El Pico’sTra p
Introduction
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Definite changes will be made in red!
Introduction
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Definite changes will be made in red!
(instead of deleting my thread put me in the RMT archive) p.s. i had to do this from scratch and idk the codes/tags so dont hate meh!! Alright soo I haven't touched Pokemon (lol) for a while. I can probably beat you if we were to play a 6v6 match. I got this idea from this person named Nymph (lol) I think that was the persons name? But anyways his/her team included an Smeargle Drifbloom Gliscor Metagross Hippowdon Cradily. In todays Metagame (not the 5th generation, i grew up; in the 4th lol), that team would get crushed. But i took that team and made it perfect and if you understood the game at the point you would believe me, in fact i never lost with it, but then again i never wanted it to get out. but i never wanted it to go to waste so i might as well reveal it but im telling you once its out SOMEBODY will stop it well heres the team cause i dont feel like talking... btw! lol just for some giggles i am Killahlaxer743 in that "Future Team Raters" haha i didnt know i would be a celebrity here but i would REALLY appreciate if you would just unblock my ip it was obvious i was kidding.. oh and another thing i got bashed so much as a team rater but when you read this all of yall nazis will shut up i guess thats why i got banned (lol) *btw there is no point in making a threat list, with a team like this one error is enough to win*< br />
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Objective Of This Team
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Objective Of This Team
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Well, start with Crobat to prevent any entry hazards. Then Venomoth to Agility and Sleep Powder for a safe Baton Pass to Umbreon who Mean Looks and then Drifblim to TrickScarf the opponent into one attack. Gliscor then stats up and passes the offensive boosts to Metagross to sweep. Pretty simple right?
Team Building Process:
The original team sucked. So I walked outside and when I returned, I was completely under the influence. I sat down and looked at everything for about 17 minutes, and the team was complete. The basic idea around the team was simple, but it was the EV’s that made the team successful. I played several different scenarios in my head until I came to the conclusion of how to approach every threat and which EV’s and movesets that would benefit the most for that Pokemon.

Well I started off With Smeargle(Block,Encore,Baton Pass). The problem was that almost every lead carried Taunt or Priority/Flinch moves that stopped this entire lead. And it made it very obvious I was going for a Baton Pass team right off the bat which triggered their defense plan against it. In addition they would set up Stealth Rock/Spikes/Weather that would wipe out my Sashes that worked similar to a backup lifeline to my pokemon. I decided that instead of being Taunted, I would Taunt first and then set up without the worry of being stopped by usual means. First was Electrode but Crobat came with Confuse Ray that doesn’t affect ones status like Electrodes status moves would do (that would prevent me from using Sleep Powder later on) In addition Pursuit allowed me to handle those Lead Sashers that would escape once taunted. You have no idea how easy it is to get a free turn of set up thanks to Taunt


Now that I had my safeguard I worked on one of the most innovative movesets I think in the entire game and this pokemon was NU (imagine how much damage I caused in NU and UU using a similar team) Venomoth allowed me to get a free Agility to Umbreon who needed the speed boost to effectively trap and escape out of there without dying or being injured by those faster physical type attackers. And with Shield Dust, I wouldn’t have to worry about those secondary affects that would inhibit Venomoth from succeeding. Venomoth is the most important part of the chain. Without the speed consider the chain dead from the start, so if Sleep Powder was to miss and Venomoth were to die consider the team dead weight.



With my speed and a safe and healthy pass to Umbreon, I could deploy the deadly Trap Pass without worries. I looked at Umbreon as my Blissey or special wall for the team.




On the original team once Smeargle trapped the pokemon, Drifblim was up next and Trick Scarfed to gain the extra speed boost and on that set it was max speed but due to the addition of Venomoth I could bypass that restraint and focus on its defenses. I knew a Trap Pass would be troublesome if the pokemon trapped had a variety of movesets so by locking the opponent in one move enabled me to move around more freely, and the fighting pokemon that would usually be switched in would go for Crunch or Stone Edge so I Maxed my defense in order to survive a hit and switch to either Gliscor/Umbreon depending on the attack/type. In addition Drifblim provided a nice and safe switch for Umbreon when taking Fighting type attacks.





So by now I had all the key components the only thing left was a way to improve my offenses and of course Gliscor was next in line. Gliscor was made special defensive because of the fact that Special attacks were capable of putting a dent in my plan. With a high special defense I could take more hits and Swords Dance and physical hits were not a problem since naturally Gliscor is bulky.






And the best finisher in the entire game was of course Metagross. I couldn’t think of any other pokemon more fitting for the position.
The Team
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Crobat (F) @ Focus Sash
Ability: Inner Focus
EVs: 252 Spd/252 HP/ 4 Def
Jolly nature (+Spd, -Sp.Atk)
- Taunt
- Confuse Ray
- Rain Dance
- Pursuit
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Analysis:
ALWAYS use taunt first, stops almost all baton pass threats. rain dance is to get rid of other damaging weather conditions and the best part about this lead is everyone assumes its rain dance so your baton pass is very hidden and the key to a successful team is to hide your intentions until your opponent messes up. Confuse ray is to get rid of any Lum Berries which is SO important! pursuit is to break any sashers that get taunted who try to run, its the most annoying thing when youre about to sweep and get stopped by a sash so predict the switch. Btw i love Inner Focus fake out fools fall for this lol just a free turn. (btw do as much damage as possible until this pokemon dies, i assure you i win all my matches 5-0.)
EVs & Nature:
The Ev's are basically designed to take as many physical attacks as possible.


Venomoth @ Focus Sash Ability: Shield Dust
EVs: 216 HP/252 Def/40 Spd
Timid nature (+Spd, -Atk)
- Baton Pass
- Hidden Power [Fire]
- Sleep Powder>
- Agility
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Analysis:
So you got the opponent thinking youre a noob by keeping in a Crobat and just taunting and confuse ray, then you throw out this and its probably Raining (lol) almost every opponent will laugh at you. Well secret is, all they can do is attack and you still have a sash, so Agility then SleepPowder. And HP Fire is to handle Scizor. But once you get that speed, even if they switch the pokemon will be asleep. and you get another free pass.
EVs & Nature:
The EV’s are designed for maximum Speed and maximum Sp. Atk to hurt Scizor.


Umbreon (F) @ Focus Sash
Ability: Synchronize
EVs: 252 HP/128 Spd/128 SDef
Careful nature (+SDef, -SAtk)
- Mean Look
- Charm
- Taunt
- Baton Pass
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Analysis:
I made the speed so that after an Agility it outpaces just about everything that would be a problem to it. (i just remembered taunt stops those Trick Jirachi/Rotom-A but not Trick Starmie) But always Mean Look first. Either they will switch or stay put, and that pokemon is trapped. Shed Shell Forretress/Skarmory i guess is a problem but only people that i know who use that are extremely intelligent players (lol) Charm is to drop those physical physical attackers before they hit you once they are trapped, and taunt is obvious.
EVs & Nature:
The EV's are designed to outspeed all base 100 choice scarf users and the rest is poured into HP and Sp.Def.


Drifblim (F) @ Choice Scarf
Ability: Unburden
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Baton Pass
- Stockpile
- Captivate
- Trick
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Analysis:
When umbreon comes out expect fighting type attacks cause any good player would know not to use special so I usually trap physical type attackers. Captivate lowers special attackers, and Stockpile is just powerful. But im really hoping this is explanatory.. just Trick right off the bat and viola speed boost so that scarf means nothing at all and stat up to your hearts content. I usually stat up until the last moment and easily baton pass with the +4 speed
EVs & Nature:
These Ev's are designed to take on as many physical attacks as possible due to its Stone Edge/Crunch weakness and when grouped with Umbreons Charm it creates an unstoppable force.


Gliscor (F) @ Yache Berry
Ability: Hyper Cutter
EVs: 252 HP/4 Def/252 SDef
Careful nature (+SDef, -SAtk)
- Baton Pass
- Swords Dance
- Taunt
- Captivate
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Analysis:
(I hope you notice how each pokemon covers one another in the chain from the very start) But Special defensive Gliscor is important and yache berry just in case the opponent is trapped in an Ice type attack. (You should use some logic before passing to this if they are locked in an ice type attack or simply switch to umbreon and stall it out, and after a stockpile or two it wont budge umbreon; the EV's designed for that) You've already won if you made it this far (lol)
EVs & Nature:
The EV's are designed for maximum special defense to withstand Surfs/Ice beams.


Metagross @ Focus Sash
Ability: Clear Body
EVs: 252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Zen Headbutt
- Earthquake
- Thunderpunch
- Ice Punch
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Analysis:
And the typical Finisher, I prefer Zen Headbutt over Meteor Mash. More Accuracy and chance of Flinch. I'm pretty sure it covers more types then Meteor Mash and the power at that point wont matter because +6 is enough to kill.
EVs & Nature:
The EV's were designed to maximize its Attack and Speed. Nothing special here.
This entire team was designed for the 4th Generation. Not the 5th Generation. How can I revamp this team for the 5th Generation. If not please state your opinion on the team as it is and flaws and other things I may have missed. Try it once and you will see how easy it is to guarantee a win.
THREAT LIST COMING SOON: