[SET]
name: Choice Specs
move 1: Psychic / Psyshock
move 2: Shadow Ball / Signal Beam
move 3: Trick
move 4: Focus Blast
item: Choice Specs
ability: Thick Fat
nature: Modest
evs: 248 HP / 252 SpA / 8 SpD
[SET COMMENTS]
name: Calm Mind / Cropig
move 1: Calm Mind
move 2: Psyshock / Psychic
move 3: Thunder Wave / Rest / Taunt
move 4: Signal Beam / Focus Blast / Sleep Talk
item: Leftovers / Lum Berry
ability: Thick Fat
nature: Modest
evs: 248 HP / 252 SAtk / 8 SDef
name: Choice Specs
move 1: Psychic / Psyshock
move 2: Shadow Ball / Signal Beam
move 3: Trick
move 4: Focus Blast
item: Choice Specs
ability: Thick Fat
nature: Modest
evs: 248 HP / 252 SpA / 8 SpD
[SET COMMENTS]
- Combines Grumpig's good bulk and typing with pretty good Special Attack to make a good bulky Specs set.
- Is quite fast for a bulky sweeper letting it out-speed things that it's counter-part Musharna can't.
- It has Thick Fat to be a reliable switch-in to Jynx as it basically resists both of Jynx's attacks and can OHKO Jynx back with a powerful Shadow Ball.
- It can work as a decent wall-breaker with Trick to cripple a wall and to use fairly powerful attacks, boosted by good coverage, to weaken the opposing Pokemon.
- Psychic or Psyshock are the STAB attacks for the set and which one you choose depends on how you want to use him. Psyshock works well for the wall-breaker role to catch Special Walls that switch in on Grumpig with a powerful attack, whilst Psychic boasts a higher Base power for cleans.
- Shadow Ball lets it hit opposing Psychic-Type Pokemon such as Jynx powerfully as well as Ghost-Type Pokemon like Drifblim coming in to hit you with a Super-Effective STAB Shadow Ball on the switch.
- Trick is good on any set, you can cripple Physical-Cleaners such as Choice Scarf Sawk or walls for more balanced teams, as well as being quintessential if you are facing stall.
- The last slot is completely in the air, and all have different roles. Oftentimes teams will use a Pokemon such as Probopass or Bastiodon, as well as Dark-Type Pokemon being quite common switch-ins to Grumpig. This is where Focus Blast comes in.
- Signal Beam is an alternative over Shadow Ball too, since both hits Psychic-Types however you miss out on the Ghost-Type coverage. In the last slot, however, it is a good way to dispatch of Grass-Types such as Tangela and Serperior if your team has trouble with said type.
- Not many other usable moves. You could try something in the last slot like Magic Coat or Heal Bell to be usable after the Trick however most of the time the coverage will be more necessary.
- Strong Physical-Attackers such as Scolipede and Pinsir will usually shut Grumpig down. Having a Pokemon such as Misdreavus, Weezing or even Torkoal partner well with him due to being able to tank these hits and retalitate with the threat of burning them or out-right KOing them with Fire Blast in terms of Weezing.
- Skuntank is arguably the best way to counter Grumpig as it can Pursuit trap him and not be hit Super-Effectively by any move he possesses other than HP Ground, an attack only for him but still a viable option for the 4th move slot.
- Appreciates Stealth Rock support
name: Calm Mind / Cropig
move 1: Calm Mind
move 2: Psyshock / Psychic
move 3: Thunder Wave / Rest / Taunt
move 4: Signal Beam / Focus Blast / Sleep Talk
item: Leftovers / Lum Berry
ability: Thick Fat
nature: Modest
evs: 248 HP / 252 SAtk / 8 SDef
- Uses good bulk and movepool to set-up
- Psyshock is recommended so as to not get walled entirely by Special Walls and the lower BP doesn't matter as you will be setting up anyway.
- Psychic is there for more power with less setting up, and could be seen as a more reliable option.
- Thunder Wave helps Grumpig set up the Calm Minds in the first place with a combination of being able to out-speed the opponent and nail them whenever and fully paralysing them, it is a fantastic way to lure in Pokemon such as Scolipede expecting a Heal Bell from the standard set and being neutered for the rest of the battle.
- Signal Beam is there to hit opposing Psychic- and Dark-Type Pokemon, since it will be difficult breaking them without it. Focus Blast is there for breaking Steel-Type Pokemon, however as Psychic-Type Pokemon are far more common than Steel-Type Pokemon it is recommended to have a steel killer in another team slot.
- Leftovers is the standard item to be able to set up with reliable recovery as the opponents get fully-paralysed.
- Lum Berry is there to cure Grumpig of status moves such as Toxic that would put it on a timer. Grumpig also hates paralysis.
- To use a ResTalk set (using Rest to heal and then Sleep Talk to attack or set up for two turns) is also very viable, provided that you have every possible Dark-Type covered within your fellow team members, otherwise this set can do nothing to them.
- Only use Leftovers if you opt for Rest and Sleep Talk, since Rest recovers status anyway.
- Taunt is good to prevent Taunt being used on Grumpig himself, as well as blocking status since most status users are slower than Grumpig.
- It is possible to use Heal Bell in the third or fourth slots however it is quite situational and overall not as effective.
- Grumpig often finds time to set up on Pokemon such as Granbull or Jynx, as neither hit Grumpig particularly hard and have to switch out fearing a Thunder Wave.
- Grumpig is better using this in late- or mid-game since this set requires different team support depending on the final move choice.
- There are other possible moves to use in the final move-slot such as Energy Ball, Shadow Ball or Power Gem however none of them help Grumpig as much as Signal Beam or Focus Blast.
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