-Gravity Team-

With the new addition to the Gravity Tutor in Pokemon HG/SS, I decide to make a team revolving around Gravity.I have not seen many Gravity teams either and this team has been working very well for me. To begin this is what Gravity does:


For 5 turns after this move is used, immunity to Ground-type attacks, as well as immunity to Arena Trap, Toxic Spikes, and Spikes as a result of the Flying type, the Levitate ability, or Magnet Rise, is nullified. Further, the use of Bounce, Fly, Hi Jump Kick, and Jump Kick is prevented. If Fly or Bounce is in the process of being charged, the user immediately stops using the move when Gravity is used. During the effect, evasion modifiers for all Pokémon on the field are lowered by two. This also means that all move accuracies are boosted by 1.67x while Gravity is in play, meaning all moves with 60% or more accuracy normally always hit during Gravity (60 x 1.67 = 100)

I decide to use the following Pokemon on a Gravity Team because they are all able to utilize it very well.


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Team Making:
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Okay so I needed a Pokemon that can set up Gravity Obviously, and be a viable wall to this new Metagame we have. So I went with Dusknoir. Dusknoir can take hits from Scizor and Heatran, and Wall out Blissey, and Latias. Dusknoir/Blissey is also a great combo I've been trying. With Dusknoir able to safely set up Gravity on a switch in to Latias or Scizor, it is a great addition to my team.

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Now that I have a user of Gravity, I decide to go with a sweeper that benefits from Gravity before thinking of my next user. I decide to go with Aggron, now a huge threat to this metagame with Head Smash granted thanks to HG/SS. Aggron is a great sweeper. I decide to use a set that can work in and out of Gravity. I go with Iron Tail,Head Smash,Earthquake,and Rock Polish. All three of his attacking moves have 100+ accuracy. And with all of the flyers down, I can freely attack with Earthquake. Aggron is a great addition to a Gravity team.


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So I want to think of one more sweeper that benefits from Gravity and I decide to go with Mamoswine. Mamoswine gets a STAB Bonus from two of the most used types of attacks, ice and ground. Mamoswine is just awesome in every way. It can be used on almost any team too, Gravity, Hail, Sandstorm. Mamoswine gets 100+ accuaracy in all of its attacks and nothing is immunte to a 394 attack+STAB Bonus Earthquake! I also go with Stone Edge because even though flyers are eliminated I can hit hard with a 100+BP High Critical Hit Ration Rock Attack!

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Alright, at this point I have one Gravity user and two sweepers but that is not sufficient, I need another Gravity user. I decide to go with Blissey because she works great with Dusknoir and resists Shadow Balls from Gengars and Dusknoir takes Close Combats for Blissey. Blissey is a great special wall and it also contributes to walling any flamethrowers that come in on this team. She has worked great for me.

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I need one more Gravity user than actually gets the HG/SS Tutor and utilizes Gravity. I posted this in the New and Creative movesets thread. Not many people liked the Gravity Star I came up with but I decided to use it anyway. It's moveset is Gravity, Hydro Pump,Thunder, and Blizzard. Those are three of its strongest moves and all of those hit everything in the metagame really hard. Hydro Pump, it's strongest move takes a chunk out of a lot of things. Blizzard for Dragons and Flyers and Thunder for counter water types that think they can wall it. This Starmie has worked GREAT for me!


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Ok the sixth member was hard to choose, but I chose Salamence. It is able to hit thinks really, really hard with Earthquake and Aqua Tail. I am running, Earthquake,Aqua Tail,Dragon Rush,Dragon Tail. Dragon Rush getting 100+ accuaracy is great. It is a 100BP+STAB Move. It is like a little less stronger Outrage without the stupid confusion afterwards, and it offers a 20% Flinch rate.




Now for details on the team!

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Dusknoir @ Lum Berry
Impish
252HP,252def,6att

-Gravity
-Shadow Sneak
-Earthquake
-Pain Split

Dusknoir is a great pokemon, but it is not the best lead... I try to set up Gravity as quick as possible hear. When I have it set up I EQ any flyers for damage and Pain Split is for self recovery. Shadow Sneak is for priority and still does a lot of psychic types like Latias, but I am debating whether I should switch to Shadow Punch, it's strongest STAB pyhsical move. Lum is just incase I am put to sleep or anything. Here are the common leads that give me trouble:


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-Azelf will either Trick a scarf on me, taunt me, or set up stealth rock. If I am taunted, I shadow sneak it, if stealth rock is put up, I just use Gravity and then attack and if scarf comes I use Gravity. I will always use Gravity first. Stealth Rocks doesn't really hurt my team too badly so I am not so concerned about it.


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-Will either trick me or stealth rock, I use Gravity since it never has taunt.


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-Will probably taunt the first turn and then U-Turn in which case I will just switch to Mamo on the taunt, I have to predict wisely.


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-Obviously will try to put me asleep but I will wake up because of lum, proceed to use Gravity, it'll try to put me asleep again, I let Dusknoir go to sleep and then switch out to blissey.



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-I'll actually be relived to see a lead-ape since Infernape gets my team into a lot of trouble haha. It can't fake me out, so if it using taunt, I will just earthquake and it survives with the sash, but then I proceed to shadow sneak.


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- I barely see these and I think the idea of a lead mamo is actually quite stupid. The worst it can do is stealth rock and then try to kill me with EQ, but I'll just pain split and if I die, I'll switch to Starmie.




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Aggron@Life Orb
Adamant
252spe,252attack,6def

-Head Smash
-Iron Tail
-Earthquake
-Rock Polish

As I've said before, Aggron is a huge thread now thanks to Head Smash+No Recoil. It is it's best move and is probably the best user of Head Smash. The only recoil it will take is from the life orb thanks to its marvelous ability. Aggron will probably get switched in on a Latias or Heatran or Blissey who fail to OHKO it(with the exception of Earthpower), and after Aggron gets a Rock Polish, you can say good bye to your opponents team. Head Smash takes a huge chunk out of Scizor who will probably get killed by it.(Will update with calcs later). Iron Tail, second strongest STAB steel move, just for STAB and for stuff that resists rock type. and Earthquake to hit flyers who think they're safe from Aggron's mighty wrath.


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Mamoswine@Choice Scarf
Adamant
252attack,252spe,6HP

-Earthquake
-Ice Fang
-Body Slam/Super Power.
-Stone Edge

I decide to run this set on Gravity Mamo. It works very well. I use Stone Edge to hit stuff hard with a rock type move. Earthquake for STAB and to hit flyers. Ice Fang for anything Dragon. Choice Scarf on Mamoswine is really good, it outspeeds a lot of things in this metagame. It outspeeds Ape which is most important. I was thinking of running a Dugtrio but it is way to frail and it gets killed by ExtremeSpeed Dragonites and almost any priority move and it didn't work. Body Slam is just for coverage... but I might add SuperPower, I need help on deciding which one to use.


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Blissey @ Leftovers
Calm
252 DEF/252 SP.DEF/4 HP

-Wish
-Gravity
-Toxic
-Blizzard/Thunder

Alright I changed to the Wish Bliss set, with a touch of Gravity. I was convinced that with 2 Natural Cure users and my Mamoswine immunte to thunderwave, I run with the wish bliss set to help my team recover. I need a user of Gravity though, since Starmie is a frail Gravity user and Dusknoir may die, so I use Blissey. I am debating whether to use Blizzard or Thunder. Blizzard leaves me unable to hit Heatran, at all but Thunder leaves me open to hit a lot of things. I will probably go with Thunder but I need opinions.


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Starmie@Life Orb
Timid
252spA,252spe,6HP

-Gravity
-Thunder
-Blizzard
-Hydro Pump

A Gravity set Starmie that I invented, it works awesome for me. Hydro Pump+Life orb hits anything hard that doesn't resist it. Thunder hits counter water types, as stated before and Blizzard hits Dragons and Flying types. This Starmie is really awesome. I was thinking of also running the choice scarfed set, but I went with Gravity. I am able to set up Gravity on a switch in to Infernape or Heatran who will probably proceed to switching to a grass type or Vaporeon, but Starmie hits everything hard with this set, and with all of it's attacking move 100+ accuaracy, there is no way it can fail!


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Salamence@Yache berry
Adamant
252spe,252attack,6HP

-Dragon Dance
-Dragon Rush
-Earthquake
-Aqua Tail

I know seeing Salamence on a Gravity team is weird, but it actually does benefit greatly and works very well as a sweeper on a Gravity Team. All of it's moves benefit from Gravity. Dragon Rush, as explained a really strong dragon move without the confusion+STAB is just awesome. Earthquake, again, to hit everything brought down by Gravity, and Aqua Tail as a move to hit any pokemon that resists those moves, I may change for another move but I don't know what.

So yea, that' the team, please rate!


 
Woops. When you were introducing how you formed the team, you said Gravity gets rid of Salamence's Flying type so it takes less from ice. That's false. He keeps his flying type, but now he's vulnerable to grounded entry hazards and ground-type attacks, not to mention retaining the flying type's ice and rock weakness.
 
Definitely change Ice Fang to Ice Shard on Mamoswine. Oh and just to be clear-Gravity doesn't actually remove Salamence's flying type, it only makes it suseptible to ground and spike moves. Moves like Ice Beam will still be 4x effective and stuff. Also I think that your team would benefit more from a Wishbliss than a Cleric-bliss. Your team could certainly use the health more than Aromatheropy as two of your pokemon have Natural Cure, and Mamoswine is immune to Thunder Wave.

Also I have an Idea for a lead. Have you ever heard of a leading Metagross? (of course you have) I think it would be a fine replacment to Dusknoir. Well what if we took the standard set and threw gravity (courtesy of HG and SS) in for Stealth Rock or Explosion. I think that would work great. Also, I chose Metagross because he can get Earthquake so he can act as a counter for Lucario. This is Important because SD LO Lucario with Crunch hits everyone of your pokemon Super Effectively with his attacks except for salamence.

Here is the set:
Metagross @ Lum Berry-Adamant/Impish
252 HP/232 ATK/12 DEF/12 SPE
-Gravity-Earthquake-Bullet Punch-Explosion

Please allow me to explain the set. This is just a spin-off of the ever-common lead-gross. Basicly everything is the same except for a slight change in EVs and of course the moveset. Also, if you choose Impish as your nature then you could stand up to Lucario way better. I have added 1 extra speed EV to the mix to outspeed other Metagross leads, but that is just me. Tweek the EVs however you like. With Gravity, alot of other common leads will be falling (literally) to your earthquake. Just make sure they don't taunt you first. Roserade and other sleep leads will have to deal with your lum berry so you are certain to get Gravity going when they are around. You could easily fit Gravity in for explosion and put any one of Metagross's moves in the first slot (Stealth Rock, Meteor Mash, Light Screen, Reflect, Ice Punch, etc..)

Blissey @ Leftovers-Calm
252 DEF/252 SP.DEF/4 HP
-Wish-Softboiled-Seismic Toss-Toxic

yup, its pretty common, but effective none the less. EVs, Nature and Item are all pretty much standard. Softboiled over Protect as Blissey doesn't need to be wasting turns on a Gravity team. This thing should support your team like a champ. Even though Defense is maxed out on EVs be careful with physical attacks. They still land on the nasty side of Blissey's defence... Also feel free to put something like flamethrower over Seismic Toss for steels like scizor. I just personally prefer Seismic Toss. If you do opt for Flamethrower or Ice Beam or something like that be sure and use this EV spread: 252 Def/80 Sp.Atk/179 Sp.Def

P.S. Cool Starmie and Aggron set! LONG LIVE HG AND SS
Also I like how your team can function in and out of Gravity-Kudos
 
Okay first of all, nice Gravity team.
But isn't the essence of Gravity teams on hurting all pokemon with entry hazards first. Because Gravity removes the Levitate ability and makes flying types vurnerable for (Toxic) Spikes. And you on't have a single entry hazard. That's why I suggest you change your Blissey's moveset a little?
Make it: - Wish
- Stealth Rock
- Gravity
- Thunder/ Fire Blast

--> This set makes sure you at least get one entry hazard up (SR). Wish is for team support. Gravity is really necessairy in Gravity teams (duh) and because Gravity increases the acc. of moves, you can have Thunder or Fire Blast in your last slot (or maybe even Blizzard if you want to keep the 'Ice Beam' effect). Just keep in mind that these moves have low PP (max 8) so you could also opt for Flamethrower.

If you want other entry hazard support I suggest Foretress. You can use him instead of Aggron:

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Fortress @ leftovers/ impish/ sturdy
252 HP, 252 Def, 6 SDef

- Toxic Spikes
- Spikes
- Payback
- Rapid Spin

--> With this set you could get up all spike support. Also if you use Blissey moveset I suggested above, you have no Aromatherapy anymore. So Rapid Spin could take care of those nasty Toxic Spikes. Payback is for spin blockers and is a OHKO on Genger. Of course you could also use Shed shell as his hold item, but even though Foretress is really sturdy in the physical side, he can't lay up all 5 layers of spikes without no form of recovery. Wish from Blissey might help him here.

I also suggest keeping Ice Fang instead of Ice Shard, since you are scarfed, so there is no need of Ice Shard.

Dusknoir is also a keeper (imo) since he can also be used as a spin blocker.

Okay, like I said before this is a nice team,
Hope I helped ^^
 
Sceptalistic: Thanks, I will change that!Forgot about typing there, dumb me.

Definitely change Ice Fang to Ice Shard on Mamoswine. Oh and just to be clear-Gravity doesn't actually remove Salamence's flying type, it only makes it suseptible to ground and spike moves. Moves like Ice Beam will still be 4x effective and stuff. Also I think that your team would benefit more from a Wishbliss than a Cleric-bliss. Your team could certainly use the health more than Aromatheropy as two of your pokemon have Natural Cure, and Mamoswine is immune to Thunder Wave.
I will keep IceFang because he is scarfed. Ice Shard really has no use :(. But I will go with WishBliss>

Also I have an Idea for a lead. Have you ever heard of a leading Metagross? (of course you have) I think it would be a fine replacment to Dusknoir. Well what if we took the standard set and threw gravity (courtesy of HG and SS) in for Stealth Rock or Explosion. I think that would work great. Also, I chose Metagross because he can get Earthquake so he can act as a counter for Lucario. This is Important because SD LO Lucario with Crunch hits everyone of your pokemon Super Effectively with his attacks.

Here is the set:
Metagross @ Lum Berry-Adamant/Impish
252 HP/232 ATK/12 DEF/12 SPE
-Gravity-Earthquake-Bullet Punch-Explosion

Please allow me to explain the set. This is just a spin-off of the ever-common lead-gross. Basicly everything is the same except for a slight change in EVs and of course the moveset. Also, if you choose Impish as your nature then you could stand up to Lucario way better. I have added 1 extra speed EV to the mix to outspeed other Metagross leads, but that is just me. Tweek the EVs however you like. With Gravity, alot of other common leads will be falling (literally) to your earthquake. Just make sure they don't taunt you first. Roserade and other sleep leads will have to deal with your lum berry so you are certain to get Gravity going when they are around. You could easily fit Gravity in for explosion and put any one of Metagross's moves in the first slot (Stealth Rock, Meteor Mash, Light Screen, Reflect, Ice Punch, etc..)

I really like Gravity-Gross but using it will leave me open to a big Infernape sweep. Dusknoir is my only effective wall vs. him. I have Starmie and Mamoswine to try to defeat them and thats it.

Blissey @ Leftovers-Calm
252 DEF/252 SP.DEF/4 HP
-Wish-Softboiled-Seismic Toss-Toxic

yup, its pretty common, but effective none the less. EVs, Nature and Item are all pretty much standard. Softboiled over Protect as Blissey doesn't need to be wasting turns on a Gravity team. This thing should support your team like a champ. Even though Defense is maxed out on EVs be careful with physical attacks. They still land on the nasty side of Blissey's defence... Also feel free to put something like flamethrower over Seismic Toss for steels like scizor. I just personally prefer Seismic Toss. If you do opt for Flamethrower or Ice Beam or something like that be sure and use this EV spread: 252 Def/80 Sp.Atk/179 Sp.Def
I will change to WishBliss but the set BlackScizor gave me, because I will be needing three Gravity users. Gravity, Wish, Toxic,Blizzard

P.S. Cool Starmie and Aggron set! LONG LIVE HG AND SS
Also I like how your team can function in and out of Gravity-Kudos


DarkScizor: I really liked your suggestions and I will take them into account, thanks! But I don't want to use Foretress over Aggron because then I lose a really good sweeper :(.




I actually do want to change Salamence for something else, but I don't know what. I need some help here... I am thinking Dragonite. I would probably use, Dragon Dance, Dragon Rush, Earthquake, ExtremeSpeed.
 
Just a small suggestion: Aqua Tail offers much better coverage than Iron Tail on Aggron with no real down side.

Also, Ice Shard is very important for outspeeding opposing Scarfers, particularly Scarf Latias.
 
Props for using a Gravity team, I've always been fond of these, but have never been able to use one effectively. ^^;
I don't see anything that jumps out at me in particular, apart from no entry hazards. (but Black Scizor already mentioned that, so I won't go in to detail) From looking at your team though, I would suggest giving Mamoswine either a Life Orb, or a Babiri Berry, and Scarfing Salamence. The reason for this is, getting Salamence in, getting a DD up, and then sweeping.. you really only have 3 turns. Max. Then you're stuck with an innacurate STAB move, which is never good. With a Scarf, you can outspeed more than Mamoswine can, with higher base attack, and you can use Dragon Rush more effectively. Mamoswine works best with a Life Orb because he's mildly fast, has a priority move, and quite high attack to start with. Since you're not going for a Scarf anymore, if you're opting not to use Forretress, I'd put Stealth Rock in that filler spot, just to have it up. Personally, I would go with a Life Orb and Jolly nature, but if you want to, you can use Adamant with a Babiri Berry to weaken Scizor's BP for a turn and get some massive damage on it with EQ, but, I don't see that being too effective. Besides, you have Dusknoir to wall it out anyway. (I know you're just thinking wtf, but I've acually seen it used a few times befire. .-.)
Aggron I think can stay, because he resists all the common priority moves in OU. (Bullet Punch, Fake Out, ExtremeSpeed, and Ice Shard) Watch out for... Hitmontop? :P

Apart from those minor tweaks, you have a pretty solid team here, from the looks. In your next RMT make sure to add a threat list though, to address what you in particular have trouble playing against.
 
I think you are way too focused on Gravity. Yes, it is the purpose of the team, but you need a back-up plan.

Like you keep mentioning you have EQ to hit flyers... but that just shows you are too focused on gravity, when you have better moves to use on them, unless Gravity suddenly gives EQ extra damage.
 
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