So I decided to make a team based around grassy terrain.
The Bull (Tapu Bulu) @ Terrain Extender
Ability: Grassy Surge
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Horn Leech
- Megahorn
- Superpower
- Leech Seed
I started with Bulu because it is the terrain setter.
Horn Leech is good damage plus recovery. Megahorn dosen't really see much use another move suggestion would be appriciated. Superpower hits all the steels running around. Leech seed I use on switches that my attacks wouldnt be doing much damage to anyways and to give whatever my next switch is some recovery.
HP and Attack to up the bulk and damage, terrain extender to help keep terrain on the field for as long as possible.
Solid (Serperior) (M) @ Choice Scarf
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare
Before I start here I would ask a question. Celesteela is annoying right? Not with this thing, even with that resistance I solidly blow a chunk off once I get to plus 2. Not to mention just generally blowing things away with grassy terrain leaf storm. Dragon Pulse and HP fire are coverage. Glare for paralyzing setup sweepers that I cant deal with as a last resort.
She's Toxic (Toxapex) (F) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Sludge Bomb
- Toxic
- Recover
This thing is amazing. I hold off pinsir with it and of course fire types that plague this team. Scald and sludge bomb to hit things. Recover and toxic are pretty self explanatory.
The Mage (Magearna) @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Ice Beam
- Volt Switch
This team is weak on the special side so I threw this on to help alleviate this. AV Magearna is an amazing special wall not to mention grassy terrain can recover it's hp. The cannons are stab and volt switch is momentum. Ice beam is lovely at picking off all the lando's running around.
Rock Doggo (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Toxic
- U-turn
- Stealth Rock
Another defensive pokemon as a lot of setup sweepers are physical. Rocks are nice to have and Toxic is always a boon. U turn is momentum. Earthquake is stab.
Hanzo (Kartana) @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Swords Dance
My other pokemon that likes sweeping. Grassy terrain leaf blade is nothing to scoff at from this thing. Smart strike is steel stab and sacred sword helps with all the steel types. Fightinium Z helps pick off unsuspecting steel types that would otherwise live. Swords dance is a nice setup move as always.
The Bull (Tapu Bulu) @ Terrain Extender
Ability: Grassy Surge
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Horn Leech
- Megahorn
- Superpower
- Leech Seed
I started with Bulu because it is the terrain setter.
Horn Leech is good damage plus recovery. Megahorn dosen't really see much use another move suggestion would be appriciated. Superpower hits all the steels running around. Leech seed I use on switches that my attacks wouldnt be doing much damage to anyways and to give whatever my next switch is some recovery.
HP and Attack to up the bulk and damage, terrain extender to help keep terrain on the field for as long as possible.
Solid (Serperior) (M) @ Choice Scarf
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare
Before I start here I would ask a question. Celesteela is annoying right? Not with this thing, even with that resistance I solidly blow a chunk off once I get to plus 2. Not to mention just generally blowing things away with grassy terrain leaf storm. Dragon Pulse and HP fire are coverage. Glare for paralyzing setup sweepers that I cant deal with as a last resort.
She's Toxic (Toxapex) (F) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Sludge Bomb
- Toxic
- Recover
This thing is amazing. I hold off pinsir with it and of course fire types that plague this team. Scald and sludge bomb to hit things. Recover and toxic are pretty self explanatory.
The Mage (Magearna) @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Ice Beam
- Volt Switch
This team is weak on the special side so I threw this on to help alleviate this. AV Magearna is an amazing special wall not to mention grassy terrain can recover it's hp. The cannons are stab and volt switch is momentum. Ice beam is lovely at picking off all the lando's running around.
Rock Doggo (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Toxic
- U-turn
- Stealth Rock
Another defensive pokemon as a lot of setup sweepers are physical. Rocks are nice to have and Toxic is always a boon. U turn is momentum. Earthquake is stab.
Hanzo (Kartana) @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Swords Dance
My other pokemon that likes sweeping. Grassy terrain leaf blade is nothing to scoff at from this thing. Smart strike is steel stab and sacred sword helps with all the steel types. Fightinium Z helps pick off unsuspecting steel types that would otherwise live. Swords dance is a nice setup move as always.