QC: Megazard / 2xTheTap / Anty
GP: * / *
[OVERVIEW]
Grumpig's good HP and Special Defense stats in conjunction with Thick Fat allow it to take on a lot of Fire-, Ice-, and Psychic-types like Ninetales, Cryogonal, and Mr. Mime. A wide movepool gives it access to many tools like Thunder Wave for offensive teams and Taunt and Toxic for taking on stall. It also has access to Shadow Ball and Focus Blast, giving it coverage against other Psychic-types like Mr. Mime and Dark- and Steel-types like Pawniard and Probopass. Unfortunately, its less-than-stellar Defense leaves it with a weakness to physical attackers like Dodrio and Leafeon on top of being weak to Dark-type moves, which are fairly common. Grumpig also does not possess any reliable recovery, meaning it can get chipped down pretty easily and relies on Leftovers to gain any HP by itself. Nonetheless, due to the number of positive traits that Grumpig possesses, it isn't very hard to stick on teams, especially when looking at the number of Pokemon it can check regardless if it runs its offensive set for balanced and bulky offensive playstyles or specially defensive set for stall and semi-stall.
[SET]
name: Offensive Utility
move 1: Psychic
move 2: Focus Blast
move 3: Shadow Ball
move 4: Taunt / Thunder Wave
item: Colbur Berry / Leftovers
ability: Thick Fat
nature: Timid
evs: 80 HP / 252 SpA / 176 Spe
[SET COMMENTS]
Moves
========
Psychic is a reliable STAB move that allows Grumpig to do heavy damage to Monferno and Poison-types like Muk. Focus Blast is for hitting Steel-, Dark-, and Normal-types like Probopass, Pawniard, and Stoutland. Shadow Ball makes it so Grumpig can hit Psychic- and Ghost-types harder, including Gourgeist-XL, Mr. Mime, Drifblim, Metang, and opposing Grumpig. Taunt can be used to stop slower Pokemon like Duosion and Clefairy from setting up or walls like Audino and Gourgeist-XL from spreading status or recovering HP through a move. Thunder Wave can be used to slow down faster threats like Floatzel and Gorebyss, crippling them or even allowing Grumpig to pick them off more easily.
Set Details
========
Maximum Special Attack investment gives Grumpig more of an offensive presence. 176 Speed with a Timid nature is just enough to let it outspeed Adamant Monferno and Stoutland. The rest is thrown into HP to give Grumpig a little more bulk. Colbur Berry allows Grumpig to check many more threats than it can otherwise, like Sucker Punch Arbok, Pawniard, and Mightyena, while also preventing it from getting stomped on by Pursuit and Knock Off users. Note that Colbur Berry doesn't stop Pokemon with Dark-type coverage from hitting super hard, with some examples being Leafeon, Dodrio, and Kingler. Leftovers provides passive recovery, allowing Grumpig to take more hits for its teammates. Thick Fat grants Grumpig the ability to come in on Fire- and Ice-type attacks with ease.
Usage Tips
========
Switch Grumpig into predicted Ice- and Fire-type attacks like Articuno's Freeze-Dry and Ninetales's Fire Blast; however, Grumpig should be careful when switching into physically offensive Fire-types like Monferno and mixed Simisear, as they are prime examples of Pokemon that are able to exploit Grumpig's lower Defense stat. Additionally, Grumpig should be extremely cautious of Pursuit trappers like Bouffalant and Metang that may be coming in, so either go for a Focus Blast when they are weakened enough to be picked off or pull a double switch when you predict them to come in.
Team Options
========
Grass-types such as Leafeon, Roselia, Sawsbuck, and Tangela like Grumpig's ability to check special Fire- and Ice-types. Roselia also likes having Psychic-types checked. Physically defensive Pokemon synergize well with Grumpig, since they can take hits for Grumpig that it doesn't usually want to deal with; some examples for partners are Metang and Gabite. Audino can keep Grumpig healthy by passing it Wishes, while Grumpig helps to check Fighting-types that trouble Audino. Special sweepers like Simipour and Regice appreciate Grumpig's ability to chip down the opposing team and stop supportive Pokemon that may try to throw status at them. Slower wallbreakers like Stoutland, Simisage, and Relicanth appreciate the Thunder Wave support, as it allows them to outspeed threats they couldn't before. Vullaby is a nuisance for Grumpig, so teammates that can deal with it like Rotom-F and Zebstrika benefit Grumpig a lot. Golem is a great partner for Grumpig on balanced teams; Golem can take on a large number of physical attackers for Grumpig like Ninjask and Dodrio, while in return, Grumpig can check Monferno. Grumpig can also switch into specially based Ice- and Fighting-type moves on Golem's behalf like Rotom-F's Blizzard, Regice's Ice Beam, and Mr. Mime's Focus Blast.
[SET]
name: Specially Defensive
move 1: Psychic
move 2: Focus Blast
move 3: Thunder Wave / Toxic
move 4: Taunt / Protect / Toxic
item: Leftovers
ability: Thick Fat
nature: Calm
evs: 248 HP / 36 Def / 224 SpD
[SET COMMENTS]
Moves
========
Psychic prevents Grumpig from being completely passive and provides a nice STAB move to deal with Fighting-types. Focus Blast nails Rock-, Steel-, and Dark-types like Probopass and Pawniard, stopping them from taking full advantage of Grumpig. Thunder Wave slows down faster offensive Pokemon like Simisage and Jumpluff. Toxic, on the other hand, puts a timer on bulky Pokemon that may try to stay in for a while, such as Audino and Cryogonal. Protect works to scout Choice-locked Pokemon and allow Grumpig to gain a little bit of Leftovers recovery. Taunt mainly is used for stopping slower Pokemon from using entry hazards (like Spikes from Quilladin and Stealth Rock from Camerupt), Grumpig from getting hit by Toxic, and slow setup sweepers like Munchlax and Clefairy. It can also prevent opposing Pokemon from recovering HP via moves like Roost and Synthesis. Whirlwind forces your foe to switch, which can both save your team against a setup sweeper and spread chip damage via entry hazards.
Set Details
========
Leftovers gives Grumpig a little more longevity. 36 Defense EVs let Grumpig avoid the OHKO from a +2 Adamant Monferno after Stealth Rock. Maximum HP and 224 Special Defense EVs alongside a Calm nature boost Grumpig's specially defensive capabilities. Thick Fat acts as extra set of resistances to Fire- and Ice-type moves.
Usage Tips
========
Use Grumpig's unique set of resistances to pivot into Fire-, Ice-, and Psychic-types like Ninetales, Cryogonal, and Mr. Mime. Grumpig should try to stay away from physical attackers, as its Defense stat isn't the best, which means having to take a heavy blow will hinder its ability to pivot into things it is meant to check. Try to avoid Pokemon with access to Pursuit like Murkrow, Bouffalant, and Metang. It is best to either double switch before they have the opportunity to use Pursuit or use Thunder Wave and follow up with an attack. Use Protect as much as possible to gain more Leftovers recovery, stack up more Toxic damage on your foe, and scout for Choice-locked Pokemon like Choice Band Stoutland and Choice Scarf Rotom, but do not use it so often that it gives your opponent the opportunity to set up with a sweeper or lay entry hazards.
Team Options
========
Grumpig fits onto defensively inclined builds, since its resistances and utility can provide a lot to a team. Physically defensive partners complement Grumpig's Special Defense, with examples being Gourgeist-XL, Relicanth, Stunfisk, and Dusclops. Grumpig appreciates cleric support due to how fast it can be worn down. Audino can provide Wish support to keep Grumpig's HP up, and Altaria can provide Heal Bell support in case Grumpig ever gets afflicted with a status effect. Grumpig struggles with Dark-types, so using Pokemon that can remove them is very beneficial. For example, Monferno can deal with Mightyena and Pawniard, while Rock-types like Probopass and Golem can handle Murkrow.
[STRATEGY COMMENTS]
Other Options
=============
Choice Specs in tandem with Trick lets Grumpig cripple its switch-ins and provides a considerable boost in power, but it disallows Grumpig to switch between moves. Choice Scarf can be used, and while the added resistances and surprise factor can be useful, it is overall inferior to Choice Scarf Mr. Mime due to Grumpig's lower Speed. Energy Ball lets Grumpig hit Rock-, Ground-, and Water-types like Politoed, Stunfisk, and specially defensive Golem. Signal Beam makes it so Grumpig can hit both Psychic-types and Dark-types that may attempt to switch in, like Mightyena and Beheeyem. Power Gem can be used to hit Vullaby, Articuno, Crustle, and Ninetales harder and even secure the OHKO on Murkrow as it's switching into a predicted Psychic. Future Sight can force your opponent to switch in order to mitigate Future Sight's damage; however, fitting Future Sight on Grumpig's offensive set is quite difficult, as it would require removing one of its utility moves. A spread of 160 HP / 252 SpA / 96 Spe with a Modest Nature gives Grumpig more bulk and is just enough Speed to allow Grumpig to outspeed Adamant Pawniard. Psyshock does more damage to specially defensive Pokemon like Roselia and Cyrogonal than Psychic and becomes even scarier when combined with Calm Mind. Heal Bell gives Grumpig the ability to heal itself and its team of status, which gives it a better match up versus Scald users. It is kind of hard to fit onto Grumpig's moveset, though, especially since it is already cramped.
Checks and Counters
===================
**Strong Physical Attackers**: Grumpig does not have the bulk to take on physically offensive Pokemon such as Dodrio and Leafeon. Most won't have much trouble KOing Grumpig after a little bit of chip damage, which is very easy to do, since Grumpig lacks reliable recovery.
**Type Advantage**: Grumpig's Psychic typing can be a defensive liability and makes it vulnerable to common Bug-, Dark- and Ghost-type attacks such as U-Turn, Shadow Ball, and Knock Off. Therefore, Grumpig can be easily pressured by Pokemon with access to these moves, like Leafeon, Misdreavus, and Ninjask.
**Pursuit**: Pursuit users like Stoutland, Dusknoir, Murkrow, Bouffalant, and Metang are all able to KO Grumpig, or if it's holding a Colbur Berry, weaken it considerably and force it to consume its Berry prematurely.
**Chip Damage**: Grumpig lacks anything to heal itself with outside of Leftovers, so residual damage from entry hazards and status effects like Will-O-Wisp and Toxic from Gourgeist-XL and Lumineon get in the way of what Grumpig wants to accomplish.
GP: * / *

[OVERVIEW]
Grumpig's good HP and Special Defense stats in conjunction with Thick Fat allow it to take on a lot of Fire-, Ice-, and Psychic-types like Ninetales, Cryogonal, and Mr. Mime. A wide movepool gives it access to many tools like Thunder Wave for offensive teams and Taunt and Toxic for taking on stall. It also has access to Shadow Ball and Focus Blast, giving it coverage against other Psychic-types like Mr. Mime and Dark- and Steel-types like Pawniard and Probopass. Unfortunately, its less-than-stellar Defense leaves it with a weakness to physical attackers like Dodrio and Leafeon on top of being weak to Dark-type moves, which are fairly common. Grumpig also does not possess any reliable recovery, meaning it can get chipped down pretty easily and relies on Leftovers to gain any HP by itself. Nonetheless, due to the number of positive traits that Grumpig possesses, it isn't very hard to stick on teams, especially when looking at the number of Pokemon it can check regardless if it runs its offensive set for balanced and bulky offensive playstyles or specially defensive set for stall and semi-stall.
[SET]
name: Offensive Utility
move 1: Psychic
move 2: Focus Blast
move 3: Shadow Ball
move 4: Taunt / Thunder Wave
item: Colbur Berry / Leftovers
ability: Thick Fat
nature: Timid
evs: 80 HP / 252 SpA / 176 Spe
[SET COMMENTS]
Moves
========
Psychic is a reliable STAB move that allows Grumpig to do heavy damage to Monferno and Poison-types like Muk. Focus Blast is for hitting Steel-, Dark-, and Normal-types like Probopass, Pawniard, and Stoutland. Shadow Ball makes it so Grumpig can hit Psychic- and Ghost-types harder, including Gourgeist-XL, Mr. Mime, Drifblim, Metang, and opposing Grumpig. Taunt can be used to stop slower Pokemon like Duosion and Clefairy from setting up or walls like Audino and Gourgeist-XL from spreading status or recovering HP through a move. Thunder Wave can be used to slow down faster threats like Floatzel and Gorebyss, crippling them or even allowing Grumpig to pick them off more easily.
Set Details
========
Maximum Special Attack investment gives Grumpig more of an offensive presence. 176 Speed with a Timid nature is just enough to let it outspeed Adamant Monferno and Stoutland. The rest is thrown into HP to give Grumpig a little more bulk. Colbur Berry allows Grumpig to check many more threats than it can otherwise, like Sucker Punch Arbok, Pawniard, and Mightyena, while also preventing it from getting stomped on by Pursuit and Knock Off users. Note that Colbur Berry doesn't stop Pokemon with Dark-type coverage from hitting super hard, with some examples being Leafeon, Dodrio, and Kingler. Leftovers provides passive recovery, allowing Grumpig to take more hits for its teammates. Thick Fat grants Grumpig the ability to come in on Fire- and Ice-type attacks with ease.
Usage Tips
========
Switch Grumpig into predicted Ice- and Fire-type attacks like Articuno's Freeze-Dry and Ninetales's Fire Blast; however, Grumpig should be careful when switching into physically offensive Fire-types like Monferno and mixed Simisear, as they are prime examples of Pokemon that are able to exploit Grumpig's lower Defense stat. Additionally, Grumpig should be extremely cautious of Pursuit trappers like Bouffalant and Metang that may be coming in, so either go for a Focus Blast when they are weakened enough to be picked off or pull a double switch when you predict them to come in.
Team Options
========
Grass-types such as Leafeon, Roselia, Sawsbuck, and Tangela like Grumpig's ability to check special Fire- and Ice-types. Roselia also likes having Psychic-types checked. Physically defensive Pokemon synergize well with Grumpig, since they can take hits for Grumpig that it doesn't usually want to deal with; some examples for partners are Metang and Gabite. Audino can keep Grumpig healthy by passing it Wishes, while Grumpig helps to check Fighting-types that trouble Audino. Special sweepers like Simipour and Regice appreciate Grumpig's ability to chip down the opposing team and stop supportive Pokemon that may try to throw status at them. Slower wallbreakers like Stoutland, Simisage, and Relicanth appreciate the Thunder Wave support, as it allows them to outspeed threats they couldn't before. Vullaby is a nuisance for Grumpig, so teammates that can deal with it like Rotom-F and Zebstrika benefit Grumpig a lot. Golem is a great partner for Grumpig on balanced teams; Golem can take on a large number of physical attackers for Grumpig like Ninjask and Dodrio, while in return, Grumpig can check Monferno. Grumpig can also switch into specially based Ice- and Fighting-type moves on Golem's behalf like Rotom-F's Blizzard, Regice's Ice Beam, and Mr. Mime's Focus Blast.
[SET]
name: Specially Defensive
move 1: Psychic
move 2: Focus Blast
move 3: Thunder Wave / Toxic
move 4: Taunt / Protect / Toxic
item: Leftovers
ability: Thick Fat
nature: Calm
evs: 248 HP / 36 Def / 224 SpD
[SET COMMENTS]
Moves
========
Psychic prevents Grumpig from being completely passive and provides a nice STAB move to deal with Fighting-types. Focus Blast nails Rock-, Steel-, and Dark-types like Probopass and Pawniard, stopping them from taking full advantage of Grumpig. Thunder Wave slows down faster offensive Pokemon like Simisage and Jumpluff. Toxic, on the other hand, puts a timer on bulky Pokemon that may try to stay in for a while, such as Audino and Cryogonal. Protect works to scout Choice-locked Pokemon and allow Grumpig to gain a little bit of Leftovers recovery. Taunt mainly is used for stopping slower Pokemon from using entry hazards (like Spikes from Quilladin and Stealth Rock from Camerupt), Grumpig from getting hit by Toxic, and slow setup sweepers like Munchlax and Clefairy. It can also prevent opposing Pokemon from recovering HP via moves like Roost and Synthesis. Whirlwind forces your foe to switch, which can both save your team against a setup sweeper and spread chip damage via entry hazards.
Set Details
========
Leftovers gives Grumpig a little more longevity. 36 Defense EVs let Grumpig avoid the OHKO from a +2 Adamant Monferno after Stealth Rock. Maximum HP and 224 Special Defense EVs alongside a Calm nature boost Grumpig's specially defensive capabilities. Thick Fat acts as extra set of resistances to Fire- and Ice-type moves.
Usage Tips
========
Use Grumpig's unique set of resistances to pivot into Fire-, Ice-, and Psychic-types like Ninetales, Cryogonal, and Mr. Mime. Grumpig should try to stay away from physical attackers, as its Defense stat isn't the best, which means having to take a heavy blow will hinder its ability to pivot into things it is meant to check. Try to avoid Pokemon with access to Pursuit like Murkrow, Bouffalant, and Metang. It is best to either double switch before they have the opportunity to use Pursuit or use Thunder Wave and follow up with an attack. Use Protect as much as possible to gain more Leftovers recovery, stack up more Toxic damage on your foe, and scout for Choice-locked Pokemon like Choice Band Stoutland and Choice Scarf Rotom, but do not use it so often that it gives your opponent the opportunity to set up with a sweeper or lay entry hazards.
Team Options
========
Grumpig fits onto defensively inclined builds, since its resistances and utility can provide a lot to a team. Physically defensive partners complement Grumpig's Special Defense, with examples being Gourgeist-XL, Relicanth, Stunfisk, and Dusclops. Grumpig appreciates cleric support due to how fast it can be worn down. Audino can provide Wish support to keep Grumpig's HP up, and Altaria can provide Heal Bell support in case Grumpig ever gets afflicted with a status effect. Grumpig struggles with Dark-types, so using Pokemon that can remove them is very beneficial. For example, Monferno can deal with Mightyena and Pawniard, while Rock-types like Probopass and Golem can handle Murkrow.
[STRATEGY COMMENTS]
Other Options
=============
Choice Specs in tandem with Trick lets Grumpig cripple its switch-ins and provides a considerable boost in power, but it disallows Grumpig to switch between moves. Choice Scarf can be used, and while the added resistances and surprise factor can be useful, it is overall inferior to Choice Scarf Mr. Mime due to Grumpig's lower Speed. Energy Ball lets Grumpig hit Rock-, Ground-, and Water-types like Politoed, Stunfisk, and specially defensive Golem. Signal Beam makes it so Grumpig can hit both Psychic-types and Dark-types that may attempt to switch in, like Mightyena and Beheeyem. Power Gem can be used to hit Vullaby, Articuno, Crustle, and Ninetales harder and even secure the OHKO on Murkrow as it's switching into a predicted Psychic. Future Sight can force your opponent to switch in order to mitigate Future Sight's damage; however, fitting Future Sight on Grumpig's offensive set is quite difficult, as it would require removing one of its utility moves. A spread of 160 HP / 252 SpA / 96 Spe with a Modest Nature gives Grumpig more bulk and is just enough Speed to allow Grumpig to outspeed Adamant Pawniard. Psyshock does more damage to specially defensive Pokemon like Roselia and Cyrogonal than Psychic and becomes even scarier when combined with Calm Mind. Heal Bell gives Grumpig the ability to heal itself and its team of status, which gives it a better match up versus Scald users. It is kind of hard to fit onto Grumpig's moveset, though, especially since it is already cramped.
Checks and Counters
===================
**Strong Physical Attackers**: Grumpig does not have the bulk to take on physically offensive Pokemon such as Dodrio and Leafeon. Most won't have much trouble KOing Grumpig after a little bit of chip damage, which is very easy to do, since Grumpig lacks reliable recovery.
**Type Advantage**: Grumpig's Psychic typing can be a defensive liability and makes it vulnerable to common Bug-, Dark- and Ghost-type attacks such as U-Turn, Shadow Ball, and Knock Off. Therefore, Grumpig can be easily pressured by Pokemon with access to these moves, like Leafeon, Misdreavus, and Ninjask.
**Pursuit**: Pursuit users like Stoutland, Dusknoir, Murkrow, Bouffalant, and Metang are all able to KO Grumpig, or if it's holding a Colbur Berry, weaken it considerably and force it to consume its Berry prematurely.
**Chip Damage**: Grumpig lacks anything to heal itself with outside of Leftovers, so residual damage from entry hazards and status effects like Will-O-Wisp and Toxic from Gourgeist-XL and Lumineon get in the way of what Grumpig wants to accomplish.
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