
Overview
<p>- Using a Toxic Orb with Fling is a unique and powerful way to abuse Acrobatics
- Poison Heal gives Gliscor some extra longevity over the Flying Gem set
- It also makes Gliscor a great status aborber for your team, if you don't have on yet.
-Acrobatics and Earthquake have great coverage together<p>
FlingOrb
Move 1: Fling
Move 2: Protect
Move 3: Earthquake/Ice Fang
Move 4:Acrobatics
Item: Toxic Orb
Ability: Poison Heal
Nature: Impish/Jolly
EVs: 252 HP/4 Att/252 SDef or 4 HP/252 Att/252 Spe
[SET COMMENTS]
Immediately after you bring Gliscor in, you use Fling on the switch (be careful though, because you need to Protect first to activate Poison Heal if you bring in Gliscor after your opponent fainted). This poisons your target wich is nice of course, but more importantly, it gets rid of your item, meaning Acrobatics will be boosted to an incredible base 110 Power. Protect is there to make sure you can activate Poison Heal, and it's also useful to get a free health boost from Poison Heal. Earthquake brings a nice secondary STAB move and it comes with some great extra coverage. However, you can choose Ice Fang over Earthquake to deal with enemy Gliscor and dragons that have a 4x Ice Weak (such as Dragonite or Salamance).
[ADDITIONAL COMMENTS]
-If you want to increase your longevity or want to stall out opponents, go for the first EV spread and a Impish nature.
-If you want to hit somewhat harder and faster, go for the second EV spread with a Jolly nature
- You can run Fire Fang if you really want to to ruin enemy's like Ferrothorn ir Scizor, but keep in mind that you will lose a great deal of coverage.
[COUNTERS]
-Skarmory is one of it's biggest counter, only with Rotom, as it has immunity to one of it's STAB moves and resists the other.
-Rotom-W is it's main counter as it has an immunity to Earthquake, resists Acrobatics and can KO it with Hydro Pump.
-Anything that flies and can take Acrobatics.