OU Glimmora

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:pmd/glimmora:

Glimmora @ Power Herb
Ability: Toxic Debris
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Meteor Beam
- Sludge Wave
- Earth Power
- Dazzling Gleam

Absorbing the power of the cosmos makes Glimmora a formidable threat! Glimmora is most well known for its supportive capabilities in the entry hazards game, but it has recently branched out to become a wallbreaker by taking advantage of its Special Attack, coverage moves, and the combination of Power Herb and Meteor Beam. This boost makes Glimmora's Sludge Wave very difficult to answer when paired with Earth Power for Steel- and Poison-types such as Galarian Slowking, Gholdengo, and Kingambit. Dazzling Gleam hits multiple threats, most notably Great Tusk, Dragapult, and Ting-Lu. Tera Fairy increases the power of Dazzling Gleam while also providing a superior defensive profile, including a Sucker Punch resistance from Kingambit, while Toxic Debris creates difficult sequencing choices for the opponent, as Glimmora thrives against most Flying-, Steel-, and Poison-types that want to come in against Toxic Spikes. Glimmora's biggest weakness is its average Speed tier; this makes a Sticky Web setter like Ribombee an ideal partner on hyper offense structures. Other teammates such as Gholdengo and Raging Bolt are valuable to overwhelm shared checks like Ting-Lu and Clodsire.
 
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:pmd/glimmora:

Glimmora @ Power Herb
Ability: Toxic Debris
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Meteor Beam
- Sludge Wave
- Earth Power
- Dazzling Gleam

Glimmora is most well known for its supportive capabilities in the hazard game, but it has recently branched out to become a wallbreaker by taking advantage of its Special Attack, coverage moves, and the , (rc) with access to Stealth Rock, Spike, Toxic Debris and Mortal Spin. What is less well known however is that this otherwise unassuming entry hazard setter has a Special Attack stat on par with Latios at 130, and it's that stat which this offensive, wallbreaker variant of Glimmora takes full advantage of. The combination of a Power Herb and Meteor Beam gives Glimmora a devastating one-time nuke which is accompanied by a free Special Attack boost. This boost comes in very handy after the Power Herb is consumed, as it makes Glimmora's Sludge Wave very difficult to find an answer to when paired with Earth Power for Steel- and Poison-types (like?). Dazzling Gleam rounds out the moveset, hitting multiple threats (like?) but most notably the otherwise vexing Great Tusk and Ting-Lu. Tera Fairy is used to increase the power of Dazzling Gleam while also providing a superior defensive profile to Glimmora including a Sucker Punch resistance, while Toxic Debris is chosen to create difficult sequencing choices for the opponent, as Glimmora thrives against the Flying- Steel- and Poison-types which want to come in against Toxic Spikes. Glimmora's biggest weakness is its speed stat, which while not bad, is slower than most relevant offensive threats. This makes Glimmora's ideal partner a Sticky Web setter like Ribombee on hyper-offensive structures (if there's enough space you can mention the fast threats that you can now outspeed and beat thanks to the webs), as well as Thunder Wave Dragapult and Gliscor to handle Blissey and Psyshock Galarian Slowking on more balanced structures. (this mon is HO-exclusive, so just mention other offensive partners; pivots on offense like rillaboom and landot to bring it on checks like volcarona and dnite, or other special threats like raging bolt and gholdengo to overwhelm shared checks in ting-lu)
cutting down some words to reduce wordiness for the 1k characters limit; ping me once implemented and i'll GP check this.
royalfluxh_qc.gif
 
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:pmd/glimmora:

Glimmora @ Power Herb
Ability: Toxic Debris
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Meteor Beam
- Sludge Wave
- Earth Power
- Dazzling Gleam

Glimmora is most well known for its supportive capabilities in the hazard game, but it has recently branched out to become a wallbreaker by taking advantage of its Special Attack, coverage moves, and the , (rc) with access to Stealth Rock, Spike, Toxic Debris and Mortal Spin. What is less well known however is that this otherwise unassuming entry hazard setter has a Special Attack stat on par with Latios at 130, and it's that stat which this offensive, wallbreaker variant of Glimmora takes full advantage of. The combination of a Power Herb and Meteor Beam gives Glimmora a devastating one-time nuke which is accompanied by a free Special Attack boost. This boost comes in very handy after the Power Herb is consumed, as it makes Glimmora's Sludge Wave very difficult to find an answer to when paired with Earth Power for Steel- and Poison-types (like?). Dazzling Gleam rounds out the moveset, hitting multiple threats (like?) but most notably the otherwise vexing Great Tusk and Ting-Lu. Tera Fairy is used to increase the power of Dazzling Gleam while also providing a superior defensive profile to Glimmora including a Sucker Punch resistance, while Toxic Debris is chosen to create difficult sequencing choices for the opponent, as Glimmora thrives against the Flying- Steel- and Poison-types which want to come in against Toxic Spikes. Glimmora's biggest weakness is its speed stat, which while not bad, is slower than most relevant offensive threats. This makes Glimmora's ideal partner a Sticky Web setter like Ribombee on hyper-offensive structures (if there's enough space you can mention the fast threats that you can now outspeed and beat thanks to the webs), as well as Thunder Wave Dragapult and Gliscor to handle Blissey and Psyshock Galarian Slowking on more balanced structures. (this mon is HO-exclusive, so just mention other offensive partners; pivots on offense like rillaboom and landot to bring it on checks like volcarona and dnite, or other special threats like raging bolt and gholdengo to overwhelm shared checks in ting-lu)
cutting down some words to reduce wordiness for the 1k characters limit; ping me once implemented and i'll GP check this.
View attachment 623780


Implemented Marnie, it was still a little long after the QC so I did a little editing to get it down to 1090 (same as the currently scheduled Shellder spotlight).
 
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:pmd/glimmora:

Glimmora @ Power Herb
Ability: Toxic Debris
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Meteor Beam
- Sludge Wave
- Earth Power
- Dazzling Gleam

Absorbing the power of the cosmos makes Glimmora a formidable threat! (or some other catchy & short intro sentence you can think of, let me know if you want me to double check it) Glimmora is most well known for its supportive capabilities in the entry hazards game, but it has recently branched out to become a wallbreaker by taking advantage of its Special Attack, coverage moves, and the combination of Power Herb and Meteor Beam. This boost makes Glimmora's Sludge Wave very difficult to find an answer to when paired with Earth Power for Steel- and Poison-types such as Galarian Slowking, Gholdengo, and Kingambit. Clodsire and Heatran. (you're not breaking through clod regardless esp cause it ignores the meteor beam boost, and gholdengo and gambit are more relevant steels as well) Dazzling Gleam rounds out the moveset, hitting hits multiple threats, but most notably Great Tusk, Dragapult, and Ting-Lu. Tera Fairy is used to increases the power of Dazzling Gleam while also providing a superior defensive profile, (ac) to Glimmora including a Sucker Punch resistance from Kingambit, while Toxic Debris is chosen to (it's technically 'chosen' because corrosion is useless) creates difficult sequencing choices for the opponent, as Glimmora thrives against the most (clod sits on you) Flying-, (ac) Steel-, (ac) and Poison-types which that want to come in against Toxic Spikes. Glimmora's biggest weakness is its average Speed tier; this makes speed stat, which while not bad, is slower than most relevant offensive threats. This makes Glimmora's ideal partner a Sticky Web setter like Ribombee an ideal partner on hyper offense structures. hyper-offensive structures. Other teammates such as Gholdengo and Raging Bolt are valuable to overwhelm shared checks like Ting-Lu and Clodsire.
The limit is 1k characters excluding spaces fwiw, so you had a few more room to work with. Did some semi-QC check as well to fit more relevant infos while cutting wordiness to fit those in.
royalfluxh_gp.gif
 
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