gyarados is the focal point of this team, using its physical bulk and amazing speed after 1 dragon dance to completely obliterate the other pokemons. Coming out of a dugtrio death, gyarados wielding focus sash guarantees at least 1 dragon dance which is monstrous considering its firepower. I chose dragon dance because after one use Gyarados can usually outpace most other pokemon and deal heavy damage to other slow ones. Earthquake was my move of choice in case Ninetales came up and reduced the effectiveness of waterfall, if bastiodon/aggron popped by and I wanted to make sure they would be dead. It also covers up the only true weakness gyarados has, which is a 4x weakness to electricity. Ice Fang helps me deal with the slower dragons, helping me OHKO pokemon like garchomp, salamence, and flygon. It also is very useful against the more powerful grass types like roserade and a spore breloom. My last move, waterfall is the pinnacle of this set. Not only does it instantly have a STAB of 120 power, but it's effectiveness is unparalleled compared to any other move in this set. It can hit nearly everything and leave it either dead or near-dead.
3. Physical Powerhouse #1
Haxorus @ Focus Sash
Trait: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Dragon Dance
- Outrage
- Superpower
- Earthquake
Haxorus, is my "hax" pokemon. The focus sash is an absolute must, because it guarantees at least 1 dragon dance which allows for the hax to wreak havoc. With one dragon dance, he reaches nearly 145 speed which outpaces most pokemon. He also peaks at 220 attack, which is monstrous to use with any of his other 3 attacks. With 2 dragon dances, he goes so fast only scarf jolteon can outpace him and he can 2HKO everything if they're not at least 90% dead. Outrage is the pinnacle of the set, as an absolutely gargantuan STAB move with 180 power, for 2-3 turns. With the kind of speed dragon dance brings, that's 2-3 pokemon instantly dead. I chose superpower for my next killing tool as it brings so much more variety to the table. Fighting alone is able to 2x 5 types already, making superpower the most offensively diverse move haxorus can have with little consequence. Last to the table is earthquake. Earthquake is used to plow through grounded ghost types, psychic pokemon, and pesky pokemon like larvesta that could seriously damage haxorus. Not only does it 2HKO many things but it will make tanks like Metagross think twice about ever switching into haxorus.
4. Physical Powerhouse #2
Dragonite @ Lum Berry
Trait: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Dragon Claw
- ExtremeSpeed
- Fire Punch
I chose dragonite because I needed a defensively great pokemon with the potential to be a powerhouse after one move. Ergo, dragon dance (AGAIN!). With 1 dragon dance, dragonite outpaces most pokemon and is able to slash away with dragon claw, extremespeed, or fire punch. Dragon claw provides power without sacrificing the option to swap out or switch to another move. It also takes care of slower dragons that are weaker. Extremespeed is very useful because it is the fastest priority move in the game which is pretty nifty if you want to finish a pokemon quickly if it isn't already dead by a boosted dragon claw. The combination of extremespeed and lum berry takes care of any smeargle setup sweepers, which takes that out of the threat list. Fire punch is for dealing with a potential scizor sweeper, as its bullet punch does heavy damage to this team. It also takes care of stall pokemon like ferrothorn and forretress that want to set up entry hazards.
5. Offensive Rapid Spinner
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Recover
- Rapid Spin
- Scald
- Thunderbolt
Although starmie is rarely used in my sets, it is rarely used for a reason as it usually dies when I try to switch it in and lacks the fortitude to revenge kill pokemon that took out dugtrio after entry hazards were set in. Not fast enough to kill setup sweepers, rarely can I rapid spin SR out so dragonite can keep its multiscale. This slot is open for a special attacker as that is one of the things I lack. Scald burns physical sweepers like conkeldurr and breloom, while thunderbolt catches skarmory if it tries to switch back in to set up more hazards once i rapid spinned my way out of it. Natural cure is a nice treat, as it saves starmie when I switch it out to something more useful like haxorus or dragonite.
6. Offensive Tank
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Fire Blast
- Earth Power
- Hidden Power [Grass]
- Taunt
In other words, Heatran is my punching bag. It takes up all the heat (literally) from dragons and powerful hitters while preventing others to setup with taunt. Maximized on speed, it usually outpaces units like breloom that can low sweep or spore heatran. Fire blast is the most powerful STAB move that works well with decent accuracy, and it's the main move in my arsenal that takes care of powerful grass types like roserade/venusaur and annoying pokes like jirachi/scizor/forretress/ferrothorn/metagross. Earth power is used to take care of other heatran's and if they attack first Heatran has an air balloon which forces them to use a weaker attack or succumb to flash fire. Hidden grass is useful as it takes care of water types that try to switch in like azumarill/jellicent/keldeo. My last move, taunt, is that tool you never usually see in a heatran because most have stealth rock sets. It is a hidden device, and if there is Skarmory setting up I can put taunt on and then unleash fire blast when the moves it has are futile.
I am thinking of using magnezone with choice specs as my team lacks a powerful special attacker. Not only does it have a decent bulk, but it also has an absurd 130 special attack to abuse rain teams with (thunder/(bolt)) and hp ice takes care of fast dragons after tanking it in on the switch. Flash cannon is a good stab to take care of any mamoswine or terrakion/tyranitar. Volt switch is also a good stab move in case I want to change pokemons.
Magnezone @ Choice Specs
Trait: Analytic
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Flash Cannon
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
So that's my team, let me know what you think in the comment section below! If you could, please point any weaknesses in my team as I've only played a couple of games with this team and won them all. Thanks in advance and have fun playing pokemon!
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