SV OU Grassy terrain + Heatran homemade team

Hi everyone,

I made this team myself and I'm pretty happy with the way how it plays. However, the team sufers from some huge weakness (like roaring moon and zamazenta) and I'm looking for some advices to improve it. Thank you very much :)

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Heatran @ Leftovers
Ability: Flash Fire
Shiny: Yes
Tera Type: Grass
EVs: 248 HP / 4 Def / 216 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Will-O-Wisp​


I started the team with the Heatran + Rillaboom core. I used the smogon's spread, which allows heatran to outpseed adamant kigambit and burn it. With leftovers, Grassy Terrain and Wish support, Heatran has an impressive survavibility. It is really weak to hazards as it mitigates its passive recovery, so having a defogger/spinner feels mandatory.

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Rillaboom @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- U-turn
- Knock Off​

Rillaboom forms a solid core with Heatran, However I'm not particularly fan of this set. I initially had an assault, but I felt the lack of immediate power and opted for a choice band instead. It is the main Ogerpon-W switch-in, which is a very threatening Pokémon for my team as it can outspeeds everything and OHKO most of my others team members. It is also a decent check to Raging Bolt.

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Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 16 Def / 240 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Sludge Bomb
- Toxic
- Chilly Reception​

After those initial two Pokemon, I opted for the G-Slowking + Alomomola duo as I felt it has decent synergy with Heatran+Rillaboom. The set is classic, I used psychic over future sight to have a better matchup against the substitute iron moth (which is often played with tera groudn which destroys Heatran). I Initially had thunder wave to mitigate the lack of speed of my team, but I felt that Toxic was a better option as it helps dealing with some annoying setup sweepers like Zamazenta.



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Alomomola @ Red Card
Ability: Regenerator
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Acrobatics
- Flip Turn
- Wish
- Protect​

As all my other pokemon really benefit from wish support, I thought Alomomola was a decent addition to the team. The red cards is one of my only ways to not instantly die against Booster Energy Roaring Moon. Acrobatics deals about half the life of Ogerpon-W which likes to switch in to prevent flip turn. Alomomola also acts a solid way to check Weavile, which would otherwise represents a huge problem for my team. However, in a significant amount of games, I feel that Alomomola doesn't do enough.

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Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Knock Off
- Rapid Spin​

This bulky offense team is quite weak to Entry Hazards as most of my Pokémon are grounded, and the only one which isn't is weak to stealth rock. Great tusk looked like a decend spinner which can threatens common spin-blockers with Headlong Rush/Ice Spinner/knock off. Great Tusk sometiomes feels a little underwhelming, but I believe it is mandatory for this Rillaboom+Heatran core to be able to remove hazards consistently as it negates the passive recovory that makes heatran hard to kill.

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Thundurus-Therian @ Choice Specs
Ability: Volt Absorb
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Tera Blast
- Grass Knot
- Thunderbolt​

Specs Thundurus-T deals huge damage and this is the Pokemon I tera the most. Even some flying-resistant Pokemon like Skarmory get 2HKO by Terablast, and when my opponent doesn't have an electric resistance anymore the volt-switch becomes really threatening. I used to play it modest, but I didn't like beeing outspeeded by Jolly Landorus-T. I sometime feels like a setup-sweeper would be a better fit for this team.

Thank you very much for reading until now ! I'm open to any suggestion which would help me improve my team while keeping the bulky offense feel !
 
I just had a fight with this team, it's very well balanced. (super hard breaking through)
Pinkacross made this very similar team, maybe u can find any suggestion in this thread :D
 
If a set up sweeper is wanted cm raging bolt would work really well with this team over thundurus. It also benefits from grassy terrain from the eq weaken and passive recovery. Booster energy is its best set but grassy seed could be fun on this team as it lets it set up more freely. With tera fairy it can also really secure the roaring moon mu, especially if grassy seed but it checks it well anyway. I like tera ground tusk on this team as it gives more offense and tbh I don't really like steel tusk in general. Alo is kinda needed on this team so you can't really replace it :(. Just wanna say you can often get away with flame body heatran as no one's gonna use a fire move on it in the first place, although it is a bit gimmicky so you might not wanna go with that just an idea. With glowing id recommend psyshock over physic as it hits moth harder and also lets it beat stall much better (blissey + clod).
 
hi there cool team! I’m a fan of grassy terrain teams as well. I can give a few suggestions to help you out.

1. I feel if you are going for bulky offense I feel you should have something more immediately threatening and less passive o think the move here is :ogerpon wellspring: > :alomomola:. Ogerpon takes advantage of the grass stab boost in terrain taking power whip to nuclear levels. With water absorb you also take advance of passive mons like :alomomola: trying to flip turn.

Ogerpon-Wellspring @ Wellspring Mask
Ability: Water Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Water
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Power Whip
- Play Rough

2. Like the other stated above :raging bolt: is absolute a better fit here and more consistent bs offensive teams due to having priority in thunder clap. :thunderus therian:’s middling speed tier leaves it being dead weight vs faster teams at times and its frailty makes it hard to use sometimes.

3. I suggest making :slowking galar: thunder wave your team is pretty slow and it would benefit from having it + grassy glide and thunderclap priority.

4. Lastly I would make great tusk boots as that allows it to do its job reliably which is moving hazards. Tera steel I would keep as you are able to resist :roaring moon: acrobatics in a pinch and hit back with a super effective ice spinner.

https://pokepast.es/fedf3bcd15eb7beb New paste have fun!
 
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