Go go Shuckle! - Trick room madness (OU)

Introduction

My friend and I were mucking around with a few ideas when we came up with a pretty good one. One that actually has the potential to work, and work well, and It’s all about one little bug sticking its head and tentacles out of a rock. That’s right – Shuckle.

Now some of you might think WTF? Shuckle in OU LOL NOOB but hear me out I cry out to you! Shuckle has potential, with the highest defence and spd in the game, and the lowest speed this outlined a particularly nasty option that popped into my mine and my friends head. Trick room + Power Swap + Gyro Ball. That’s an incredible attack stat, a 150 base power move and a guaranteed first go. Yea, now you get it don’t you? This set is astoundingly hard to pull off, but once I do, there isn’t much that stands in its way.


Team Building


So to begin with, we needed a trick-roomer that could take several beatings, set up trick room + reflect/light screen and then blow itself up. Say hello to Bronzong.

437bronzong.png


Next, we needed the big man himself. Shuckle. Gyro Ball, Power Swap, Encore and Toxic set him up nicely. Of course, he HAD to be shiny.

437bronzong.png
213shuckle.png


After that, we decided we needed some much needed spd. Blissey, being the best special wall in the OU metagame was an obvious choice, and while him against using the norm, shes just so damn good. In she came

437bronzong.png
213shuckle.png
242blissey.png


Now we needed some firepower. A monster capable of sweeping inbetween Shuckle's Gyroball, but still slow enough to benefit from trick room. Tyranitar fitted the bill nicely, so in he came too!

437bronzong.png
213shuckle.png
242blissey.png
248tyranitar.png


We saw another gaping hole in our plan. We needed another trick roomer, and desperately. With only a few options, we killed too birds with one stone and went for the bulky WoW'er Dusknoir.

437bronzong.png
213shuckle.png
242blissey.png
248tyranitar.png
477dusknoir.png


Finally, we needed a special sweeper, that could also trick room. Slow, but with a high spatk and a versatile moveset, we settled on Porygonz.

437bronzong.png
213shuckle.png
242blissey.png
248tyranitar.png
477dusknoir.png
474porygonz.png



And there we have it! That was the process that went into building our beloved shuckle team.


A closer look


437bronzong.png


Bronzong@ Leftovers
Impish Nature
Levitate
252hp/252spd/4def

- Trick Room
- Reflect
- Light Screen
- Explosion

Bronzong here is my sacrifice lead. Trick Room is the most important thing to get up here, and depending on what pokemon he's up against, either explosion or Reflect/lightscreen/both. His high defenses means he can take a good old beating before he goes down, and if it's a pokemon I know I can take out, explosion is always a good way to go. Fire's are my biggest trouble here, but should I come across a Heatran or Rotom-H Trick Room + Explosion is the way to go.



213shuckle.png

Shuckle@ Focus Sash
Impish Nature
Gluttony
252hp/252def/4spd

- Gyro Ball
- Power Swap
- Toxic
- Encore


The big man himself. The demon of all demons: Shuckle. With Power Swap this guy is going to reach levels of attack unattained before by any pokemon. With Gyro balls base 150 power, and his measly 15 speed, there isn't going to be much that can take that and survive. This whole team is based around this little man and making sure he can cause as much havoc as possible. Encore is for DD's, so that they can't screw him over by one-shotting him. Toxic is just there, incase I ever need it.


242blissey.png

Blissey@ Leftovers
Careful nature
Natural Cure
252hp\252spd/4def

- Wish
- Seismic Toss
- Protect
- Toxic

Your typical WishBliss. Toxic, then lock them down with Wish/Protect. Cheap I know, but damn effective. Unless it's a DD/SD buffed move, only a fighting move will one shot her. Needs very little explanation.


248tyranitar.png

Tyranitar@ Life orb
Adamant Nature
Sand Stream
252hp/252atk/4def

- Earthquake
- Crunch
- Stone Edge
- Superpower

Watch out, the monster is about! Seriously, this guy is a complete monster. With trick room up he's going to be nigh on unstoppable, simply because of that monstrous attack. Easily capable of sweeping a few pokemon himself - fear him. I know I do.


477dusknoir.png

Dusknoir@ Leftovers
Careful Nature
Pressure
252hp/252spdef/4def

- Will-o-Wisp
- Pain Split
- Trick Room
- Earthquake

My other Trickroomer. Dusknoir is a great bulky wall and can is hard to beat with pain split. Trick room is the main reason I have him, but he's a great staller and easily able to whittle down their hp with WoW + Pain split + Earthquake. Very useful and has saved me a few battles.


474porygonz.png

Porygonz@ Life Orb
Bold Nature
Adaptability
252hp/252spatk/4def

- Trick Room
- Ice Beam
- Toxic
- Thunderbolt

I'm still not sure about this guy. He definitely packs a hell of a punch, but he seems to be holding the team back a little. Been thinking about replacing him, but not sure yet. Still, Trick Room + sweep/switch is the general strategy with him.


Conclusion


And there we have it! I'm having great fun with this team, and I've had a decent success ratio with it - currently on 7 wins and 8 losses on shoddy. It's a damn risky team to use, but if I get lucky and get it right, then very little is going to stand in it's way.

Hope you enjoyed, and any criticism is welcome :3
 
I don't know how to rate very well, and I am not familiar with TR teams, so I will just express my opinion.

Your comments look like you are rephrasing the movesets on Smogon Dex. You have to tell us how the Pokemon work together. (e.g. Shuckle can't do much to Steels like Metagross, and so thats where Dusknoir can shine, etc.)

First, change all the natures of the Pokemon you wish to ultilise in trick room to get the minimum possible speed. Prygon-Z is not a good Pokemon for "being slow". It can't go anywhere as slow as the others. Using a fast pokemon in a trick room team can be beneficial though: incase you got stuck somewhere. Try running Marilland's team builder assassment and you can see the holes very shockingly.
http://pokemon.marriland.com/diamond_pearl/team_builder/

You need a lot more work and comment, otherwise it will be locked.
 
I don't know how to rate very well, and I am not familiar with TR teams, so I will just express my opinion.

Your comments look like you are rephrasing the movesets on Smogon Dex. You have to tell us how the Pokemon work together. (e.g. Shuckle can't do much to Steels like Metagross, and so thats where Dusknoir can shine, etc.)

First, change all the natures of the Pokemon you wish to ultilise in trick room to get the minimum possible speed. Prygon-Z is not a good Pokemon for "being slow". It can't go anywhere as slow as the others. Using a fast pokemon in a trick room team can be beneficial though: incase you got stuck somewhere. Try running Marilland's team builder assassment and you can see the holes very shockingly.
http://pokemon.marriland.com/diamond_pearl/team_builder/

You need a lot more work and comment, otherwise it will be locked.

I think you misunderstand. I'm not trying to make a Trick Room Team. I'm making a team that supports Shuckle by utilizing Trick Room so that he can get the most of it. Thats why I've got Porygonz.

And those descriptions were decent enough. Pokemon like Blissey and Tyran need very little explanation
 
And those descriptions were decent enough. Pokemon like Blissey and Tyran need very little explanation

Ahem, no they were not, they need to be like 5lines long at least, it says so in the rules. You need to put in why you chose the moves, what you do against certain pokemon, why the ev's and items etc

onto the team
bronzong- is ok
shuckle- erm dont like the whole idea of it, but why focus sash, its owned by Stealth rock, spikes and hail, at least one of which is likely to be on the field when you bring in shuckle, breaking his sash. Swap toxic out for an attaking move to get better coverage. Like EQ, rock slide or bug bite
Blissey- erm, why aren't there 252evs in def, take them out of HP, bliss doesnt need them, put last 4 in speed
Tyranitar- seems ok for a trick room team
Dusknoir- again, looks ok
P-Z- well either make it properly for a trick room team, or for a revenge killer, at least make it all out offensive with LO/Scarf/Specs maybe with trick too 4 crippling
 
I'm no expert or anything but I'm just asking, how many turns will Shuckle actually get to sweep usually?

Turn one: Trick Roomer Trick Rooms.
Turn two: Shuckle is switched in.
Turn three: Shuckle Power Swaps.
Turn four: Shuckle attacks.
Turn five: Shuckle attacks.
Turn six: No Trick Room and Shuckle is useless.

So two turns of sweeping and Shuckle could easily be swept off by priority. I've thought about the idea myself. If it works for you then great, but I'm doubtful.

If you're keen on the idea of Shuckle, keep it but make your team fully TR. No use having all this support to benefit a few Pokemon. You could switch Porygon-Z with Porygon2, who's slower and can take advantage of the Trick Room while it's there. Change all your Speed IVs to 0 if you haven't already.

I'm not usually a rater so if any of this is wrong, tell me, I just wanted to post here since I once tried to make a Power Swap Shuckle team before :)
 
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