Name: Lycanroc-Midday/-Midnight/-Dusk
Type: + /
/
Abilities:
: Guard Dog | Keen Eye |
Sand Force
: Intimidate | Reckless |
Sand Stream
: Mold Breaker | Tough Claws |
Sand Rush
Movepool Changes:
:
+Bullet Punch, Smart Strike, Meteor Mash, Metal Sound, Morning Sun, Flame Charge, Blaze Kick, Flare Blitz |
-Psychic Fangs, Zen Headbutt, Toxic
:
+Accelerock, Head Smash, Shadow Sneak, Shadow Punch, Shadow Claw, Poltergeist, Curse, Destiny Bond, Spite, Moonlight, Avalanche, Ice Fang, Ice Punch, Ice Spinner, Snowscape, Mist, Haze, Wild Charge, Comeuppance |
-Iron Head, Iron Tail, Iron Defense, Psychic Fangs, Zen Headbutt, Fire Fang, Fire Punch, Sunny Day, Toxic
:
+Psycho Cut, Cosmic Power, Gravity, Telekinesis, Imprison, Psychic Terrain, Reflect, Light Screen, Spirit Break |
-Iron Head, Iron Tail, Iron Defense, Fire Fang, Toxic
Justification: So, to start, the types are meant to parallel Alola's legends, with Midday receiving a secondary Steel-typing, Midnight a second Ghost-typing, and Dusk a secondary Psychic-typing (
both could be said to be because it's the shared type between Solgaleo and Lunala and because Necrozma is initially purely Psychic), and they've also been given other moves reflective of that, with Midday gaining 3 Fire-type moves and Morning Sun, while Midnight received several Ice-type moves and Moonlight (
I decided Dusk could get Spirit Break to as a sort of concesion, although it already has Play Rough, so all this is really giving it is an 100% accurate Fairy move). On the topic of moves, it can be seen that in accordance with the formes gaining more moves of their secondary typings, the other formes have lost moves of the type(s) which they aren't (
bar Rest, a universal move), and a similar case can be seen with Midnight and Dusk losing access to Fire coverage as it's become exclusive to Midday (
them losing Toxic is meant to sort of be a price for all this, as little as it may mean). Midnight has also gained a couple of misc moves in Wild Charge and Comeuppance, the former to complement it's new ability in Reckless and the latter for flavor.
Speaking of abilities, there has been quite the overhaul: for starters, and easiest to explain, each of the formes have gotten a Sandstorm-based ability that benefits them in some way, most notably is Midnight, gaining access to Sand Stream which should help to supplement its bulk if one chooses to run a set with it. Reckless, previously mentioned, is both for flavor and to make Midnight even more of a menace with its newly acquired Head Smash, while Lycanroc keeps Keen Eyes, which as it currently stands is underwhelming, albeit flavorful (
tbh I would go Analytic or Sharpness, really, but the former works of the user moving last, which when you don't have particularly great bulk and two 4x weaknesses to pretty common types in Fighting and Ground, you really don't want that, and the latter boosts slicing moves, but both are volatile signature moves, so I'm reluctant to give Midday either of them, and Midday as it stands gets no other fighting moves, and the only two I feel I could maybe reasonably give it is Night Slash and Psycho Cut--although the latter would be breaking the little self-imposed rule I have of formes NOT getting moves of the other formes' secondary types, and even if Midday had either, I can't imagine it'd prefer it to Sand Force, which under sand would boost both its STABs, or Guard Dog, which makes it BENEFIT from being Intimidated and unable to be forcefully switched out--well, more likely Midday would just not care for Psychic coverage even if it did get it and it already has access to Sucker Punch, a move arguably a good bit better than Night Slash; I also considered Sniper, for similar reasons I considered Analytic + the fact that Stone Edge has a heightened crit rate, but I felt that wasn't enough to justify a move that Lycanroc would only benefit from like, some 10% of the time, y'know?), and not all of 'em need to be winners-that said, part of it is that I do have a sub to buff Keen Eye which, if both this sub and that by some miracle get through, Midday would be getting to toss around 100% Stone Edge's (
I mean I also have a sub for a 100% accurate Rock-type move, but Stone Edge has 15 BP over it and heightened crit rate--but also the fact that, uh, this sub, my Keen Eye sub, and my Rock move sub all getting in are, I should think, astronomically low odds, but also all these benefit the Lycanrocs in some way--albeit, certain formes may benefit more than others--so, call it each a contigency to boost the Lycanrocs in some way (watch as me saying that comes back to bite me in the bum)), which is pretty good.
Now for the Lycanrocs' first abilities, each are supposed to parallel, again, Alola's legends, in how their otherwise benefit the user, with both Guard Dog and Full Metal Body being abilities that act as sort of safeguards for their mon's stats (
and while I could've just gone with Clear Body, I wanted something a bit more distinct, and also I feel Guard Dog fits Lycanroc better, flavor-wise), Intimidate and Shadow Shield working to reduce the damage their mon's are taking, and Mold Breaker and Neuroforce both benefitting their mon's offensive games in some way (
ignoring defensive abilities, boosting damage of SE moves). I also wish to take this opportunity to circle back around to Midday's typing and properly adjust--I feel, that Rock/Steel isn't a horrible offensive typing, and Midday actually separates itself from all those that already have this typing by being MUCH faster, and as such, actually has the opportunity to benefit from its STABs, on top of that it has access to Close Combat as coverage, so other Steel types aren't as big a problem as they could be. Defensive-wise, Rock/Steel isn't actually great, with, as previously mentioned, 4x weaknesses to Fighting and Ground, although, that said, Midday never really wanted to be taking many, if any hits to begin with, and the secondary Steel typing does actually add a handful of useful resistances AND an immunity which Midday could capitalize on to switch-in, and past all of this, Rock-and-Steel-type moves are both buffed by Sand Force in sand, which Midday would have with these adjustments, and is something that, again, it could really take advantage of.