[overview]
**Draft Order**: Round 4 onwards
**Price Range**: 13-14 points
**Overview**: With the stellar Sand Stream ability and a near-limitless movepool, Tyranitar has a lot going for it. A massive Attack stat combined with great STAB moves and coverage as well as solid defenses boosted further by the sand it summons allows it to easily hit the field and dish out huge damage. Alternatively, it can act as support for its team, whether it be setting up Stealth Rock, simply summoning sandstorms for teammates such as Excadrill or wielding a fierce Pursuit to trap and eliminate foes. But Tyranitar is not immovable, as its typing also grants it many weaknesses, including a x4 weakness to Fighting-type moves. Vulnerability to all forms of entry hazards and status does not help, which when combined with its low speed requiring it to take extra hits, leaves it worn down rather quickly. Finally, it faces competition from Gigalith, an alternate user of Sand Stream that is much cheaper and has fewer weaknesses thanks to a pure Rock typing.
[strategy comments]
Common Roles
========
**Bulky Support**: Using its high natural defenses and a good supporting movepool with options such as Taunt and Thunder Wave, Tyranitar finds lots of opportunities to help out its teammates. Its a fantastic user of Stealth Rock that can threaten many users of Defog to continually set it up over the course of a game.
**Wallbreaker**: 134 Attack along with powerful STAB moves in Stone Edge and Crunch lets Tyranitar wallbreak effectively. Choice Band is usually the item of choice, boosting its damage to ridiculous levels and helping it break through Fighting-types. The sand it summons and entry hazard chip damage help to push its targets into more favourabe KO ranges.
**Special Lure**: Wielding 95 Special Attack and a large special movepool with options such as Ice Beam and Fire Blast, Tyranitar makes for an excellent lure for physically defensive foes such as Landorus-T and Ferrothorn that attempt to tank its usual physical assault.
Common Moves
========
**Primary STAB Moves**: Stone Edge, Rock Slide, Crunch, Pursuit, Dark Pulse
**Setup Moves**: Dragon Dance, Rock Polish, Curse, Power-Up Punch
**Utility Moves**: Substitute, Dragon Tail, Protect, Roar, Stealth Rock, Taunt, Thunder Wave, Toxic
**Coverage**: Aerial Ace, Aqua Tail, Avalanche, Brick Break, Earthquake, Fire Punch, Ice Punch, Iron Head, Iron Tail, Low Kick, Superpower, Thunder Punch, Earth Power, Fire Blast, Flamethrower, Focus Blast, Ice Beam, Surf, Thunderbolt
Niche Moves
========
**Rock Tomb**: A weaker STAB move that is more accurate and has the benefit of dropping the Speed stat of the foe, helping to offset Tyranitar's low Speed or slowing them down for its teammates.
**Counter**: Tyranitar often invites many Super Effective hits due to a somewhat compromised defensive typing, however it usually has the bulk to live many of them. This can enable Counter as a retaliation attack, baiting opponents to hit it hard with physical attacks and often returning a KO.
**Foul Play**: When choosing to invest in its incredible defensive stats as opposed to its Attack stat, Tyranitar can opt to run Foul Play as a STAB attack, taking advantage of powerful opposing Pokemon's Attack stats while tanking their attacks in return.
Common Items
========
**Smooth Rock**: Often used for the benefit of its team rather than itself, Tyranitar can use Smooth Rock to extend the duration of sandstorms to enable deadly sand sweepers.
**Chople Berry**: A nasty x4 weakness to Fighting-type moves paints a very big target on Tyranitar's back. A Chople Berry combined with its impressive bulk can allow to survive even through such a big weakness and retaliate.
**Assault Vest**: With an already impressive Special Defense stat boosted further by sandstorms, Assault Vest can be used to increase it even further, allowing Tyranitar to live many Special Attacks, even ones that are Super Effective.
**Leftovers**: This aims to give Tyranitar some extra longevity due to lacking reliable recovery. The nature of being immune to its own sandstorms allows it to continue healing whilst most of its foes will not or simply take extra chip damage. As a result, this can combo very well with Protect.
**Choice Band**: If there's no need for other utility items, Choice Band can be used to boost Tyranitar's Attack to even greater heights. The spammable nature of its STAB moves helps to get around the move lock limitation.
Niche Items
========
**Choice Scarf**: An inviting item due to its low Speed stat, Tyranitar can use this to get the jump on many of its foes. This combos well with Pursuit, ensuring the target is punished or KO'd no matter what they do.
**Other Resistance Berries**: Other resist berries aside from Chople Berry can be used to give Tyranitar an extra turn against certain foes. Shuca, Passho and Rindo Berries are some examples that aim to allow it to tank one of the many Super Effective attacks often aimed at it.
**Pinch Berries**: Lacking reliable recovery and often surviving even powerful attacks leaves Tyranitar as a good candidate for using Pinch Berries, giving it a massive burst of health when activated.
**Life Orb**: Life Orb allows Tyranitar to reliably boost its damage whilst being able to switch moves. This sees great use on mixed or special sets which otherwise would not benefit as much from other boosting items such as the considerably more risky Choice Specs.
**Weakness Policy**: With the bulk needed to live Super Effective attacks and many natural weaknesses, Tyranitar can make use of Weakness Policy to either slam a target in retaliation or attempt to sweep after also acquiring enough boosts to its Speed stat.
**Eject Button**: This allows Tyranitar to quickly get the sand up and immediately pivot out, after taking damage, to teammates that benefit from it such as Excadrill, allowing them to hit the field safely and quickly.
**Lum Berry**: Tyranitar may find itself facing status moves such as Toxic and Will-O-Wisp that can end up crippling it, giving Lum Berry a small niche by allowing Tyranitar to cure itself once.
Draft Strategy
========
Tyranitar is a powerhouse that can fulfill many roles on a team, whether it be throwing out massive damage or allowing its teammates to do the same, primarily through its Sand Stream ability that pairs very well with sand sweepers. That being said, it has a few but glaring shortcomings that require appropriate support in order to get the most out of it.
**Excadrill**: Tyranitar and Excadrill make perfect partners, with Tyranitar providing endless support alongside the obvious Sand Stream for Excadrill to take advantage of, where it uses doubled speed alongside its massive attack stat to sweep the opposition.
**Defensive Synergy**: Especially if it is drafted alongside Excadrill, which shares the same weaknesses, Tyranitar's many common weaknesses should be accounted for through the use of Pokemon that can cover them effectively, such as Tapu Fini, Rotom-Wash and Uxie.
**Fast Attackers**: As a naturally slow Pokemon, Tyranitar appreciates teammates other than Sand Rush sweepers that have naturally high Speed stats to handle faster Pokemon that threaten it. Pokemon such as Mega Lopunny, Tornadus-T and Tapu Koko boast superb Speed stats that allow them to get the jump on many foes.
**Entry Hazard Removal**: Being vulnerable to all entry hazards, Tyranitar can find itself worn down quickly throughout a game, and thus appreciates hazard removal to allow it clean entry onto the field. Excadrill yet again provides great synergy in this role, though may struggle to fit the move if it goes all out as a sweeper, thus alternate options such as Blastoise and Tentacruel can provide reliable hazard removal instead.
**Sand-resistant Teammates**: Sandstorm will be almost always present when Tyranitar is used, so its a good idea to draft teammates that can handle this often damaging weather condition. This constitutes a wide array of Pokemon, with offensive partners in Garchomp and Kartana who won't be easily worn down whilst on the field, as well as defensive partners in Skarmory and Reuniclus, who boast amazing defensive utility that isn't held back by sandstorms.
Checks and Counters
========
**Fighting-type Pokemon**: Resisting both of its STAB types and hitting it for x4 Super Effective damage, Fighting-types are the bane of Tyranitars existence. Keldeo, Mega Gallade and Infernape can switch into one or both of Tyranitar's STAB attacks and easily force it out.
**Faster Physically Offensive Foes**: Being naturally slow, Tyranitar finds itself often outspeed and forced out by a myriad of faster foes that often boast Super Effective coverage. Naturally faster Pokemon such as Kartana threaten Tyranitar on their own, while others such as Zeraora outspeed it even at +1 Speed.
**Weather Changing Strategies**: Tyranitar and its teammates often rely on the sand it provides, leading opponents to try and shut it down by changing the weather. Torkoal and Pelipper, while weak to Rock-type STAB attacks, can naturally change the weather simply by switching in, whilst manual setters can utilize Rain Dance or Sunny Day to shut off the sand and leave Tyranitar more vulnerable to Special Attacks.
**Residual Damage**: Entry hazards threaten to hurt Tyranitar every time it hits the field, on top of the fact that it is vulnerable to all types of status, from burns to poison, all of which can compromise its health despite its great bulk. Hazard setters such as Skarmory and status spreaders such as Rotom-Wash can be a great source of irritation for Tyranitar.
[credits]
Written by:
https://www.smogon.com/forums/members/deranged_lime.272077/
Quality checked by:
https://www.smogon.com/forums/members/odinrm.613514/
https://www.smogon.com/forums/members/techno.527276/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
**Draft Order**: Round 4 onwards
**Price Range**: 13-14 points
**Overview**: With the stellar Sand Stream ability and a near-limitless movepool, Tyranitar has a lot going for it. A massive Attack stat combined with great STAB moves and coverage as well as solid defenses boosted further by the sand it summons allows it to easily hit the field and dish out huge damage. Alternatively, it can act as support for its team, whether it be setting up Stealth Rock, simply summoning sandstorms for teammates such as Excadrill or wielding a fierce Pursuit to trap and eliminate foes. But Tyranitar is not immovable, as its typing also grants it many weaknesses, including a x4 weakness to Fighting-type moves. Vulnerability to all forms of entry hazards and status does not help, which when combined with its low speed requiring it to take extra hits, leaves it worn down rather quickly. Finally, it faces competition from Gigalith, an alternate user of Sand Stream that is much cheaper and has fewer weaknesses thanks to a pure Rock typing.
[strategy comments]
Common Roles
========
**Bulky Support**: Using its high natural defenses and a good supporting movepool with options such as Taunt and Thunder Wave, Tyranitar finds lots of opportunities to help out its teammates. Its a fantastic user of Stealth Rock that can threaten many users of Defog to continually set it up over the course of a game.
**Wallbreaker**: 134 Attack along with powerful STAB moves in Stone Edge and Crunch lets Tyranitar wallbreak effectively. Choice Band is usually the item of choice, boosting its damage to ridiculous levels and helping it break through Fighting-types. The sand it summons and entry hazard chip damage help to push its targets into more favourabe KO ranges.
**Special Lure**: Wielding 95 Special Attack and a large special movepool with options such as Ice Beam and Fire Blast, Tyranitar makes for an excellent lure for physically defensive foes such as Landorus-T and Ferrothorn that attempt to tank its usual physical assault.
Common Moves
========
**Primary STAB Moves**: Stone Edge, Rock Slide, Crunch, Pursuit, Dark Pulse
**Setup Moves**: Dragon Dance, Rock Polish, Curse, Power-Up Punch
**Utility Moves**: Substitute, Dragon Tail, Protect, Roar, Stealth Rock, Taunt, Thunder Wave, Toxic
**Coverage**: Aerial Ace, Aqua Tail, Avalanche, Brick Break, Earthquake, Fire Punch, Ice Punch, Iron Head, Iron Tail, Low Kick, Superpower, Thunder Punch, Earth Power, Fire Blast, Flamethrower, Focus Blast, Ice Beam, Surf, Thunderbolt
Niche Moves
========
**Rock Tomb**: A weaker STAB move that is more accurate and has the benefit of dropping the Speed stat of the foe, helping to offset Tyranitar's low Speed or slowing them down for its teammates.
**Counter**: Tyranitar often invites many Super Effective hits due to a somewhat compromised defensive typing, however it usually has the bulk to live many of them. This can enable Counter as a retaliation attack, baiting opponents to hit it hard with physical attacks and often returning a KO.
**Foul Play**: When choosing to invest in its incredible defensive stats as opposed to its Attack stat, Tyranitar can opt to run Foul Play as a STAB attack, taking advantage of powerful opposing Pokemon's Attack stats while tanking their attacks in return.
Common Items
========
**Smooth Rock**: Often used for the benefit of its team rather than itself, Tyranitar can use Smooth Rock to extend the duration of sandstorms to enable deadly sand sweepers.
**Chople Berry**: A nasty x4 weakness to Fighting-type moves paints a very big target on Tyranitar's back. A Chople Berry combined with its impressive bulk can allow to survive even through such a big weakness and retaliate.
**Assault Vest**: With an already impressive Special Defense stat boosted further by sandstorms, Assault Vest can be used to increase it even further, allowing Tyranitar to live many Special Attacks, even ones that are Super Effective.
**Leftovers**: This aims to give Tyranitar some extra longevity due to lacking reliable recovery. The nature of being immune to its own sandstorms allows it to continue healing whilst most of its foes will not or simply take extra chip damage. As a result, this can combo very well with Protect.
**Choice Band**: If there's no need for other utility items, Choice Band can be used to boost Tyranitar's Attack to even greater heights. The spammable nature of its STAB moves helps to get around the move lock limitation.
Niche Items
========
**Choice Scarf**: An inviting item due to its low Speed stat, Tyranitar can use this to get the jump on many of its foes. This combos well with Pursuit, ensuring the target is punished or KO'd no matter what they do.
**Other Resistance Berries**: Other resist berries aside from Chople Berry can be used to give Tyranitar an extra turn against certain foes. Shuca, Passho and Rindo Berries are some examples that aim to allow it to tank one of the many Super Effective attacks often aimed at it.
**Pinch Berries**: Lacking reliable recovery and often surviving even powerful attacks leaves Tyranitar as a good candidate for using Pinch Berries, giving it a massive burst of health when activated.
**Life Orb**: Life Orb allows Tyranitar to reliably boost its damage whilst being able to switch moves. This sees great use on mixed or special sets which otherwise would not benefit as much from other boosting items such as the considerably more risky Choice Specs.
**Weakness Policy**: With the bulk needed to live Super Effective attacks and many natural weaknesses, Tyranitar can make use of Weakness Policy to either slam a target in retaliation or attempt to sweep after also acquiring enough boosts to its Speed stat.
**Eject Button**: This allows Tyranitar to quickly get the sand up and immediately pivot out, after taking damage, to teammates that benefit from it such as Excadrill, allowing them to hit the field safely and quickly.
**Lum Berry**: Tyranitar may find itself facing status moves such as Toxic and Will-O-Wisp that can end up crippling it, giving Lum Berry a small niche by allowing Tyranitar to cure itself once.
Draft Strategy
========
Tyranitar is a powerhouse that can fulfill many roles on a team, whether it be throwing out massive damage or allowing its teammates to do the same, primarily through its Sand Stream ability that pairs very well with sand sweepers. That being said, it has a few but glaring shortcomings that require appropriate support in order to get the most out of it.
**Excadrill**: Tyranitar and Excadrill make perfect partners, with Tyranitar providing endless support alongside the obvious Sand Stream for Excadrill to take advantage of, where it uses doubled speed alongside its massive attack stat to sweep the opposition.
**Defensive Synergy**: Especially if it is drafted alongside Excadrill, which shares the same weaknesses, Tyranitar's many common weaknesses should be accounted for through the use of Pokemon that can cover them effectively, such as Tapu Fini, Rotom-Wash and Uxie.
**Fast Attackers**: As a naturally slow Pokemon, Tyranitar appreciates teammates other than Sand Rush sweepers that have naturally high Speed stats to handle faster Pokemon that threaten it. Pokemon such as Mega Lopunny, Tornadus-T and Tapu Koko boast superb Speed stats that allow them to get the jump on many foes.
**Entry Hazard Removal**: Being vulnerable to all entry hazards, Tyranitar can find itself worn down quickly throughout a game, and thus appreciates hazard removal to allow it clean entry onto the field. Excadrill yet again provides great synergy in this role, though may struggle to fit the move if it goes all out as a sweeper, thus alternate options such as Blastoise and Tentacruel can provide reliable hazard removal instead.
**Sand-resistant Teammates**: Sandstorm will be almost always present when Tyranitar is used, so its a good idea to draft teammates that can handle this often damaging weather condition. This constitutes a wide array of Pokemon, with offensive partners in Garchomp and Kartana who won't be easily worn down whilst on the field, as well as defensive partners in Skarmory and Reuniclus, who boast amazing defensive utility that isn't held back by sandstorms.
Checks and Counters
========
**Fighting-type Pokemon**: Resisting both of its STAB types and hitting it for x4 Super Effective damage, Fighting-types are the bane of Tyranitars existence. Keldeo, Mega Gallade and Infernape can switch into one or both of Tyranitar's STAB attacks and easily force it out.
**Faster Physically Offensive Foes**: Being naturally slow, Tyranitar finds itself often outspeed and forced out by a myriad of faster foes that often boast Super Effective coverage. Naturally faster Pokemon such as Kartana threaten Tyranitar on their own, while others such as Zeraora outspeed it even at +1 Speed.
**Weather Changing Strategies**: Tyranitar and its teammates often rely on the sand it provides, leading opponents to try and shut it down by changing the weather. Torkoal and Pelipper, while weak to Rock-type STAB attacks, can naturally change the weather simply by switching in, whilst manual setters can utilize Rain Dance or Sunny Day to shut off the sand and leave Tyranitar more vulnerable to Special Attacks.
**Residual Damage**: Entry hazards threaten to hurt Tyranitar every time it hits the field, on top of the fact that it is vulnerable to all types of status, from burns to poison, all of which can compromise its health despite its great bulk. Hazard setters such as Skarmory and status spreaders such as Rotom-Wash can be a great source of irritation for Tyranitar.
[credits]
Written by:
https://www.smogon.com/forums/members/deranged_lime.272077/
Quality checked by:
https://www.smogon.com/forums/members/odinrm.613514/
https://www.smogon.com/forums/members/techno.527276/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
Last edited: