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PU Golem

asa

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PU Leader
golem.gif

[OVERVIEW]

Although Golem does face competition as a lead, it does boast rather impressive offensive presence as a result of its high Attack and unresisted STAB combination, which allow it to more easily pressure certain entry hazard setters and removers such as Qwilfish, Regirock, and Hitmonchan. Unlike most leads, Golem isn't reliant on Focus Sash to do its job because of its ability Sturdy, meaning that it can hold Weakness Policy and potentially augment its offensive presence even further. Additionally, Golem's access to Explosion gives it a powerful means of pressuring removers not to clear the field and immediately generating momentum for its team, while its access to Sucker Punch gives it the ability to threaten more offensive teams as well as compensate for its low Speed. However, Golem tends to be less consistent than other leads such as Omastar, Smeargle, Aurorus, and Crustle due to their access to solid support and utility options in Spikes, Spore, Encore, and Knock Off and their higher Speed. Golem also faces competition from Stealth Rock Aggron despite it not being a lead, as it boasts higher Speed, slightly greater offensive presence because of Head Smash, and access to Taunt. Taunt users like Weezing can easily prevent Golem from setting Stealth Rock because of its low Speed, and it's that same low Speed that can make pressuring removers difficult. Golem is also relatively predictable, as it struggles to reliably deviate much from its main set.

[SET]
name: Lead
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge / Rock Blast
move 4: Explosion / Sucker Punch
item: Weakness Policy
ability: Sturdy
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Stealth Rock chips away at opposing teams as they switch in, and Golem makes for an effective setter because of both Sturdy and its good offensive presence allowing it to pressure many hazard removers as well as force switches, which can give Golem a free turn to set the entry hazard. Earthquake is Golem's most reliable STAB move and is very powerful, especially when factoring in Golem's high Attack, threatening to at worst deal decent damage to most neutral targets. Stone Edge pairs well with Earthquake, dishing out damage to important Ground-immune foes like Mesprit, Oricorio-G, Altaria, and Eelektross on top of completing the deadly EdgeQuake combination. Though it is less reliable than Stone Edge, Rock Blast can be used over Stone Edge to bypass Focus Sash against opposing leads like Crustle and Substitute against Pokemon like Articuno and Jynx. Explosion is a powerful one-time attack that can pressure hazard removers, generates momentum instantly, and deals massive damage to Pokemon that could otherwise wall Golem like Tangela, Mudsdale, and Weezing at the cost of sacrificing Golem. Alternatively, Sucker Punch can be used to pick off weakened, fast Pokemon and threaten faster Ghost- and Psychic-types such as Haunter and Mesprit as well as other frail Pokemon like Swanna, which is especially useful after Golem's Sturdy has been broken. It should be noted that both Explosion and Sucker Punch become much more threatening tools against teams should Golem's Weakness Policy be activated.

Set Details
========

The investment in Attack in combination with an Adamant nature maximizes Golem's offensive presence, while the investment in Speed allows Golem to outspeed Pokemon like Drampa and positive-natured Carracosta. A Jolly nature can opted for to outspeed defensive Mesprit and Adamant Aggron, though the loss of power is noticeable. Sturdy guarantees that Golem will always be able to take one hit from full, giving it a much easier time with both setting Stealth Rock and attacking. Weakness Policy doubles Golem's Attack if it is hit by a super effective attack and turns it into a major offensive threat. Weakness Policy is especially useful in combination with Sturdy given that super effective attacks are typically the easiest way for teams to deal with Golem.

Usage Tips
========

Golem should almost always be used as a lead, since Sturdy can be difficult to preserve because of entry hazards and gives it the best possible chance of immediately using Stealth Rock. Leading with Golem also gives it an opportunity to heavily damage or KO opposing leads like Crustle. Try to set Stealth Rock as soon as possible in order to instantly begin applying constant pressure to teams. After doing so, Golem should go on to either inflict damage with its powerful STAB moves and Sucker Punch or use Explosion to prevent removers from switching in and clearing the field. Preserve Golem if the opposing team carries a faster Taunt user like Sableye or Misdreavus, since they prevent Golem from fulfilling its role by disallowing the use of Stealth Rock. Both examples can also burn Golem with Will-O-Wisp, with Misdreavus even being immune to both Earthquake and Explosion. Against more offensive users of Taunt like non-Will-O-Wisp Froslass, Golem should go for the KO rather than attempt to set Stealth Rock. Despite being a lead, Golem can be preserved to reliably revenge kill Pokemon on offensive teams like Kangaskhan or if Golem's team is exceptionally weak to any one threat on the opposing team such as Scyther because of Sturdy. Golem can also be preserved to prevent Volt Switch users like Manectric from freely generating momentum before generating its own momentum by setting Stealth Rock. Although Explosion and Sucker Punch are both powerful tools against offensive teams, they can both potentially be exploited by Ghost-types and certain setup sweepers, respectively, meaning that Golem should be careful about using these moves against teams if they have one or the other. Most setup sweepers find directly setting up on Golem difficult if its Sturdy is still intact, however.

Team Options
========

Golem should be used as a Stealth Rock setter on offensive and hyper offensive teams due to the combination of Sturdy, its power, and its ability to prevent Stealth Rock from being removed thanks to Explosion. Spikes setters like Qwilfish and Froslass pair well with Golem, as their entry hazards increase the amount of chip damage opposing teams are forced to take upon entry, and they can both prevent Defog users like Skuntank from clearing the field with Taunt. Froslass can also block Rapid Spin because of its Ghost typing as well as potentially force a trade with Destiny Bond, and it also has a positive matchup against Mesprit, while Qwilfish can handle other threats to Golem like Tangela. In return, Golem can pressure specially bulky Pokemon like Audino for Froslass as well as threaten Mesprit and removers like Silvally-Dragon for Qwilfish. Ghost-types such as Spiritomb, Oricorio-G, and the previously mentioned Froslass are great partners to have, since removing Stealth Rock becomes much easier once Golem is KOed, and these Pokemon can block Rapid Spin. Similarly, pairing Golem with either Primeape or Pawniard is wise, as both of these Pokemon can deter and punish the use of Defog because of Defiant. Stealth Rock damage as well as Explosion wearing Pokemon like Weezing, Altaria, and Mudsdale down gives setup sweepers like Absol, Lilligant, and Lycanroc an easier time finishing off weakened teams late-game. These Pokemon also appreciate Explosion instantly generating momentum for them. These same setup sweepers as well as powerful wallbreakers like Aurorus and Zangoose also appreciate Stealth Rock breaking Focus Sash and Sturdy against Pokemon like Froslass and opposing Golem, as this allows them to break through teams without fearing being crippled or revenge killed after KOing a foe.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band could be used to take advantage of Golem's dangerous STAB combination and coverage in Explosion and Sucker Punch by turning it into a fearsome wallbreaker, though Aggron is a better wallbreaker both offensively and defensively. A physically or specially defensive Stealth Rock set can be used to make use of Golem's defensive capabilities, though a set like this is hindered by Golem's plentiful weaknesses and lack of recovery. Furthermore, other defensive Stealth Rock setters like Regirock, Mesprit, and Clefairy perform this role better because of their better defensive presence. A set of Sunny Day / Stealth Rock / Explosion / Earthquake or Stone Edge can be used as a lead for sun teams, though Regirock tends to outperform Golem because of the former's better defensive typing and higher bulk giving it an easier time setting both Stealth Rock and Sunny Day. Fire Punch and Superpower are alternatives that give Golem super effective coverage for Pokemon like Bronzor and Cradily, though these Pokemon aren't very common and Golem's STAB moves in combination with Explosion and Sucker Punch provide as much coverage as it typically needs. Rock Polish could be used in tandem with Weakness Policy to make up for Golem's lackluster Speed and turn it into a setup sweeper, though most common Choice Scarf users like Togedemaru and Kabutops can still easily revenge kill Golem even after the boosts. Toxic cripples switch-ins like Mudsdale, Tangela, and Gourgeist-XL by putting them on a timer, though finding room for this option can be rather difficult. Mental Herb prevents Golem from being stopped by Taunt once, which can be especially useful given that Sturdy already makes setting Stealth Rock easier, though this leaves it much weaker. Counter is a niche option that allows Golem to take advantage of Sturdy by removing physical attackers like Shiftry and Primeape after they attack, though Sturdy combined with any Weakness Policy-boosted attack serves almost exactly the same purpose and doesn't rely on Shiftry using a physical attack instead of Leaf Storm. Another thing holding such a set back is the prevalence of U-turn leads, with Primeape and Mesprit being notable examples. Flail can be used to take advantage of Golem's many weaknesses and meager uninvested bulk, though Explosion fulfills a similar purpose, and Golem's low Speed limits the damage it can cause to opposing teams.

Checks and Counters
===================

**Taunt**: Taunt from Pokemon like Alolan Persian, Misdreavus, and Sableye prevents Golem from setting up Stealth Rock, and its low Speed only makes matters worse. The latter two examples can also burn Golem with Will-O-Wisp. There are more offensive Taunt users like Qwilfish and Oricorio-E, though they don't appreciate taking Golem's attacks and the former activates Golem's Weakness Policy with its Water-type STAB moves.

**Entry Hazard Removal**: Although Golem offensively pressures many removers such as Altaria, Swanna, and Hitmonchan, they are capable of getting rid of Stealth Rock for good once Golem is KOed.

**Super Effective Attacks**: Once Golem's Sturdy isn't intact, Pokemon with super effective STAB moves like Lilligant, Bellossom, and Floatzel can easily KO Golem. Pokemon that possess super effective coverage like Fightinium Z Kangaskhan are also notable, as they can lure Golem in and take it out. It's also worth mentioning that all of these examples outspeed Golem. Prior to Sturdy being broken, however, these Pokemon cannot KO Golem.

[CREDITS]
- Written by: [[allstarapology, 400292]]
- Quality checked by: [[UberSkitty, 355061], [yogi, 252106], [Darkinium, 448296]]
- Grammar checked by: [[The Dutch Plumberjack, 232216]], [lotiasite, 302985]]
 
Last edited:
golem.gif

[OVERVIEW]
  • Although Golem does face competition as a lead, it has greater offensive presence than other leads in the tier like Crustle(Pretty irrelevant now, replace) because of its high Attack and near-unresisted STAB combination, which allows it to more easily pressure certain entry hazard setters and removers such as Qwilfish, Regirock, and Hitmonchan.
  • Unlike most leads, Golem isn't reliant on Focus Sash to do its job because of its ability Sturdy, meaning that it can hold Weakness Policy and potentially augment its offensive presence even further.
  • Additionally, Golem's access to Explosion gives it a powerful means of both preventing removal and immediately generating momentum for its team, while its access to Sucker Punch gives it the ability to threaten more offensive teams as well as compensate for its low Speed.
  • However, Golem tends to be less consistent than other leads such as Omastar, Lycanroc, and Aurorus due to their access to solid support and utility options in Spikes, Taunt, and Encore, with all three examples also outspeeding Golem.(Mention Aggron too)
  • Golem's low Speed leaves it vulnerable to many offensive Pokemon as well as faster Taunt users like Weezing(standard Weezing is slower tho), which can limit its ability to set Stealth Rock and stop removers with Explosion.
  • Finally, Golem's role of setting Stealth Rock is limited to offensive teams because of other defensive Stealth Rock users like Mesprit and Regirock having greater defensive presence, meaning that Golem is relatively predictable.
[SET]
name: Lead
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge / Rock Blast
move 4: Explosion / Sucker Punch
item: Weakness Policy
ability: Sturdy
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
  • Stealth Rock chips away at opposing teams as they switch in, and Golem makes for an effective setter because of both Sturdy and its good offensive presence allowing it to pressure many hazard removers.
  • Earthquake is Golem's most reliable STAB move as well as a powerful one, especially when factoring in Golem's high Attack, threatening to at worst deal decent damage to most neutral targets.
  • Stone Edge pairs well with Earthquake, dishing out damage to important Ground-immune foes like Mesprit, Oricorio-G, Altaria, and Eelektross on top of creating the unresisted EdgeQuake combination.
  • Though it is weaker than Stone Edge(Not particularly weaker, just less reliable), Rock Blast can be used over Stone Edge to bypass Focus Sash against opposing leads like Crustle and Leavanny as well as Substitute against Pokemon like Jynx.
  • Explosion is a powerful one-time nuke that can prevent Stealth Rock from being removed, generates momentum instantly, and deals massive damage to Pokemon that could otherwise deal with Golem like Tangela, Mudsdale, and Weezing, at the cost of sacrificing Golem.
  • Alternatively, Sucker Punch can be used to pick off weakened Pokemon(Specify faster) and threaten faster Ghost- and Psychic-types such as Haunter and Mesprit. It should be noted that both Explosion and Sucker Punch become much more threatening tools against teams should Golem's Weakness Policy be activated.
Set Details
========
  • The investment in Attack in combination with an Adamant nature maximizes Golem's offensive presence, while the investment in Speed allows Golem to outspeed Pokemon like Drampa and positively-natured Carracosta. A Jolly nature can opted for to outspeed defensive Mesprit and Adamant Aggron, though the loss of power is noticeable.
  • Sturdy guarantees that Golem will always be able to take one hit from full, giving it a much easier time with both setting Stealth Rock and attacking.
  • Weakness Policy doubles Golem's Attack if it is hit by a super effective attack and turns it into a major offensive threat(Mention what Weakness Policy actually does). Weakness Policy is especially useful in combination with Sturdy given that super effective attacks are typically the easiest way for teams to deal with Golem.
Usage Tips
========
  • Golem should almost always be used as a lead, since Sturdy can be difficult to preserve because of entry hazards and gives it the best possible chance of immediately using Stealth Rock.
  • Try to set Stealth Rock as soon as possible in order to instantly begin applying constant pressure to teams. After doing so, Golem should go on to either inflict damage with its powerful STAB moves and Sucker Punch or use Explosion to prevent removers from switching in and clearing the field.
  • Preserve Golem if the opposing team carries a Taunt user that outspeeds it like Weezing (Doesn't outspeed still)or Misdreavus, since they prevent Golem from fulfilling its role by disallowing the use of Stealth Rock. Both of these examples are immune to Earthquake and can also burn Golem with Will-O-Wisp, with Misdreavus even being immune to Explosion.(You can also predict against certain Taunt users like Froslass and instead just go for the KO)
  • If Golem's team is exceptionally weak to threats on the opposing team like Kingler, Scyther, and non-Power-Up Punch Kangaskhan, saving Golem until mid-game as an emergency check to them because of Sturdy may prove useful.(Can also be saved to pressure vswitchers like Manectric)
(Maybe something about how opponents can abuse Sucker Punch or switch a Ghost mon into Explosion)
Team Options
========
  • Golem should be used as a Stealth Rock (setter)on hyper offensive teams due to the combination of Sturdy, its power, and ability to prevent Stealth Rock from being removed with Explosion.
  • Spikes setters like Qwilfish and Froslass pair well with Golem, as they can increase the amount of chip damage opposing teams are forced to take upon entry and can both prevent Defog users like Skuntank from clearing the field with Taunt. Froslass can also block Rapid Spin because of its Ghost typing, as well as potentially force a trade with Destiny Bond, while Qwilfish can handle threats to Golem like Kingler and Gurdurr.
  • Ghost-types such as Spiritomb, Oricorio-G, and the previously mentioned Froslass are great partners to have, since removing Stealth Rock becomes much easier once Golem is KOed and these Pokemon can block Rapid Spin.
  • Similarly, pairing Golem with either Primeape or Pawniard is wise, as both of these Pokemon can deter and punish the use of Defog because of Defiant, their shared ability.
  • Stealth Rock damage combined with potential Explosion damage to tear through bulky Pokemon like Tangela and Eelektross can give deadly setup sweepers like Kingler, Absol(Faticate is better ):<), and Lilligant an easier time finishing off weakened teams mid- to late-game.
[STRATEGY COMMENTS]
Other Options
=============
  • Choice Band could be used to take advantage of Golem's dangerous STAB combination and coverage in Explosion and Sucker Punch by turning it into a fearsome wallbreaker, though such a set faces direct competition from Aggron.
  • A physically or specially defensive Stealth Rock set can be used to make use of Golem's defensive capabilities, though a set like this is hindered by Golem's plentiful weaknesses and lack of recovery. Furthermore, other defensive Stealth Rock setters like Regirock, Mesprit, and Clefairy perform this role better because of their better defensive presence.
  • A set of Sunny Day / Stealth Rock / Explosion / Earthquake or Stone Edge can be used as a lead for sun teams, though Regirock tends to outperform Golem because of the former's better defensive typing and higher bulk giving it an easier time setting both Stealth Rock and Sunny Day.
  • Counter is a niche option that allows Golem to take advantage of Sturdy by removing physical attackers like Kingler and Shiftry after they attack, though it isn't the most consistent.
(Maybe mention other coverage like Superpower and Fire Punch, which hits some random stuff like Shuca Snowslash)
Checks and Counters
===================

**Taunt**: Taunt from Pokemon like Weezing, Alolan Persian, and Misdreavus prevents Golem from setting up Stealth Rock, and its low Speed only makes matters worse. (Mention that two of them can also Burn Golem)There are more offensive users of the move like Qwilfish and Oricorio-E, though they don't appreciate taking Golem's attacks and the former activates Golem's Weakness Policy with its Water-type STAB moves.

**Entry Hazard Removal**: Although Golem (specify offensively)pressures many removers such as Altaria, Swanna, and Hitmonchan, they are capable of getting rid of Stealth Rock for good once Golem is KOed.

**Super Effective Coverage**: After Golem's Sturdy is no longer intact, Pokemon with super effective coverage like Mesprit and Fightinium Z Kangaskhan (I'd say main examples should be mons with SE STAB like Floatzel and Lilligant. You could add something about Kanga luring Golem in I guess)can easily KO Golem, with both examples even outspeeding Golem.
The Usage Tips and Team Options were kinda short, but IDK what else to add so oh well. Good job, QC 1/3.
qc-uberskitty-gif.113343
 
golem.gif

[OVERVIEW]
  • Although Golem does face competition as a lead, it does boast rather impressive offensive presence as a result of its high Attack and near-unresisted STAB combination, which allow it to more easily pressure certain entry hazard setters and removers such as Qwilfish, Regirock, and Hitmonchan. (i mean, the only things that i can think of that resist its stab combo are bronzor and claydol, which are hardly relevant)
  • Unlike most leads, Golem isn't reliant on Focus Sash to do its job because of its ability Sturdy, meaning that it can hold Weakness Policy and potentially augment its offensive presence even further.
  • Additionally, Golem's access to Explosion gives it a powerful means of both preventing removal and immediately generating momentum for its team, while its access to Sucker Punch gives it the ability to threaten more offensive teams as well as compensate for its low Speed. (explosion is a neat nuke but, it doesn't really stop removers. most are faster than golem so they'll just remove while it explodes. it does however immensely pressure them into actually acting instead of defogging or spinning)
  • However, Golem tends to be less consistent than other leads such as Omastar, Lycanroc (ew. replace with smeargle, lead lycan really isn't a thing), and Aurorus due to their access to solid support and utility options in Spikes, Taunt, and Encore, with all three examples also outspeeding Golem. Golem also faces competition from Stealth Rock Aggron despite it not being a lead, as it boasts higher Speed, slightly greater offensive presence because of Head Smash, and access to Taunt. (i mean you could even mention crustle, as one of its set utilises sturdy and only has a place on more offensive teams)
  • Golem's low Speed leaves it vulnerable to many offensive Pokemon as well as faster Taunt users like Misdreavus, which can limit its ability to set Stealth Rock and stop removers with Explosion. (see above about not technically "stopping" removers)
  • Finally, Golem's role of setting Stealth Rock is limited to offensive teams because of other defensive Stealth Rock users like Mesprit and Regirock having greater defensive presence, meaning that Golem is relatively predictable. (i mean, this doesn't quite make sense. it's not defensive mesprit and regirock being used on more defensive teams that make it predictable, it's that it has 1 set with almost zero move lenience)
[SET]
name: Lead
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge / Rock Blast
move 4: Explosion / Sucker Punch
item: Weakness Policy
ability: Sturdy
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
  • Stealth Rock chips away at opposing teams as they switch in, and Golem makes for an effective setter because of both Sturdy and its good offensive presence allowing it to pressure many hazard removers. (yup n_n)
  • Earthquake is Golem's most reliable STAB move as well as a powerful one, especially when factoring in Golem's high Attack, threatening to at worst deal decent damage to most neutral targets.
  • Stone Edge pairs well with Earthquake, dishing out damage to important Ground-immune foes like Mesprit, Oricorio-G, Altaria, and Eelektross on top of creating the near-unresisted EdgeQuake combination. (almost 100% unresisted, bar like claydol and bronzor afaik?)
  • Though it is less reliable than Stone Edge, Rock Blast can be used over Stone Edge to bypass Focus Sash against opposing leads like Crustle and Leavanny as well as Substitute against Pokemon like Jynx. (mention articuno here please)
  • Explosion is a powerful one-time attack that can prevent Stealth Rock from being removed, generates momentum instantly, and deals massive damage to Pokemon that could otherwise wall Golem like Tangela, Mudsdale, and Weezing at the cost of sacrificing Golem. (again, doesn't really stop being removed, pressures removers)
  • Alternatively, Sucker Punch can be used to pick off weakened, fast Pokemon and threaten faster Ghost- and Psychic-types such as Haunter and Mesprit. It should be noted that both Explosion and Sucker Punch become much more threatening tools against teams should Golem's Weakness Policy be activated. (helps versus beat shit that's super frail and come in once sturdy has been nulled)
Set Details
========
  • The investment in Attack in combination with an Adamant nature maximizes Golem's offensive presence, while the investment in Speed allows Golem to outspeed Pokemon like Drampa and positively-natured Carracosta. A Jolly nature can opted for to outspeed defensive Mesprit and Adamant Aggron, though the loss of power is noticeable.
  • Sturdy guarantees that Golem will always be able to take one hit from full, giving it a much easier time with both setting Stealth Rock and attacking.
  • Weakness Policy doubles Golem's Attack if it is hit by a super effective attack and turns it into a major offensive threat. Weakness Policy is especially useful in combination with Sturdy given that super effective attacks are typically the easiest way for teams to deal with Golem.
aight

Usage Tips
========
  • Golem should almost always be used as a lead, since Sturdy can be difficult to preserve because of entry hazards and gives it the best possible chance of immediately using Stealth Rock. (can also be used to nuke other leads such as qwil and stuff)
  • Try to set Stealth Rock as soon as possible in order to instantly begin applying constant pressure to teams. After doing so, Golem should go on to either inflict damage with its powerful STAB moves and Sucker Punch or use Explosion to prevent removers from switching in and clearing the field.
  • Preserve Golem if the opposing team carries a faster Taunt user it like Sableye or Misdreavus, since they prevent Golem from fulfilling its role by disallowing the use of Stealth Rock. Both examples can also burn Golem with Will-O-Wisp, with Misdreavus being immune to both Earthquake and Explosion. Against more offensive users of Taunt like non-Will-O-Wisp Froslass, Golem should go for the KO rather than attempt to set Stealth Rock. (golem can also be preserved if you need it to revenge kill other opponents pokemon, especially against more offensive teams)
  • If Golem's team is exceptionally weak to threats on the opposing team like Kingler, Scyther, and non-Power-Up Punch Kangaskhan (i mean, don't you bop that?), saving Golem until mid-game as an emergency check to them because of Sturdy may prove useful. Golem can also be preserved to prevent Volt Switch users like Manectric from generating momentum mid-game. (then generates own momentum with sr)
  • Although Explosion and Sucker Punch are both powerful tools against offensive teams, they can both potentially be exploited by Ghost-types and setup sweepers, respectively, meaning that Golem should be careful about using these moves against teams if they have one or the other. (golem abuses many set up sweepers thanks to sturdy, so i'd certainly take this into consideration)
Team Options
========
  • Golem should be used as a Stealth Rock setter on hyper offensive teams due to the combination of Sturdy, its power, and ability to prevent Stealth Rock from being removed with Explosion. (i'd say standard offense appreciates it too, because of its decent breaking ability and how aggressive it plays vs them)
  • Spikes setters like Qwilfish and Froslass pair well with Golem, as they can increase the amount of chip damage opposing teams are forced to take upon entry and can both prevent Defog users like Skuntank from clearing the field with Taunt. Froslass can also block Rapid Spin because of its Ghost typing, as well as potentially force a trade with Destiny Bond, while Qwilfish can handle threats to Golem like Kingler and Gurdurr. (lass has a good mu vs things like mes and such, mention what golem can break because of them or how it can help them potentially, see: threatening defoggers and mesprit for qwilfish)
  • Ghost-types such as Spiritomb, Oricorio-G, and the previously mentioned Froslass are great partners to have, since removing Stealth Rock becomes much easier once Golem is KOed and these Pokemon can block Rapid Spin.
  • Similarly, pairing Golem with either Primeape or Pawniard is wise, as both of these Pokemon can deter and punish the use of Defog because of Defiant, their shared ability. (nah you're taking this at face value. pawn sounds absolute shit on an offensive team that also features golem)
  • Stealth Rock damage combined with potential Explosion damage to tear through bulky Pokemon like Tangela and Eelektross can give deadly setup sweepers like Kingler, Absol, and Lilligant an easier time finishing off weakened teams mid- to late-game. (you'd have to specify explosion at +2 versus tangela, even then regen + synth is awkward so i think it's a rather weird mention) (eel isn't a good lilli check at all)
  • what appreciates focus sash/sturdy being broken
  • small mention about gaining momentum through using explosion for set up sweepers would also be super neat
[STRATEGY COMMENTS]
Other Options
=============
  • Choice Band could be used to take advantage of Golem's dangerous STAB combination and coverage in Explosion and Sucker Punch by turning it into a fearsome wallbreaker, though such a set faces direct competition from Aggron. (i'd just cut the shit n say aggron is 100% better both offensively and defensively as a wallbreaker)
  • A physically or specially defensive Stealth Rock set can be used to make use of Golem's defensive capabilities, though a set like this is hindered by Golem's plentiful weaknesses and lack of recovery. Furthermore, other defensive Stealth Rock setters like Regirock, Mesprit, and Clefairy perform this role better because of their better defensive presence.
  • A set of Sunny Day / Stealth Rock / Explosion / Earthquake or Stone Edge can be used as a lead for sun teams, though Regirock tends to outperform Golem because of the former's better defensive typing and higher bulk giving it an easier time setting both Stealth Rock and Sunny Day.
  • Fire Punch and Superpower are alternatives that give Golem super effective coverage for Pokemon like Bronzor and Shuca Berry Alolan Sandslash, though its STAB moves in combination with Explosion and Sucker Punch provide as much coverage as Golem typically needs. (shuca slash...)
  • Counter is a niche option that allows Golem to take advantage of Sturdy by removing physical attackers like Kingler and Shiftry after they attack, though it isn't the most consistent. (mention that explosion sturdy also does the exact same thing too, and doesn't rely on shiftry using a physical attack and not pressing leaf storm)
  • rock polish wp is cool ig
  • toxic
  • flail + wp
  • mental herb
Checks and Counters
===================

**Taunt**: Taunt from Pokemon like Alolan Persian, Misdreavus, and Sableye prevents Golem from setting up Stealth Rock, and its low Speed only makes matters worse. The latter two examples can also burn Golem with Will-O-Wisp. There are more offensive Taunt users like Qwilfish and Oricorio-E, though they don't appreciate taking Golem's attacks and the former activates Golem's Weakness Policy with its Water-type STAB moves.

**Entry Hazard Removal**: Although Golem offensively pressures many removers such as Altaria, Swanna, and Hitmonchan, they are capable of getting rid of Stealth Rock for good once Golem is KOed.

**Super Effective Attacks**: After Golem's Sturdy is no longer intact, Pokemon with super effective STAB moves like Lilligant, Bellossom, and Floatzel can easily KO Golem. Pokemon that possess super effective coverage like Fightinium Z Kangaskhan are also notable, as they can lure Golem in and take it out. It's also worth mentioning that all of these examples outspeed Golem.
Fine. QC 2/3.
9qJxFoh.gif
 
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golem.gif

[OVERVIEW]

Although Golem does face competition as a lead, it does boast rather impressive offensive presence as a result of its high Attack and unresisted STAB combination, which allow it to more easily pressure certain entry hazard setters and removers such as Qwilfish, Regirock, and Hitmonchan. Unlike most leads, Golem isn't reliant on Focus Sash to do its job because of its ability Sturdy, meaning that it can hold Weakness Policy and potentially augment its offensive presence even further. Additionally, Golem's access to Explosion gives it a powerful means of both pressuring removers not to clear the field and immediately generating momentum for its team, while its access to Sucker Punch gives it the ability to threaten more offensive teams as well as compensate for its low Speed. However, Golem tends to be less consistent than other leads such as Omastar, Smeargle, Aurorus, and Crustle not big on Crustle but you can keep it if you want due to their access to solid support and utility options in Spikes, Spore, Encore, and Knock Off. All of these examples outspeed Golem, and Crustle also has access to Sturdy not sure about this as well since, outside of the fact that it's Crustle, even though it can use Sturdy, more often than not it opts for Weak Armor + Sash. Golem also faces competition from Stealth Rock Aggron despite it not being a lead, as it boasts higher Speed, slightly greater offensive presence because of Head Smash, and access to Taunt. Golem's low Speed leaves it vulnerable to many offensive Pokemon as well as faster Taunt users like Misdreavus, which can limit its ability to set Stealth Rock as well as pressure removers I assume I'm misunderstanding this, but how does Taunt lessen its ability to pressure removers? Doesn't Golem pressure them with its attacks? Or did you mean the fact that SR is up baits them in, allowing Golem to attack them? Golem is also relatively predictable, as it struggles to reliably deviate much from its main set.

[SET]
name: Lead
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge / Rock Blast
move 4: Explosion / Sucker Punch
item: Weakness Policy
ability: Sturdy
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Stealth Rock chips away at opposing teams as they switch in, and Golem makes for an effective setter because of both Sturdy and its good offensive presence allowing it to pressure many hazard removers as well as potentially force switches, getting them up for free. Earthquake is Golem's most reliable STAB move as well as a powerful one, especially when factoring in Golem's high Attack, threatening to at worst deal decent damage to most neutral targets. Stone Edge pairs well with Earthquake, dishing out damage to important Ground-immune foes like Mesprit, Oricorio-G, Altaria, and Eelektross on top of creating the unresisted EdgeQuake combination. Though it is less reliable than Stone Edge, Rock Blast can be used over Stone Edge to bypass Focus Sash against opposing leads like Crustle and Leavanny unlike Crustle, Leavanny is UR so should definitely be removed as well as Substitute against Pokemon like Articuno and Jynx. Explosion is a powerful one-time attack that can pressures removers, generates momentum instantly, and deals massive damage to Pokemon that could otherwise wall Golem like Tangela, Mudsdale, and Weezing at the cost of sacrificing Golem. Alternatively, Sucker Punch can be used to pick off weakened, fast Pokemon and threaten faster Ghost- and Psychic-types such as Haunter and Mesprit as well as other frail Pokemon like Swanna, which is especially useful after Golem's Sturdy has been broken. It should be noted that both Explosion and Sucker Punch become much more threatening tools against teams should Golem's Weakness Policy be activated.

Set Details
========

The investment in Attack in combination with an Adamant nature maximizes Golem's offensive presence, while the investment in Speed allows Golem to outspeed Pokemon like Drampa and positively-natured Carracosta. A Jolly nature can opted for to outspeed defensive Mesprit and Adamant Aggron, though the loss of power is noticeable. Sturdy guarantees that Golem will always be able to take one hit from full, giving it a much easier time with both setting Stealth Rock and attacking. Weakness Policy doubles Golem's Attack if it is hit by a super effective attack and turns it into a major offensive threat. Weakness Policy is especially useful in combination with Sturdy given that super effective attacks are typically the easiest way for teams to deal with Golem.

Usage Tips
========

Golem should almost always be used as a lead, since Sturdy can be difficult to preserve because of entry hazards and gives it the best possible chance of immediately using Stealth Rock. Leading with Golem also gives it an opportunity to heavily damage or KO opposing leads like Qwilfish this example feels kinda awkward because, unless Qwil opts to set up hazards itself, you're forced into choosing between attacking and getting your rocks up. Can't really think of another example here, so do what you please with this I guess. Try to set Stealth Rock as soon as possible in order to instantly begin applying constant pressure to teams. After doing so, Golem should go on to either inflict damage with its powerful STAB moves and Sucker Punch or use Explosion to prevent removers from switching in and clearing the field. Preserve Golem if the opposing team carries a faster Taunt user it like Sableye or Misdreavus, since they prevent Golem from fulfilling its role by disallowing the use of Stealth Rock. Both examples can also burn Golem with Will-O-Wisp, with Misdreavus being immune to both Earthquake and Explosion. Against more offensive users of Taunt like non-Will-O-Wisp Froslass, Golem should go for the KO rather than attempt to set Stealth Rock. Despite being a lead, Golem can be preserved to reliably revenge kill Pokemon on offensive teams like Kangaskhan or if Golem's team is exceptionally weak to any one threat on the opposing team such as Scyther because of Sturdy. Golem can also be preserved to prevent Volt Switch users like Manectric from freely generating momentum before generating its own momentum by setting Stealth Rock. Although Explosion and Sucker Punch are both powerful tools against offensive teams, they can both potentially be exploited by Ghost-types and certain setup sweepers, respectively, meaning that Golem should be careful about using these moves against teams if they have one or the other. Most setup sweepers find setting up on Golem difficult if its Sturdy is still intact, however.

Team Options
========

Golem should be used as a Stealth Rock setter on offensive and hyper offensive teams due to the combination of Sturdy, its power, and ability to prevent Stealth Rock from being removed with Explosion. Spikes setters like Qwilfish and Froslass pair well with Golem, as they can increase the amount of chip damage opposing teams are forced to take upon entry and can both prevent Defog users like Skuntank from clearing the field with Taunt. Froslass can also block Rapid Spin because of its Ghost typing as well as potentially force a trade with Destiny Bond, and it also has a positive matchup against Mesprit, while Qwilfish can handle threats to Golem like Gurdurr. In return, Golem can pressure specially bulky Pokemon like Audino for Froslass as well as threaten Mesprit and removers like Silvally-Dragon for Qwilfish. Ghost-types such as Spiritomb, Oricorio-G, and the previously mentioned Froslass are great partners to have, since removing Stealth Rock becomes much easier once Golem is KOed and these Pokemon can block Rapid Spin. Similarly, pairing Golem with either Primeape or Pawniard is wise, as both of these Pokemon can deter and punish the use of Defog because of Defiant, their shared ability. Stealth Rock damage as well as Explosion wearing Pokemon like Weezing, Altaria, and Mudsdale down gives setup sweepers like Absol, Lilligant, and Lycanroc an easier time finishing off weakened teams late-game. These Pokemon also appreciate Explosion instantly generating momentum for them. These same setup sweepers as well as powerful wallbreakers like Aurorus and Zangoose also appreciate Stealth Rock breaking Focus Sash and Sturdy against Pokemon like Froslass, Kadabra, and opposing Golem, as this allows them to break through teams without fearing being crippled or revenge killed after KOing a foe.

[STRATEGY COMMENTS]
Other Options
=============
  • Choice Band could be used to take advantage of Golem's dangerous STAB combination and coverage in Explosion and Sucker Punch by turning it into a fearsome wallbreaker, though Aggron is a better wallbreaker both offensively and defensively.
  • A physically or specially defensive Stealth Rock set can be used to make use of Golem's defensive capabilities, though a set like this is hindered by Golem's plentiful weaknesses and lack of recovery. Furthermore, other defensive Stealth Rock setters like Regirock, Mesprit, and Clefairy perform this role better because of their better defensive presence.
  • A set of Sunny Day / Stealth Rock / Explosion / Earthquake or Stone Edge can be used as a lead for sun teams, though Regirock tends to outperform Golem because of the former's better defensive typing and higher bulk giving it an easier time setting both Stealth Rock and Sunny Day.
  • Fire Punch and Superpower are alternatives that give Golem super effective coverage for Pokemon like Tangela, Bronzor, and Cradily, though the latter two aren't very common the former takes the same damage from Stone Edge as it would Fire Punch, too and Golem's STAB moves in combination with Explosion and Sucker Punch provide as much coverage as it typically needs.
  • Rock Polish could be used in tandem with Weakness Policy to make up for Golem's lackluster Speed and turn it into a setup sweeper, though most common Choice Scarf users like Togedemaru and Kabutops can still easily revenge kill Golem even after doubling its Speed.
  • Toxic cripples switch-ins like Mudsdale, Tangela, and Gourgeist-XL by putting them on a timer, though finding room for this option can be rather difficult.
  • Mental Herb prevents Golem from being stopped by Taunt once, which can be especially useful given that Sturdy already makes setting Stealth Rock easier, though this leaves it much weaker.
  • Counter is a niche option that allows Golem to take advantage of Sturdy by removing physical attackers like Shiftry and Primeape after they attack, though Sturdy + Explosion or any of its WP boosted attacks, really serves almost exactly the same purpose and doesn't rely on Shiftry using a physical attack instead of Leaf Storm. It's also useless if the opp leads with, say, Mesprit, or Primeape opts to U-turn out, making Counter do little damage. Even if they do lead and attack you with their physical attack, you're forced to choose between Countering and setting up SR
  • Flail + Weakness Policy just mention Flail, because when you say "+ Weakness Policy", I get the impression that it's not already being used on the main set can be used to take advantage of Golem's many weaknesses and meager uninvested bulk, though its low Speed limits the damage it can cause to opposing teams. Explosion also serves a similar role already.
Screenshot_2018-08-26-13-01-28-1-1-1-1-1.png

:smogthink:

Checks and Counters
===================

**Taunt**: Taunt from Pokemon like Alolan Persian, Misdreavus, and Sableye prevents Golem from setting up Stealth Rock, and its low Speed only makes matters worse. The latter two examples can also burn Golem with Will-O-Wisp. There are more offensive Taunt users like Qwilfish and Oricorio-E, though they don't appreciate taking Golem's attacks and the former activates Golem's Weakness Policy with its Water-type STAB moves.

**Entry Hazard Removal**: Although Golem offensively pressures many removers such as Altaria, Swanna, and Hitmonchan, they are capable of getting rid of Stealth Rock for good once Golem is KOed.

**Super Effective Attacks**: After Golem's Sturdy is no longer intact, Pokemon with super effective STAB moves like Lilligant, Bellossom, and Floatzel can easily KO Golem. Pokemon that possess super effective coverage like Fightinium Z Kangaskhan are also notable, as they can lure Golem in and take it out. It's also worth mentioning that all of these examples outspeed Golem. If Sturdy is still up though, which is a decent chunk of the time, they ded.

3/3 (stamp coming sometime soon hopefully if possible :v4:)
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Although Golem does face competition as a lead, it does boast rather impressive offensive presence as a result of its high Attack and unresisted STAB combination, which allow it to more easily pressure certain entry hazard setters and removers such as Qwilfish, Regirock, and Hitmonchan. Unlike most leads, Golem isn't reliant on Focus Sash to do its job because of its ability Sturdy, meaning that it can hold Weakness Policy and potentially augment its offensive presence even further. Additionally, Golem's access to Explosion gives it a powerful means of pressuring removers not to clear the field and immediately generating momentum for its team, while its access to Sucker Punch gives it the ability to threaten more offensive teams as well as compensate for its low Speed. However, Golem tends to be less consistent than other leads such as Omastar, Smeargle, Aurorus, and Crustle due to their access to solid support and utility options in Spikes, Spore, Encore, and Knock Off (RC) and all of these examples outspeed Golem their higher Speed. Golem also faces competition from Stealth Rock Aggron despite it not being a lead, as it boasts higher Speed, slightly greater offensive presence because of Head Smash, and access to Taunt. Taunt users like Weezing can easily prevent Golem from setting Stealth Rock because of its low Speed, and it's that same low Speed that can make pressuring removers difficult. Golem is also relatively predictable, as it struggles to reliably deviate much from its main set.

[SET]
name: Lead
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge / Rock Blast
move 4: Explosion / Sucker Punch
item: Weakness Policy
ability: Sturdy
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Stealth Rock chips away at opposing teams as they switch in, and Golem makes for an effective setter because of both Sturdy and its good offensive presence allowing it to pressure many hazard removers as well as force switches, which can give Golem a free turn to set the entry hazard. Earthquake is Golem's most reliable STAB move and is very powerful, especially when factoring in Golem's high Attack, threatening to at worst deal decent damage to most neutral targets. Stone Edge pairs well with Earthquake, dishing out damage to important Ground-immune foes like Mesprit, Oricorio-G, Altaria, and Eelektross on top of completing the deadly EdgeQuake combination. Though it is less reliable than Stone Edge, Rock Blast can be used over Stone Edge to bypass Focus Sash against opposing leads like Crustle and Substitute against Pokemon like Articuno and Jynx. Explosion is a powerful one-time attack that can pressures pressure hazard removers, generates momentum instantly, and deals massive damage to Pokemon that could otherwise wall Golem like Tangela, Mudsdale, and Weezing at the cost of sacrificing Golem. Alternatively, Sucker Punch can be used to pick off weakened, fast Pokemon and threaten faster Ghost- and Psychic-types such as Haunter and Mesprit as well as other frail Pokemon like Swanna, which is especially useful after Golem's Sturdy has been broken. It should be noted that both Explosion and Sucker Punch become much more threatening tools against teams should Golem's Weakness Policy be activated.

Set Details
========

The investment in Attack in combination with an Adamant nature maximizes Golem's offensive presence, while the investment in Speed allows Golem to outspeed Pokemon like Drampa and positively-natured Carracosta. A Jolly nature can opted for to outspeed defensive Mesprit and Adamant Aggron, though the loss of power is noticeable. Sturdy guarantees that Golem will always be able to take one hit from full, giving it a much easier time with both setting Stealth Rock and attacking. Weakness Policy doubles Golem's Attack if it is hit by a super effective attack and turns it into a major offensive threat. Weakness Policy is especially useful in combination with Sturdy given that super effective attacks are typically the easiest way for teams to deal with Golem.

Usage Tips
========

Golem should almost always be used as a lead, since Sturdy can be difficult to preserve because of entry hazards and gives it the best possible chance of immediately using Stealth Rock. Leading with Golem also gives it an opportunity to heavily damage or KO opposing leads like Crustle. Try to set Stealth Rock as soon as possible in order to instantly begin applying constant pressure to teams. After doing so, Golem should go on to either inflict damage with its powerful STAB moves and Sucker Punch or use Explosion to prevent removers from switching in and clearing the field. Preserve Golem if the opposing team carries a faster Taunt user it like Sableye or Misdreavus, since they prevent Golem from fulfilling its role by disallowing the use of Stealth Rock. Both examples can also burn Golem with Will-O-Wisp, with Misdreavus even being immune to both Earthquake and Explosion. Against more offensive users of Taunt like non-Will-O-Wisp Froslass, Golem should go for the KO rather than attempt to set Stealth Rock. Despite being a lead, Golem can be preserved to reliably revenge kill Pokemon on offensive teams like Kangaskhan or if Golem's team is exceptionally weak to any one threat on the opposing team such as Scyther because of Sturdy. Golem can also be preserved to prevent Volt Switch users like Manectric from freely generating momentum before generating its own momentum by setting Stealth Rock. Although Explosion and Sucker Punch are both powerful tools against offensive teams, they can both potentially be exploited by Ghost-types and certain setup sweepers, respectively, meaning that Golem should be careful about using these moves against teams if they have one or the other. Most setup sweepers find directly setting up on Golem difficult if its Sturdy is still intact, however.

Team Options
========

Golem should be used as a Stealth Rock setter on offensive and hyper offensive teams due to the combination of Sturdy, its power, and ability to prevent Stealth Rock from being removed with Explosion. Spikes setters like Qwilfish and Froslass pair well with Golem, as their entry hazards increase the amount of chip damage opposing teams are forced to take upon entry, (AC) and they can both prevent Defog users like Skuntank from clearing the field with Taunt. Froslass can also block Rapid Spin because of its Ghost typing as well as potentially force a trade with Destiny Bond, and it also has a positive matchup against Mesprit, while Qwilfish can handle other threats to Golem like Tangela. In return, Golem can pressure specially bulky Pokemon like Audino for Froslass as well as threaten Mesprit and removers like Silvally-Dragon for Qwilfish. Ghost-types such as Spiritomb, Oricorio-G, and the previously mentioned Froslass are great partners to have, since removing Stealth Rock becomes much easier once Golem is KOed, (AC) and these Pokemon can block Rapid Spin. Similarly, pairing Golem with either Primeape or Pawniard is wise, as both of these Pokemon can deter and punish the use of Defog because of Defiant, their shared ability. Stealth Rock damage as well as Explosion wearing Pokemon like Weezing, Altaria, and Mudsdale down gives setup sweepers like Absol, Lilligant, and Lycanroc an easier time finishing off weakened teams late-game. These Pokemon also appreciate Explosion instantly generating momentum for them. These same setup sweepers as well as powerful wallbreakers like Aurorus and Zangoose also appreciate Stealth Rock breaking Focus Sash and Sturdy against Pokemon like Froslass and opposing Golem, as this allows them to break through teams without fearing being crippled or revenge killed after KOing a foe.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band could be used to take advantage of Golem's dangerous STAB combination and coverage in Explosion and Sucker Punch by turning it into a fearsome wallbreaker, though Aggron is a better wallbreaker both offensively and defensively. A physically or specially defensive Stealth Rock set can be used to make use of Golem's defensive capabilities, though a set like this is hindered by Golem's plentiful weaknesses and lack of recovery. Furthermore, other defensive Stealth Rock setters like Regirock, Mesprit, and Clefairy perform this role better because of their better defensive presence. A set of Sunny Day / Stealth Rock / Explosion / Earthquake or Stone Edge can be used as a lead for sun teams, though Regirock tends to outperform Golem because of the former's better defensive typing and higher bulk giving it an easier time setting both Stealth Rock and Sunny Day. Fire Punch and Superpower are alternatives that give Golem super effective coverage for Pokemon like Bronzor and Cradily, though these Pokemon aren't very common and Golem's STAB moves in combination with Explosion and Sucker Punch provide as much coverage as it typically needs. Rock Polish could be used in tandem with Weakness Policy to make up for Golem's lackluster Speed and turn it into a setup sweeper, though most common Choice Scarf users like Togedemaru and Kabutops can still easily revenge kill Golem even after doubling its Speed the boosts. Toxic cripples switch-ins like Mudsdale, Tangela, and Gourgeist-XL by putting them on a timer, though finding room for this option can be rather difficult. Mental Herb prevents Golem from being stopped by Taunt once, which can be especially useful given that Sturdy already makes setting Stealth Rock easier, though this leaves it much weaker. Counter is a niche option that allows Golem to take advantage of Sturdy by removing physical attackers like Shiftry and Primeape after they attack, though Sturdy combined with any Weakness Policy-boosted attack serves almost exactly the same purpose and doesn't rely on Shiftry using a physical attack instead of Leaf Storm. Another thing holding such a set back is how common leads with the prevalence of U-turn are leads, with Primeape and Mesprit being notable examples. Flail can be used to take advantage of Golem's many weaknesses and meager uninvested bulk, though Explosion fulfills a similar purpose, (AC) and Golem's low Speed limits the damage it can cause to opposing teams.

Checks and Counters
===================

**Taunt**: Taunt from Pokemon like Alolan Persian, Misdreavus, and Sableye prevents Golem from setting up Stealth Rock, and its low Speed only makes matters worse. The latter two examples can also burn Golem with Will-O-Wisp. There are more offensive Taunt users like Qwilfish and Oricorio-E, though they don't appreciate taking Golem's attacks and the former activates Golem's Weakness Policy with its Water-type STAB moves.

**Entry Hazard Removal**: Although Golem offensively pressures many removers such as Altaria, Swanna, and Hitmonchan, they are capable of getting rid of Stealth Rock for good once Golem is KOed.

**Super Effective Attacks**: Once Golem's Sturdy isn't intact, Pokemon with super effective STAB moves like Lilligant, Bellossom, and Floatzel can easily KO Golem. Pokemon that possess super effective coverage like Fightinium Z Kangaskhan are also notable, as they can lure Golem in and take it out. It's also worth mentioning that all of these examples outspeed Golem. Prior to Sturdy being broken, however, these Pokemon cannot reliably KO Golem.
 
GP 2/2
Tz7vW4o.gif

[OVERVIEW]

Although Golem does face competition as a lead, it does boast rather impressive offensive presence as a result of its high Attack and unresisted STAB combination, which allow it to more easily pressure certain entry hazard setters and removers such as Qwilfish, Regirock, and Hitmonchan. Unlike most leads, Golem isn't reliant on Focus Sash to do its job because of its ability Sturdy, meaning that it can hold Weakness Policy and potentially augment its offensive presence even further. Additionally, Golem's access to Explosion gives it a powerful means of pressuring removers not to clear the field and immediately generating momentum for its team, while its access to Sucker Punch gives it the ability to threaten more offensive teams as well as compensate for its low Speed. However, Golem tends to be less consistent than other leads such as Omastar, Smeargle, Aurorus, and Crustle due to their access to solid support and utility options in Spikes, Spore, Encore, and Knock Off and their higher Speed. Golem also faces competition from Stealth Rock Aggron despite it not being a lead, as it boasts higher Speed, slightly greater offensive presence because of Head Smash, and access to Taunt. Taunt users like Weezing can easily prevent Golem from setting Stealth Rock because of its low Speed, and it's that same low Speed that can make pressuring removers difficult. Golem is also relatively predictable, as it struggles to reliably deviate much from its main set.

[SET]
name: Lead
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge / Rock Blast
move 4: Explosion / Sucker Punch
item: Weakness Policy
ability: Sturdy
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Stealth Rock chips away at opposing teams as they switch in, and Golem makes for an effective setter because of both Sturdy and its good offensive presence allowing it to pressure many hazard removers as well as force switches, which can give Golem a free turn to set the entry hazard. Earthquake is Golem's most reliable STAB move and is very powerful, especially when factoring in Golem's high Attack, threatening to at worst deal decent damage to most neutral targets. Stone Edge pairs well with Earthquake, dishing out damage to important Ground-immune foes like Mesprit, Oricorio-G, Altaria, and Eelektross on top of completing the deadly EdgeQuake combination. Though it is less reliable than Stone Edge, Rock Blast can be used over Stone Edge to bypass Focus Sash against opposing leads like Crustle and Substitute against Pokemon like Articuno and Jynx. Explosion is a powerful one-time attack that can pressure hazard removers, generates momentum instantly, and deals massive damage to Pokemon that could otherwise wall Golem like Tangela, Mudsdale, and Weezing at the cost of sacrificing Golem. Alternatively, Sucker Punch can be used to pick off weakened, fast Pokemon and threaten faster Ghost- and Psychic-types such as Haunter and Mesprit as well as other frail Pokemon like Swanna, which is especially useful after Golem's Sturdy has been broken. It should be noted that both Explosion and Sucker Punch become much more threatening tools against teams should Golem's Weakness Policy be activated.

Set Details
========

The investment in Attack in combination with an Adamant nature maximizes Golem's offensive presence, while the investment in Speed allows Golem to outspeed Pokemon like Drampa and positive-natured Carracosta. A Jolly nature can opted for to outspeed defensive Mesprit and Adamant Aggron, though the loss of power is noticeable. Sturdy guarantees that Golem will always be able to take one hit from full, giving it a much easier time with both setting Stealth Rock and attacking. Weakness Policy doubles Golem's Attack if it is hit by a super effective attack and turns it into a major offensive threat. Weakness Policy is especially useful in combination with Sturdy given that super effective attacks are typically the easiest way for teams to deal with Golem.

Usage Tips
========

Golem should almost always be used as a lead, since Sturdy can be difficult to preserve because of entry hazards and gives it the best possible chance of immediately using Stealth Rock. Leading with Golem also gives it an opportunity to heavily damage or KO opposing leads like Crustle. Try to set Stealth Rock as soon as possible in order to instantly begin applying constant pressure to teams. After doing so, Golem should go on to either inflict damage with its powerful STAB moves and Sucker Punch or use Explosion to prevent removers from switching in and clearing the field. Preserve Golem if the opposing team carries a faster Taunt user like Sableye or Misdreavus, since they prevent Golem from fulfilling its role by disallowing the use of Stealth Rock. Both examples can also burn Golem with Will-O-Wisp, with Misdreavus even being immune to both Earthquake and Explosion. Against more offensive users of Taunt like non-Will-O-Wisp Froslass, Golem should go for the KO rather than attempt to set Stealth Rock. Despite being a lead, Golem can be preserved to reliably revenge kill Pokemon on offensive teams like Kangaskhan or if Golem's team is exceptionally weak to any one threat on the opposing team such as Scyther because of Sturdy. Golem can also be preserved to prevent Volt Switch users like Manectric from freely generating momentum before generating its own momentum by setting Stealth Rock. Although Explosion and Sucker Punch are both powerful tools against offensive teams, they can both potentially be exploited by Ghost-types and certain setup sweepers, respectively, meaning that Golem should be careful about using these moves against teams if they have one or the other. Most setup sweepers find directly setting up on Golem difficult if its Sturdy is still intact, however.

Team Options
========

Golem should be used as a Stealth Rock setter on offensive and hyper offensive teams due to the combination of Sturdy, its power, and its ability to prevent Stealth Rock from being removed withanks to ("with" just sounds like explosion removes stealth rock. very minor though) Explosion. Spikes setters like Qwilfish and Froslass pair well with Golem, as their entry hazards increase the amount of chip damage opposing teams are forced to take upon entry, and they can both prevent Defog users like Skuntank from clearing the field with Taunt. Froslass can also block Rapid Spin because of its Ghost typing as well as potentially force a trade with Destiny Bond, and it also has a positive matchup against Mesprit, while Qwilfish can handle other threats to Golem like Tangela. In return, Golem can pressure specially bulky Pokemon like Audino for Froslass as well as threaten Mesprit and removers like Silvally-Dragon for Qwilfish. Ghost-types such as Spiritomb, Oricorio-G, and the previously mentioned Froslass are great partners to have, since removing Stealth Rock becomes much easier once Golem is KOed, and these Pokemon can block Rapid Spin. Similarly, pairing Golem with either Primeape or Pawniard is wise, as both of these Pokemon can deter and punish the use of Defog because of Defiant, their shared ability. (useless info) Stealth Rock damage as well as Explosion wearing Pokemon like Weezing, Altaria, and Mudsdale down gives setup sweepers like Absol, Lilligant, and Lycanroc an easier time finishing off weakened teams late-game. These Pokemon also appreciate Explosion instantly generating momentum for them. These same setup sweepers as well as powerful wallbreakers like Aurorus and Zangoose also appreciate Stealth Rock breaking Focus Sash and Sturdy against Pokemon like Froslass and opposing Golem, as this allows them to break through teams without fearing being crippled or revenge killed after KOing a foe.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band could be used to take advantage of Golem's dangerous STAB combination and coverage in Explosion and Sucker Punch by turning it into a fearsome wallbreaker, though Aggron is a better wallbreaker both offensively and defensively. A physically or specially defensive Stealth Rock set can be used to make use of Golem's defensive capabilities, though a set like this is hindered by Golem's plentiful weaknesses and lack of recovery. Furthermore, other defensive Stealth Rock setters like Regirock, Mesprit, and Clefairy perform this role better because of their better defensive presence. A set of Sunny Day / Stealth Rock / Explosion / Earthquake or Stone Edge can be used as a lead for sun teams, though Regirock tends to outperform Golem because of the former's better defensive typing and higher bulk giving it an easier time setting both Stealth Rock and Sunny Day. Fire Punch and Superpower are alternatives that give Golem super effective coverage for Pokemon like Bronzor and Cradily, though these Pokemon aren't very common and Golem's STAB moves in combination with Explosion and Sucker Punch provide as much coverage as it typically needs. Rock Polish could be used in tandem with Weakness Policy to make up for Golem's lackluster Speed and turn it into a setup sweeper, though most common Choice Scarf users like Togedemaru and Kabutops can still easily revenge kill Golem even after the boosts. Toxic cripples switch-ins like Mudsdale, Tangela, and Gourgeist-XL by putting them on a timer, though finding room for this option can be rather difficult. Mental Herb prevents Golem from being stopped by Taunt once, which can be especially useful given that Sturdy already makes setting Stealth Rock easier, though this leaves it much weaker. Counter is a niche option that allows Golem to take advantage of Sturdy by removing physical attackers like Shiftry and Primeape after they attack, though Sturdy combined with any Weakness Policy-boosted attack serves almost exactly the same purpose and doesn't rely on Shiftry using a physical attack instead of Leaf Storm. Another thing holding such a set back is the prevalence of U-turn leads, with Primeape and Mesprit being notable examples. Flail can be used to take advantage of Golem's many weaknesses and meager uninvested bulk, though Explosion fulfills a similar purpose, and Golem's low Speed limits the damage it can cause to opposing teams.

Checks and Counters
===================

**Taunt**: Taunt from Pokemon like Alolan Persian, Misdreavus, and Sableye prevents Golem from setting up Stealth Rock, and its low Speed only makes matters worse. The latter two examples can also burn Golem with Will-O-Wisp. There are more offensive Taunt users like Qwilfish and Oricorio-E, though they don't appreciate taking Golem's attacks and the former activates Golem's Weakness Policy with its Water-type STAB moves.

**Entry Hazard Removal**: Although Golem offensively pressures many removers such as Altaria, Swanna, and Hitmonchan, they are capable of getting rid of Stealth Rock for good once Golem is KOed.

**Super Effective Attacks**: Once Golem's Sturdy isn't intact, Pokemon with super effective STAB moves like Lilligant, Bellossom, and Floatzel can easily KO Golem. Pokemon that possess super effective coverage like Fightinium Z Kangaskhan are also notable, as they can lure Golem in and take it out. It's also worth mentioning that all of these examples outspeed Golem. Prior to Sturdy being broken, however, these Pokemon cannot reliably KO Golem. (reliably is a weird word to say there unless there are pokemon that can ohko golem through sturdy, not sure if there are. If there are, give an example. If not, remove reliably)

[CREDITS]
- Written by: [[allstarapology, 400292]]
- Quality checked by: [[UberSkitty, 355061], [yogi, 252106], [Darkinium, 448296]]
- Grammar checked by: [[The Dutch Plumberjack, 232216]], [lotiasite, 302985]]
 
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