Grimmsnarl (Fairy) [QC: 1/2] [GP: 0/1]

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[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Sucker Punch
move 3: Power Whip
move 4: Darkest Lariat / Spirit Break
item: Leftovers
ability: Prankster
evs: 252 Atk / 252 HP / 4 SpD
nature: Adamant

[SET COMMENTS]

Darkest Lariat is a strong STAB move which ignores defensive boosts thus stopping threats such as Bulk Up Corviknight. Spirit Break lowers the foe's Special Attack allowing it to set up more easily against threats such as non-toxic Seismitoad or Pelipper. Power Whip in tandem with Sucker Punch are incredibly useful in winning the rampant Rain Water and Sand Ground matchup while also being able to revenge kill weakened foes such as Excadrill or Barraskewda . EVs are to maximise damage output and general bulk as it was not worth investing in its poor speed.

Grimmsnarl and Mimikyu support each other in breaking down shared checks which might allow them to sweep such as Aegislash, Hatterene, or Gardevoir respectively. In return, Grimmsnarl provides additional support for Mimikyu by threatening ghost types such as opposing Mimikyu, Choice Scarf Gengar and Eviolite Corsola with its Dark-type STAB moves. It has lackluster defenses and its relatively poor speed makes it susceptible to get revenge killed by healthy Pokemon quite easily. Sticky Webs from Ribombee is great in slowing down foes that would otherwise threaten it, like Aegislash and Crawdaunt. Using its Magic Bounce, Hatterene prevents hazards from chipping away Grimmsnarl's HP and checks passive Poison-types which wall Grimmsnarl such as Toxapex and Galarian Weezing. Choice Scarf Gardevoir is actually a fantastic teammate to Grimmsnarl as it can reliably take out Poison types and give a second life to Grimmsnarl using Healing Wish.

[CREDITS]
- Written by: [[Kaguya Lys, 450669]]
- Fairy analysis by: [[Kaguya Lys, 450669]]
- Quality checked by: [[maroon, 305839], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]
 
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Hey Kaguya Lys you have to get mod approval before starting. I'll approve now, but you still need to use the sets we provided in the reservation index. Please double check the hide tags! Thanks! It also needs to be complete sentences, not bullets.
 
Please make this the CP for the set and reorder your first paragraph to match the order of this set
[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Sucker Punch
move 3: Power Whip
move 4: Spirit Break / Darkest Lariat
item: Leftovers
ability: Prankster
evs: 252 Atk / 252 HP / 4 SpD
nature: Adamant

This set does not take advantage of Prankster as much as the Screens set does, however it can effectively set up if front of opponents with Priority Bulk Up and the effects of Max Snooze.
- I would not mention the prankster screens set in here, focus on its Bulk Up set

Grassy terrain and leftovers recovery from Max Overgrowth also improve its longevity, allowing for more setup opportunities. Power Whip is descent coverage for the ever so present bulky Water and Ground types.
- Merge/place the sentences that talk about max overgrowth/power whip next to each other. Also, mention how power whip+sucker punch can mess with rain/sand teams.

Darkest Lariat is a strong STAB move which allows it to deal tremendous damage while also stopping threats such as Bulk Up Corviknight.
- I would rework the sentence about darkest lariat, make it clear that the move ignores defensive set up allowing it to beat Pokemon such as Bulk Up Corviknight

Spirit Break is actually a fantastic move as it cripples the opposition's offensive power.
- would mention with spirit break that it lowers spa, allowing the bulk up set to take on special attackers with more ease, give examples.

This set alleviates pressure on Mimikyu which shouldered the massive responsibility of being the main physical attacker for fairy after the snapping of the Tapus etc.
- would not mention any gen7 relics such as the tapus, focus on what it does in the current metagame (remove tapu mentions)

With ghost as viable as ever, it provides fairy a massive advantage in case mimikyu gets haxed/loses the speedtie.
- just talk about how mimikyu and it provides physical support for the team, do not mention hax or losing speed ties in the analysis

It provides an alternative pathway to victory in the Steel matchup which helps Pokemon such as Hatterene or Togekiss.
- Expand on this or get rid of it. talk about what togekiss and hatterene can do for grimmsnarl, they are good examples of teammates but explain why

As stated before, it has recovery options but they are very situational and given Grimmsnarl's defenses it might be more comfortable if supported by a wish passer such as Slyveon or Clefable.
- This is a bad example of what teammates can do for it, wish passing is not viable on either of these or just generally in the metagame. For teammates, I would add how Choice Scarf Gardevoir+Healing Wish helps Grimmsnarl and how it can take on Poison-type Pokemon for it

- remove paragraph 1: paragraph 2:

implement all this then tag me, i will look over it again and then stamp it if im satisfied!
 
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Please change the order of the set to what I had in my first QC check. also please reorder the moves in the paragraph to reflect that.

This set gives you many opportunities to set up if front of opponents with Priority Bulk Up and the effects of Max Snooze.
- This sentence does not make much sense. also prankster bulk up is still important enough to talk about in the first lin

Grassy terrain and leftovers recovery also improve its longevity, allowing for more setup opportunities.
- it doesnt get grassy terrain unless it uses max overgrowth. it doesnt naturally get it and seems a bit weird here, talk about it w/ max overgrowth & power whip

Spirit Break is actually a fantastic move as it cripples the opposition's SpA, therefore allowing Grimmsnarl for more set up opportunities vs threats such as non-toxic Seismitoad or Pelipper.
- make this something more like: "Spirit Break lowers the foes Special Attack allowing it to set up easier."

Power Whip/Max Overgrowth in tandem with Sucker Punch are incredibly useful in winning the rampant Rain Water and Sand Ground matchup.
- sucker punch does more outside rain/sand matchups, yes it is true that it can annoy them in tandem with power whip but that is not all its restricted to, it in general just allows it to revenge kill weakened threats easier.

This set alleviates pressure on Mimikyu which shouldered the massive responsibility of being the main physical attacker for Fairy
- this is not really true, in gen7 it had bulu & azu. I said not to mention gen7 pokemon not to exaggerate its responsibility or whatever you were trying to get at. Instead, say something like they can help each other break down their shared checks or something along those lines.

Sticky Webs from Ribombee or Hatterene's Trick Room can aid his set up initiatives as it might scare Pokemon out.
- i said to include these two not to make it sound like they support grimmsnarl in the same way. yes, ribombee does set webs up but hatterene is a strong special wallbreaker that can beat pokemon such as Toxapex for it.

Choice Scarf Gardevoir is actually a fantastic teammate to Grimmsnarl as it can reliably take out Poison types and also pass a Healing wish on to Grimmsnarl thus making up for its unreliable HP recovery methods.
- the last part sounds weird, healing wish allows Grimmsnarl practically a second life allowing it to set up again even when its weakened, this sounds like its a move like Wish, that it passes just HP to grimmsnarl, which it does not.

Please be more familiar with how analysis are written, this took far too much work to check and I won't be as lenient in the future. That being said, once this is all implemented QC 1/2!
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First Paragraph:
-I'd remove that first sentence that you currently have tbh.
-Switch the positions of Darkest Lariat and Spirit Break on the set. If you're going to talk about Spirit Break over Darkest Lariat in the paragraph first, then they should be switched accordingly.
-Get rid of the Max Overgrowth mention; Dynamax is banned now.
-Give an example or two of what Sucker Punch revenge kills.

Second Paragraph:
-Never use a slash to separate your ideas and thoughts; instead of "Aegislash or Hatterene/Gardevoir", say "Aegislash, Hatterene, or Gardevoir".

"With Ghost as viable as ever, it In return, Grimmsnarl provides additional Support for Mimikyu who using their priority are usually tasked to bring down the by threatening Ghost-types such as opposing Mimikyu, Choice Scarf Gengar or even the pesky and Eviolite Corsola with its Dark-type STAB moves."

-In the above statement, remove everything in Red and put in everything in Blue.

-Hatterene as a teammate deserves its own sentence; being able to check passive Poison-types while having Magic Bounce to prevent hazards from chipping away at Grimmsnarl's health is BIG.
-Ribombee should also be mentioned, but be more general with how it supports Grimmsnarl; say that its Sticky Web is great in slowing down foes that would otherwise threaten it, like Aegislash and Crawdaunt.
-What is a "set up initiative"? Delete that.

Not going to stamp this right now; please implement this carefully, and tag me again once you're done so I can take a second look. If you have any questions about the material I've mentioned, please feel free to ask.
 
don't mind me I just forgot about this

-Have a general statement about Grimmsnarl's role on Fairy teams. (put as sentence before current first sentence)

EVs are to maximise Maximium HP and Attack investment are used to maximize damage output and general bulk. as it was not worth investing in its poor speed.

-simply say Power Whip + Sucker Punch are great against Water and Ground teams; no need to specify the playstyle.
-Poison-types, not Poison types.

I'd recommend looking over the
grammar standards to become more familiar with how we word other analyses, but it's better than before.

QC 2/2
 
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