AAA Great Tusk [DONE]

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[SET]
name: Defensive Spinner
move 1: Rapid Spin
move 2: Knock Off
move 3: Earthquake
move 4: Body Press
item: Leftovers / Heavy-Duty Boots
ability: Regenerator
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]
Rapid Spin, Knock Off, and great physical bulk make Great Tusk a fantastic utility spinner. It can check dangerous physical attackers such as Ceruledge, Slither Wing, Kingambit, and Roaring Moon and retaliate with its beefy Earthquake and Body Press. It matches up well against common entry hazard setters like Garganacl and Clodsire, and it threatens spinblockers with Knock Off; Knock Off also augments its teammates' entry hazards by removing Heavy-Duty Boots. Leftovers gives it much needed recovery—especially alongside Regenerator—but Heavy-Duty Boots prevents it from being overwhelmed by the entry hazards it must remove. Teammates such as Blissey and Slowking can cover opposing special attackers that target Great Tusk's lower Special Defense. In return, they appreciate Great Tusk dealing with physical attackers like opposing Great Tusk.

[SET]
name: Wallbreaker
move 1: Headlong Rush
move 2: Close Combat
move 3: Knock Off
move 4: Ice Spinner
item: Choice Band
ability: Mold Breaker
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Band Great Tusk is a dangerous wallbreaker thanks to its high-powered STAB moves and Mold Breaker to bypass Fur Coat. Knock Off has no immunities, unlike both STAB options, and removes key items like Leftovers from Corviknight. Ice Spinner breaks through defensive Dragonite and Garchomp with a clean OHKO. Fast specially offensive pivots like Iron Bundle, Dragapult, and Noivern can bring Great Tusk in safely to pressure their specially defensive switch-ins like Toxapex, Clodsire, and Blissey. Defensive pivots such as Corviknight and RegenVest Iron Hands are also good options, as they can switch into faster threats like Flutter Mane and Iron Moth, respectively, which force Great Tusk out. Dragonite and Ceruledge appreciate Great Tusk wallbreaking early-game by threatening Fur Coat users like Corviknight and Garganacl, which lets them clean up late-game more easily.

[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[UT, 523866], [Isaiah, 375662]]
- Grammar checked by: [[Adeleine, 517429]]
 
Last edited:
add remove conjecture
[SET]
name: Defensive Spinner
move 1: Rapid Spin
move 2: Knock Off
move 3: Earthquake
move 4: Body Press
item: Leftovers / Heavy-Duty Boots
ability: Regenerator
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]
Huge physical bulk, adequate offensive presence, and valuable support moves make Great Tusk a remarkable tank with much appreciated utility Rapid Spin, Knock Off, and great physical bulk makes Great Tusk a fantastic utility spinner. It can check dangerous physical attackers like Ceruledge, Slither Wing, Kingambit, and Roaring Moon and retaliate with its beefy Earthquake and Body Press. It is a strong spinner due to matching up well against common entry hazard setters like Garganacl, Clodsire, and Blissey and spinblockers like Skeledirge and Ceruledge, while the likes of Dragapult, Flutter Mane, and offensive Gholdengo can't risk switching into it as well. Knock Off cripples foes like Corviknight, Scream Tail, and opposing Great Tusk and is often a good tool to force progress early-game It matches up well against common entry hazard setters like Gargancl and Clodisre and threatens spinblockers with Knock Off; Knock Off also augments its teammate's entry hazards by removing Heavy-Duty Boots. Leftovers give it much needed recovery—especially alongside Regenerator—but Heavy-Duty Boots prevents it from being overwhelmed by the entry hazards it's tasked to remove. With Great Tusk providing entry hazard removal without having to run a Defogger, hazard-stacking teammates like Clodsire, Ting-Lu, and Blissey make great teammates, as they also appreciate Great Tusk's Knock Off to remove opposing Heavy-Duty Boots. Moreover, they are formidable special walls that can check threats like Iron Moth, Dragapult, and Iron Bundle, respectively, which overwhelms Great Tusk's poor Special Defense Teammates like Blissey and Slowking can cover opposing special attackers that target Great Tusk's lower special defense. In return, they appreciate Great Tusk dealing with physical attackers like Kingambit and opposing Great Tusk.

[SET]
name: Wallbreaker
move 1: Headlong Rush
move 2: Close Combat
move 3: Knock Off
move 4: Ice Spinner
item: Choice Band
ability: Mold Breaker
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Band Great Tusk is a dangerous wallbreaker thanks to its remarkable Attack stat and high base-powered STAB moves. When paired with Mold Breaker, it can break through common Fur Coat users like Corviknight, Iron Hands, Garganacl, Gholdengo, and Avalugg high-powered STAB moves and Mold Breaker to bypass Fur Coat. Knock Off is a solid midground option that will force progress most of the time, especially as both of its STAB moves can be completely negated by the corresponding type immunity. It also cripples foes like Scream Tail and Hippowdon, making them easier to overwhelm later on Knock Off has no immunities, unlike both STAB options, and removes key items like Leftovers from Corviknight. Ice Spinner breaks through defensive Dragonite and Garchomp with a clean OHKO. A Jolly nature can be used to outspeed Slither Wing, Gholdengo, Ceruledge, and Modest Chi-Yu. Offensive special pivots like Iron Bundle, Dragapult, and Noivern can bring Great Tusk in safely and pressure their specially defensive switch-ins like Toxapex, Clodsire, and Blissey. Defensive pivots like Corviknight and RegenVest Iron Hands are also good options, as they can switch into faster threats like Flutter Mane and Iron Moth, respectively, that would otherwise threaten Great Tusk out. Dragonite and Ceruledge appreciate Great Tusk wallbreaking early-game by threatening Fur Coat users like Corviknight and Garganacl for them to clean up late-game easier.

[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[UT, 523866], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
QC 1/2!

C0YL0WW.gif
 
[SET]
name: Defensive Spinner
move 1: Rapid Spin
move 2: Knock Off
move 3: Earthquake
move 4: Body Press
item: Leftovers / Heavy-Duty Boots
ability: Regenerator
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]
Rapid Spin, Knock Off, and great physical bulk makes Great Tusk a fantastic utility spinner. It can check dangerous physical attackers like Ceruledge, Slither Wing, Kingambit, and Roaring Moon and retaliate with its beefy Earthquake and Body Press. It matches up well against common entry hazard setters like Garganacl and Clodsire and threatens spinblockers with Knock Off; Knock Off also augments its teammate's entry hazards by removing Heavy-Duty Boots. Leftovers give it much needed recovery—especially alongside Regenerator—but Heavy-Duty Boots prevents it from being overwhelmed by the entry hazards it's tasked to remove. Teammates like Blissey and Slowking can cover opposing special attackers that target Great Tusk's lower Special Defense. In return, they appreciate Great Tusk dealing with physical attackers like Kingambit and opposing Great Tusk.

[SET]
name: Wallbreaker
move 1: Headlong Rush
move 2: Close Combat
move 3: Knock Off
move 4: Ice Spinner
item: Choice Band
ability: Mold Breaker
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Band Great Tusk is a dangerous wallbreaker thanks to its high-powered STAB moves and Mold Breaker to bypass Fur Coat. Knock Off has no immunities, unlike both STAB options, and removes key items like Leftovers from Corviknight. Ice Spinner breaks through defensive Dragonite and Garchomp with a clean OHKO. OFast offensive special pivots like Iron Bundle, Dragapult, and Noivern can bring Great Tusk in safely and pressure their specially defensive switch-ins like Toxapex, Clodsire, and Blissey. Defensive pivots like Corviknight and RegenVest Iron Hands are also good options, as they can switch into faster threats like Flutter Mane and Iron Moth, respectively, that would otherwise threaten Great Tusk out. Dragonite and Ceruledge appreciate Great Tusk wallbreaking early-game by threatening Fur Coat users like Corviknight and Garganacl for them to clean up late-game easier.

[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[UT, 523866], [Isaiah, 375662]]
- Grammar checked by: [[username1, userid1]]
QC 2/2
 
Add/Fix Remove Comment
(AC): Add Comma
[SET]
name: Defensive Spinner
move 1: Rapid Spin
move 2: Knock Off
move 3: Earthquake
move 4: Body Press
item: Leftovers / Heavy-Duty Boots
ability: Regenerator
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]
Rapid Spin, Knock Off, and great physical bulk makes make Great Tusk a fantastic utility spinner. It can check dangerous physical attackers such as Ceruledge, Slither Wing, Kingambit, and Roaring Moon and retaliate with its beefy Earthquake and Body Press. It matches up well against common entry hazard setters like Garganacl and Clodsire, (AC) and it threatens spinblockers with Knock Off; Knock Off also augments its teammate's teammates' entry hazards by removing Heavy-Duty Boots. Leftovers give gives it much needed recovery—especially alongside Regenerator—but Heavy-Duty Boots prevents it from being overwhelmed by the entry hazards it's tasked to it must remove. Teammates such as Blissey and Slowking can cover opposing special attackers that target Great Tusk's lower Special Defense. In return, they appreciate Great Tusk dealing with physical attackers like opposing Great Tusk.

[SET]
name: Wallbreaker
move 1: Headlong Rush
move 2: Close Combat
move 3: Knock Off
move 4: Ice Spinner
item: Choice Band
ability: Mold Breaker
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Band Great Tusk is a dangerous wallbreaker thanks to its high-powered STAB moves and Mold Breaker to bypass Fur Coat. Knock Off has no immunities, unlike both STAB options, and removes key items like Leftovers from Corviknight. Ice Spinner breaks through defensive Dragonite and Garchomp with a clean OHKO. Fast offensive special specially offensive pivots like Iron Bundle, Dragapult, and Noivern can bring Great Tusk in safely and to pressure their specially defensive switch-ins like Toxapex, Clodsire, and Blissey. Defensive pivots such as Corviknight and RegenVest Iron Hands are also good options, as they can switch into faster threats like Flutter Mane and Iron Moth, respectively, that would otherwise threaten which force Great Tusk out. Dragonite and Ceruledge appreciate Great Tusk wallbreaking early-game by threatening Fur Coat users like Corviknight and Garganacl for them to clean up late-game easier. Garganacl, which lets them clean up late-game more easily.

[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[UT, 523866], [Isaiah, 375662]]
- Grammar checked by: [[Adeleine, 517429]]
Adeleine-1.gif

GP Team done
 
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