So I was just fooling around with a mono-color offensive team on PS, to see if it could even be marginally viable. So I started off with Breloom, my personal favorite and worked from there. This is what I came up with:
But Dragonite wasn't really carrying his own weight, and Tar's Sandstorm plus SR and crap was really giving him trouble. I needed a spinner that could still maintain an offensive prescence. Enter Starmie:
...Okay, maybe that ruins the green thing, but you can't have them all.
So without further ado...
THE TEAM
Look@MyHat (Breloom) @ Toxic Orb
Trait: Poison Heal
EVs: 12 HP/ 244 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Substitute
- Seed Bomb
- Focus Punch
MY PRECIOUS. SubPunch Breloom is just a goddamn monster. STAB Focus Punch behind a Sub sends things packing. Getting him in is simple: Find a wall, switch in against a non-statusing move, and Sub in their face. Chansey and Blissey hate this guy, because he just Spores, subs on the switch, then gets to Spore AGAIN on the switch in while they Natural Cure their sleep. Being immune to status and healing 2x Leftovers while behind a sub just makes this guy so wonderful to use.
Bonk (Ferrothorn) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 80 Atk / 76 Def / 100 SDef
Relaxed Nature (+Def, -Spd)
IVs: 0 Spd
- Spikes
- Leech Seed
- Protect
- Gyro Ball
This guy is just so damn useful. Locked Outrage Mence or Dragonite? Have some Iron Barbs to go with that confusion. Got a rain team getting you down? Leech Seed, Protect, Gyro Ball, Protect, etc. Toxic stall team? Give them some Spikes to go with that immunity. With my team being quite offensively inclined, Ferrothorn's gotta have the extra 80 Attack EV's, just give him a little more oomph in those balls he's throwing around to deal with dragons and opposing Tyranitar quite nicely. If I'm stuck against some sweeper that's gonna outspeed the rest of my team, this guy pulls through for me.
Switcheroo (Reuniclus) @ Life Orb
Trait: Magic Guard
EVs: 192 HP / 64 Def / 252 SAtk
Quiet Nature (+SpA, -Spe)
IVs: 0 Spe
- Trick Room
- Psyshock
- Focus Blast
- Shadow Ball
DD one more time, I DARE you! This guy just throws off so many other offensive teams, Trick Room helps him set himself up for a nice sweep while still maintaining some bulk. If he gets taken down or someone switches in a counter, Trick Room ends up supporting my team quite well: Outside of Starmie, Breloom at base 70 Speed is my fastest guy, and Trick Room allows him and everyone else to surprise faster sweepers and take them down. Trick Room isn't essential to my team, but having it set up throws the opponent off and can usually give me at least a one or two Pokemon advantage. Reuniclus is just such a beast when it comes to offense though, LO without recoil and Magic Guard keep him around for a damn long time while he slaps some bitches. Psyshock gives him a nice mixed sweeper look, helping him take down Blissey/Chansey/Virizion/Tentacruel a lot easier. Focus Blast is annoying as hell and has like 2% accuracy, but covers annoying Dark types and Steels that might be hanging around. Shadow Ball helps against annoying Ghosts and anyone resistant to FB and Psyshock, and gives Reuniclus almost perfect neutral coverage.
HokeyPokey (Tyrantiar) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 64 Atk / 192 SDef
Brave Nature (+Atk, -Spd)
IVs: 0 Spd
- Stealth Rock
- Stone Edge
- Earthquake
- Thunderpunch
I wouldn't call my team a Sandstorm team, it really doesn't need it to function, but this guy is really useful for stopping other weather teams from ripping me a new one. In sandstorm, he takes Hydro Pump like a bawss, along with basically any other special attack. If I lead with him, I can usually get an SR up quite easily, or midgame when he has an opportunity. His offensive options aren't great, he deals with Fire and Steel types pretty well, but I'm definitely open to a new EV spread/moveset. I mainly just use him to wall special attackers and hit them back decently hard, as well as to troll rain and sun teams who want their weather up.
Bonehead (Scizor) @ Life Orb
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Superpower
- Bug Bite
Technician STAB SD LO Bullet Punch. Yeah, I don't wanna get hit by that either. This guy can just slice right through teams if he gets a turn of setup, so trying to wall this guy will just end very badly. Moveset is pretty simple, two Technician boosted STABs and a powerful Fighting move to hit Steels and Chansey/Blissey. He doesn't tend to last very long, as LO plus damage from anything that lives BP gets rid of him pretty quick. However, by that time he's usually taken down two other mons and broken the game open for the rest of my team.
StillGreen (Starmie) @ Leftovers
Trait: Natural Cure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spe, -Atk)
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
Bye hazards, nice knowing you. This guy is great for spinning away against walls- he comes in, gets his spin, and if he gets statused he just switches out. However, he's also great for covering a lot of threats that can outspeed and wreck the rest of my team: Gengar, Latios, Latias, Terrakion, Landorus/Landorus-T, etc. BoltBeam plus Hydro Pump is great coverage, and coming off Starmie's respectable Special Attack can do some darn good damage to a lot of peeps. If only he was green.
This team has done pretty well for me on Showdown, but there are some threats that I do have some trouble with. Powerful Scarfed Pokemon generally rip my team if Reuniclus is dead or he can't take a switch in hit. Genesect is an asshole, as he covers a LOT of my team with Flamethrower and Bug Buzz. Speaking of Flamethrower, half my team is weak to that, and if Ferrothorn gets roasted by a fire move and a dragon comes in I have to hope to hell Starmie can Beam it. That's just the threats I can think of off the top of my head, let me know of any more.
So yeah, there's my first RMT, comments and criticisms are quite welcome, thanks for your time and your help!






But Dragonite wasn't really carrying his own weight, and Tar's Sandstorm plus SR and crap was really giving him trouble. I needed a spinner that could still maintain an offensive prescence. Enter Starmie:

...Okay, maybe that ruins the green thing, but you can't have them all.
So without further ado...
THE TEAM

Look@MyHat (Breloom) @ Toxic Orb
Trait: Poison Heal
EVs: 12 HP/ 244 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Substitute
- Seed Bomb
- Focus Punch
MY PRECIOUS. SubPunch Breloom is just a goddamn monster. STAB Focus Punch behind a Sub sends things packing. Getting him in is simple: Find a wall, switch in against a non-statusing move, and Sub in their face. Chansey and Blissey hate this guy, because he just Spores, subs on the switch, then gets to Spore AGAIN on the switch in while they Natural Cure their sleep. Being immune to status and healing 2x Leftovers while behind a sub just makes this guy so wonderful to use.

Bonk (Ferrothorn) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 80 Atk / 76 Def / 100 SDef
Relaxed Nature (+Def, -Spd)
IVs: 0 Spd
- Spikes
- Leech Seed
- Protect
- Gyro Ball
This guy is just so damn useful. Locked Outrage Mence or Dragonite? Have some Iron Barbs to go with that confusion. Got a rain team getting you down? Leech Seed, Protect, Gyro Ball, Protect, etc. Toxic stall team? Give them some Spikes to go with that immunity. With my team being quite offensively inclined, Ferrothorn's gotta have the extra 80 Attack EV's, just give him a little more oomph in those balls he's throwing around to deal with dragons and opposing Tyranitar quite nicely. If I'm stuck against some sweeper that's gonna outspeed the rest of my team, this guy pulls through for me.

Switcheroo (Reuniclus) @ Life Orb
Trait: Magic Guard
EVs: 192 HP / 64 Def / 252 SAtk
Quiet Nature (+SpA, -Spe)
IVs: 0 Spe
- Trick Room
- Psyshock
- Focus Blast
- Shadow Ball
DD one more time, I DARE you! This guy just throws off so many other offensive teams, Trick Room helps him set himself up for a nice sweep while still maintaining some bulk. If he gets taken down or someone switches in a counter, Trick Room ends up supporting my team quite well: Outside of Starmie, Breloom at base 70 Speed is my fastest guy, and Trick Room allows him and everyone else to surprise faster sweepers and take them down. Trick Room isn't essential to my team, but having it set up throws the opponent off and can usually give me at least a one or two Pokemon advantage. Reuniclus is just such a beast when it comes to offense though, LO without recoil and Magic Guard keep him around for a damn long time while he slaps some bitches. Psyshock gives him a nice mixed sweeper look, helping him take down Blissey/Chansey/Virizion/Tentacruel a lot easier. Focus Blast is annoying as hell and has like 2% accuracy, but covers annoying Dark types and Steels that might be hanging around. Shadow Ball helps against annoying Ghosts and anyone resistant to FB and Psyshock, and gives Reuniclus almost perfect neutral coverage.

HokeyPokey (Tyrantiar) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 64 Atk / 192 SDef
Brave Nature (+Atk, -Spd)
IVs: 0 Spd
- Stealth Rock
- Stone Edge
- Earthquake
- Thunderpunch
I wouldn't call my team a Sandstorm team, it really doesn't need it to function, but this guy is really useful for stopping other weather teams from ripping me a new one. In sandstorm, he takes Hydro Pump like a bawss, along with basically any other special attack. If I lead with him, I can usually get an SR up quite easily, or midgame when he has an opportunity. His offensive options aren't great, he deals with Fire and Steel types pretty well, but I'm definitely open to a new EV spread/moveset. I mainly just use him to wall special attackers and hit them back decently hard, as well as to troll rain and sun teams who want their weather up.

Bonehead (Scizor) @ Life Orb
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Superpower
- Bug Bite
Technician STAB SD LO Bullet Punch. Yeah, I don't wanna get hit by that either. This guy can just slice right through teams if he gets a turn of setup, so trying to wall this guy will just end very badly. Moveset is pretty simple, two Technician boosted STABs and a powerful Fighting move to hit Steels and Chansey/Blissey. He doesn't tend to last very long, as LO plus damage from anything that lives BP gets rid of him pretty quick. However, by that time he's usually taken down two other mons and broken the game open for the rest of my team.

StillGreen (Starmie) @ Leftovers
Trait: Natural Cure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spe, -Atk)
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
Bye hazards, nice knowing you. This guy is great for spinning away against walls- he comes in, gets his spin, and if he gets statused he just switches out. However, he's also great for covering a lot of threats that can outspeed and wreck the rest of my team: Gengar, Latios, Latias, Terrakion, Landorus/Landorus-T, etc. BoltBeam plus Hydro Pump is great coverage, and coming off Starmie's respectable Special Attack can do some darn good damage to a lot of peeps. If only he was green.
This team has done pretty well for me on Showdown, but there are some threats that I do have some trouble with. Powerful Scarfed Pokemon generally rip my team if Reuniclus is dead or he can't take a switch in hit. Genesect is an asshole, as he covers a LOT of my team with Flamethrower and Bug Buzz. Speaking of Flamethrower, half my team is weak to that, and if Ferrothorn gets roasted by a fire move and a dragon comes in I have to hope to hell Starmie can Beam it. That's just the threats I can think of off the top of my head, let me know of any more.
So yeah, there's my first RMT, comments and criticisms are quite welcome, thanks for your time and your help!