With the new addition to the Gravity Tutor in Pokemon HG/SS, I decide to make a team revolving around Gravity.I have not seen many Gravity teams either and this team has been working very well for me. To begin this is what Gravity does:
I decide to use the following Pokemon on a Gravity Team because they are all able to utilize it very well.
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For 5 turns after this move is used, immunity to Ground-type attacks, as well as immunity to Arena Trap, Toxic Spikes, and Spikes as a result of the Flying type, the Levitate ability, or Magnet Rise, is nullified. Further, the use of Bounce, Fly, Hi Jump Kick, and Jump Kick is prevented. If Fly or Bounce is in the process of being charged, the user immediately stops using the move when Gravity is used. During the effect, evasion modifiers for all Pokémon on the field are lowered by two. This also means that all move accuracies are boosted by 1.67x while Gravity is in play, meaning all moves with 60% or more accuracy normally always hit during Gravity (60 x 1.67 = 100)
I decide to use the following Pokemon on a Gravity Team because they are all able to utilize it very well.
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Team Making:
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Okay so I needed a Pokemon that can set up Gravity Obviously, and be a viable wall to this new Metagame we have. So I went with Dusknoir. Dusknoir can take hits from Scizor and Heatran, and Wall out Blissey, and Latias. Dusknoir/Blissey is also a great combo I've been trying. With Dusknoir able to safely set up Gravity on a switch in to Latias or Scizor, it is a great addition to my team.
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Now that I have a user of Gravity, I decide to go with a sweeper that benefits from Gravity before thinking of my next user. I decide to go with Aggron, now a huge threat to this metagame with Head Smash granted thanks to HG/SS. Aggron is a great sweeper. I decide to use a set that can work in and out of Gravity. I go with Iron Tail,Head Smash,Earthquake,and Rock Polish. All three of his attacking moves have 100+ accuracy. And with all of the flyers down, I can freely attack with Earthquake. Aggron is a great addition to a Gravity team.
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So I want to think of one more sweeper that benefits from Gravity and I decide to go with Mamoswine. Mamoswine gets a STAB Bonus from two of the most used types of attacks, ice and ground. Mamoswine is just awesome in every way. It can be used on almost any team too, Gravity, Hail, Sandstorm. Mamoswine gets 100+ accuaracy in all of its attacks and nothing is immunte to a 394 attack+STAB Bonus Earthquake! I also go with Stone Edge because even though flyers are eliminated I can hit hard with a 100+BP High Critical Hit Ration Rock Attack!
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Alright, at this point I have one Gravity user and two sweepers but that is not sufficient, I need another Gravity user. I decide to go with Blissey because she works great with Dusknoir and resists Shadow Balls from Gengars and Dusknoir takes Close Combats for Blissey. Blissey is a great special wall and it also contributes to walling any flamethrowers that come in on this team. She has worked great for me.
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I need one more Gravity user than actually gets the HG/SS Tutor and utilizes Gravity. I posted this in the New and Creative movesets thread. Not many people liked the Gravity Star I came up with but I decided to use it anyway. It's moveset is Gravity, Hydro Pump,Thunder, and Blizzard. Those are three of its strongest moves and all of those hit everything in the metagame really hard. Hydro Pump, it's strongest move takes a chunk out of a lot of things. Blizzard for Dragons and Flyers and Thunder for counter water types that think they can wall it. This Starmie has worked GREAT for me!
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Ok the sixth member was hard to choose, but I chose Salamence. It is able to hit thinks really, really hard with Earthquake and Aqua Tail. I am running, Earthquake,Aqua Tail,Dragon Rush,Dragon Tail. Dragon Rush getting 100+ accuaracy is great. It is a 100BP+STAB Move. It is like a little less stronger Outrage without the stupid confusion afterwards, and it offers a 20% Flinch rate.
Now for details on the team!
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Dusknoir @ Lum Berry
Impish
252HP,252def,6att
-Gravity
-Shadow Sneak
-Earthquake
-Pain Split
Dusknoir is a great pokemon, but it is not the best lead... I try to set up Gravity as quick as possible hear. When I have it set up I EQ any flyers for damage and Pain Split is for self recovery. Shadow Sneak is for priority and still does a lot of psychic types like Latias, but I am debating whether I should switch to Shadow Punch, it's strongest STAB pyhsical move. Lum is just incase I am put to sleep or anything. Here are the common leads that give me trouble:
-Azelf will either Trick a scarf on me, taunt me, or set up stealth rock. If I am taunted, I shadow sneak it, if stealth rock is put up, I just use Gravity and then attack and if scarf comes I use Gravity. I will always use Gravity first. Stealth Rocks doesn't really hurt my team too badly so I am not so concerned about it.
-Will either trick me or stealth rock, I use Gravity since it never has taunt.
-Will probably taunt the first turn and then U-Turn in which case I will just switch to Mamo on the taunt, I have to predict wisely.
-Obviously will try to put me asleep but I will wake up because of lum, proceed to use Gravity, it'll try to put me asleep again, I let Dusknoir go to sleep and then switch out to blissey.
-I'll actually be relived to see a lead-ape since Infernape gets my team into a lot of trouble haha. It can't fake me out, so if it using taunt, I will just earthquake and it survives with the sash, but then I proceed to shadow sneak.
- I barely see these and I think the idea of a lead mamo is actually quite stupid. The worst it can do is stealth rock and then try to kill me with EQ, but I'll just pain split and if I die, I'll switch to Starmie.
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Aggron@Life Orb
Adamant
252spe,252attack,6def
-Head Smash
-Iron Tail
-Earthquake
-Rock Polish
As I've said before, Aggron is a huge thread now thanks to Head Smash+No Recoil. It is it's best move and is probably the best user of Head Smash. The only recoil it will take is from the life orb thanks to its marvelous ability. Aggron will probably get switched in on a Latias or Heatran or Blissey who fail to OHKO it(with the exception of Earthpower), and after Aggron gets a Rock Polish, you can say good bye to your opponents team. Head Smash takes a huge chunk out of Scizor who will probably get killed by it.(Will update with calcs later). Iron Tail, second strongest STAB steel move, just for STAB and for stuff that resists rock type. and Earthquake to hit flyers who think they're safe from Aggron's mighty wrath.
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Mamoswine@Choice Scarf
Adamant
252attack,252spe,6HP
-Earthquake
-Ice Fang
-Body Slam/Super Power.
-Stone Edge
I decide to run this set on Gravity Mamo. It works very well. I use Stone Edge to hit stuff hard with a rock type move. Earthquake for STAB and to hit flyers. Ice Fang for anything Dragon. Choice Scarf on Mamoswine is really good, it outspeeds a lot of things in this metagame. It outspeeds Ape which is most important. I was thinking of running a Dugtrio but it is way to frail and it gets killed by ExtremeSpeed Dragonites and almost any priority move and it didn't work. Body Slam is just for coverage... but I might add SuperPower, I need help on deciding which one to use.
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Blissey @ Leftovers
Calm
252 DEF/252 SP.DEF/4 HP
-Wish
-Gravity
-Toxic
-Blizzard/Thunder
Alright I changed to the Wish Bliss set, with a touch of Gravity. I was convinced that with 2 Natural Cure users and my Mamoswine immunte to thunderwave, I run with the wish bliss set to help my team recover. I need a user of Gravity though, since Starmie is a frail Gravity user and Dusknoir may die, so I use Blissey. I am debating whether to use Blizzard or Thunder. Blizzard leaves me unable to hit Heatran, at all but Thunder leaves me open to hit a lot of things. I will probably go with Thunder but I need opinions.
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Starmie@Life Orb
Timid
252spA,252spe,6HP
-Gravity
-Thunder
-Blizzard
-Hydro Pump
A Gravity set Starmie that I invented, it works awesome for me. Hydro Pump+Life orb hits anything hard that doesn't resist it. Thunder hits counter water types, as stated before and Blizzard hits Dragons and Flying types. This Starmie is really awesome. I was thinking of also running the choice scarfed set, but I went with Gravity. I am able to set up Gravity on a switch in to Infernape or Heatran who will probably proceed to switching to a grass type or Vaporeon, but Starmie hits everything hard with this set, and with all of it's attacking move 100+ accuaracy, there is no way it can fail!
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Salamence@Yache berry
Adamant
252spe,252attack,6HP
-Dragon Dance
-Dragon Rush
-Earthquake
-Aqua Tail
I know seeing Salamence on a Gravity team is weird, but it actually does benefit greatly and works very well as a sweeper on a Gravity Team. All of it's moves benefit from Gravity. Dragon Rush, as explained a really strong dragon move without the confusion+STAB is just awesome. Earthquake, again, to hit everything brought down by Gravity, and Aqua Tail as a move to hit any pokemon that resists those moves, I may change for another move but I don't know what.
So yea, that' the team, please rate!

Okay so I needed a Pokemon that can set up Gravity Obviously, and be a viable wall to this new Metagame we have. So I went with Dusknoir. Dusknoir can take hits from Scizor and Heatran, and Wall out Blissey, and Latias. Dusknoir/Blissey is also a great combo I've been trying. With Dusknoir able to safely set up Gravity on a switch in to Latias or Scizor, it is a great addition to my team.
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Now that I have a user of Gravity, I decide to go with a sweeper that benefits from Gravity before thinking of my next user. I decide to go with Aggron, now a huge threat to this metagame with Head Smash granted thanks to HG/SS. Aggron is a great sweeper. I decide to use a set that can work in and out of Gravity. I go with Iron Tail,Head Smash,Earthquake,and Rock Polish. All three of his attacking moves have 100+ accuracy. And with all of the flyers down, I can freely attack with Earthquake. Aggron is a great addition to a Gravity team.
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So I want to think of one more sweeper that benefits from Gravity and I decide to go with Mamoswine. Mamoswine gets a STAB Bonus from two of the most used types of attacks, ice and ground. Mamoswine is just awesome in every way. It can be used on almost any team too, Gravity, Hail, Sandstorm. Mamoswine gets 100+ accuaracy in all of its attacks and nothing is immunte to a 394 attack+STAB Bonus Earthquake! I also go with Stone Edge because even though flyers are eliminated I can hit hard with a 100+BP High Critical Hit Ration Rock Attack!
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Alright, at this point I have one Gravity user and two sweepers but that is not sufficient, I need another Gravity user. I decide to go with Blissey because she works great with Dusknoir and resists Shadow Balls from Gengars and Dusknoir takes Close Combats for Blissey. Blissey is a great special wall and it also contributes to walling any flamethrowers that come in on this team. She has worked great for me.
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I need one more Gravity user than actually gets the HG/SS Tutor and utilizes Gravity. I posted this in the New and Creative movesets thread. Not many people liked the Gravity Star I came up with but I decided to use it anyway. It's moveset is Gravity, Hydro Pump,Thunder, and Blizzard. Those are three of its strongest moves and all of those hit everything in the metagame really hard. Hydro Pump, it's strongest move takes a chunk out of a lot of things. Blizzard for Dragons and Flyers and Thunder for counter water types that think they can wall it. This Starmie has worked GREAT for me!
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Ok the sixth member was hard to choose, but I chose Salamence. It is able to hit thinks really, really hard with Earthquake and Aqua Tail. I am running, Earthquake,Aqua Tail,Dragon Rush,Dragon Tail. Dragon Rush getting 100+ accuaracy is great. It is a 100BP+STAB Move. It is like a little less stronger Outrage without the stupid confusion afterwards, and it offers a 20% Flinch rate.
Now for details on the team!
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Dusknoir @ Lum Berry
Impish
252HP,252def,6att
-Gravity
-Shadow Sneak
-Earthquake
-Pain Split
Dusknoir is a great pokemon, but it is not the best lead... I try to set up Gravity as quick as possible hear. When I have it set up I EQ any flyers for damage and Pain Split is for self recovery. Shadow Sneak is for priority and still does a lot of psychic types like Latias, but I am debating whether I should switch to Shadow Punch, it's strongest STAB pyhsical move. Lum is just incase I am put to sleep or anything. Here are the common leads that give me trouble:






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Aggron@Life Orb
Adamant
252spe,252attack,6def
-Head Smash
-Iron Tail
-Earthquake
-Rock Polish
As I've said before, Aggron is a huge thread now thanks to Head Smash+No Recoil. It is it's best move and is probably the best user of Head Smash. The only recoil it will take is from the life orb thanks to its marvelous ability. Aggron will probably get switched in on a Latias or Heatran or Blissey who fail to OHKO it(with the exception of Earthpower), and after Aggron gets a Rock Polish, you can say good bye to your opponents team. Head Smash takes a huge chunk out of Scizor who will probably get killed by it.(Will update with calcs later). Iron Tail, second strongest STAB steel move, just for STAB and for stuff that resists rock type. and Earthquake to hit flyers who think they're safe from Aggron's mighty wrath.
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Mamoswine@Choice Scarf
Adamant
252attack,252spe,6HP
-Earthquake
-Ice Fang
-Body Slam/Super Power.
-Stone Edge
I decide to run this set on Gravity Mamo. It works very well. I use Stone Edge to hit stuff hard with a rock type move. Earthquake for STAB and to hit flyers. Ice Fang for anything Dragon. Choice Scarf on Mamoswine is really good, it outspeeds a lot of things in this metagame. It outspeeds Ape which is most important. I was thinking of running a Dugtrio but it is way to frail and it gets killed by ExtremeSpeed Dragonites and almost any priority move and it didn't work. Body Slam is just for coverage... but I might add SuperPower, I need help on deciding which one to use.
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Blissey @ Leftovers
Calm
252 DEF/252 SP.DEF/4 HP
-Wish
-Gravity
-Toxic
-Blizzard/Thunder
Alright I changed to the Wish Bliss set, with a touch of Gravity. I was convinced that with 2 Natural Cure users and my Mamoswine immunte to thunderwave, I run with the wish bliss set to help my team recover. I need a user of Gravity though, since Starmie is a frail Gravity user and Dusknoir may die, so I use Blissey. I am debating whether to use Blizzard or Thunder. Blizzard leaves me unable to hit Heatran, at all but Thunder leaves me open to hit a lot of things. I will probably go with Thunder but I need opinions.
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Starmie@Life Orb
Timid
252spA,252spe,6HP
-Gravity
-Thunder
-Blizzard
-Hydro Pump
A Gravity set Starmie that I invented, it works awesome for me. Hydro Pump+Life orb hits anything hard that doesn't resist it. Thunder hits counter water types, as stated before and Blizzard hits Dragons and Flying types. This Starmie is really awesome. I was thinking of also running the choice scarfed set, but I went with Gravity. I am able to set up Gravity on a switch in to Infernape or Heatran who will probably proceed to switching to a grass type or Vaporeon, but Starmie hits everything hard with this set, and with all of it's attacking move 100+ accuaracy, there is no way it can fail!
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Salamence@Yache berry
Adamant
252spe,252attack,6HP
-Dragon Dance
-Dragon Rush
-Earthquake
-Aqua Tail
I know seeing Salamence on a Gravity team is weird, but it actually does benefit greatly and works very well as a sweeper on a Gravity Team. All of it's moves benefit from Gravity. Dragon Rush, as explained a really strong dragon move without the confusion+STAB is just awesome. Earthquake, again, to hit everything brought down by Gravity, and Aqua Tail as a move to hit any pokemon that resists those moves, I may change for another move but I don't know what.
So yea, that' the team, please rate!