Approved by Jellicent
Hello and welcome to this resource of GSC mechanics. This will be something for the newer players to have as a lot of people going into GSC (or any gen) have no idea what the mechanics are. I am here to introduce the mechanics that have relevence and effect the GSC Meta in general. I am going to be stealing some descriptions from royal flush 's competitive guide to GSC. I am gonna thank him/her along with Xeze for his GSC mechanics video over on youtube, most of the things in this resource will come from their resources.
Royal flush's guide
Spikes: Introduced in this generation, Spikes originally had only one layer, which means you can't use it more than once and the residual damage will always be 1/8 of the pokemon's health.
+4 Pursuit (on switch)
+3 Switching
+2 Detect, Endure ,Protect
+1 Extremespeed, Mach Punch, Quick Attack
0 All moves not listed.
-1 Mirror Coat, Counter, Whirlwind, Roar, Vital Throw
A faster Pokemon always goes first within the speed bracket of the move. In every single case, higher priority moves go before lower priority moves.
The 'exceptions' are Metronome, Mirror Move, and Sleep Talk. These have a priority of 0, and thus if you Sleep Talk Whirlwind, for example, you can go before a slower Pokemon using, say, Tackle.
-1 priority moves have to go last to work, however. If the Pokemon using the move with -1 moves first, the moves fail. This can happen by selecting those moves with another move or if the opponent is using Counter, Mirror Coat, Roar, Vital Throw, or Whirlwind and is slower. All of these moves have to go second to work.
Pursuit comes right before a switch if a switch is used. It doubles in power if they switch out. If they use Baton Pass and you are faster, the Pokemon using Baton Pass takes normal damage. If they use Baton Pass and you are slower, the Pokemon they pass to takes normal damage.
Quick Claw gives your Pokemon a 23.4375% (60 / 256) chance of ignoring Speed and going first within your speed bracket, barring the enemy also activating a Quick Claw, in which case normal Speed rules would apply. Speed and Quick Claw never let a move with a lower priority beat a higher priority (so a Quick Claw activated Aerodactyl using Roar always goes after a paralyzed Shuckle using Tackle).
Ivs Evs and moves and other things.
Ivs range from 1-15
Evs can be maxed out in all stats
Ivs determines the pokemon's gender and if its shiny. It is advised that you don't change the Pokemon to shiny as it is going to make the pokemon worse overall.
Ivs determine a pokemon's hidden power.
Physical moves: Normal, Poison, Ground, Fighting, Bug, Flying, Rock, Ghost.
Special Moves: Fire, Water, Grass, Electric, Ice, Psychic, Dark, Dragon.
Hidden Powers are physical depending on their respective types.
Relevant Events and Illegal Movesets
Legal Events
Growth eveelutions
Lovely Kiss Snorlax
Lovely Kiss Nidoking and Nidoqueen.
Illegal Movesets
Cloyster Rapid Spin + Explosion
Tentacruel Swords Dance + Rapid Spin
Nidoking Morning Sun + Lovely Kiss
All Eevee evolutions: Charm + Growth
Alakazam: Encore + Substitute / Thunder Wave
Chansey: Heal Bell + Counter / Reflect / Seismic Toss / Thunder Wave
Clefable: Belly Drum + Body Slam / Double-Edge / Reflect / Substitute
Exeggutor: Explosion + Synthesis / Moonlight
Gengar: Perish Song + Substitute
Muk: Mean Look + Explosion
Residual damage and Sleep
Residual Damage is dealt immediately after moving. Residual damage however is not dealt if the affected pokemon KO's the opposing pokemon. These rules apply to everything bar sandstorm, which deals damage at the end of the turn regardless. The turn ends if the pokemon who moved died, this can be through explosion or poison for example.
Sleep lasts anywhere from 1-6 turns. If you use rest it's two turns.
You can'take encore sleep talk.
Counter and Mirror Coat
Counter works against all types of hidden powers because it treats them as physical. Don'the use mirror coat if you predict a hidden power. They also do not work against moves that are picked by sleep talk.
Glitches
If marrowak has a thick club and its attack goes over 999 he will very little damage, you always wanna set your marowak to 13 attack ivs. His attack becomes 8 to be exact.
BD glitch: read above.
Reflect and light screen like the Marowak glitch reflect and light screen can affect the pokemon behind its defenses. A common example of this is when Skarmory or Steelix curse up behind it.
Snorlax Double-Edge vs. +1 Skarmory: 36-43 (10.8 - 12.9%)
Snorlax Double-Edge vs. +1 Skarmory through Reflect: 188-222 (56.4 - 66.6%)
Misc. Info
Frozen Pokemon can't move on the turn they thaw out.
Abilities and Natures don't exist.
Explosion and Selfdestruct halve the opponent's defense.
Absorbing moves like Giga Drain, Mega Drain, Leech Seed, Absorb, and Leech Life fail against Substitute.
You can't use protect behind a Substitute.
If I missed anything tell me below.
Hello and welcome to this resource of GSC mechanics. This will be something for the newer players to have as a lot of people going into GSC (or any gen) have no idea what the mechanics are. I am here to introduce the mechanics that have relevence and effect the GSC Meta in general. I am going to be stealing some descriptions from royal flush 's competitive guide to GSC. I am gonna thank him/her along with Xeze for his GSC mechanics video over on youtube, most of the things in this resource will come from their resources.
Royal flush's guide
Spikes: Introduced in this generation, Spikes originally had only one layer, which means you can't use it more than once and the residual damage will always be 1/8 of the pokemon's health.
- Toxic: Starts out as venomous poison (1/16 HP initial damage, then adds 1/16 each turn) like the later gens, but it becomes normal poison (1/8 every turn) if the user switches out.
- 999 Stat Limit: Since RSE, stats wouldn't have a limit. Until GSC though, the maximum number that a stat could have was 999. If a Pokémon reaches 999 before the +6 stage boost, it'll be unable to boost further. For example, a Snorlax has 999 Attack at +5, so he will unable to hit +6 with Curse (Defense will still boost to +6, being lower). Plus, if he gets Growled by a Miltank, he will be at +4, which happens to be 954 Attack.
- Sleep Talk: Sleep Talk can pick Rest, simply enough. The Pokémon will regain its HP, and the sleep count will reset to the regular two turns of Rest (which means it can save you from the sleep count of Sleep Powder/Hypnosis).
- Roar/Whirlwind: A very weird fact about pseudo-hazing in GSC is that itneeds to go last to actually work. That said, we have exactly the opposite scenario of later gens: the slower Pokémon will manage to phaze the opponent instead of the faster one. Furthermore, Roar/Whirlwind priority is set to -1, so if a Machamp uses Vital Throw against a Skarmory trying to Whirlwind him for instance, both moves happen to have -1 priority but Machamp is slower, resulting in Whirlwind failing (yes, that "But it failed!" message).
- Belly Drum: Normally, Belly Drum cuts half of the user's HP and maximizes its Attack (regardless of being -6 to -1); however, if the Pokémon has less than 50% of its HP, it will show a "But it failed!" message. Don't be fooled by mere words, though, because your Attack has secretly risen to +2!
- Critical hits: Now this is interesting: considering the stat stages ranging from -6 to +6, if the stat stage for the Attack / Special Attack is equal or lower than the foe Defense / Special Defense, both boosts will be ignored on a critical hit, as well as Reflect / Light Screen and burn status Attack drops. If they are higher, nothing will be ignored. A simple example: Machamp landing a critical hit at +0 Attack against a Starmie behind Reflect will deal MORE damage than if he was at +1 Attack. Didn't see that coming, did you?
- Mean Look: Contrary to popular belief, Substitute does not block Mean Look in GSC (nor Spider Web if you are using Smeargle). Mean Look and Spider Web can be baton passed.
+4 Pursuit (on switch)
+3 Switching
+2 Detect, Endure ,Protect
+1 Extremespeed, Mach Punch, Quick Attack
0 All moves not listed.
-1 Mirror Coat, Counter, Whirlwind, Roar, Vital Throw
A faster Pokemon always goes first within the speed bracket of the move. In every single case, higher priority moves go before lower priority moves.
The 'exceptions' are Metronome, Mirror Move, and Sleep Talk. These have a priority of 0, and thus if you Sleep Talk Whirlwind, for example, you can go before a slower Pokemon using, say, Tackle.
-1 priority moves have to go last to work, however. If the Pokemon using the move with -1 moves first, the moves fail. This can happen by selecting those moves with another move or if the opponent is using Counter, Mirror Coat, Roar, Vital Throw, or Whirlwind and is slower. All of these moves have to go second to work.
Pursuit comes right before a switch if a switch is used. It doubles in power if they switch out. If they use Baton Pass and you are faster, the Pokemon using Baton Pass takes normal damage. If they use Baton Pass and you are slower, the Pokemon they pass to takes normal damage.
Quick Claw gives your Pokemon a 23.4375% (60 / 256) chance of ignoring Speed and going first within your speed bracket, barring the enemy also activating a Quick Claw, in which case normal Speed rules would apply. Speed and Quick Claw never let a move with a lower priority beat a higher priority (so a Quick Claw activated Aerodactyl using Roar always goes after a paralyzed Shuckle using Tackle).
Ivs Evs and moves and other things.
Ivs range from 1-15
Evs can be maxed out in all stats
Ivs determines the pokemon's gender and if its shiny. It is advised that you don't change the Pokemon to shiny as it is going to make the pokemon worse overall.
Ivs determine a pokemon's hidden power.
Physical moves: Normal, Poison, Ground, Fighting, Bug, Flying, Rock, Ghost.
Special Moves: Fire, Water, Grass, Electric, Ice, Psychic, Dark, Dragon.
Hidden Powers are physical depending on their respective types.
Relevant Events and Illegal Movesets
Legal Events
Growth eveelutions
Lovely Kiss Snorlax
Lovely Kiss Nidoking and Nidoqueen.
Illegal Movesets
Cloyster Rapid Spin + Explosion
Tentacruel Swords Dance + Rapid Spin
Nidoking Morning Sun + Lovely Kiss
All Eevee evolutions: Charm + Growth
Alakazam: Encore + Substitute / Thunder Wave
Chansey: Heal Bell + Counter / Reflect / Seismic Toss / Thunder Wave
Clefable: Belly Drum + Body Slam / Double-Edge / Reflect / Substitute
Exeggutor: Explosion + Synthesis / Moonlight
Gengar: Perish Song + Substitute
Muk: Mean Look + Explosion
Residual damage and Sleep
Residual Damage is dealt immediately after moving. Residual damage however is not dealt if the affected pokemon KO's the opposing pokemon. These rules apply to everything bar sandstorm, which deals damage at the end of the turn regardless. The turn ends if the pokemon who moved died, this can be through explosion or poison for example.
Sleep lasts anywhere from 1-6 turns. If you use rest it's two turns.
You can'take encore sleep talk.
Counter and Mirror Coat
Counter works against all types of hidden powers because it treats them as physical. Don'the use mirror coat if you predict a hidden power. They also do not work against moves that are picked by sleep talk.
Glitches
If marrowak has a thick club and its attack goes over 999 he will very little damage, you always wanna set your marowak to 13 attack ivs. His attack becomes 8 to be exact.
BD glitch: read above.
Reflect and light screen like the Marowak glitch reflect and light screen can affect the pokemon behind its defenses. A common example of this is when Skarmory or Steelix curse up behind it.
Snorlax Double-Edge vs. +1 Skarmory: 36-43 (10.8 - 12.9%)
Snorlax Double-Edge vs. +1 Skarmory through Reflect: 188-222 (56.4 - 66.6%)
Misc. Info
Frozen Pokemon can't move on the turn they thaw out.
Abilities and Natures don't exist.
Explosion and Selfdestruct halve the opponent's defense.
Absorbing moves like Giga Drain, Mega Drain, Leech Seed, Absorb, and Leech Life fail against Substitute.
You can't use protect behind a Substitute.
If I missed anything tell me below.
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