Golurk more Imanalt! SubwayJ vs. Imanalt in a flashy.

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imanalt will die... (jk I'm probably gonna lose)

1v1 FE singles
ASB arena
2 subs
2 recovers/5chills
1 hour DQ

GO ALT GO

k accepting and all
items=training
switch=yes fucker YOU WILL SWITCH OR DIE
all abilities


SubwayJ said:
Lets give him the type advantage and see what he can do (that and I need one mon to break 40 lol)

frontnormal-mcyclohm.png

Angry Birds the Cyclohm (M)
Nature: Modest (+Sp Atk, -Atk)

Type: Electric/Dragon

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

Shield Dust:
(Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW-Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one(1).

Stats: (Modest Nature)

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC 9/9
MC 0
DC 5/5

Moves:

Tackle
Growl
Twister
Whirlwind
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Hurricane
Slack Off
Weather Ball
Dragon Pulse
Double Hit
Bide
Tri Attack
Leer
Dragon Tail
Discharge
Zap Cannon
Thrash
Outrage

Heal Bell
Hydro Pump
Power Gem
Magnet Rise

Flamethrower
Thunder
Substitute
Hail
Sandstorm
Blizzard
Volt Switch
Sunny Day
Thunder Wave
Hidden Power Grass (7)
Hyper Beam
Surf
Earthquake
Protect

Total Moves: 40


Imanalt said:
623.png

Golett (Genderless) GOLURK MOAR
Nature:Quiet (+1 SAtk, -15% Spe, -10% evasion)
Type: Ground/Ghost
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Innate)
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Klutz: (Can be Disabled)
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

No Guard (DW): (Innate)
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (-)
SC: 5
WC: 7

EC:6/6
MC:0
DC:5/5

Attacks:
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
DynamicPunch
Earthquake
Hammer Arm
Heavy Slam
Night Shade

Magic Coat
Fire Punch
Ice Punch
Drain Punch
Earth Power
ThunderPunch
Gravity
Icy Wind

Grass Knot
Shadow Ball
Double Team
Rock Slide
26 Moves

-SubwayJ sends out.
-Imanalt sends out, orders.
-SubwayJ orders.
-I ref.
 
136.gif

"Hmm Golurk vs Cyclohm, this should be interesting"

"Go Angry Birds, confuse him and make him think you're flying type like your name suggests! Ohh also take an Exp Share!"​
 
golurk, take an exp share (disabling klutz obv)
Dynamicpunch, earthquake, icy wind
IF he is under the effects of magnet rise when you woudl use earthquake, use gravity A1
IF he uses substitute A1, earthquake that action
 
frontnormal-mcyclohm.png

Cyclohm
HP: 110
EN: 100
Other: none
Item: EXP. Share

623.png

Golurk
HP: 100
EN: 100
Other: none
Item: EXP. Share

Action 1:
Cyclohm used Bide!
It started holding it in!

Golurk used DynamicPunch!
Crit: [<=625] 5723/10000 (No)
Calculation: 12+5*1.5-4*1.5=13.5
-8 Energy

Action 2:
Cyclohm is still holding it in!

Golurk used Earthquake!
Crit: [<=625] 2377/10000 (No)
Calculation: (10+3+5*1.5-4*1.5)*1.5=21.75
-6 Energy

Action 3:
Cyclohm let it loose!
Damage: 35.25*1.75=61.6825
-37 Energy

Golurk used Icy Wind!
Crit: [<=625] 1888/10000 (No)
Calculation: (6+3*1.5-3*1.5)*1.5=9
-5 Energy

END OF ROUND

frontnormal-mcyclohm.png

Cyclohm
HP: 66
EN: 63
Other: -1 Speed
Item: EXP. Share

623.png

Golurk
HP: 38
EN: 81
Other: none
Item: EXP. Share

-SubwayJ
-Imanalt
-Me
 
Funfact: without a crit it is impossible for me to win.
Drain punch, magnitude+magnitude
This at least gives me a roughly .3%chance of getting ma roll for magnitude and getting a crit
 
17:43 SubwayJ I think its Average the 2 rolls *2.25
17:44 SubwayJ But I may be wrong
17:44 MK_Ultra i'd agree with subway
17:44 typon77 AOPS im also agreeing with subway

frontnormal-mcyclohm.png

Cyclohm
HP: 66
EN: 63
Other: -1 Speed
Item: EXP. Share

623.png

Golurk
HP: 38
EN: 81
Other: none
Item: EXP. Share

Action 1:
Cyclohm used Surf!
Crit: [<=625] 9341/10000 (No)
Calculation: (10+5*1.5-3*1.5)*1.5=19.5
-7 Energy

Golurk used Drain Punch!
Crit: [<=625] 831/10000 (No)
Calculation: 10+5*1.5-4*1.5=11.5
5.75 HP drained
-12 Energy

Action 2:
Cyclohm used Surf!
Crit: [<=625] 9792/10000 (No)
Calculation: (10+5*1.5-3*1.5)*1.5=19.5
-11 Energy

Golurk used Magnitude 20!
BP roll 1: 5703/10000 (7)
BP roll 2: 8141/10000 (9)
Crit: [<=625] 1432/10000 (No)
Calculation: (18+3+5*1.5-4*1.5)*1.5=33.75
-27 Energy

Action 3:
Cyclohm used Surf!
Crit: [<=625] 6384/10000 (No)
Calculation: (10+5*1.5-3*1.5)*1.5=19.5
-15 Energy
Golurk fainted!

END OF ROUND

frontnormal-mcyclohm.png

Cyclohm
HP: 21
EN: 30
Other: -1 Speed
Item: EXP. Share

623.png

Golurk
HP: -15
EN: 42
Other: none
Item: EXP. Share

Game!

Both battlers: 1 CC
Me: 2 UC
Both mons: 4 MC
Cyclohm: 1 KOC
 
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