SM OU Grassy Terrain

So I decided to make a team based around grassy terrain.


The Bull (Tapu Bulu) @ Terrain Extender
Ability: Grassy Surge
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Horn Leech
- Megahorn
- Superpower
- Leech Seed

I started with Bulu because it is the terrain setter.
Horn Leech is good damage plus recovery. Megahorn dosen't really see much use another move suggestion would be appriciated. Superpower hits all the steels running around. Leech seed I use on switches that my attacks wouldnt be doing much damage to anyways and to give whatever my next switch is some recovery.
HP and Attack to up the bulk and damage, terrain extender to help keep terrain on the field for as long as possible.

Solid (Serperior) (M) @ Choice Scarf
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare
Before I start here I would ask a question. Celesteela is annoying right? Not with this thing, even with that resistance I solidly blow a chunk off once I get to plus 2. Not to mention just generally blowing things away with grassy terrain leaf storm. Dragon Pulse and HP fire are coverage. Glare for paralyzing setup sweepers that I cant deal with as a last resort.

She's Toxic (Toxapex) (F) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Sludge Bomb
- Toxic
- Recover

This thing is amazing. I hold off pinsir with it and of course fire types that plague this team. Scald and sludge bomb to hit things. Recover and toxic are pretty self explanatory.

The Mage (Magearna) @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Ice Beam
- Volt Switch

This team is weak on the special side so I threw this on to help alleviate this. AV Magearna is an amazing special wall not to mention grassy terrain can recover it's hp. The cannons are stab and volt switch is momentum. Ice beam is lovely at picking off all the lando's running around.

Rock Doggo (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Toxic
- U-turn
- Stealth Rock

Another defensive pokemon as a lot of setup sweepers are physical. Rocks are nice to have and Toxic is always a boon. U turn is momentum. Earthquake is stab.

Hanzo (Kartana) @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Swords Dance

My other pokemon that likes sweeping. Grassy terrain leaf blade is nothing to scoff at from this thing. Smart strike is steel stab and sacred sword helps with all the steel types. Fightinium Z helps pick off unsuspecting steel types that would otherwise live. Swords dance is a nice setup move as always.
 
I'm not sure how strong he will be in the Meta, but I see a pretty big weakness to M-Zard X. Once Lando is down he can set-up on a lot of your team and proceed to one-shot. Might be worth running Haze on Toxapex to deal with it and other potential set-up sweepers.

I'm running a team with Tapu Bulu and use A-Maro and A-Muk who both pair really well with Bulu. I think you might want to consider using Marowak on the team since he makes a great switch into Fire types which can break your team one you lose Toxapex(Who is also 2-Shot by Bonemerang which hits with the same power as EQ, while not being nerfed by GT). I think it'd be a better Rock setter for you than Lando since Maro covers for your Bulu so well and your team is super weak to Fire and you could do with another resist to it. Bulu will weaken incoming EQ and give Maro passive recovery.

Also, I think Kartana is misplaced here. Bulu's kind of all about Bulky Offense and Kartana is more about being a glass cannon. He resists Poison which your team needs, but in turn he can't deal with Poison types and generally doesn't seem to provide much for your team. If you want a set-up sweeper I think you need to look at something like M-Gyara(A Taunt M-Gyara can shut down a ton and your team supports it fairly well) or another DDer with fairly bulky stats and no 4x weakness.
 
I'm not sure how strong he will be in the Meta, but I see a pretty big weakness to M-Zard X. Once Lando is down he can set-up on a lot of your team and proceed to one-shot. Might be worth running Haze on Toxapex to deal with it and other potential set-up sweepers.

I'm running a team with Tapu Bulu and use A-Maro and A-Muk who both pair really well with Bulu. I think you might want to consider using Marowak on the team since he makes a great switch into Fire types which can break your team one you lose Toxapex(Who is also 2-Shot by Bonemerang which hits with the same power as EQ, while not being nerfed by GT). I think it'd be a better Rock setter for you than Lando since Maro covers for your Bulu so well and your team is super weak to Fire and you could do with another resist to it. Bulu will weaken incoming EQ and give Maro passive recovery.

Also, I think Kartana is misplaced here. Bulu's kind of all about Bulky Offense and Kartana is more about being a glass cannon. He resists Poison which your team needs, but in turn he can't deal with Poison types and generally doesn't seem to provide much for your team. If you want a set-up sweeper I think you need to look at something like M-Gyara(A Taunt M-Gyara can shut down a ton and your team supports it fairly well) or another DDer with fairly bulky stats and no 4x weakness.
Mind passing me a couple of recommended sets?
 
On Toxapex do not run Sludge Bomb - Go for Haze there. You may want to use Baneful Bunker, but frankly Toxapex won't go down to a surprise coverage move with his bulk so Toxic looks good there.

Magearna should use Aura Sphere as it offers way better coverage(it hits Steel types SE) and you don't need Ice Beam with Fleur Cannon(which you should never be afraid to hit as it is a massive nuke even if it leaves you -1). However, I think your EVs are off. I think you should be running some EVs in speed, but I can't remember the exact spread sorry.

Serperior.... I get the idea of Choice Scarf, but there isn't much that will outspeed & OHKO a Serperior with his pretty nice base speed and defenses. With Scarf you won't be revenge killing much as most teams have at least one(usually more) pokemon that can take repeated Grass attacks thanks to 4x resists. Look at how many OU pokemon 4x resist your grass moves. Being locked into Leaf Storm before you get past that initial +2 is asking for something to come in, tank the hit, and OHKO. It might devastate an unprepared offense team, but stall and balance would destroy it. Serperior's coverage moves will hit very little damage without giving a LS boost prior. Also, as someone who uses Bulu you should always prepare for a time where your opponent is pressuring you from dropping GT down. Serperior should benefit from GT, not have it be mandatory for it.

I run 252/252 M-Gyara w/ DD/Waterfall/Crunch/Taunt, but as far as a Marowak set that just depends on what you want. Some people like him to hit stupid hard, others want him more tanky, others like the Sp.Def variety. I think you should read the Uncharted thread for A-Marowak since it will give you many ideas on how useful this pokemon is right now. Regardless of set on Maro you should always use Lightningrod as an additional electric immunity is always nice to have.

Anyways, just some ideas. Sorry since I'm at work I can't really be super detailed. Hope this helps!
 
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