Obstagoon has always been one of my favorite mons since the beginning of SS, but it struggled to make waves, and when combined with the presence of Urshifu-S (a far superior choice in almost every situation), it never got its chance to shine. However, with the banning of Urshifu-S, I think it's finally time for the goon and his squad to shine. So w/o further ado, here's my first attempt at an Obstagoon balance team. Small disclaimer - I'm no expert at showdown, and I've been stuck in the mid-ladder (1500-1600) for a few months now, so take all of this with a grain of salt. I have about a 72% winrate after 25 games with this team so far, but I'd like as much input as possible to make it even better :)
The team:
UPDATED Pokepaste: https://pokepast.es/31d9d4058f9f167e
Obstagoon @ Flame Orb
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade
- Knock Off
- Close Combat
- Obstruct/Switcheroo
The star of the team and a powerful ass wallbreaker. Normally I hate shiny sprites but this guy's is really cool so sue me. He's a pretty textbook guts wallbreaker; facade does absolutely ridiculous amounts of damage to anything that doesn't resist it, and knock off is dumb strong too. Close combat is the best coverage move that I've found, to deal with rocks and steels that resist facade. The last slot is up for debate; I've found obstruct to be way more fun, because it's really great to guarantee the burn on the first turn while getting the defense drop on a mon that tries to pivot out, usually allowing for an OHKO on the next turn. It's also really fun to obstruct a high jump kick from cinderace, nabbing the defense drop and 50% crash damage. However, switcheroo could be a good choice because it could be used to cripple faster mons that switch in that aren't named u-turn cinderace. let me know what you think on this one.
Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Recover
- Haze
The goon's speed tier is above average at best, leaving it very vulnerable to fast fighting types or fast mons that run fighting-type coverage moves (Cinderace, Zapdos, even Barraskewda, etc.). I've found that the pex is a great partner to the goon, allowing it to soak up any of those fighting-type moves and hit em right back with some rocky helmet chip. Max defense investment is mandatory, and the moveset is standard pex; scald for burn spam, toxic spikes for any setup opportunities, recover for obvious reasons, and haze to stop any setup sweepers that might try to dance in pex's face.
Slowking-Galar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 176 SpA / 80 SpD
Calm Nature
- Future Sight
- Sludge Bomb
- Flamethrower
- Scald
The goon also can't really do much to bulky fairies, especially those that are named Primarina and physically defensive Clefable; also, though it's rarely used in OU, a Togekiss on the opposing team is usually gg. So, my best shot at countering these is with AV Slowking, who also soaks up any other special hit that Obstagoon can't take. This is the standard AV set from Smogon; max spdef investment isn't necessary because AV gets its spdef already so high, so the special attack investment allows it to actually do some things with its attacks. Sludge bomb, flamethrower, and scald provide great coverage, and I opted for future sight over psychic because it pairs so well with our next mon.
Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Sucker Punch
- Gunk Shot
I was realizing that the team needed a stronger offensive presence, so Cinderace was my answer. Its attacks hit dumb hard, and with future sight from Slowking up, it doesn't need to be afraid of its nemesis, Toxapex, switching in on it. Pyro ball and U-turn are absolutely required, and I have gunk shot on there to hit those pesky fairies that screw Obstagoon over. I also chose sucker punch over something like high jump kick because I found it nice for Dragapult, which this team otherwise struggles with; let me know if you think high jump kick (or something else) would be better though.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
The next addition I opted for was support Lando, one of my (and everyone else's) favorite and most versatile mons in the current metagame. Intimidate and rocky helmet is a great combo for switching in on a resisted physical hit, and he's my rock setter of choice. Earthquake to do some damage, u-turn for pivoting, and knock off because knocking off rocky helmets and leftovers that would otherwise limit Obstagoon is very helpful.
Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 60 Def / 144 SpD / 56 Spe
Impish Nature
- Foul Play
- Roost
- Defog
- U-turn
The last mon in this team is something I'm not sure about. I used to have a bulky Zapdos here, but I opted for Mandibuzz because it handled 3 mons that absolutely countered my team in almost every other situation - scale shot Garchomp, choice band Rillaboom, and almost any Dragapult. This is a standard set off Smogon; foul play to stop mons like Garchomp from setting up too much, defog for hazard control, roost for longevity, and I opted for U-turn in the last slot rather than Knock Off since I already have that on Obstagoon, and the momentum I get from U-turn after switching in on a grassy glide or shadow ball is excellent.
Some mons that I still struggle with are fast ground-types (Garchomp if it can set up, scarf Lando-T, sand rush Excadrill) and mons that abuse weather (Seismitoad, Dracozolt, Arctozolt). Any advice on handling these guys would be great as well.
That's the team! Really fun imo. I was starting to get bored with either seeing Urshifu on every team, or having to run a hard counter for it (goodbye Buzzwole), or both. Let me know what you think, whether it's tweaking just a few things or throwing out half the team. I sort of just threw it together, so I'd really appreciate everyone's input. Thanks :)
The team:
UPDATED Pokepaste: https://pokepast.es/31d9d4058f9f167e
Obstagoon @ Flame Orb
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade
- Knock Off
- Close Combat
- Obstruct/Switcheroo
The star of the team and a powerful ass wallbreaker. Normally I hate shiny sprites but this guy's is really cool so sue me. He's a pretty textbook guts wallbreaker; facade does absolutely ridiculous amounts of damage to anything that doesn't resist it, and knock off is dumb strong too. Close combat is the best coverage move that I've found, to deal with rocks and steels that resist facade. The last slot is up for debate; I've found obstruct to be way more fun, because it's really great to guarantee the burn on the first turn while getting the defense drop on a mon that tries to pivot out, usually allowing for an OHKO on the next turn. It's also really fun to obstruct a high jump kick from cinderace, nabbing the defense drop and 50% crash damage. However, switcheroo could be a good choice because it could be used to cripple faster mons that switch in that aren't named u-turn cinderace. let me know what you think on this one.
Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Recover
- Haze
The goon's speed tier is above average at best, leaving it very vulnerable to fast fighting types or fast mons that run fighting-type coverage moves (Cinderace, Zapdos, even Barraskewda, etc.). I've found that the pex is a great partner to the goon, allowing it to soak up any of those fighting-type moves and hit em right back with some rocky helmet chip. Max defense investment is mandatory, and the moveset is standard pex; scald for burn spam, toxic spikes for any setup opportunities, recover for obvious reasons, and haze to stop any setup sweepers that might try to dance in pex's face.
Slowking-Galar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 176 SpA / 80 SpD
Calm Nature
- Future Sight
- Sludge Bomb
- Flamethrower
- Scald
The goon also can't really do much to bulky fairies, especially those that are named Primarina and physically defensive Clefable; also, though it's rarely used in OU, a Togekiss on the opposing team is usually gg. So, my best shot at countering these is with AV Slowking, who also soaks up any other special hit that Obstagoon can't take. This is the standard AV set from Smogon; max spdef investment isn't necessary because AV gets its spdef already so high, so the special attack investment allows it to actually do some things with its attacks. Sludge bomb, flamethrower, and scald provide great coverage, and I opted for future sight over psychic because it pairs so well with our next mon.
Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Sucker Punch
- Gunk Shot
I was realizing that the team needed a stronger offensive presence, so Cinderace was my answer. Its attacks hit dumb hard, and with future sight from Slowking up, it doesn't need to be afraid of its nemesis, Toxapex, switching in on it. Pyro ball and U-turn are absolutely required, and I have gunk shot on there to hit those pesky fairies that screw Obstagoon over. I also chose sucker punch over something like high jump kick because I found it nice for Dragapult, which this team otherwise struggles with; let me know if you think high jump kick (or something else) would be better though.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
The next addition I opted for was support Lando, one of my (and everyone else's) favorite and most versatile mons in the current metagame. Intimidate and rocky helmet is a great combo for switching in on a resisted physical hit, and he's my rock setter of choice. Earthquake to do some damage, u-turn for pivoting, and knock off because knocking off rocky helmets and leftovers that would otherwise limit Obstagoon is very helpful.
Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 60 Def / 144 SpD / 56 Spe
Impish Nature
- Foul Play
- Roost
- Defog
- U-turn
The last mon in this team is something I'm not sure about. I used to have a bulky Zapdos here, but I opted for Mandibuzz because it handled 3 mons that absolutely countered my team in almost every other situation - scale shot Garchomp, choice band Rillaboom, and almost any Dragapult. This is a standard set off Smogon; foul play to stop mons like Garchomp from setting up too much, defog for hazard control, roost for longevity, and I opted for U-turn in the last slot rather than Knock Off since I already have that on Obstagoon, and the momentum I get from U-turn after switching in on a grassy glide or shadow ball is excellent.
Some mons that I still struggle with are fast ground-types (Garchomp if it can set up, scarf Lando-T, sand rush Excadrill) and mons that abuse weather (Seismitoad, Dracozolt, Arctozolt). Any advice on handling these guys would be great as well.
That's the team! Really fun imo. I was starting to get bored with either seeing Urshifu on every team, or having to run a hard counter for it (goodbye Buzzwole), or both. Let me know what you think, whether it's tweaking just a few things or throwing out half the team. I sort of just threw it together, so I'd really appreciate everyone's input. Thanks :)
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