Hello Smogon, I have decided to share my stall team (have fun or glorious virigin) and explain how much I enjoyed playing it and reached #1.
(I'm sand feeling)
Stalls aren’t explored in UU. I never played stall and see an opportunity to innovate. The first issue to build a stall team is to deal with Gardevoir and Toxtricity. Common defensive teams use Gigalith. I dislike him. He has no recovery move outside passive ones like rest and protect. I prefer Assault Vest Reuniclus.
Avalugg @ Heavy-Duty Boots
Ability: Own Tempo
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Toxic
- Avalanche
- Rapid Spin
- Recover
Pyukumuku @ Leftovers
Ability: Unaware
EVs: 252 HP / 248 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Spite
- Block
- Recover
- Rest
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Heal Bell
- Protect
- Wish
- Foul Play
Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 248 HP / 104 Def / 156 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Defog
- Hurricane
- Toxic
Sandaconda @ Rocky Helmet
Ability: Shed Skin
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Body Press
- Iron Defense
- Rest
Reuniclus @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Knock Off
- Gyro Ball
- Future Sight
- Psychic
Ability: Own Tempo
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Toxic
- Avalanche
- Rapid Spin
- Recover
Pyukumuku @ Leftovers
Ability: Unaware
EVs: 252 HP / 248 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Spite
- Block
- Recover
- Rest
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Heal Bell
- Protect
- Wish
- Foul Play
Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 248 HP / 104 Def / 156 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Defog
- Hurricane
- Toxic
Sandaconda @ Rocky Helmet
Ability: Shed Skin
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Body Press
- Iron Defense
- Rest
Reuniclus @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Knock Off
- Gyro Ball
- Future Sight
- Psychic
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Ability: Shed Skin
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Body Press
- Iron Defense
- Rest
> Sandaconda has very interesting traits. He is a pure ground-type with Stealth Rock, Shed Skin and outspeed Incineroar. He comes with ease on Incineroar or Cobalion, can checks dangerous threats like Pangooro and Escavalier. Rocky helmet helps to punish rapid spin users, knock off or u-turn spams. Sandoconda comes most of the time to punish u-turn users or knock-off spammers in the early game and set up stealth rock. Once fighting resistances are gone, he comes back to sweep your ass.
.
-Body Press and Iron Defense muscle CurseLax or Bronzong without exposing Pyukumuku. At +2 in physical defense Sandaconda wins duels against common spinners like Tsareena and Avalugg.
- Rest with shed skin become a reliable recovery move. so you don’t have to rest on Umbreon’s wish.
EVs & IV:
basic 252/252+
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@ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Knock Off
- Gyro Ball
- Future Sight
- Psychic
> Reuniclus with assault vest is S-rank material. He helps the team to counter, check or scout all special sweepers excepted Shiftry (even Chandelure choice spec). He beats stall breakers like Noivern which is huge. To reach victory Reuniclus has 2 amazing tools in knock-off and future sight.
-Knock off is in my opinion the most broken move in SS. None sponges Knock Off. It removes items like choice spec which is a huge help against Gardevoir and Toxtricity. Knock off does an amazing staff against a common switch to future sight like Bronzong, Incineroar and Pangoro. Their viabilities are heavily reliable on leftovers, boots or choice band.
- Futur Sight is like a psychological weapon, which restrains your opponent switch. This gives you momentum between 2 turns at least. Some good combos can be performed with teammates:
Futur Sight + block (Pyumuku) help to force Umbreon, Sylveon and Bronzong in the field and trap them.
Futur Sight + Toxic (Noivern and Avalugg): once steels are KO, future sight helps to spread toxic with ease.
Futur Sight + Body Press (Sandaconda) force psychic immunities to wait in their Pokeball or take massive damages.
Futur Sight + Foul Play punish common justified users like Cobalion and Lucario.
Futur Sight + Wish: do easier wish passing.
- Psychic is used to break Noivern with special defense drops; OHKO Weezing and Toxtricity.
- Gyroball is weird in first analyse. This move helps to check Quiver Dance or Calm Mind sweepers better than psyshock or shadow ball. Gardevoir, Ribombee and Frosmoth are 2HKO. Sylveon choice spec is 3HKO. Even, if Reuniclus is tricked by Gardevoir choice scarf, he does significant damages with gyro ball.
vs Gardevoir
8 Atk Reuniclus Gyro Ball (122 BP) vs. 4 HP / 0 Def Gardevoir (non scarf) Timid 252 speed : 178-210 (64 - 75.5%) -- guaranteed 2HKO
8 Atk Reuniclus choice scarf (tricked) Gyro Ball (81 BP) vs. 4 HP / 0 Def Gardevoir assault vest : 118-140 (42.4 - 50.3%) -- 1.2% chance to 2HKO
vs Sylveon:
8 Atk Reuniclus Gyro Ball (94 BP) vs. 0 HP / 4 Def Sylveon Modest 252 speed: 136-162 (41 - 48.9%) -- guaranteed 3HKO
vs Ribombee
8 Atk Reuniclus Gyro Ball (150 BP) vs. 0 HP / 0 Def Ribombee Timid 252 speed: 232-274 (88.8 - 104.9%) -- 31.3% chance to OHKO
vs Frosmoth
8 Atk Reuniclus Gyro Ball (108 BP) vs. 0 HP / 0 Def Frosmoth: Timid 252 speed : 168-198 (59.7 - 70.4%) -- guaranteed 2HKO
EVs & IV:
248/8/252+ is classic, Sassy nature gives you an extra boost for Gyroball, same for 0 IV in speed.
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@ Heavy-Duty Boots
Ability: Own Tempo
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Toxic
- Avalanche
- Rapid Spin
- Recover
> Avalugg's presence is an answer to Mamoswine and Haxorus dominance. Most of the time you don’t have to use Avalugg. He is just a sack fodder. However when you face behemoths of UU you are happy to check both of them. Not so much to say.
- Toxic helps to win against Golisopod and Mamoswine in full life with a great strategy: first you use Toxic, then you spam recover. You have to be careful with Avalugg because Mamoswine and Haxorus are common teammates. Chip damages can be fatal against a boosted close combat.
- Rapid Spin is an amazing move to PP stall, sometimes it removes entry hazard.
- Recover is useful to PP stall stone edge.
- Avalanche is needed to OHKO Haxorus if he hits you.
EVs & IV:
Classic 248/252+
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@ Leftovers Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Heal Bell
- Protect
- Wish
- Foul Play
> Umbreon is the needed psychic immunity and cleric in stall. Against most offensive builds Umbreon is your 2nd check to special sweepers.
- Heal bell: most of the games against defensive teams are decided by who lost its clerics in first.
- Foul Play: bites can be an option if you like PP
- Wish and Protect are not here for the pleasure and stupid thing like whish passing. They are here for PP! I need them to win stallwar against stored power reuniclus (in combination with Pyukumuku) and other defensive teams, that’s all.
EVs & IV
Classic 252/252+
Be careful because Umbreon didn’t like chip damages like stealth rock, sand and status.
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@ Heavy-Duty Boots Ability: Infiltrator
EVs: 248 HP / 104 Def / 156 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Defog
- Hurricane
- Toxic
> Noivern keeps in check dangerous threats like Sirfetche’d, Pangoroo and Celebi NP.
Defog helps to keep out hazards on your field. This the most consistent way to remover hazard than rapid spin.
Hurricane is needed to OHKO Sirfetche’d and 2HKO Cobalion.
Roost is
Toxic cribbles water-typed, rock-typed Pokémon and Rotom’s forms. Mantine with haze is something difficult to PP stall so Toxic gives you way to pressure big fish. Once you have absolute control on hazard its a step toward victory. So toxic Pokémon like Gigalith or Rhyperior is always useful. Same for clerics like Umbreon, vapoeron and sylveon they think they have a free switch on Noivern but once they are statued they have to use heal bell. If you pp stall heal bell, you win!
EVS & IV:
Enough speed to outspeed Cobalion, Espeon and Alolan-Dugrio, leftovers in health points and physical defenses.
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@ Leftovers
Ability: Unaware
EVs: 252 HP / 248 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Spite
- Block
- Recover
- Rest
> Pyukumuku is a mind breaker and stall breaker, most of players forfeited once they’re trapped and stall team don’t like to lose one of their teammates. Sometime Pyukumuku helps to pp stall close combat from Cobalion or Lucario. He keeps in check special sweepers if you want to preserve Umbreon and Reuniclus. He is my win condition to beat Reuniclus.
Block is the main interest to play Pyukumuku once you eliminate clerics like Umbreon or stealth rock users like Bronzong you’re team have a highway.
Spites is absolutely devil. We have to be honest, spites set is far more superior to toxic one. See your adverse lost patience and PP assure you advantage in the long term. When you face Reuniclus stored power is needed. Reuniclus stored power has 96 PP, your Umbreon only has 64 PP so you have to reduce the difference. You can switch between assault vest reuniclus, Umbreon and pyumuku or using spites.
Rest is an amazing tool to stall PP and beat statut spreaders like Bronzong.
EVs & IVs:
248/252+ and 8 EVs in speed is needed to not be devastated by other Pyukumuku using spites.t
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- Threats -
Nasty Plot Shiftry is a nightmare.
Roserade with a trick user like Chandelure or Gardevoir. Sleep+Trick is deadly. Manageable but deadly.
Pyumukumu with speed, I see one time, I lost my mind.
Reuniclus stored power: be smarter than your opponent.
- To conclude -
I hope you have taken the same pleasure reading and playing this team as I did. Good luck.
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