![:ss/dhelmise:](/dex/media/sprites/xy/dhelmise.gif.m.1733184910)
Dhelmise @ Choice Band
Ability: Steelworker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Poltergeist
- Power Whip
- Switcheroo
- Swords Dance / Anchor Shot
Anchors aweigh! Receiving Speed from fast gods like Mewtwo, Zamazenta-C, and Pheromosa, Dhelmise sinks foes beneath the weight of its powerful STAB moves. Fast and powerful Ghost-types are usually threatening, and Dhelmise is no exception. Poltergeist's excellent neutral coverage and Choice Band's extra power make Dhelmise devastatingly hard to switch into, especially with its newfound Speed tier forcing out most offensive threats. Power Whip provides coverage for rare Normal-types and a few Dark-types like Weavile. Dhelmise can still put in work against its checks thanks to Switcheroo, punishing foes that can withstand its attacks like Skarmory, Yveltal, and Tangrowth with Choice locks. Swords Dance lets it set up on defensive teams after swapping items, while Anchor Shot can trap and remove passive foes like Body Press Skarmory after giving it Choice Band. Dhelmise is frail and fears status, so it appreciates pivots like Landorus-T and Rotom-W bringing it in safely. Avoid pairing it with Knock Off users, as they render Poltergeist ineffective. Rest assured, however, with proper Speed and team support, Dhelmise will shipwreck its foes.
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