Greninja Team

I wanted to create a team with the Counter System, because it seems the best way to create a team (I've seen the guide on this forum). I wanted to start from one of my favorite Pokemon Sixth Generation: Greninja. I like it because it's cool, it's blue and it's fast. From here I have seen on the internet and then counter the counter of the counter always on the internet.


Greninja (M) @ Life Orb / Choice Scarf / Choice Specs / Focus Sash
greninja.gif

Trait: Protean

EVs: 4 HP / 252 SAtk / 252 Spd

Hasty Nature (+Spd, -Def)

- Surf

- Ice Beam

- Dark Pulse

- U-turn

This is a full-on attacking set. Surf is a solid Water-type STAB attack, and despite the slight nerf is still pretty deadly. Ice Beam is necessary in order to take out pesky Grass- and Dragon-types. The third moveslot features Dark Pulse, which is useful both as a reliable secondary STAB attack and to give Starmie a world of pain. Not to mention it does some solid damage to Tentacruel. For the final moveslot, U-turn can be used for momentum-grabbing purposes and complements Greninja's blazing Speed. Despite the Life Orb boost, Greninja still is in need of entry hazard support, which is vital for securing numerous OHKOs and 2HKOs.


Aegislash (M) @ Weakness Policy / Leftovers / Lum Berry / Air Baloon
aegislash.gif

Trait: Stance Change

EVs: 252 HP / 252 Atk / 4 Def

Brave Nature (+Atk, -Spd)

- Shadow Sneak

- Sacred Sword

- Swords Dance

- King's Shield


There are many options for EVs and Natures that will be discussed below. For the most part I use 252 HP and 252 in either Attack, Defense or Special Defense, with a Brave, Relaxed or Sassy nature respectively. Brave allows you to be a threat without boosts. Aegislash however has ample opportunities to use Swords Dance, so its Relaxed and Sassy variants give it more staying power. Also I believe that Aegislash will grow to have very specific EVs to deal with certain specific threats, kind of like how Standard Ferrothorn is. Once the ladder is up I'm going to look hard into the best spread for this little guy.



Gliscor (M) @ Toxic Orb
gliscor.gif

Trait: Poison Heal

EVs: 252 HP / 4 Atk / 252 Def

Impish Nature (+Def, -SAtk)

- Toxic

- Protect

- Substitute

- Earthquake


With its massive bulk and above-average speed, this set sits at the pinnacle of OU stall. Between Substitute and Toxic, Gliscor is extremely good at killing time while Toxic slowly wears down the opposing Pokemon's HP. Protect also lets it stall out your opponent's PP, meaning Pokemon that rely on low PP moves to hit Gliscor like Rotom-W's Hydro Pump will not be able to take it down. Furthermore, Poison Heal's 12.5% HP recovery means that Gliscor loses no net HP while stalling, and the Toxic also renders it immune to harmful status, especially Sleep. This Gliscor set finds it easy to switch in on Choice-locked attacks such as Terrakion's Close Combat and Garchomp's Earthquake, which give it a free opportunity to set up a Substitute. Once Gliscor gets behind a Substitute, it becomes much harder to KO. Only multi-hit moves like Icicle Spear and Bullet Seed can actually pose a threat, since they can actually brute force their way through the Substitute and hit Gliscor itself. Earthquake gives Gliscor a STAB move to hit Pokemon that are immune to Toxic such as Heatran, Lucario, and Jirachi.



Goodra (M) @ Assault Vest / Leftovers
goodra.gif

Trait: Gooey / Sap Sipper

EVs: 252 HP / 4 SAtk / 252 SDef

Calm Nature (+SDef, -Atk)

- Sludge Wave

- Thunderbolt

- Dragon Pulse

- Flamethrower


Goodra has a godlike Special Defense stat, so it comes to no surprise that it can run a very successful specially defensive set. With this set, Goodra can check a wide range of special attackers that litter the tier, such as Rotom-W, Gengar, Alakazam, and Volcarona. Dragon Pulse gives Goodra a reliable STAB move to use against pretty much anything that isn't already hit super effectively by one of its coverage moves. Flamethrower allows Goodra to hit Steel-types such as Ferrothorn, Forretress, Aegislash, and Skarmory before they all attempt to set up on it. Thunderbolt rounds off this set's coverage by hitting Tentacruel, Gyarados, and Vaporeon, while nailing Azumarill and Togekiss, which are the more common Fairy-types that Goodra will be going up against. Sludge Wave is effective for Grass type.


Medicham (Mega Medicham) (M) @ Medichamite
medicham-mega.gif

Trait: Pure Power

EVs: 252 Atk / 4 Def / 252 Spd

Adamant Nature (+Atk, -SAtk)/ Jolly Nature (+Spd, -SAtk)

- HiJump Kick / Drain Punch

- Psycho Cut

- Thunder Punch

- Ice Punch


Hi Jump Kick is Medicham's most powerful move; Medicham has the capacity to OHKO almost every Pokemon that does not resist it. Psycho Cut is Medicham's less risky attack, being able to OHKO Fighting-type resists such as Amoonguss. Medicham to guarantee an OHKO on Qwilfish after Stealth Rock. ThunderPunch gives Medicham perfect coverage against Pokemon like Sigilyph, which would otherwise wall it. Once all Fighting-type resists are gone, Drain Punch becomes an appealing attack, as it allows Medicham to attack and heal itself simultaneously.


Ferrothorn (M) @ Rocky Helmet
ferrothorn.gif

Trait: Iron Barbs

EVs: 252 HP / 252 Def / 4 SDef

Relaxed Nature (+Def, -Spd)

- Gyro Ball / Spikes

- Power Whip

- Leech Seed

- Stealth Rock

This set is Ferrothorn's standard. Despite the myriad of viable moves Ferrothorn has at his disposal, each combination functions almost identically. Spikes work excellently on Ferrothorn, giving him something to do after switching in on an opponent that can't touch it. Power Whip is Ferrothorn's best attacking options, hitting the majority of the standard metagame for at least neutral damage. Primarily slams Water Pokemon such as Rotom-W, Jellicent, Gyarados, and Keldeo.


I have a doubt about some of the Pokemon, the first three I think are going well, it's about others who are not very safe, I also thought to Mawile and Togekiss; instead of and in place of Goodra Togekiss Mawile Medicham, or even keep Goodra Medicham and put in the place of or hold Mawile Medicham and put Togekiss instead of Goodra I put more variations on certain sections because they are undecided about what to put, in those dark black are the ones that I think are most suitable. I accept all the criticism (if not I would not ask for help). Thank you very much.
 
First off, I really like the Ferrothorn and Goodra combo. With their massive Special Defense they can wear down nearly everything besides Garchomp who runs Fire Blast solely for physical threats that wall it such as Ferrothorn and Skarmory. Garchomp uses its physical Dragon moves for Goodra. For this reason I'd recommend replacing Medicham for Mawile which is also a mega with better attack and Huge Power. It's power and bulk is insane!
mawile-mega.gif

Mawile-Mega @ Mawilite
Ability: Huge Power
EVs: 240 SDef / 252 Atk / 16 HP
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Substitute / Fire Fang

M-Mawile is better in every way except speed, which is not needed because of its fantastic bulk for an offensive Pokemon. With Huge Power and Adamant it reaches a massive 678 attack, Swords Dance doubling that! With it's great bulk it can easily set up Substitutes on the switch and Swords Dance. Fire Fang is if you are worried about Steel types walling you.
The debate on your items...
Greninja @ Life Orb - Choice Scarf and Choice Specs completely ruin the versatility of Greninja and render U-Turn useless. Focus Sash is a waste of an item because the power boost from Life Orb is desperately needed.
Aegislash @ Weakness Policy - Leftovers and Lum Berry are odd to have on Aegislash to begin with. Air Balloon is not needed on this team because Gliscor give your team an important Ground immunity.
Goodra @ Assault Vest - Since your Goodra is an all out Special Wall and has all attacking moves, Assault Vest is the item to go with. Ferrothorn serves as the physical wall so...

Things to note...
Skarmory hurts your team pretty bad so make sure you test with the move pools and have a solid check.
BellyJet Azumarill sweeps your team once Aegislash is gone if it carries Superpower.
Garchomp really dents your team, especially with Gliscor gone.

I see no reason to have Brave nature on Aegislash because its move pool does not suggest it. Unless you were running a mixed set with Gyro Ball and Shadow Ball, Brave would be your option.
 
Hey! I'm gonna give a few suggestions to the team also.

Life Orb i absolutely the only item you want to have on Greninja, as you need the extra power, and the option to switch moves whenever you want to. I would advise you to ditch U-turn on Greninja, as more often than not you are doing more damage to yourself than your opponent, wearing you down pointlessly. You can switch U-turn to Extrasensory, as that gives you good additional coverage. You can also choose HP Grass if you feel like hitting Rotom-W is important, while HP Fire gives you means to hit Ferrothorn the hardest. You can also switch your nature to Timid. Onto Aegislash, there's absolutely no point in using Weakness Policy without Autotomize. You are too slow to sweep, and even +4 Shadow Sneak does not do enough damage to most physical walls, such as Lando-T and Hippowdon, which will simply force you out or decimate with strong Earthquakes or in case of Mandibuzz, a pretty strong Foul Play. If you really want to use Swords Dance, ditch King's shield and use Swords Dance + 3 attacks, such as Shadow sneak / Iron Head / Head Smash or Sacred Sword with Life Orb and Full speed investment. Head Smash is to nail all the bulky Flying-types, whereas Sacred Sword lets you hit Bisharp. Your Gliscor should really run more Speed, as without Speed you fail to stall a good number of OU metagame. 232 Speed is recommended to outspeed everything up to M-Garchomp, and thus gives you a wider pool of Pokemon you can stall.

Assault Vest is absolutely the only item Goodra should have, as without it you fail to wall some of the strongest Special moves effectively. I would also use Sap Sipper, as it lets you switch easily to Pokemon such as Ferrothorn and M-Venusaur. Also, switch your EVs from SpD to SpA to pose a more serious offensive threat. I would also switch Sludge Wave to Sludge Bomb, as the increased opportunity to Poison opponent is much appreciated. Medicham should really have a Jolly nature, as you simply need to outspeed as much as possible. ThunderPunch could be replaced with Fire Punch, as it is the best move to hit Aegislash with, and you can reliably also hit Ferrothorn and M-Scizor. Sigilyph is really not relevant, and Ice Punch hits it just as well. Those are my suggestions, good luck with the team!
 
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