Draft Gliscor

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[overview]
**Draft order**: Late round 3 onwards

**Price range**: 12-14 points

**Overview**: Gliscor is a good source of role compression, capable of tanking both physical and special attacks, entry hazard stacking, and even using Swords Dance sets. The longevity provided by Poison Heal, paired with its variety of sets, U-turn, and its strong typing, allows Gliscor to pose a threat to both offensive and defensive playstyles; however, its glaring weaknesses to common coverage like Ice Beam and a lack of moveslots due to Protect being near mandatory tend to hold it back.

[strategy comments]
Common Roles
========
**Wall**: Gliscor's strong Defense and typing lets it sit in front of many common attackers—both physical and special—while inflicting them with Toxic poison, remove items via Knock Off, set entry hazards, or pivot into stronger threats. However, Gliscor itself struggles to deal strong damage with its defensive sets.

**Utility**: Having access to Stealth Rock, Spikes, and Toxic Spikes, Gliscor is able to provide strong hazard support for a team while having the option to prevent opposing Defog via Taunt. Leaning into a hazard and status based set lets Gliscor become a supportive enabler for its offensive teamates, sort of like a different Glimmora. It still functions as a wall against some Pokemon, but it primarily focuses on creating opportunities for its teammates through setting hazards to spread damage and, though not as common, defensively checking opposing threats.

**Wallbreaker**: Using Swords Dance and its vast movepool, Gliscor can be a powerful mid- or late-game offensive threat. Its bulk allows it to set up many boosts, which can compensate for its relatively middling Attack stat that holds back its other sets from having notable offensive output.

Common Moves
========
**Primary STAB moves**: Earthquake, High Horsepower, Bulldoze, Dual Wingbeat

**Setup moves**: Swords Dance

**Utility moves**: Protect, Knock Off, U-turn, Spikes, Stealth Rock, Toxic Spikes, Toxic, Taunt, Substitute, Brick Break

**Coverage**: , Facade, Crunch, Fire Fang, Gunk Shot, Ice Fang, Lunge, Poison Jab, Psychic Fangs, Rock Slide, Stone Edge, Thunder Fang, Crabhammer

Niche Moves
========
**Fling**: Provided Gliscor has already been inflicted with Toxic poison by its item, Fling allows Gliscor to do damage while also inflicting Toxic poison on its foe.

**Acrobatics**: Acrobatics is a very reliable Flying-type STAB move if Gliscor can rid itself of its item. This can be accomplished by not running an item, using Fling, the use of consumable items like resistance Berries, or switching in an already poisoned Gliscor into Knock Off.

**Agility**: Agility enables a Swords Dance Gliscor to be a cleaner at the cost of survivability (rc) or a coverage moveslot.

Common Items
========
**Toxic Orb**: Toxic Orb is basically required on almost any Gliscor set, as it is the most reliable way to activate its Poison Heal ability. This enables almost all of Gliscor's sets.

Niche Items
========
**Resistance Berries**: While more niche then resistance Berries on many other Pokemon, these can still let Gliscor live just long enough in the face of super effective attacks to do its job. Yache Berry is the most common of these.

Tera
========
Gliscor can be a viable Terastallization option, as Tera types like Tera Water and Fairy let it circumvent its most common weaknesses, whereas Tera Normal and Ground enable its setup sets even further. Tera makes Gliscor a much more versatile threat, but it isn't always worth prioritizing for many reasons; its defensive typing can often be very valuable and sometimes worth keeping, and some drafts benefit more from an offensive user of Terastallization. However, Gliscor does pair with similarly mid-price offensive Tera Captains that don't rely on Terastallization to function.

Draft Strategy
========
Gliscor works on a variety of teams, and its role compression allows it to be a form of glue for many teams it is on. Because of this, it is able to support a variety of different drafts.

**Ice resistances**: As Gliscor's biggest flaw is its 4x weakness to Ice, being able to handle that will help create strong defensive options for a team. Examples are good Water- and Steel-type Pokemon such as Slowking, Heatran, and Gholdengo

**Wallbreakers**: Gliscor appreciates powerful wallbreakers like Urshifu-S or Iron Moth, which Gliscor can enable with its entry hazards and Knock Off, and powerful wallbreakers can also enable Gliscor's own offensive sets.

**Ground/Electric-weak Pokemon**: Gliscor's defensive typing shines when it can use its immunities to support its teammates; Pokemon like Palafin and Galarian Slowking can especially benefit from this.

**Spinblockers**: On a team where Gliscor will prefer to be a hazard stacker, Ghost-types are useful teammates—Gholdengo, specifically, due to its ability to block any form of hazard removal.

**Specially defensive Pokemon**: While Gliscor can sometimes make use of its own Special Defense, it tends to find itself overwhelmed by powerful special attackers regardless of its bulk. Partners like Heatran and Slowking can help deal with this.

Checks and Counters
========
**Ice-type coverage**: Gliscor's incredible defensive typing falls short against the common Ice-type coverage that runs rampant in much of Draft, mostly due to the popularity of strong Water-types in the format. While it can survive some physical Ice-type attacks, the ability to easily bring coverage to beat Gliscor is incredibly problematic for it, being its defining flaw.

**Special wallbreakers**: While Gliscor can sometimes stave off physical wallbreakers, the lack of reliable recovery moves and middling Special Defense make it especially vulnerable to powerful special attackers like Chi-Yu, Kyurem, and Enamorus.

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Last edited:
**Draft order**: Round 4 Onwards onwards, id change this to 3 personally but QC2 may change it back

**Price range**: 12-14 points

**Overview**: Gliscor is a powerful source of role compression; offering both Physical and Special tanking capabilities, strong Hazard Control, and even Swords Dance sets. The longevity provided by Poison Heal paired with its variety of sets, U-Turn, and its strong typing allows Gliscor to prove a threat to both offensive and defensive playstyles, however its glaring weaknesses to common coverage like Ice Beam and a lack of moveslots due to ppotect being near mandatory tend to hold it back. hazard control is lowercase, U-turn doesnt have a capital T, Protect is mispelled. id try be a little less positive, this is still a 12-14pt mon, perhaps change powerful to good? like this isnt tusk levels of role compression yk

Common Roles
========
**Physical Wall**: Gliscor's strong Defense and Typing lets it sit in front of many common Physical Attackers, while inflicting Toxic, Removing items via Knock Off, setting Hazards, or a occasionally all three. lower t in typing, same with physical attackers, removing and hazards. id mention that it can come in on these mons and pivot out on them to gain momentum. id merge this with special tank. a tanks ability is to take hits and hit hard back, gliscor cant do this. id make this set just Wall, and emphasise that it can take hits on either side

**Hazard Stacking**: Having access to Stealth Rocks, Spikes, and Toxic Spikes allows Gliscor to be a constant threat in the hazards department, being able to use one or occasionally two of its hazard options as it sees fit in any game. mention that it can utilize taunt to prevent defog asw

**Special Tank**: While not as reliable as its physical sets, Gliscor's Typing and Poison Heal allow it to soak up a number of Neutral hits decently well, while threatening Knock Off, Toxic, or raw damage with Earthquake back.

**Sweeper/Breaker**: Using Swords Dance and powerful moves such as Earthquake and Facade, Gliscor can be a powerful mid/endgame offensive threat due to the power its bulk and offenses combined can impose when paired with a boost. id change earthquake and facade to just be about its vast movepool in general. id prolly call this just breaker, a gliscor wont be sweep through most teams due to the crippling weaknesses and middling speed tier. i also would change how you reference its bulk here, make it clear that the bulk enables it to set up SD multiple times to offset its otherwise underwhelming attack stat

Common Moves
========
**Primary STAB moves**: Earthquake, High-Horsepower, Bulldoze, Dual Wingbeat

**Setup moves**: Swords Dance

**Utility moves**: Protect, Knock Off, U-Turn, Spikes, Stealth Rocks, Toxic Spikes, Toxic, Taunt, Substitute

**Coverage**: , Facade, Crunch, Fire Fang, Gunk Shot, Ice Fang, Lunge, Poison Jab, Psychic Fangs, Rock Slide, Stone Edge, Thunder Fang

Niche Moves
========
**Fling**: Provided Gliscor has already been inflicted with Poison by its item, Fling allows Gliscor to do damage while also inflicting Toxic on its opponent.

**Acrobatics**: Acrobatics is a very reliable flying STAB if you can make your Gliscor itemless, this can be accomplished by not running an item or switching in an already poisoned Gliscor into Knock Off.

**Agility**: Agility enables a Swords Dance Gliscor to be even more potent a threat, patching its relatively mediocre speed. this should only be used on a gliscor that aims to try clean, should make this clear

Common Items
========
**Toxic Orb**: Toxic Orb is basically required on almost any Gliscor set, as it is the most reliable way to activate its Poison Heal ability. This enables almost all of Gliscor's sets.

Niche Items
========
**Resistance Berries**: While more niche then resistance berries on many other Pokémon, these can still let Gliscor live just long enough in the face of Super Effective hits to do its job. Yache is the most common of these.

Tera
========
Gliscor can absolutely be a viable Terastalization option, as it lets it circumvent its most common weaknesses allowing it to be an very difficult to break wall, or enabling its setup sets even further. It makes Gliscor a much more versatile threat, but isn't always worth prioritizing over higher value Tera Pokémon, especially if your draft benefits from an offensive user of Terastalization. mention some example tera types and how they help offensively/defensively. id pick ground fairy and water but any examples work for these, so long as theres a good rsn. also, what did you mean by "break wall"? can't rly figure it out from context. final point is that gliscor pairs well with other mid-tier tera captains that aren't overly reliant on tera to function - preferably they are offensive teras

Draft Strategy
========
Gliscor works on a variety of teams, and its role compression allows it to be a form of glue for many teams it is on. Because of this, it is able to support a variety of different drafts.

**Ice Resistances**: As Gliscor's worst weakness biggest drawback is its 4x weakness to Ice-type moves, being able to handle that will help create strong defensive options for a team. Examples are good Water (such as Alomomola or Slowking), or Steel (such as Heatran or Jirachi). remove the brackets, id write it as: The most common of these are bulky Water- and Steel- type Pokemon, such as Slowking, Gholdengo, and Heatran. id avoid mentioning alo/rachi as of now, while serviceable, they arent elite.

**Wallbreakers**: Gliscor appreciates powerful wallbreakers like Urshifu-Single or Kyurem that Gliscor can enable with its hazards and Knock Off; and powerful breakers can also enable Gliscor's own late game sweeps. id replace kyurem with smth like Iron Moth and Weavile; Kyurem just didn't see enough usage in seasonal to justify mentioning it as an elite breaker in the dex

**Ground/Electric Weak Pokémon**: Gliscor's defensive typing shines when it can use its immunities to support its teammates; Pokémon like Palafin and Slowking-Galar Galarian Slowking can especially benefit from this.

**Hazard Removal Deniers Spin Blockers**: On a team where Gliscor will prefer to be a hazard stacker, Pokemon like Gholdengo and other Ghost-Types will block Rapid Spin, and in Gholdengo's case Defog and Mortal Spin as well.

**Specially Defensive Pokemon**: While Gliscor can sometimes make use of its own Special Defense, it tends to find itself overwhelmed by powerful Special Attackers regardless of its investment. Partners like Heatran and Slowking can help deal with this.

Checks and Counters
========
**Ice Coverage**: Gliscor's incredible defensive typing falls short against the common Ice Coverage Ice-type coverage that runs rampant in much of draft. While it can survive some physical Ice hits, the ability to easily bring coverage to beat Gliscor is incredibly problematic for it, being its defining flaw.

**Special Wallbreakers**: While Gliscor can sometimes stave off Physical breakers, the lack of reliable recovery moves make it especially vulnerable to powerful special attackers like Chi-Yu, Kyurem, and Enamorus. would again remove kyurem for smth like Darkrai

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QC 1/2 - Very strong content wise. Make sure to carry over capitalisation edits I suggested to all sections, also please add [overview] etc back in, they're in the template if you don't remember where they belong.
 
amqc
[overview]
**Draft order**: Late Round 3 Onwards

**Price range**: 12-14 Points

**Overview**: Gliscor is a good source of role compression; offering both physical and special tanking capabilities, strong hazard control, and even Swords Dance sets. The longevity provided by Poison Heal paired with its variety of sets, U-turn, and its strong typing allows Gliscor to prove a threat to both offensive and defensive playstyles, however its glaring weaknesses to common coverage like Ice Beam and a lack of moveslots due to Protect being near mandatory tend to hold it back. I'd rephrase "hazard control," that implies removal to me and it can't defog this gen

[strategy comments]
Common Roles
========
**Wall**: Gliscor's strong Defense and typing lets it sit in front of many common attackers, while inflicting Toxic, removing items via Knock Off, setting hazards, or pivoting into stronger threats. However Gliscor itself struggles to deal strong damage with its defensive sets. Specify that it can viably run spdef sets as well

**Hazard Stacking**: Having access to Stealth Rocks, Spikes, and Toxic Spikes allows Gliscor to be a constant threat in the hazards department, being able to use one or occasionally two of its hazard options as it sees fit in any game. If needed it can also use Taunt against opposing Defog users. Explain what sets this apart from the wall role, because that can also set hazards. Or just merge them

**Breaker**: Using Swords Dance and its vast movepool, Gliscor can be a powerful mid/endgame offensive threat. Its bulk allows it to set up many boosts, which can patch its relatively middling Attack stat that holds back its other sets from having notable offensive output. Idk if you need to specify mid/endgame here; it can come in early too

Common Moves
========
**Primary STAB moves**: Earthquake, High-Horsepower, Bulldoze, Dual Wingbeat Bulldoze may fit better in utility or niche- I put it in niche for Garchomp

**Setup moves**: Swords Dance

**Utility moves**: Protect, Knock Off, U-Turn, Spikes, Stealth Rocks, Toxic Spikes, Toxic, Taunt, Substitute

**Coverage**: , Facade, Crunch, Fire Fang, Gunk Shot, Ice Fang, Lunge, Poison Jab, Psychic Fangs, Rock Slide, Stone Edge, Thunder Fang Crabhammer, Brick Break

Niche Moves
========
**Fling**: Provided Gliscor has already been inflicted with Poison by its item, Fling allows Gliscor to do damage while also inflicting Toxic on its opponent.

**Acrobatics**: Acrobatics is a very reliable flying STAB if you can make your Gliscor itemless, this can be accomplished by not running an item or switching in an already poisoned Gliscor into Knock Off. Running a consumable item or Fling sounds better than these for Acro sets

**Agility**: Agility enables a Swords Dance Gliscor to be a cleaner at the cost of survivability, or a coverage slot.

consider mentioning quick attack and tailwind.. no pressure though

Common Items
========
**Toxic Orb**: Toxic Orb is basically required on almost any Gliscor set, as it is the most reliable way to activate its Poison Heal ability. This enables almost all of Gliscor's sets.

Niche Items
========
**Resistance Berries**: While more niche then resistance berries on many other Pokémon, these can still let Gliscor live just long enough in the face of Super Effective hits to do its job. Yache is the most common of these.

Tera
========
Gliscor can absolutely be a viable Terastalization option, as types like Water and Fairy lets it circumvent its most common weaknesses, or Normal and Ground enabling its setup sets even further. tera makes Gliscor a much more versatile threat, but isn't always worth prioritizing over higher value Tera Pokémon, especially if your draft benefits from an offensive user of Terastalization. However Gliscor does pair with similarly mid tier offensive Tera Captains that don't rely on Terastalization to function. Mention the risk involved with using Tera captain on a defensive ground type, which is often a draft's only answer to electric moves (volt switch spam)

Draft Strategy
========
Gliscor works on a variety of teams, and its role compression allows it to be a form of glue for many teams it is on. Because of this, it is able to support a variety of different drafts.

**Ice Resistances**: As Gliscor's biggest weakness is its 4x weakness to Ice moves, rephrase so you don't say "weakness" twice being able to handle that will help create strong defensive options for a team. Examples are good Water and Steel-type Pokémon, such as Heatran, Gholdengo, and Slowking.

**Wallbreakers**: Gliscor appreciates powerful wallbreakers like Urshifu-S or Iron Moth that Gliscor can enable with its hazards and Knock Off; and powerful breakers can also enable Gliscor's own offensive sets.

**Ground/Electric Weak Pokémon**: Gliscor's defensive typing shines when it can use its immunities to support its teammates; Pokémon like Palafin and Galarian Slowking can especially benefit from this.

**Spin Blockers**: On a team where Gliscor will prefer to be a hazard stacker, Pokemon like Gholdengo and other Ghost-Types will block Rapid Spin, and in Gholdengo's case Defog and Mortal Spin as well. Mention annihilape and other defiant/competitive options as other ways to punish removal

**Specially Defensive Pokemon**: While Gliscor can sometimes make use of its own Special Defense, it tends to find itself overwhelmed by powerful Special Attackers regardless of its investment. Partners like Heatran and Slowking can help deal with this.

Checks and Counters
========
**Ice Coverage**: Gliscor's incredible defensive typing falls short against the common Ice-Type Coverage that runs rampant in much of draft. While it can survive some physical Ice hits, the ability to easily bring coverage to beat Gliscor is incredibly problematic for it, being its defining flaw.

**Special Wallbreakers**: While Gliscor can sometimes stave off Physical breakers, the lack of reliable recovery moves make it especially vulnerable to powerful special attackers like Chi-Yu, Kyurem, and Enamorus.

[credits]
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[overview]
**Draft order**: Late Round 3 onwards following on autumn's comment, i personally would not draft this in round 3 and would put round 4 instead, but late round 3 is close enough so i think it's your call

**Price range**: 12-14 Points

**Overview**: Gliscor is a good source of role compression;, (ac) offering capable of both physical and special tanking capabilities, strong hazard stacking, and even Swords Dance sets. The longevity provided by Poison Heal paired with its variety of sets, U-turn, and its strong typing allows Gliscor to prove a threat to both offensive and defensive playstyles, however its glaring weaknesses to common coverage like Ice Beam and a lack of moveslots due to Protect being near mandatory tend to hold it back.

[strategy comments]
Common Roles
========
**Wall**: Gliscor's strong Defense and typing lets it sit in front of many common attackers from both sides of the spectrum, while inflicting Toxic, removing items via Knock Off, setting hazards, or pivoting into stronger threats. However Gliscor itself struggles to deal strong damage with its defensive sets.

**Hazard Stacking**: Having access to Stealth Rocks, Spikes, and Toxic Spikes allows Gliscor to be a constant threat in the hazards department, being able to use one or occasionally two of its hazard options as it sees fit in any game. If needed it can also use Taunt against opposing Defog users. be more specific as to what separates these two sets; i think they're different, but "wall" sets can run hazards and "hazard stacking" sets can wall specific opponents so i think the difference in roles is still somewhat murky. utility might also be a more exact term as to what gliscor does.

**Breaker**: Using Swords Dance and its vast movepool, Gliscor can be a powerful mid/endgame offensive threat. Its bulk allows it to set up many boosts, which can patch its relatively middling Attack stat that holds back its other sets from having notable offensive output.

Common Moves
========
**Primary STAB moves**: Earthquake, High-Horsepower, Bulldoze, Dual Wingbeat

**Setup moves**: Swords Dance

**Utility moves**: Protect, Knock Off, U-Turn, Spikes, Stealth Rocks, Toxic Spikes, Toxic, Taunt, Substitute add brick break

**Coverage**: , Facade, Crunch, Fire Fang, Gunk Shot, Ice Fang, Lunge, Poison Jab, Psychic Fangs, Rock Slide, Stone Edge, Thunder Fang add crabhammer

Niche Moves
========
**Fling**: Provided Gliscor has already been inflicted with Poison by its item, Fling allows Gliscor to do damage while also inflicting Toxic on its opponent.

**Acrobatics**: Acrobatics is a very reliable flying STAB if you can make your Gliscor itemless. This can be accomplished by not running an item, using Fling, the use of consumable items like resist berries, or switching in an already poisoned Gliscor into Knock Off.

**Agility**: Agility enables a Swords Dance Gliscor to be a cleaner at the cost of survivability, or a coverage slot.

Common Items
========
**Toxic Orb**: Toxic Orb is basically required on almost any Gliscor set, as it is the most reliable way to activate its Poison Heal ability. This enables almost all of Gliscor's sets.

Niche Items
========
**Resistance Berries**: While more niche then resistance berries on many other Pokémon, these can still let Gliscor live just long enough in the face of Super Effective hits to do its job. Yache is the most common of these.

Tera
========
Gliscor can absolutely be a viable Terastalization option, as types like Water and Fairy lets it circumvent its most common weaknesses, or Normal and Ground enabling its setup sets even further. tTera makes Gliscor a much more versatile threat, but isn't always worth prioritizing over higher value Tera Pokémon, especially if your draft benefits from an offensive user of Terastalization. i'd find a way to briefly mention that Gliscor's base typing is very valuable which means its teammates likely will effectively use terastallization However, (ac) Gliscor does pair with similarly mid tier offensive Tera Captains that don't rely on Terastalization to function.

Draft Strategy
========
Gliscor works on a variety of teams, and its role compression allows it to be a form of glue for many teams it is on. Because of this, it is able to support a variety of different drafts.

**Ice Resistances**: As Gliscor's biggest flaw is its 4x weakness to Ice moves, being able to handle that will help create strong defensive options for a team. Examples are good Water and Steel-type Pokémon, such as Heatran, Gholdengo, and Slowking.

**Wallbreakers**: Gliscor appreciates powerful wallbreakers like Urshifu-S or Iron Moth that Gliscor can enable with its hazards and Knock Off;, (ac) and powerful breakers can also enable Gliscor's own offensive sets.

**Ground/Electric Weak Pokémon**: Gliscor's defensive typing shines when it can use its immunities to support its teammates; Pokémon like Palafin and Galarian Slowking can especially benefit from this.

**Spin Blockers**: On a team where Gliscor will prefer to be a hazard stacker, Pokemon like Gholdengo and other Ghost-Types will block Rapid Spin, and in Gholdengo's case Defog and Mortal Spin as well.

**Specially Defensive Pokemon**: While Gliscor can sometimes make use of its own Special Defense, it tends to find itself overwhelmed by powerful Special Attackers regardless of its investment. Partners like Heatran and Slowking can help deal with this.

Checks and Counters
========
**Ice Coverage**: Gliscor's incredible defensive typing falls short against the common Ice-Type Coverage that runs rampant in much of draft. While it can survive some physical Ice hits, the ability to easily bring coverage to beat Gliscor is incredibly problematic for it, being its defining flaw. i'd find a way to briefly mention water types in particular in here, both in that they're gliscor's other weakness and that they essentially all have ice beam; this might be obvious/dex info to an extent but i think a brief comment as to why ice moves are everywhere could be helpful.

**Special Wallbreakers**: While Gliscor can sometimes stave off Physical breakers, the lack of reliable recovery moves alongside its middling Special Defense make it especially vulnerable to powerful special attackers like Chi-Yu, Kyurem, and Enamorus.

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QC 2/2
 
1/1 GP Team done
add remove comment
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make sure to follow the guide in the video in this post to implement the check if you didn't previously know about it :)
[overview]
**Draft order**: Late round 3 onwards

**Price range**: 12-14 points

**Overview**: Gliscor is a good source of role compression, capable of offering both physical and special tanking capabilities tanking both physical and special attacks, strong entry hazard stacking, and even using Swords Dance sets. The longevity provided by Poison Heal, (ac) paired with its variety of sets, U-turn, and its strong typing, (ac) allows Gliscor to prove pose a threat to both offensive and defensive playstyles; (rc, asc) however, (ac) its glaring weaknesses to common coverage like Ice Beam and a lack of moveslots due to Protect being near mandatory tend to hold it back.

[strategy comments]
Common Roles
========
**Wall**: Gliscor's strong Defense and typing lets it sit in front of many common attackers—both physical and special—while inflicting them with Toxic poison, remove from both sides of the spectrum, while inflicting Toxic, removing items via Knock Off, setting set entry hazards, or pivoting pivot into stronger threats. However, (ac) Gliscor itself struggles to deal strong damage with its defensive sets.

**Utility**: Having access to Stealth Rocks Rock, Spikes, and Toxic Spikes, Gliscor is able to provide strong hazard support for a team while having the option to prevent opposing Defog via Taunt. Leaning into a hazard and status based set lets Gliscor become a supportive enabler for its offensive teamates, (ac) think of it sort of like a different Glimmora. It still functions as a wall into against some Pokémon Pokemon, but it primarily focuses on creating opportunities for its teammates through Hazards setting hazards to spread damage and, (ac) though not as common, (ac) less by defensively checking opposing threats.

**Wallbreaker**: Using Swords Dance and its vast movepool, Gliscor can be a powerful mid/endgame mid- or late-game offensive threat. Its bulk allows it to set up many boosts, which can patch compensate for its relatively middling Attack stat that holds back its other sets from having notable offensive output.

Common Moves
========
**Primary STAB moves**: Earthquake, High Horsepower (rh), Bulldoze, Dual Wingbeat

**Setup moves**: Swords Dance

**Utility moves**: Protect, Knock Off, U-Turn U-turn, Spikes, Stealth Rocks Rock, Toxic Spikes, Toxic, Taunt, Substitute, Brick Break

**Coverage**: , Facade, Crunch, Fire Fang, Gunk Shot, Ice Fang, Lunge, Poison Jab, Psychic Fangs, Rock Slide, Stone Edge, Thunder Fang, Crabhammer

Niche Moves
========
**Fling**: Provided Gliscor has already been inflicted with Poison Toxic poison by its item, Fling allows Gliscor to do damage while also inflicting Toxic poison on its opponent foe.

**Acrobatics**: Acrobatics is a very reliable Flying-type STAB move if you can make your Gliscor itemless Gliscor can rid itself of its item. This can be accomplished by not running an item, using Fling, the use of consumable items like resistance Berries, or switching in an already poisoned Gliscor into Knock Off.

**Agility**: Agility enables a Swords Dance Gliscor to be a cleaner at the cost of survivability (rc) or a coverage moveslot.

Common Items
========
**Toxic Orb**: Toxic Orb is basically required on almost any Gliscor set, as it is the most reliable way to activate its Poison Heal ability. This enables almost all of Gliscor's sets.

Niche Items
========
**Resistance Berries**: While more niche then resistance Berries on many other Pokémon Pokemon, these can still let Gliscor live just long enough in the face of super effective hits attacks to do its job. Yache Berry is the most common of these.

Tera
========
Gliscor can be a viable Terastalization Terastallization option, as Tera types like Tera Water and Fairy lets let it circumvent its most common weaknesses, or whereas Tera Normal and Ground enabling enable its setup sets even further. Tera makes Gliscor a much more versatile threat, but it isn't always worth prioritizing for many reasons; its defensive typing can often be very valuable and sometimes worth keeping, and some drafts benefit more from an offensive user of Terastalization Terastallization. However, Gliscor does pair with similarly mid tier mid-price assuming this is what you mean offensive Tera Captains that don't rely on Terastalization Terastallization to function.

Draft Strategy
========
Gliscor works on a variety of teams, and its role compression allows it to be a form of glue for many teams it is on. Because of this, it is able to support a variety of different drafts.

**Ice resistances**: As Gliscor's biggest flaw is its 4x weakness to Ice moves, being able to handle that will help create strong defensive options for a team. Examples are good Water- (ah) and Steel-type Pokémon (rc) Pokemon such as Heatran, Gholdengo, and Slowking Slowking, Heatran, and Gholdengo matching type mention order.

**Wallbreakers**: Gliscor appreciates powerful wallbreakers like Urshifu-S or Iron Moth, (ac) that which Gliscor can enable with its entry hazards and Knock Off, and powerful wallbreakers can also enable Gliscor's own offensive sets.

**Ground/Electric-weak Pokemon Weak Pokémon**: Gliscor's defensive typing shines when it can use its immunities to support its teammates; Pokémon Pokemon like Palafin and Galarian Slowking can especially benefit from this.

**Spinblockers Blockers**: On a team where Gliscor will prefer to be a hazard stacker, Pokemon like Gholdengo and other Ghost-types will block Rapid Spin, and in Gholdengo's case Defog and Mortal Spin as well Ghost-types are useful teammates—Gholdengo, specifically, due to its ability to block any form of hazard removal. a little less direct dex info

**Specially defensive Pokemon**: While Gliscor can sometimes make use of its own Special Defense, it tends to find itself overwhelmed by powerful special attackers regardless of its investment bulk. Partners like Heatran and Slowking can help deal with this.

Checks and Counters
========
**Ice-type coverage**: Gliscor's incredible defensive typing falls short against the common Ice-type coverage that runs rampant in much of Draft, mostly due to the popularity of strong Water-types in the format which also carry super effective Water STAB implied mostly. While it can survive some physical Ice-type attacks hits, the ability to easily bring coverage to beat Gliscor is incredibly problematic for it, being its defining flaw.

**Special wallbreakers**: While Gliscor can sometimes stave off physical wallbreakers, the lack of reliable recovery moves and middling Special Defense make it especially vulnerable to powerful special attackers like Chi-Yu, Kyurem, and Enamorus.

[credits]
Written by:
https://www.smogon.com/forums/members/celestiial.613399/
Quality checked by:
https://www.smogon.com/forums/members/nyx.564960/
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/abriel.473082/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
 
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