Pokémon Glastrier

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Type:
Ice

Base Stats: 100 HP/ 145 Attack / 130 Defence/ 65 Sp. Atk. / 110 Sp. Def. / 30 Speed
Abilities: Chilling Neigh

Notable Moves:
Avalanche
Body Press
Close Combat
Crunch
Heavy Slam
Icicle Crash
Iron Defense
Outrage
Stomping Tantrum
Swords Dance
Taunt
Trailblaze
Zen Headbutt


New Moves Gained in Gen 9:

Snowscape
Trailblaze
Zen Headbutt

Moves Lost in gen9:
High Horsepower
Icicle spear
megahorn
Payback
Superpower
Throat Chop

Pros:
Solid Booting options alongside a godly 145 attack continuing with a moxie equivalent can allow Glastrier to snowball easily.
A decent enough movepool allows Glastrier to be able to hit large portions of the metagame for at least neutral damage if not super effective
Superb Natural bulk allows Glastrier to be able to survive most neutral hits and some super effective hits as well as giving it opportunities to set up on passive pokemon
A low speed stat can allow it to function on trick room teams
Ice is a good offensive stab


Cons:
The good natural bulk that Glastrier has is combined with an awful defensive typing in Ice which counteracts said bulk
Glastrier's low speed means that it will likely always be taking at least one hit, and if it doesn't OHKO it will be taking two, with its bad defensive typing this will be an issue.
Glastrier has to compete with Equally as strong but also much faster pokemon for a teamslot such as Baxcalibur and Chien-pao
Glastrier is likely forced to run HBD due to a rocks weakness, which can limit potential strategies
Low utility outside of an incredibly slow taunt makes Glastrier a selfish pokemon
Glastrier commonly finds itself walled by Bulky water types such as Dondozo and Toxapex

Terra Potential:

Glastrier will likely need to utilise terra in order to change its defensive typing to give it an edge in 1v1s, Glastrier will survive most neutral hits so its terra potential is high.

Terra Fighting allows Glastrier to gain stab on Close Combat which gives Glastrier a solid offensive combination of Ice and fighting stab, while also giving it a much less crippling defensive typing.

Terra Ground Allows Glastrier to gain Stab on Stomping Tantrum which is important in order to deal significant damage to pokemon such as Toxapex, Skeldirge and Gholdengo

Potential Sets:

Trick Room Sweeper


Glastrier @ Heavy-Duty Boots
Ability: Chilling Neigh
Tera Type: Ground/Fighting
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Icicle Crash
- Close Combat
- Stomping Tantrum

Glastrier's speed tier combined with its other attributes will likely make it most effective in trick room, it can snowball relatively easily with Chilling Nigh and Swords dance as well as hit most Pokemon in the tier with effective damage. Stomping Tantrum is utilised in order to hit Toxapex, Skeledirge and Gholdengo, but it can also hit pokemon such as Volcarona who resists the other moves Glastrier employs in this potential set. Glastrier is threatening in trickroom and can likely thrive in such a playstyle.

WallBreaker

Glastrier @ Heavy-Duty Boots
Ability: Chilling Neigh
Tera Type: Ground/Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Icicle Crash
- Close Combat
- Stomping Tantrum/Taunt/Substitute

Glastrier could carve out a unique niche as a wallbreaker due to its superb natural bulk versus most walls who cannot hit it for relevant damage, Ice fighting coverage is also nothing to laugh at. Glastrier could use Stomping tauntrum for coverage or utilise Taunt/Substitute in order to bolster its wallbreaking capabilities. Max speed investment allows Glastrier barely enough to outspeed pokemon such as no investment Corviknight and Skeledirge.



Verdict

Glastrier is an unfortunate pokemon, especially compared to its counterpart horse in Spectrier, it is very unlikely Glastrier will see serious usage in the OU tier due to it not only being outclassed in nearly every scenario by pokemon such as Chien Pao and Baxcalibur who can do things Glastrier simply cannot, but also just due to natural problems of its terrible defensive typing despite its likeliness to take hits. If Glastrier sees usage it is likely to be on Trick room teams where it can shine and have a band aid places on its more negative attributes. While Glastrier becomes a much superior pokemon with Terra, it is not usually a good strategy to make a bad pokemon a good or decent pokemon with terra, compared to making a good pokemon a broken pokemon with Terra.

It is plausible for Glastrier to carve out a small niche for itself on limited trick room teams, but it is unlikely for it to see relevant usage past that area.
 
I don't plan to ever use this Pokemon, but Chilly Reception Slowking / Slowking-G seem like the perfect partner for this Pokemon, as its setting up perfect battle conditions for it to sweep. Shame it lost High Horsepower from SS though, Stomping Tantrum is just not the same.
 
I don't plan to ever use this Pokemon, but Chilly Reception Slowking / Slowking-G seem like the perfect partner for this Pokemon, as its setting up perfect battle conditions for it to sweep. Shame it lost High Horsepower from SS though, Stomping Tantrum is just not the same.

Especially since its a horse losing a move called horsepower. I think GF realized that this shouldn't have had coverage like its ghost twin.
 
Especially since its a horse losing a move called horsepower. I think GF realized that this shouldn't have had coverage like its ghost twin.
Nope, the move just isn't a TM any more! It wasn't specific to Glastrier - everything lost High Horsepower unless it didn't need the TM to begin with, but Glastrier was dependent on that TM to learn it in Gen VIII as well.

As a rule, if something lost a move this Gen, it's almost always because the move itself lost its TM/TR/tutor status and was "taken from" a majority of Pokémon that learned it essentially by "default," not because the Pokémon was singled out as an individual to lose compatibility.
(That's why so many of the "nerfs" affected low-tier Pokémon that people don't think "deserved it" - stuff like Luxray and Lurantis losing Superpower, for instance, surprised a lot of people who wondered how they could possibly have needed to be nerfed, but the reality is that they were probably not considered individually at all when the decision was made.)
Most of the Pokémon that kept these moves were then the ones that already learned them without needing a TM/TR/tutor, and sometimes a handpicked few additions get it back as an Egg move or something (like how a very select few Pokémon gained Toxic or Roost or similar to make up for them not being TMs any more).

What that basically means is that losing a move is more likely a result of being ignored, while keeping the move can sometimes indicate getting special attention or being considered particularly deserving or important - not the other way around like you'd expect! None of these were conscious nerfs on to the individual Pokémon.
(Uh, a noteworthy exception is that they kind of completely threw out movepools from Legends: Arceus and redid most of them from scratch, so some Pokémon did actually lose compatibility with moves from that, which annoys me =-= but that doesn't affect Glastrier specifically, haha.)

Incidentally, Spectrier's coverage was actually buffed this Gen for reasons unrelated to Glastrier (it got Draining Kiss because it gained more immediate competition in Flutter Mane, which is already much better in VGC than Spectrier ever was), so association with Spectrier is definitely not a reason Glastrier would be singled out to lose coverage!
 
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