Reuniclus in my opinion is a very underrated sweeper in the overused tier. It is very potent at breaking teams down when its checks/counters are dealt with and has an easy time setting up on many common pokemon running around. This team is built around reuniclus in mind to sweep and chip its counters/checks down with hazards and aggresive play.
The Team
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Ash Gren is one of the best pokemon in the tier due to its ability to serve multiple roles. This pokemon forces switches which allows it to easily set up its entry hazards which help punish the pokemon that reuniclus has trouble setting up on. Hydro pump is there as a nuke to most pokemon, dark pulse for secondary stab and an accurate move and the rest is self explanatory.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 244 Atk / 68 Def / 196 Spe
Jolly Nature
- Earthquake
- U-turn
- Hidden Power Fire
- Defog
Landorus is the best pokemon in the tier without questions. The scarf set allows it to generate tons of momentum against other teams. It is the teams hazard removal and does its job perfectly. Yes hp fire is not a mistake for hp ice. Ithrowrocksatkids (JOJO) recommended this to me as a nice tech as the team struggles a bit with band/sd kartana.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp
Rotom is an excellent pivot in the tier and also is an extremely annoying threat for opposing balance and offense teams to face. The standart set allows it to deal with threats that again would threaten reuniclus such as tyranitar, muk-alola, mawile-mega, ash-gren and more. You can switch leftovers for a iapapa berry but I personally prefer leftovers.
Heatran @ Firium Z
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Flash Cannon
- Earth Power
- Stealth Rock
Heatran is another excellent pokemon in the overused tier. It is the teams stealth rock setter and another pokemon that forces switches which allows it to easily set the hazards up. Flash cannon can be dropped for taunt to help the stall matchup. Flash cannon is my preference as it allows heatran to have an accurate stab move which can come into play where magma storm missing may result in heatran dying.
Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 212 Def / 44 Spe
Relaxed Nature
IVs: 0 Atk
- Calm Mind
- Psychic
- Acid Armor
- Recover
The main man on the team is Reuniclus of course. Reuniclus can set up on a multitude of pokemon such as mega-medicham, celesteela, diance, mew, magnezone, garchomp, and so much more. The 44 speed is to outspeed toxapex so it cannot be hazed first. Acid armor is run over a secondary attack to allow it to survive physical attacks and thus continue to set up and run train. Unfortunately due to its use of psychic as its only attacking move it is walled by literally any dark type. Like ash gren can wall this thing I mean cmon ash-gren as a defensive threat.
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Swords Dance
- Horn Leech
- Superpower
- Protect
Tapu Bulu is the teams ash-gren switch in. It can actually function as a sweeper actually to due this teams ability to kill off many pokemon that would threaten it. Protect is another tech recommended to me by Ithrowrocksatkids(JOJO)
Threats to the team
Mega sableye stalls are very tough for this team to play against due to sableye pretty much 6-0ing this team. Your only chance against it is for heatran to hit it with a magma storm and then use ur Zmove to kill it. But due to 100% of stalls running chansey it can just come in on the Heatran and wall it to no end. Now the problem with taunt is sableye can just pivot in on a taunt and bouce it back to heatran and then chansey will come in and 1v1 tran.
Kartana
Kartana has a pretty good matchup against this team due to it being able to chip landorus effectively and can destroy every member on the team with its coverage. Band and SD are bigger threats can scarf but any kart set is good against this team if played well.
Rain Teams
Rain also has a decent matchup as Rotom can get worn down very quickly by them and if it dies Swampert goes sickomode against this team. Now they do not destroy this team in the way sableye stalls do but be careful when you play against them.
Alakazam
Alakazam is a threat to this team as well due to its ability to dent every member on this team pretty hard. Bulu can check it but because Protect is used over synthesis it has a tougher time doing so especially if Grassy Terrain is not up. Keep in mind Alakazam can definitely be out maneuvered but just remember to keep Bulu healthy against it.
Volcarona
Now not every volc set beats this team but offensive ones with hp ground also annihilate this team so keep that in mind when you see volc. So if you really fear it you can drop hp fire on lando for stone edge to try and double in on the volc switch. But for bulkarona stone edge on lando allows it to OHKO it and live a hit from max roll flamethrower even after rocks if it has taken not damage prior.
Let me know what you guys think about this team and any suggestions you guys may have!