Old Gens [GSC OU] Skarmory

Neko

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:gs/skarmory:
Skarmory @ Leftovers
Ability: No Ability
- Drill Peck / Toxic
- Curse
- Whirlwind / Sleep Talk
- Rest

The original steel bird stops Curse Snorlax, the king of GSC OU, on its tracks with its own tricks! Drill Peck immediately threatens Machamp and Heracross, while Toxic dissuades switch-ins not carrying Rest, such as Whirlwind Zapdos, and slows down Snorlax not carrying Sleep Talk. Curse not only enables Skarmory to take hits from all physical attackers but also lets it underspeed opposing phazers, allowing it to accrue more Curse boosts and play as a late-game wincon with Drill Peck. However, Sleep Talk lets Skarmory reliably check Lovely Kiss Snorlax, allows it to switch into Exeggutor, and reduces its chances to be taken advantage of when using Rest. Raikou, Snorlax, and Skarmory form an excellent defensive core with each other, with Raikou dealing with special attackers like Zapdos, Snorlax dealing with mixed attackers such as Nidoking, and Skarmory walling Heracross and most variants of Snorlax. Miltank provides Heal Bell support to aid Skarmory if it's not carrying Sleep Talk and checks Curse Snorlax that carries a Fire move.
 
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I think you should slash Sleep Talk with Whirlwind. It is much more reliable against Lovely Kiss Snorlax, can take Exeggutor Sleep Powder, and makes Skarmory less susceptible to being taken advantage of while sleeping.
Drill Peck isn't necessarily the reason Skarmory checks Hera/Machamp, but allows it to immediately threaten them.
Its strange to specifically call out Dragonite as a Skarmory switch in. I think it would be better to state Toxic discourages any mons not carrying Rest from switching into Skarmory and slows down the ones that do.
Starmie is really a utility mon rather than part of a defensive core. It also doesn't reliably check Nidoking who usually carries Thunder / Lovely Kiss. Perhaps a better way to convey you point is Raikou checks special attackers, Skarmory checks physical attackers, and Snorlax checks mixed attackers. Suicune is also a good example of a mixed wall.

Let me know when implemented.
 
I think you should slash Sleep Talk with Whirlwind. It is much more reliable against Lovely Kiss Snorlax, can take Exeggutor Sleep Powder, and makes Skarmory less susceptible to being taken advantage of while sleeping.
Drill Peck isn't necessarily the reason Skarmory checks Hera/Machamp, but allows it to immediately threaten them.
Its strange to specifically call out Dragonite as a Skarmory switch in. I think it would be better to state Toxic discourages any mons not carrying Rest from switching into Skarmory and slows down the ones that do.
Starmie is really a utility mon rather than part of a defensive core. It also doesn't reliably check Nidoking who usually carries Thunder / Lovely Kiss. Perhaps a better way to convey you point is Raikou checks special attackers, Skarmory checks physical attackers, and Snorlax checks mixed attackers. Suicune is also a good example of a mixed wall.

Let me know when implemented.
These have been implemented, its a bit over the character count, so I didn't include Suicune :wo:
Thank you in advance ;w;
 
Reads great, QC 1/1.

If you're looking for places to trim, you can drop the last point about spikers. It isn't Skarm specific, Spikes help everything be more aggressive. Not bad to mention though.
 
Reads great, QC 1/1.

If you're looking for places to trim, you can drop the last point about spikers. It isn't Skarm specific, Spikes help everything be more aggressive. Not bad to mention though.
cut and done, thank you so much Siatam :blobnom:
This is ready for GP GP Team
 
:gs/skarmory:
Skarmory @ Leftovers
Ability: No Ability
- Drill Peck / Toxic
- Curse
- Whirlwind / Sleep Talk
- Rest

The original steel bird stops Curse Snorlax, the king of GSC OU, on its tracks with its own tricks! Drill Peck immediately threatens Machamp and Heracross, while Toxic dissuades switch-ins not carrying Rest, (AC) such as Whirlwind Zapdos, and slows down Snorlax not carrying Sleep Talk. Curse lets Skarmory not only be able enables Skarmory to take hits from all physical attackers (RC) but also lets Skarmory outslow it underspeed opposing phazers, allowing Skarmory it to accrue more Curse boosts and be play as a late-game wincon with Drill Peck. However, Sleep Talk lets Skarmory reliably check to Lovely Kiss Snorlax, allows it to switch into Exeggutor, and reduces its chances to be taken advantage of when using Rest. Raikou, Snorlax, and Skarmory form an excellent defensive core with each other, with Raikou dealing with special attackers like Zapdos, Snorlax dealing with mixed attackers such as Nidoking, and Skarmory walling Heracross and most variants of Snorlax. Milktank Miltank provides Heal Bell support to aid Skarmory if it's not carrying Sleep Talk (RC) and checks Curse Snorlax that carries a Fire move.

1,039 characters
GP Team done
 
:gs/skarmory:
Skarmory @ Leftovers
Ability: No Ability
- Drill Peck / Toxic
- Curse
- Whirlwind / Sleep Talk
- Rest

The original steel bird stops Curse Snorlax, the king of GSC OU, on its tracks with its own tricks! Drill Peck immediately threatens Machamp and Heracross, while Toxic dissuades switch-ins not carrying Rest, (AC) such as Whirlwind Zapdos, and slows down Snorlax not carrying Sleep Talk. Curse lets Skarmory not only be able enables Skarmory to take hits from all physical attackers (RC) but also lets Skarmory outslow it underspeed opposing phazers, allowing Skarmory it to accrue more Curse boosts and be play as a late-game wincon with Drill Peck. However, Sleep Talk lets Skarmory reliably check to Lovely Kiss Snorlax, allows it to switch into Exeggutor, and reduces its chances to be taken advantage of when using Rest. Raikou, Snorlax, and Skarmory form an excellent defensive core with each other, with Raikou dealing with special attackers like Zapdos, Snorlax dealing with mixed attackers such as Nidoking, and Skarmory walling Heracross and most variants of Snorlax. Milktank Miltank provides Heal Bell support to aid Skarmory if it's not carrying Sleep Talk (RC) and checks Curse Snorlax that carries a Fire move.

1,039 characters
GP Team done
Applied, thank you so much Lumari :blobnom:
:skarmory: done
 
skarmgscou.png
 
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