





Introduction
Getting back into pokemon battles after playing mostly in Gen V. I generally enjoy playing a slower style, drawing out matches. I previously enjoyed playing with both Gliscor and Breloom, but Breloom seems to have fallen out of the meta, and was delighted to see how well Celesteela worked with Gliscor. Often being able to swap in on lightning attacks. None of the pokemon on my team are all out sweepers, going for a 6-0, but simply wearing people down with SR, toxic and leech seed, with a couple bulky mons to finish up.
Teambuilding Process

I always start by choosing a lead, as it generally defines the playstyle you're going for. I tried out a couple different leads, such as ferro and skarmory, but found both were not performing quite the same role as Jirachi. Trick allowed me to criple other ferros, self destruct azelf, baloon users with earthquake, and then allowing me to setup my own SR, then u-turning into a suitable wall.


Next up was Gliscor, a staple due to the ground/lightning immunity, allowing him to switch in on tapu koko with no hidden power ice, as well as earthquakes intended for jirachi safely. Protect is there to scout ice attacks, toxic to harass anyone attempting to set up on him, and earthquake for semi-reliable stab. On pokemon who cannot outspeed him, he can protect/sub indefinitely while waiting for toxic to do it's job.



Next up was celesteela, with high defense, being able to switch in on earthquakes intended for jirachi for free, as well as being able to set up leech seed to continue chipping away at someone trying to setup on him.




Was trying to find a mega who fit in fairly well with everyone else, and realized I needed some physical power, with ice fang countering dragons/flying good stab in crunch with potential for def reduction. Earthquake ended up slotting well, as a good check to heatran, magearna.





After filling the hole in physical damage it was immediately obvious there was no way of getting around physical walls, so in comes volcarona, slightly bulky with good speed and special, as well as phenomal typing to compliment the existing mons in my team.






Originally had zapdos here, but found the only option available to counter ice attacks was jirachi, and didn't have quite teh bulk necesary, so added in magearna, with immunities to poison,dragon and enough SpD that ice attacks do little more than annoy.
The Team

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- Stealth Rock
- Trick
- U-turn

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 76 SpD / 188 Spe
Jolly Nature
- Earthquake
- Toxic
- Substitute
- Protect

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 104 Def / 156 SpD
Relaxed Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower

Gyarados-Mega @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Crunch
- Ice Fang
- Earthquake

Volcarona @ Buginium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Bug Buzz
- Psychic

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
- Fleur Cannon
- Iron Head
- Hidden Power [Fire]
- Volt Switch
Conclusion
All suggestions welcome, and would prefer to keep in Jirachi, Celesteela and Gliscor, as they are what I tried to make my core and seem to work quite well together. As it stands, I am enjoying the team and paly style, however am finding Tapu Koko is a general nightmare, with gliscor and magearna being my only answers, and depending on tapu koko's HP typing, one of them would get OHKOd. I feel MGyra underwhelming at times, but generally comes in useful to threaten with ice fang on teams mostly running dragon/flying/grass, or sneaking in a dragon dance on a switch and just working the other team over. Volcarona seems... off so far, often getting destroyed by SR, and then getting OHKOd by something either faster, or bulky enough to take a hit. I likely should have swapped out volcarona when I took out zapdos, but couldn't decide on a different special attacker to swap in instead that felt right during testing, as such volca stayed. Magearna feels good, but fire often makes it sad, charizard often leaves me with only one option, switching out to something else, and celesteela cannot deal with the fire, nor can jirachi, leaving only volca, mgyra and gliscor. None of them are incredibly defensive. I want to make this work, and have had some success, going about 50-35 or so with it all in all. Generally the losses are brutal, being close to 6-1 or 6-2, and most my wins being on the closer side/rage quits after having no answers to gliscor/celesteela.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- Stealth Rock
- Trick
- U-turn
Gliscor @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 244 HP / 76 SpD / 188 Spe
Jolly Nature
- Earthquake
- Toxic
- Substitute
- Protect
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 104 Def / 156 SpD
Relaxed Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower
Gyarados-Mega @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Crunch
- Ice Fang
- Earthquake
Volcarona @ Buginium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Bug Buzz
- Substitute
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
- Fleur Cannon
- Iron Head
- Hidden Power [Fire]
- Volt Switch
Ability: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- Stealth Rock
- Trick
- U-turn
Gliscor @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 244 HP / 76 SpD / 188 Spe
Jolly Nature
- Earthquake
- Toxic
- Substitute
- Protect
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 104 Def / 156 SpD
Relaxed Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower
Gyarados-Mega @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Crunch
- Ice Fang
- Earthquake
Volcarona @ Buginium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Bug Buzz
- Substitute
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
- Fleur Cannon
- Iron Head
- Hidden Power [Fire]
- Volt Switch