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Pet Mod GlaceMons - Slate 8 Submissions | Please read Post #399!

Moves
Self-Repair (sv), Gravel Grater (sv), Ion Saw, Spark, Bouncy Bubble and co

Abilities
Comatose, Hyper Cutter, Aftermath, Long Reach

Items
Air Balloon and co, Wish Bone, Prickly Sack, Safety Googles, Utility Umbrella, Scouting Visor

Adjustments
Steelix and Mega Steelix (sv), Wo-Chien (sv), Gravity Monkey's Glaceon, Crobat, Iron Jugulis, Lysio's Shaymin and Shaymin-Sky
 
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sub compilation 1/2 (thought i didn't have time to do one today but i did, hooray!!)
Name: Night Slash / Psycho Cut
Power: 70
Accuracy: 100
PP: 15/24
Category: Physical
Type: Dark | Psychic
Effect: Deals an additional 1/8th of the opponents health on a successful hit. High critical hit ratio
Priority: 0
Flags: contact | can target any in triple battle
Potential Pokémon With This Move: same distrib, might need to remove from some mons
Justification: A real and reliable dark / psychic stab, specifically a dark stab that has an actual use case over knock.
Name: Needle Storm
Power: 15
Accuracy: 100
PP: 20/32
Category: Physical
Type: Poison
Effect: Hits 2-5 times. 10% chance to poison the opponent each hit
140 BP Z Move
Priority: +1
Flags: Bullet-Like
Potential Pokémon With This Move: Poison and Bug types. Some dark types, ie :nidoking: :okidogi: :buzzwole: :excavalier:
Justification: A nice poison priority move that has relatively strong traits due to poison being ass as a type
:sv/lugia:
Name: Air Cutter
BP: 20
Accuracy: 100
PP: 5
Priority: 0
Category:
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Type:
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Flags: Boosted by Sheer Force, Slicing
Potential Distribution: Current
Effect: Free user from whirlpool/fire spin/magma storm/clamp/thunder cage/wrap/sand tomb/infestation/bind/Leech Seed. Sends all field conditions from the user's side to the targets' side. Increased chance to critical hit (one stage).
Justification: More interesting hazard control option
Intent on edge cases I did not clarify:
:sv/cresselia:
Name: Stored Power / Power Trip
Power: 20
Accuracy: 100
PP: 10
Category:
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/
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Typing:
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/
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Priority: +1
Effect: Gains 20 base power for every stat change an opponent has (including evasion/accuracy) (formula is bp= 20+x*20, where x equals number of stat changes). Ignores all positive or negative stat changes of the target.
Justification: A new method of hurting Hyper offense—twice. Requires the low base power to not become a tool for offense itself.
Name: Flex Off
Power: -
Accuracy: -
PP: 15 [Max 24]
Category:
Physical.png

Type:
Rock.png

Effect: The Pokémon with the highest Attack stat on the field gets a +2 stat boost to their Attack and Defense. Stat boosts, items and abilities are not taken into account, fails if move was previously used in the same turn.
Priority: 0
Flags: Dance
Z-Move Effect: Restores the user's negative stat stages to 0, then uses Flex Off
Potential Pokémon With This Move: :buzzwole::machamp::conkeldurr::heracross: :pignite: :swampert: :landorus::tornadus::thundurus::palafin::poliwrath:
Justification: Battle of the Fittest. Only way to stop the set up? Out flex them. (Do NOT use move against a Kyurem-Black!).
Flex Off gives Fighting types (and few key other users) a unique way of set up that if it goes unperturbed can be a major boon to the users. It comes with the catch that if your attack can be matched and superceded in the moment, you have just given your opp an attack and defense move that may have won them the game.
Name: Gravel Grater
Power: 30 BP
Accuracy: 90%
PP: 15 [Max 24]
Category:
Physical.png

Type:
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Effect: Hits twice. Lowers defense by one stage for each hit.
Priority: 0
Flags: Contact
Potential Pokémon With This Move: :Onix: :rhydon: :geodude: :geodude-alola: :roggenrola: :larvitar: :cranidos: :rockruff: :tyrunt::growlithe-hisui::avalugg-hisui: :aron: :terrakion: :aerodactyl: :kleavor::drilbur: :diglett: :diglett-alola: :gabite: :gligar: :torterra: :landorus:(:landorus-therian: ):sandile: :bombirdier:
Justification: People really wanted Tear Apart from CCAPM 2021 to work. It was tried in JolteMons. Failed. Turns out the move was pretty weak, and Dark types simply had better things to do (like spamming Knock Off). So I decided to tackle this in a new way. Change the type to a more offensively geared typing that doesn't have too much serious competition (its this Rock Blast or Stone Edge) and made it 10 BP stronger so the move could be even somewhat threatening on it's own. Now, Gravel Grater can be an interesting new tool for bulky Rock types to utilize and break down common switchins.
Name: Self-Repair
Power: -
Accuracy: -
PP: 15 [Max 24]
Category:
Physical.png

Type:
Rock.png

Effect: Heals user by 33% of it's max HP. Afterwards, when a status move is used successfully, heals 25% of it's max HP then the effect ends. This effect resets prior to Self-Repair's use.
Priority: 0
Flags: Dance
Z-Move Effect: Boosts Defense by +1.
Potential Pokémon With This Move: :aron::beldum::duraludon::bronzor::cobalion::dialga::genesect::geodude-alola::iron-boulder::iron-crown::iron-leaves::iron-treads::klefki::klang::magearna::magnemite::meltan::regice::regirock::registeel::revavroom::shieldon::tinkaton:
Justification: credit to @Clas for the baseline idea.
What is a EeveeMod without tinkering with Steels getting a funny roundabout way of getting reliable recovery? And tinkering is right, because that is the primary flavour that this was based on, making the primary targets of this move Pokémon with robot and inventory style inspiration. This move is definitely only for Pokémon without access to reliable recovery, and should be utilized by them alone (do not give this to Steels with reliable recovery!). Hopefully this will promote more Steels to be useful for the overall growth of the metagame.
Name: Meteor Mash / Ancient Power / Charge Beam / Ominous Wind / Silver Wind
Power: 100
Accuracy: 90
PP: 10
Category: Physical / Physical / Special / Physical / Special
Type: Steel / Rock / Electric / Psychic / Bug
Effect: Has a 20% chance to raise the user's Attack / Attack / Sp. Atk / Sp. Atk / Sp. Atk by 1 stage.
Priority: 0
Flags (ex: Contact, Sound): Contact (Meteor Mash)
Potential Pokémon With This Move: Meteor Mash (:scizor: :mawile: :melmetal: :aegislash: :zeraora::necrozma: :solgaleo: :zacian: :zamazenta:) Ancient Power (I like what it has right now + :zygarde:) Charge Beam (:greninja: :zeraora: :iron crown: :dragapult::lunala: :palkia: :zekrom:) Ominous Wind (The distrib is fine but maybe more ghosts) Silver Wind (never hurts to give it to non volcarona pokemon +:genesect:)
Justification: These moves have either 1. been nerfed for some bad reason, are bad, or are on bad pokemon. The goal of this is to make them way more viable on a limited pool of pokemon
Name: Land's Wrath
Power: 60
Accuracy: 100
PP: 10
Category: Physical
Type: Ground
Effect: Reforms the ground and causes stealth rocks, terrain, leech seed to be destroyed.
Priority: 0
Flags (ex: Contact, Sound):
Potential Pokémon With This Move: :Larvitar: :great tusk: :iron treads: :landorus-therian: :ting-lu: :Teddiursa: :drilbur: :swinub: :rhyhorn: :hippopotas: :groudon: :arceus: :gouging fire: :garchomp: :numel: :baltoy:
Justification: This gives land's wrath an actual purpose and gives a lot of counterplay for smth that can remove stealth rock like flying types, spikes, earth eater, air balloon, levitate pokemon. This gives this move an actual use by also destroying electric terrain that tapu koko likes to pair up with other quark drive users
Name: Mind Shattering Impact / Infernal Parade / Venoshock
Power: 75
Accuracy: 100
PP: 10
Category: Physical / Special / Special
Type: Psychic / Ghost / Poison
Effect: 20% Chance to paralyze / burn / poison. Does double damage to statused opponents
Priority: 0
Flags (ex: Contact, Sound):
Potential Pokémon With This Move: (:ralts: :mewtwo: :mew: :victini: :iron boulder:) (:giratina: :marshadow: :Annihilape: :arceus: :flutter mane: :misdreavus: ) (prob the same stuff)
Justification: This gives a big buff to physical psychics who can use this to have a much better phys stab then zen headbutt 90% of the time. This also allows venoshock to see more use on poison types as a potential option instead as it now covers all statused pokemon instead of just ones who are poisoned. The buff to physical psychics I chose because often times they drop their psychic stab like victini, iron boulder, hoopa unbound, iron leaves, etc
Name: Spectral Thief (resub)
Power: 60
Accuracy: 100
PP: 10 (16)
Category: Physical
Type: Ghost
Effect: If this move is successful, steal one stage of stat changes (either positive or negative) of each stat from the target after dealing damage.
Flags: Remove "bypasses substitute"
Potential Pokémon With This Move: Maybe add to a couple ghost types like :Dusknoir: or :golurk:
Justification: Resub. Nerfed to 60 BP (still 90 for Technician Marshadow) and a more reasonable version of the stat stealing effect.
Name: Chilling Melody
Power: 75
Accuracy: 100
PP: 15 (24)
Category: Special
Type: Ice
Effect: 20% chance to make the target flinch. Hits foe(s).
Flags: Sound (bypasses Substitute)
Potential Pokémon With This Move: :toxtricity-low-key: :primarina: :froslass: :jynx:
Justification: Let's make an Ice-type sound move. Good coverage for Punk Rock Toxtricity, or just a useful movepool addition for certain Special-attacking Ice-types who need to bypass substitutes.
Names: Mountain Gale | Supercell Slam (adjustments)
Power: 100 | 100
Accuracy: 95% | 95%
PP: 10 (16) | 10 (16)
Category:
Physical | Physical
Type: Ice | Electric
Effect: 25% recoil damage. If unsuccessful, set Snow. Double damage against Minimized foes. | 25% recoil damage. If unsuccessful, clear current terrain. Double damage against Minimized foes.
Priority: 0 | 0
Flags (ex: Contact, Sound): Mirror, Protect, Wind | Contact, Mirror, Protect
Potential Pokémon With This Move: (Mountain Gale) :avalugg-hisui: (already has) + :abomasnow:, :avalugg:, :baxcalibur:, :beartic:, :chien-pao:, :darmanitan-galar:, :glastrier:, :sandslash-alola: | (Supercell Slam) probably doesn't need any new users honestly now that it's actually usable.
Justification: Despite technically not being introduced in the same gen, both of these new official moves are rather similar and thus seem screwed over officially for the same reasons: they're both weird 100 BP attack moves that no one really wants to use despite otherwise being in good attacking types due to being too constrained. Mountain Gale doesn't see use mostly because it's stuck on the current Avalugg-Hisui which...no, on top of having 85% accuracy, not being boosted by Strong Jaw (which it shouldn't), and a nigh-useless Flinch on one of the slowest mons in the game. Supercell Slam, in contrast, is on a lot of viable mons, but none of them want to use it due to its "what High Jump Kick if it was weaker but still murdered you when your opponent switched in an immune mon?" aspect that gets triggered by the Ground type that almost every team tends to have by default. So I've tried to kill two birds with one stone by making Mountain Gale actually viable via small distribution (as well as a Wind move given its weird name & already being non-contact) while helping Ice mons' still abysmal defensive aspect even when it misses and by making Supercell Slam far more viable while also reining in any potential Electric Terrain abuse since a Ground mon switching in means you undo your own Electric Terrain without fail. (Random "double damage against Minimized foes" aspect is just accounting for Supercell Slam weirdly already having that. Since current Minimize and overall evasion is banned, I doubt you would actually need to even code that if this wins.)
Name: Parabolic Charge
Electric.png
|
Special.png
| PP: 10 (16) | Power: 75 | Accuracy: 100% | Priority: +0
Effect: Restores the user's HP by an amount equal to half the damage dealt.
Flags: Protect, Mirror, Heal
Potential Pokémon: Current distribution + :Chinchou:, :Mareep:, :Stunfisk:, :Togedemaru:, :Pincurchin:
Justification: I wanted to make the move strong, boosting its power into the club of 75 BP draining moves (which really shouldn't be that much of an ask, given Matcha Gotcha is a spread draining move with 80 BP AND a 20% chance to BURN), and as to extend its distribution to Ampharos more Electric-type mons.
Name: Ion Saw
Electric.png
|
Physical.png
| PP: 10 (16) | Power: 30 | Accuracy: 100% | Priority: +0
Effect: Hits three times, with each hit having a 10% chance to paralyze.
Flags: Protect, Mirror, Slicing
Potential Pokémon: :Geodude Alola:, :Elekid:, :Shinx:, :Pachirisu:, :Blitzle:, :Klink:, :Togedemaru:, :Yamper:, :Toxel:, :Dracozolt:, :Arctozolt:, :Iron Thorns:
Justification: A good (if tad pushed) physical Electric-type move for the physical Electric-type Pokémon that need it.
Name: Grindstone
Rock.png
|
Physical.png
| PP: 10 (16) | Power: 85 | Accuracy: 100% | Priority: +0
Effect: Removes stat changes to the target's attack and defense.
Flags: Protect, Mirror, Contact
Potential Pokémon: :Sandshrew:, :Growlithe Hisui:, :Geodude:, :Onix:, :Cubone:, :Rhyhorn:, :Aerodactyl:, :Marshtomp:, :Aron:, :Spiritomb:, :Palpitoad:, :Roggenrola:, :Dwebble:, :Tirtouga:, :Archen:, :Binacle:, :Rockruff:, :Sandygast:, :Stonjourner:, :Klawf:, :Houndstone:
Justification: An 100% accurate physical Rock-type attack, it's wanted by me, may be wanted by you, and would generally benefit a good number of rock types simply as an option that should be relatively consistent. Has a bit of a gimmick in that it removes the target's physical stat changes--which is great for stopping physical sweepers in their tracks, though it also gets rid of their stat drops, so it's just as much of a double-edged sword in the regard.
Name: Skull Bash
Power: 120
Accuracy
: 100
PP: 10
Category: Physical
Type: Normal
Effect: Raises user's Defense by 1 on turn 1. Hits turn 2. Uses user's Def stat as Atk in damage calculation.
Priority
: 0
Flags (ex: Contact, Sound): same as before
Potential Pokémon With This Move: Same as before + :metagross: :gigalith: :aggron: :tauros: :archaludon:
Justification: Body Press version of Meteor Beam. It could be a really neat addition to some mons who would want to spam the hell out of Body Press but don't have a way to boost Def / would like a great Normal STAB or coverage. Should give the move more viability.
Name: Electro Shot | Meteor Beam
Power: 120
Accuracy
: 100
PP
: 10
Category: Special
Type: Electric | Rock
Effect: Raises Sp. Atk by 1, hits turn 2. (Rain | Sand): no charge.
Priority: 0
Flags (ex: Contact, Sound): same as before
Potential Pokémon With This Move: Same as before + :iron jugulis: :ampharos: :eelektross: :electivire: :golem-alola: :heliolisk: :iron thorns: :manectric::starmie: | Same as before, maybe new abusers
Justification: Meteor Beam is a really cool move, and yes this is the Vaporemons change but hey. Both are now 120 BP with 100% because I realized Electro Shot has it way too good compared to Meteor Beam. I distributed Electro Shot a bit so we can see new abusers, nothing should be too broken but I feel Manectric-Mega, Iron Jugulis and Ampharos-Mega are interesting.
Name: Spark
Power: 40
Accuracy: 100%
PP: 15
Category: Physical
Type: Electric
Effect: Physical Electric attack with +2 priority
Priority: 2
Flags (ex: Contact, Sound): Contact
Potential Pokémon With This Move: Current distribution +
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Justification: Electric-type Quick Attack. Since Electric is supposed to be the fastest type, it has +2 priority, putting it above its counterparts.
Name: Synchronoise
Power: 90
Accuracy: 100%
PP: 10
Category: Special
Type: Psychic
Effect: Type matches the user's secondary type. If user is pure typed, type remains as Psychic.
Priority: 0
Flags (ex: Contact, Sound): Sound
Potential Pokémon With This Move: Current distribution +
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Justification: Keeps the original flavor of the move, while making it actually useful
Name: Shadow Punch
Power: 90
Accuracy: N/A (never misses)
PP: 20
Category: Physical
Type: Ghost
Effect: Never misses.
Priority: 0
Flags (ex: Contact, Sound): Contact, Punch
Potential Pokémon With This Move: Current distribution +
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Justification: This move's distribution kinda sucks compared to other never-miss moves. This makes it a physical, Ghost-type version of Aura Sphere (prior to it being nerfed due to the introduction of Mega Launcher), and a true middle ground between Shadow Claw and Poltergeist. Distribution is a some ghosts that could use it + a few Fighting types that make sense. 90 BP also matches its BP when used by Marshadow
Name: Bouncy Bubble/Buzzy Buzz/Sizzly Slide/Glitzy Glow/Baddy Bad/Sappy Seed/Freezy Frost/Sparkly Swirl
the following remain the same as they are in their gen 7 incarnation:
/*
Power:
Accuracy:
PP:
Category:
Type:
Effect:
Priority:
Flags (ex: Contact, Sound):
*/
Potential Pokémon With This Move: [:vaporeon: :rotom-wash: :gastrodon: :suicune:] / [:jolteon:] / [:flareon: :entei: :arcanine: :arcanine-hisui:] / [:espeon:] / [:umbreon: (tbh the moves description is so generic legit any dark type mon could get it lmao)] / [:leafeon: :wo-chien: :exeggutor: :exeggutor-alola: :celebi: :shaymin: :calyrex:] / [:glaceon: :articuno:] / [:sylveon: :clefable: :aromatisse: :florges: :comfey: :slurpuff:]
Justification: mostly doing this to make umbreon real again, but this also gives some love to the other eeveeultions + could potentially be distributed to other mons who could use the help.
Name: Veevee Volley / Pika Papow
Power: [Friendship] / 2.5
Accuracy: Always hits
PP: 20
Category: Physical
Type: Normal
Effect: Changes Type based on the user's primary Type, does Special damage if SPATK is higher than ATK
Priority: 0
Flags (ex: Contact, Sound): Contact [if physical]
Potential Pokémon With This Move: :eevee: :flareon: :vaporeon: :jolteon: :espeon: :umbreon: :leafeon: :glaceon: :sylveon: / :pikachu: :raichu: :raichu-alola:
Justification: most likely wont be used over the sig moves, but its more interesting than lumping in a always hitting return that will never be used with the above moves.
Move: Contradiction
Type:
Psychic

Category: Status
BP: -
Acc: -
PP: 5 (8)
Z-Move Effect: Removes stat drops.
Effect: Changes the user's ability to Contrary. Afterwards it drops both attack and special attack by one.
Potential Users: :malamar: :serperior: :spinda: :enamorus: (I got lazy.)
Description: Want to experiment with self changing ability moves. Here's a weird setup move, Contrary allows Pokémon to spam the likes of Close Combat or Leaf Storm for late game sweeps. Of course whatever gets the ability will have to be extremely limited in its distribution.
Name: Stamp Out
Power: 95
Accuracy: 100
PP: 5
Category:
Physical.png

Type:
Poison.png

Effect: Gives the user the Imprison effect until it switches out. Sheer Force-boosted, but the effect still happens if the user has Sheer Force (a la Stone Axe).
Priority: 0
Flags (ex: Contact, Sound): Contact
Potential Pokémon With This Move::nidoking::toxicroak::nidoqueen::crobat::umbreon::glimmora::clodsire::slowking-galar::slowbro-galar::toxapex::fezandipiti::pecharunt::okidogi::munkidori::roserade::nihilego::scolipede::tentacruel::beedrill::drapion::zygarde::gardevoir::gallade::dusknoir::banette::accelgor::pelipper::bombirdier::chi-yu::chien-pao::wo-chien::ting-lu::blissey::jirachi::jynx::miltank::swoobat::luvdisc::alomomola::mew::arceus:
Justification: Strong midpoint between Poison Jab and Gunk Shot while also allowing for cheeky things with the Imprison effect, like blocking Earthquakes that would destroy you or opposing hazard setting moves against leads. Held back by low PP, though.
Name: Fillet Away
Power: --
Accuracy: --
PP: 5
Category:
Status.png

Type:
Normal.png

Effect: Boosts the user's Attack, Special Attack, and Speed by 2 stages, but the user loses 50% of their max HP. Fails if the user is under 50% of its max HP.
Priority: 0
Flags (ex: Contact, Sound): Snatch
Potential Pokémon With This Move::veluza::qwilfish::tatsugiri::bruxish::alomomola::miltank::farfetchd::seaking::xatu:
Justification: Fish Smash (and chicken and beef smash). This is for the dirty HO enjoyers out there. Even though it's definitely worse than the two moves its basically a fusion of, being Shell Smash and Belly Drum, Fillet Away is still an extremely potent setup tool, the kind of move that can end a game on the spot if used at the right time. And, like Shell Smash, it's also the type of move that can save a middling lower tier mon like it did for Cloyster or Polteageist.
Name: Pixie Dust
Power: 75
Accuracy: 95%
PP: 15
Category: Special
Type:
Fairy.png

Effect: Sets up a field hazard. On the opponent's side, Pokemon that use Dragon-, Fighting- and Dark-type attacks lose 1/8 max HP; once per switch-in. Secondary effects of moves do not trigger for the opponent's attacks.
Priority:
Flags (ex: Contact, Sound): Wind
Potential Pokémon With This Move: :clefable: :diancie: :enamorus: :hatterene: :iron-valiant: :tapu-fini: :tapu-koko: :tapu-lele: :weezing-galar:
Justification: Introducing a new hazard with some firepower to back it up can be interesting on more defensive Pokemon like Clefable, Enamorus-Therian, and Galarian Weezing along with potentially seeing use on things like Assault Vest Tapu Lele. Might be outclassed by Moonblast but hopefully this hazard separates it effectively.
Name: Timeline Charge
Power: -
Accuracy: -%
PP: 5
Category: Status
Type:
Normal.png

Effect: If user's ability is Protosynthesis or Quark Drive, summons Sunny Day or Electric Terrain respectively. Raises highest stat by one stage.
Priority: 0
Flags (ex: Contact, Sound):
Potential Pokémon With This Move: Pokemon with the following abilities: Protosynthesis, Quark Drive
Justification: Giving a widespread set-up move to the paradoxes that can help out lesser ones like Iron Jugulis while still being tolerable on more relevant Pokemon like Great Tusk, Iron Valiant, and Raging Bolt. Also another reason to keep Gouging Fire banned.
Name: Crimson Will
Power: 140
Accuracy: 95%
PP: 5
Category: Physical
Type:
Fire.png

Effect: 1/2 recoil; lowers Attack by one stage. Applies Endure effect after each use; success rate consecutively decreases.
Priority: 0
Flags (ex: Contact, Sound): Contact, Defost
Potential Pokémon With This Move: (:growlithe: :growlithe-hisui:) :arcanine: :arcanine-hisui: :blacephalon: (:torchic:) :blaziken: (:charcadet:) :ceruledge: (:charmander:) :charizard: (:scorbunny:) :cinderace: :heatran: :marowak-alola: :moltres: :slither-wing: :victini: (:larvesta:) :volcarona:
Justification: Flare Blitz isn't enough for you? This might give you the thrill of clicking a strong Fire-type button and even can come with a nifty Endure so you can fire off two big blows before you faint. To not be a completely better Flare Blitz the Attack lowering is here to let it not be so spammable and cut down the effectiveness of button mashing.
Name: Phantom Strike | Psyche Out
Power: 100
Accuracy: 100
PP: 5 (8)
Category: Physical
Type:
Dark.png
||
Dark.png

Effect: Lowers the User's Attack by 1 stage, and Raises the User's Special Attack by 1 stage.
Potential Pokémon With This Move: realistically any ghost or psychic mon.
Justification: mixed attackers rejoice
Name: Light Ray
Power: 140
Accuracy: 100%
PP: 5
Category: Special
Type: Bug
Effect: If successful, lower's the user's SpA by 2. Leaf Storm clone.
Flags: Mirror, Protect
Potential Pokémon With This Move: :Silvally: :Volcarona: :Accelgor: :Beautifly: :Butterfree: :Dustox: :Frosmoth: :Galvantula: :Illumise: :Leavanny: :Ledian: :Masquerain: :Mothim: :Orbeetle: :Rabsca: :Ribombee: :Slither Wing: :Venomoth: :Vikavolt: :Vivillon: :Volbeat: :Yanmega: :Diancie: :Hatterene: :Tapu-Koko: :Tapu-Lele: :Clefable: :Carbink: :Dedenne: :Primarina: :Rapidash-Galar: :Xurkitree: :Ampharos: :Electivire: :Electrode: :Electrode-Hisui: :Emolga: :Jolteon: :Lanturn: :Magnezone: :Rotom: :Toxtricity: :Zebstrika: :Celebi:
Justification: Bug sucks, so it could use a big button move on the special side to match First Impression and U-Turn.
Name: Power Barrier
PP: 10
Category: Status
Type: Psychic
Effect: Protect clone. If hit by an offensive move while protecting, raises the user's SpA by one.
Potential Pokemon With This Move: All Psychic-types. :Clefable: :Wigglytuff: :Empoleon: :Klefki: :Ampharos: :Ledian: :Bellibolt: :Electrode: :Electrode-Hisui: :Magnezone:
Justification: Gives walls a way to punish attackers and beat 1v1s.
Name: Magic Gems
Power: -
Accuracy: -
PP: 20
Category: Status
Type: Fairy
Effect: Hits the opponent 2-5 times. Each hit heals the user by 17.5% of their maximum HP. If held by a Loaded Dice user, hits 4-5 times.
Priority: 0
Flags: Mirror, Reflectable, Protect
Potential Pokémon With This Move: :Diancie: :Hatterene: :Clefable: :Tapu Lele: :Tapu Fini: :Altaria: :Aromatisse: :Carbink: :Fezandipiti: :Grimmsnarl: :Mawile: :Rapidash-Galar: :Scream Tail: :Tinkaton: :Togekiss: :Weezing-Galar: :Whimsicott: :Jirachi: :Mew: :Azelf: :Celebi: :Chimecho: :Claydol: :Grumpig: :Lunatone: :Mesprit: :Oranguru: :Rabsca: :Solrock: :Starmie: :Uxie: :Sableye: :Cursola: :Froslass: :Aurorus: :Gigalith: :Nihilego:
Justification: A unique healing move to mons such as Tapu Fini and Diancie that otherwise lack it. It's not fully reliable but has a good chance of healing big amounts, and gives a reason for walls to use Loaded Dice, especially ones that already possess multi-hit moves such as Gigalith.
Name: Copperium Z
Effect: If the holder is a copperajah, this Pokemon is unneffected by hazards and can use Supreme Steel Surge.
Can Be Knocked Off (Yes or No): N
Ignored by Klutz (Yes or No): N
Fling Power & Effect: N/A
Justification: Copperajah bufd
Name: Supreme Steel Surge
Power: 200
Accuracy: —
PP: 1
Category: Physical
Type: Steel
Effect: Sets G-Max Steelsurge on the opponents side
Priority: 0
Flags (ex: Contact, Sound): N/A
Name: Mystery Mirror [Re Sub]
Effect: All abilities of the user's species are active at once, but user's positive Atk/SpA stat changes have no effect. Self announces on switch-in (think Air Balloon).
Exceptions (these abilities can't be active by this item): Arena Trap, Moody, Power Construct, Shadow Tag
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): No
Fling Power & Effect: 60 BP, no additional effect
Justification: Removes opportunity cost for species like :porygon-z:, :clefable:, :reuniclus:, :clodsire:, :azumarill:, and :excadrill: by granting them the Pokebilities rule, but in exchange also prevents them from doing setup outside demon sets or Stored Power stuff, relegating this as a situational item pick that also encourages creativity.
Name: Booster Energy
Effect: Activates certain abilities on switch-in, then is consumed. Will trigger without consumption if the user enters while Sunny Day or Electric Terrain is active
Activable abilities: Anticipation, As One, Berserk, Chilling Neigh, Cotton Down, Earth Eater, Emergency Exit, Electromorphosis, Flash Fire, Grim Neigh, Lightning Rod, Lingering Aroma, Motor Drive, Mummy, Power Construct, Protosynthesis, Quark Drive, Sap Sipper, Seed Sower, Shed Skin, Shields Down, Stamina, Steadfast, Storm Drain, Rattled, Regenerator, Toxic Debris, Unburden, Wandering Spirit, Water Absorb, Water Compaction, Well-Baked Body, Wimp Out, Wind Rider, Wind Power, Volt Absorb, Zen Mode, Zero to Hero
Can Be Knocked Off (Yes or No): Yes, unless it's held by a Paradox Pokemon
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 60 BP, no additional effect
Justification: Supports the variety of options Electric Terrain and Sun teams have by granting them a variety of abusers such as :kilowattrel:, :heatran:, :hawlucha:, :moltres-galar:, :minior:, and :zebstrika:. Hyper offense non-field teams can also find use of the item as they don't need the longevity to use it multiple times.
Name: Utility Umbrella
Effect: The user takes 3/4 damage and ignores secondary effects while in weather or terrain
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 10
Justification: This keeps the original effect of the umbrella (taking less damage from rain and sun moves that were boosted in it) while also being much more useful across many matches. Utility Umbrella will allow pokemon like ferrothorn, tang, slowbro to function as better walls on weather teams
Name: Shed Shell
Effect: Current effect + If the holder of this item is targeted by Pursuit as they switch out, the move fails and this item is consumed.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Justification: With no Arena Trap or Shadow Tag, Shed Shell is a very niche item. Pursuit being a big tool that prevents Psychic- or Ghost-type Pokemon from moving on and off the field safely, this gives you a single-use escape to get out of that, while still having the benefit of getting out of trapping moves.
Name: Speeding Ticket
Effect: If this Pokemon is targeted by a priority move, the move fails and the attacker is forced to switch out. Single-use.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Justification: Do you hate priority spam but don't want to use Psychic Terrain? Well here is an option that allows you to stop that priority in its tracks and throw off your opponent's momentum.
Name: Safety Goggles :safety-goggles:
Effect: "Holder is immune to powder moves and damage from Sandstorm. The accuracy of attacks by the holder is 1.2x."
Can Be Knocked Off (Yes or No): No.
Ignored by Klutz (Yes or No):
Yes.
Fling Power & Effect: 10 BP.
Justification: Going to try my hand at trying to buff something I tried to buff in Joltemons that didn't win since I didn't go far enough with it there. This has always been an extremely niche item mainly used only to counter Spore even back when Hail existed for it to also block, and it only got more niche between Hail dying and none of the Spore users currently being that threatening or good--not that I have sympathy for Amoonguss. It was tempting to make this also block Sleep moves for that sake, but that feels too all over place with the accuracy buff that is far more important and what would make it viable between the two, especially given how unusable Wide Lens and even Zooms Lens are. The anti-Knock Off (& anti-Trick) aspect here is to emphasize the "Safety" part as well as give another item that helps stops both of those still somewhat overwhelming moves, especially as someone who voted for Crystal Crown due to wrongly thinking that niche item couldn't be knocked off--whoops. Given the potential overwhelming power of the accuracy buff for some moves and mons though, this might need to reduce the power of damaging attacks to 90% or even 80% though. Shrug.
Name: Indecisive Orb (resub)
Effect: The holder's move have x1.3 BP, but it cannot select the same move twice in a row.
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 30 BP, inflicts Torment
Justification: Inspired from Torment items in Sylvemons back then. It gives a different option compared to the Choice lock of Choice items, or the chip damage of Life Orb, or the limited use of type based items. It is interesting because it can be used with setup moves.
Name: Dance Shoes
Effect: When the opposing Pokemon uses a dance move, the holder copies that move before using its own move.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 30
Justification: Dancer as an item
Name: Ancient Gear
Effect: Can only be used by Klink, Klang, Klinklang, or Magearna. If the moves Shift Gear, Gear Up, or Gear Grind are used, the user's accuracy is increased by one stage.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 30
Justification: Are you tired of missing your Gear Grinds, Fleur Cannons, and Focus Blasts?
Name: Razorfin Amulet
Effect: Can only be used by Carvanha, Sharpedo, Gible, Gabite, or Garchomp. User's contact moves deal 20% more damage.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 30
Justification: Something for our sharky bois
:metal powder:
Name: Metal Powder
Effect: If held by a Ditto, its Defense and Special Defense are doubled.
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 10 BP
Justification: On users with solid HP and/or Eviolite compatibility, Imposter becomes a very powerful, very interesting ability (e.g. Imposter Chansey in various hackmons metas). Reworked Metal Powder turns Ditto that sort of user. Held in check by it taking up the item slot, Ditto's lack of hazard resistances, item removal, item-dependant foes (e.g. Gliscor), and improofing (i.e. designing a team such that it has counterplay to an Imposter transformed into any given member).
:air balloon: / :absorb bulb: / :cell battery: /:snowball:
Name: Air Balloon / Absorb Bulb / Cell Battery / Snow Ball
Effect: Holder is immune to Ground/Water/Electric/Ice/-type attacks. Pops when holder is hit and raises Special Attack (balloon, bulb) / Attack (battery, ball) by 1.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 10bp.
Justification: Lots of these items have useless effects, with air balloon being the only one that sees use. Now they can at least serve as clones to give interesting immunities to a couple of pokémon, plus a neat buff to air balloon to boot.
Name: Scouting Visor (RESUB)
Effect: If the holder is a Psychic-type, its super effective moves deal 1.3x damage. If the holder is not a Psychic-type, its super effective moves deal 0.67x damage.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 10 BP
Justification: Better Expert Belt for Psychic-types, being a type of Pokemon that seem to commonly run Expert Belt already while having multiple viable and fringe viable Pokemon of that type (unlike Normal, which I originally made this for). The likes of Victini, Latios, Hoopa-U, Necrozma, and especially Deoxys-Speed should be able to make great use of this. Meanwhile, its effect on non-Psychics can be quite disruptive to offensive mons, which is interesting as a lot of items you can Trick on to something or punish Trick with mainly disrupt defensive mons.
Name: Prickly Sack
Effect: If holder is hit by a contact move, sets a layer of Spikes. Once per switch-in.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 60 BP, sets Spikes on the opponent's side
Justification: Contact punishment here might be a little too much but I think it's tolerable; when it comes to Regenerator Pokemon in particular Tornadus-T, Alomomola, and Toxapex come to might as excellent users for this item. The cost of not having Heavy-Duty Boots or Rocky Helmet may hurt them though.
Name: Purging Bracelet
Effect: Immune to volatile status conditions; heals non-volatile status conditions if a recovery move is used.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 40 BP, heals target's status condition
Justification: A little weird thing to use on defensive Pokemon that can avoid any annoyances like Taunt, Encore, Salt Cure, and Toxic. As always the opportunity cost of using better items over this can cause some conflictions but I can see it having some uses.
Name: Wish Bone
Effect: If holder is under 1/3 max HP, uses Wish on the user's side. Once per switch-in. Breaks after three hits.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 60 BP, lowers Special Attack by one stage.
Justification: An interesting idea to give some pivots and other defensive Pokemon a little bit more longevity, though the contact issue is a little grating. The broken in three hits thing should be able to keep it as something worth using instead of taking one hit to break.
 
2/2
:golisopod:
Name: Fierce Entry
Effect: Preforms a 25 bp revelation dance off its highest attacking stat on entry.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :golisopod: :haxorus: :flygon: other mons with first impression/fake out
Justification: A cool semi pursuit style ability that can pick off very weakened mons if you switch out before your opponent (via outspeeding/hard doubling
:sv/basculin:
Name: Rock head
Effect: This Pokemon does not take recoil damage besides Struggle/Life Orb damage. This Pokemon's attacks with recoil or crash damage have 1.2x power; not Struggle.
Permanent: Yes
Affected by Mold Breaker: No
Affected by Neutralizing Gas: Yes
Potential Distribution: Any pokemon with Rock head, Any pokemon with Reckless, :rampardos:, :cranidos:
Justification: 2 unfortunately underwhelming abilities merged into one with a light touchup.
:sv/primarina:
Name: Liquid Voice
Effect: This Pokemon's sound-based moves become Water type. Boosts the power of user's sound-based moves by 1/3rd.
Permanent: No
Affected by Mold Breaker: No
Affected by Neutralizing Gas: Yes
Potential Distribution: Current, :lapras:, :swanna:
Justification: This ability is so bad the only time it ever gets used is to make psychic noise harder to be immune to. The percentage may need to be tweaked, but this will hopefully bring Primarina up from NDRU.
Name: Water Absorb / Volt Absorb / Earth Eater
Effect: User is immune to Water / Electric / Ground moves, heals 25% if it'd take one, heals 1/8 of max HP per turn while in rain / Electric Terrain / sandstorm, can't be burned / paralyzed / take sandstorm damage
Permanent (Yes or No): No
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability:
Same as before plus:
Water Absorb: :muk:, :muk-alola:, :polteageist:, :alcremie:, :bellibolt:, :whiscash:, :armaldo:, :corsola:, :corsola-galar:, :vanilluxe:, :avalugg:, :gastrodon:, :swampert:, :suicune:, :walking wake:
Volt Absorb: :porygon2:, :probopass:, :dusknoir:, :klinklang:, :Archaludon:, :iron bundle:, :iron jugulis:, :marowak-alola:, :zapdos:, :emolga:, :electivire:, :raichu:, :togedemaru:
Earth Eater: :garchomp:, :garchomp-mega:, :tyranitar:, :aggron:, :steelix:, :rhyperior:, :stunfisk:, :stunfisk-galar:, :avalugg-hisui:, :whiscash:, :golem:, :golem-alola:, :sandy shocks:, :guzzlord:, :sableye-mega:, :garbodor:, :snorlax:
Justification: Funny immunity abilities that support a wide variety of lesser viable Pokemon, while also easing a bit support in certain weathers/terrain.
Name: Iron Will
Effect: All attacks against the user that are not super effective increases the defense stat corresponding to the attack they were hit by (Hit by phys. atk then it raises phys. def while being hit by a sp. atk raises sp. def)
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: :iron valiant: :gallade mega: :heracross mega: :keldeo: :virizion: :terrakion: :cobalion: :victini: :haxorus: :crabominable: :copperajah: :decidueye: :decidueye-hisui: :empoleon:
Justification: This causes pokemon to take weak attacks a lot better and to use it to turn it into an advantage for themselves, pokemon will benefit from such an ability as it causes the opponent to be more careful about mindlessly tossing out attacks like a rapid spin, u-turn, or a weak move
Name: Sun Visor / Sand Veil / Snow Cloak / Rain Dish
Effect: On switching in, if the user is hit by a not super effective move, then that move does 1/2 damage, if in their respective weather (sun, sand, snow/hail, rain) then that move does 0% of its original damage.
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :charizard: :brute bonnet: :camerupt: :venusaur: :ho oh: :reshiram: :ceruledge: :blaziken: :iron moth: :victini: :skeledirge:,:excadrill: :iron boulder: :ting lu: :aerodactyl::steelix-mega:, :baxcalibur: :calyrex-ice: :chien pao: :darmanitan-galar: :iron bundle: :delibird: :sneasel: :mamoswine: :abomasnow: :articuno: :abomasnow: :arctovish: :arctozolt: ,:dracovish: :arctovish: :walking wake: :palafin-hero: (if possible) :gastrodon: :toxapex: :dondozo:,
Justification: This allows pokemon to take advantage of their bulk much easier and to come in on not very effective attacks better, while the pokemon does take 0% it can still be punished by secondary effects like scald, rapid spin can remove hazards, u-turn can still pivot the opponent out, draco will still lower the opponents sp. atk by 2, etc etc.
Name: Comatose
Effect: User is immune to status and is treated as though they are asleep. They also cannot be infatuated or taunted. Immune to intimidate.
Potential Users: Current + :Slowbro: (over oblivious) :Snorlax: (over immunity) :Corsola-galar: (over weak armor) :musharna: (over telepathy) and another mons where it may be fitting
Justification: Really cool Ability locked to one mon. I think it has potential to be interesting on some other bad pokemon and see if potentially they can get some use out of it. Keep it thematic though!
Name: Aftermath
Effect: When this Pokemon faints, all active Pokemon lose 25% of their max HP. Pokemon do not take this damage if they are immune to indirect damage (like with Magic Guard), unaffected by bomb-type moves (like with Bulletproof) or are unaffected by explosion-type moves (like with Damp).
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: Any Pokemon iconic for Self Destruct/Explosion. :weezing: :electrode: :golem:
Justification: Two for one. Buffing Aftermath to be upon fainting instead of needing to faint from Contact, making it that sacrificial moves or indirect damage could also trigger this ability. In exchange, slightly buffing Bulletproof to also be included in the list of abilities unaffected by this damage.
Name: Liquid Voice
Effect: This Pokemon's Normal-type moves become Water-type. Sound moves, and moves changed to Water-type from this ability, have 1.2x power.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :primarina: :milotic:
Justification: Buff to Primarina's signature ability, letting her keep her strong damage output while still having Sound move coverage.
Name: Wind Power | Wind Rider (adjustments)
Effect: "This Pokemon gains +1 SpA | +1 Atk when hit by a wind move or while Tailwind or Sandstorm are active. Wind move and Sandstorm immunity."
Permanent (Yes or No): No | No.
Mold Breaker (Yes or No): Yes | Yes.
Potential Pokémon With This Ability: (Wind Power) :kilowattrel: (already has) + :ampharos-mega: (over Mold Breaker [for now]), :drampa: (over Sap Sipper), :drifblim: (over Aftermath), :espeon:, :iron jugulis:, :noivern: (over Telepathy), :rotom-fan:, :togekiss: (over Hustle) | (Wind Rider) :brambleghast: & :shiftry: (already have) + :flapple: (over Gluttony), :garchomp:, :jumpluff: (over Leaf Guard), :kartana:, :gyarados:, :salamence:, :zapdos-galar: | (both?) :tornadus:
Justification: Also pretty sure I tried a form of this back in Joltemons that never won, similarly likely because I both didn't go far enough with it and because all of its original mons would admittedly still need some help. This more powered up version shouldn't be overpowering though since it caps at the +1 SpA or Atk and since Sand seems like it's likely still on the weaker side even in this mod post-Pebble Storm. This time around there's also the amusing fact that finally realizing Wind Rider actually fits on Garchomp due to its weird Pokedex entries, which means that it can now both hard-counter non-HP-Ice Zapdos due to absorbing Hurricane & Heat Wave and become immune to Blizzard. Incidentally gaining Blizzard and Heat Wave and Hurricane immunity is also nice, respectively, for all of the Flying and Dragons mons (so doubly for Noivern and Salamence) and for Kartana and for Zapdos-Galar. The last two are the ones I worry about the most with this though even if only Zapdos-Galar isn't also trading its ability to snowball with Moxie or Beast Boost of the physical attackers suggested. (Speaking of which, I guess Wind Rider could technically be used to unban Salamence-Mega if Aerilate stupidity is the only thing keeping that thing in Ubers, though in some ways Wind Rider would make it even more powerful, not less.)
Name: Keen Eye/Compound Eyes/Illuminate
Effect: The accuracy of this Pokémon's moves are multiplied by 1.25x and aren't affected by stat changes, nor by external factors like abilities or items.
Permanence (Can't be suppressed, swapped, or copied): No
Ignored by Mold Breaker: No
Potential Pokémon: Current distributions
Justification: Initially this was meant to be a buff to Keen Eye, but since I wanted to do that by making it raise the accuracy of moves, I decided to include Compound Eyes and just make them another case of carbon copied abilities. Illuminate is here because it's actually a carbon copy of Keen Eye, and as such, it only felt right to give it a similar buff (although I feel it would be better off with its own unique effect, it felt better to be safe than sorry).

Now onto the changes, first and foremost is the 25% move accuracy boost, I decided to drop the accuracy boost by 5% as minor compensation for the fact I'm allowing this ability to now ignore things like Wonder Skin and Sand Veil, which Keen Eye/Illuminate couldn't do before (as dumb as that was, actually). Mold Breaker also no longer ignores these abilities either! Though that also comes at its own price: to explain, while Keen Eye and Illuminate originally prevented accuracy the Pokémon's accuracy stat being dropped, and the former was later made to ignore the target's evasion stat raises, this new version actually now just ignores any and all accuracy and evasion stat changes, which means now that moves under affect of Keen Eye/Compound Eyes/Illuminate don't benefit from these stat changes, just as they aren't hindered.

Overall, the changes to these abilities should be beneficial to Pokémon already with Keen Eye and Illuminate (admittedly, this could be considered a nerf to Compound Eyes, but I don't feel it'll really have that big of an effect, though I could be wrong), and those that may gain any one of these three newly altered abilities (though, at least in Keen Eye's case, they feel distributed well enough already).
Name: Long Reach
Effect: This Pokemon's attacks do not make contact with the target. This Pokemon's non-contact moves have x1.2 BP.
Potential Pokémon With This Ability
: Current distribution + :mienshao: :lucario-mega: :deoxys: :magmortar: :cinccino:
Justification: Niche ability but slightly less niche now, with a little BP boost. Should be worth over just running Protective Pads.
Name: Cosmic Energy
Effect: Moves that require a turn of charge will charge immediatly.
Potential Pokémon With This Ability: :lunatone: :starmie: :metagross-mega: :clefable: :palkia: :gigalith: :eternatus:
Justification: Power Herb but permanent. Should be cool for Meteor Beam spamming, or Skull Bash if my other sub wins, or also Solar Beam, Electro Shot...
Name: Hyper Cutter
Effect: Current effect + critical hit ratio of contact moves is increased by 1
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: Current distribution +
123.png
(replaces Steadfast)
865.png

Justification: Crits galore, if they're contact moves
Name: Liquid Body
Effect: Damage from contact moves is halved, but damage from Water type moves is doubled.
Permanent (Yes or No): No
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability:
089.png
317.png
579.png
809.png
855.png

Justification: Fluffy, but weak to Water instead of Fire
Name: Limber
Effect: Current effect + recoil and crash damage are halved.
Permanent (Yes or No): No
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: Current distribution +
815.png
392.png
257.png

Justification:
Name: Sand Stream
Effect: On switch-in, this Pokemon sets Sandstorm; Sandstorm lasts 8 turns instead of 5.
Permanent: No
Mold Breaker: No
Justification: Extended sand is lovely, but Smooth Rock costs an arm and a leg's worth in opportunity cost.
Name: Emergency Exit
Effect: If this Pokemon lowers any of its own stat stages, it switches to a chosen ally.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: WIP (:golisopod::turtonator::haxorus::talonflame::porygon-z:)
Justification: WIP (very strong pivoting ability, lets mons generate momentum off of strong moves like close combat or overheat or even shell smash or room service trick room, but it should be quite limited in distribution)
Name: Early Bird
Effect: If this Pokemon falls asleep, it's guaranteed to wake up before it moves next turn (i.e. this Pokemon always sleeps for 0 turns).
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: WIP (Old distribution (Notables::kangaskhan:...) + :farigiraf::archeops:)
Justification: WIP (a sort of placeholder for now as I haven't been able to come up with good distrib for this, but the idea is that Early Bird is actually super strong to abuse Rest with and makes for an amazing sleep absorber, but its distribution is awful and Rest still put you to sleep for 1 turn. A buff to make it 0 turns plus some better distribution makes this strong defensive option shine more.)
Name: Crusher
Effect: This Pokemon's crushing moves have 1.3x power.
Body Press, Body Slam, Blazing Torque, Combat Torque, Crabhammer, Crush Claw, Crush Grip, Darkest Lariat, Double Iron Bash, Dragon Hammer, Dragon Rush, Flare Blitz, Hammer Arm, Headlong Rush, Heat Crash, Heavy Slam, High Horsepower, Gigaton Hammer, Glaive Rush, Ice Hammer, Magical Torque, Meteor Assault, Noxious Torque, Power Whip, Psyshield Bash, Slam, Sunsteel Strike, Supercell Slam, Superpower, Wicked Torque, Wild Charge, Wood Hammer
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: (:gible:) :garchomp: :great-tusk: (:meltan:) :melmetal: (:larvitar:) :tyranitar: (:teddiursa:) :ursaluna: :iron-hands:
Justification: A new category of moves to introduce that may be interesting on some other Pokemon as well, nothing else to really elaborate on. If this get approved, an item to support this would likely come with it.
Name: Honorable Spirit
Effect: This Pokemon's highest stat is raised by 1 stage if the opponent has a stat(s) modification; cannot be taunted, infatuated, or affected by Intimidate.
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :kyurem: :kyurem-black: :kyurem-white: :landorus-therian: :raging-bolt: :thundurus-therian: :tornadus-therian: :zacian: :zamazenta:
Justification: An alternative to most Pokemon listed above like Kyurem and Zamazenta for offensive sets, might be a little underwhelming but can't be so bad as an anti-setup option(s).
Name: Magical Spell
Effect: On switch-in, summons a three turn Magic Room.
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :hatterene: :hoopa: :hoopa-unbound: :slowking: :slowking-galar:
Justification: Five turn Magic Room didn't really feel acceptable to me as you can have too much opportunities to mess around with that much turns, so three felt like a reasonable amount to max at. Can open up some Choice item bluffing shenanigans that might be a little interesting...
Name: Reanimate | Immolate
Effect: This Pokemon's Normal-type moves become Ghost- (Reanimate) / Fire- (Immolate) type and have 1.2x power.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :dusknoir: :mismagius: :gengar: :rotom: :annihilape: :chandelure: / :arcanine: :pyroar: :moltres: :chandelure: :houndoom-mega:
Justification: ghost moves are lacking in moves with high power, shadow ball being 80 bp is terrible while poltergeist relies on opponents having an item, as well as even landing the hit. fire i added on cause its fun
:sm/Shaymin: -> :sm/shaymin-sky:
Name: Shaymin-Land | Shaymin-Sky
Type: Grass/Ground | Grass/Flying
Abilities: Natural Cure / Serene Grace | Natural Cure / No Guard
New Moves: Earthquake, Stealth Rock, Smack Down, Stone Edge, Power Gem, Parting Shot, Meteor Beam, Hurricane
Removed Moves:
Justification: Shaymin land has been ass since its debut so I am giving it the ability to serve as a really potent breaker with Seed Flare and Earth Power, being able to break through unaware Pokemon even. Suffers vs the steel birds however, of which there are many. Can run smack down as a niche option to beat them but as said is niche. While land serves as a breaker, Shaymin Sky serves as a mighty cleaner that has to leverage the same coverage of grass / ground / flying / rock. It is weak to rocks and notably isn’t that durable. Overall, they add very nice tools to the meta that don’t really exist as of now
:Articuno: | :articuno-galar: | :zapdos: | :zapdos-galar: | :moltres: | :Moltres-galar:
Name: The birds
Type: Unchanged
Abilities:
:articuno: Pressure / Snow Cloak / Magic Guard
:articuno-galar: Competitive / Gale Wings
:zapdos: Pressure / Static / Lightning Rod
:zapdos-galar: Defiant / Intimidate
:moltres: Pressure / Flame Body / Mold Breaker
:moltres-galar: Berserk / Natural Cure
New Moves: Roost, Defog (Galarian Birds)
Removed Moves:
Justification: the birds have been on a bit of a downfall as legendaries, especially with the loss of tera in Moltres galar’s case. These new ability options should give them the little push to become more useful
:sv/scream tail:
Name: Scream Tail
Type:
1732828451208.png
/
1732828526443.png

Abilities: Protosynthesis / Pixilate
New Moves: Moonblast, Double Slap, Round, Magical Leaf, Defense Curl, Copycat, Last Resort, Charm, Present, Swift, Sweet Kiss
Removed Moves: Stored Power
Justification: A proven set (and some flavor) that isn’t actually broken. There are enough viable special walls that can handle an offensive Mon with only 1 attacking move
Veto Response: Killed stored power, still don't agree with the veto.
:sv/luvdisc:
Name: Luvdisc
Type:
1732923208384.png

Abilities: Swift Swim / Water Bubble / Hydration
New Moves: None
Removed Moves: None
Justification: This might not even be enough to break Luvdisc into UU.
:sv/Garganacl:
Name: Garganacl
Type: Ground
Abilities: Purifying Salt / Hospitality (Solid Rock)
New Moves: Shore Up
Justification: With Teras gone this deserves being buffed to still find use.
:ss/tirtouga::ss/carracosta:
Name: Tirtouga and Carracosta
Type:
Ghost.png
Steel.png

Abilities: Shell Armor / Filter | HA: Sturdy
New Moves: Bullet Punch, Recover, Rapid Spin, Flash Cannon, Heavy Slam, Steel Roller, Steel Beam, Flip Turn, Metal Burst
Justification: Carracosta is a bulky bastard with its choice of Shell Armor or Filter, an excellent typing in Water/Steel and Recover finalizing the deal, letting Carracosta be a capable wall that can go toe to toe against many capable threats.
I included Tirtouga because that makes sense and that will let you ZU #freaks have something to daddle with.
:ss/wo-chien:
Name: Wo-Chien
Type:
Ghost.png
Steel.png

Abilities: Tablets of Ruin
New Moves: Spirit Shackle, Shadow Ball, Poltergeist, Toxic, Destiny Bond, Curse, Night Shade, Heal Block, Psyshock
Removed Moves: Leaf Storm, Bullet Seed, Magical Leaf, Energy Ball, Mega Drain, Ingrain, Power Whip, Solar Blade, Grassy Terrain
Justification: Dark/Grass will never be good, and Wo Chien just lost access to Tera, bless his heart. So I decided to grant it a typing that is rather unique in the meta, which instantly allows it to blanket a large majority of threats in the tier. Spirit Shackle allows it to perform the role as a trapper, even after she faced competition from various other targets in the tier.
:ss/steelix::ss/steelix-mega:
Name: Steelix (-Mega)
Type:
Ghost.png
Steel.png

Abilities: Sturdy / Route Closed | HA: Sheer Force (Mega Ability: Rough Skin)
New Moves: Shore Up, Glare, Spikes, U-turn, Anchor Shot
Justification: Steelix-Mega has the bulk to be a major defensive pivot for teams that need it, with the ability to punish switching, while even it's much weaker base form can utilize the rather annoying ability in Route Closed. MegaLix can heal off any damage done and can pivot, rack up Spikes or even spread Glare to paralyze threats if necessary. Splashable Steels are needed now more than ever so this would be a very unique role at that.
:sm/slowbro-galar: :sm/slowbro-mega:
Name: Slowbro-Galar (Slowbro-galar Mega)
Type: Psychic / Poison (Water / Psychic)
Abilities: Quick Draw / Anticipation / Regenerator (Regenerator)
New Moves: Teleport, Flip Turn, Psychic Noise, Bulk Up, Fire Punch, Ice Punch, Work Up
Removed Moves:
Justification: This allows 1. slowbro-m to be way more usable to thanks to having regen as an ability and gives viabilty to slowbro-galar as it can now use teleport, use anticipation -> mega, and use BU 2. this allows slowbro-m to wokr as having regen it cna pivot in and out without being inferior to both slowbro base and slowbro-g
:sm/Tauros-Paldea-Combat::sm/Tauros-Paldea-Blaze::sm/Tauros-Paldea-Aqua:
Name: Tauros-Paldea-Combat/Blaze/Aqua
Type: Fighting / Fairy, Fighting / Fire, Fighting / Water
Abilities: Intimidate / Cud Chew / Pixilate, Flame Body, Water Absorb
New Moves: Return, Rapid Spin, Morning Sun, U-Turn, Flare Blitz, Will-O-Wisp, Liquidation, Play Rough, Moonblast, Spirit Break, Salve Strike, Aqua Jet, Parting Shot, Taunt, Flamethrower, Fire Blast, Hydro Pump, Refresh, Slack Off
Removed Moves:
Justification: Tauros-Paldea should be a lot more viable now, with recovery, good abilities, and a unique typing for the tier this gives it quite a thing in the tier, by giving it universal moves it allows it to feel more like stabmons ogerpon where this mon can be a great phys def pivot, a great off attacker thanks to having access to u-turn, coverage, and abilities.
:sv/Cofagrigus:
Abilities: Mummy/Good as Gold
New Moves: Strength Sap
Justification: Strength Sap is the ghost recovery move, and he is made of gold. Mon is not great, so we should give it some good thematic tools.
:sv/Mamoswine:
Name: Mamoswine
Type: Ground/Ice
Abilities: Oblivious / Thick Fat / Route Closed
New Moves
: Mountain Gale, Pebble Storm, Slack Off
Justification: Mamoswine is an excellent Pokemon with a unique typing, but it has gotten no love in the past two slates. While my Mammoth Cloak failed last slate, this new change gives Mamoswine a better Ice-type STAB, interesting coverage in Pebble Storm, access to recovery, and a useful defensive ability.
:sv/Crobat:
Name: Crobat
Type: Poison/Flying
Abilities: Intimidate / Sticky Hold / Velocity
New Moves
: Glare, Knock Off, Poison Jab, Sludge Wave, Swords Dance
Justification: Crobat is a Pokemon with a unique typing and an excellent Speed stat. So let's put it to good use. Sticky Hold lets it keep Boots if it needs to, Intimidate is always useful, and Velocity lets it use its great Speed in the place of its lesser attacking stats.
:sv/Drampa:
Name: Drampa
Type: Normal/Dragon
Abilities: Berserk / Fluffy / Cloud Nine
New Moves: Boomburst, Slack Off
Justification: Let's make Drampa finally useful? Bulk, longevity, and a much better Normal STAB.
:sv/brute bonnet:
Name: Brute Bonnet
Type: Rock/Poison
Abilities:
Protosynthesis / Sap Sipper / Well-Baked Body (hidden ability)
New Moves: Ancient Power, Baneful Bunker, Explosion, Fire Punch, Gastro Acid, Gunk Shot, Headbutt, Iron Head, Mortal Spin, Pebble Storm, Poison Jab, Rock Blast, Rock Slide, Rock Throw, Rock Tomb, Rollout, Sandstorm, Sludge Bomb, Snatch, Stealth Rock, Stone Edge, Toxic Spike, Weather Ball. (23)
Removed Moves: Absorb, Bullet Seed, Confuse Ray, Energy Ball, Grassy Terrain, Giga Drain, Grass Knot, Hex, Ingrain, Leaf Storm, Magical Leaf, Mega Drain, Seed Bomb. (13)
Justification: Due to predictably being too close to the new Umbreon as a would-be Dark/Poison as well as too bulky between presumably that, Well-Baked Body, and Drain Punch, I've decided to go the aggressive route with Brute Bonnet instead and make into the still rare Rock/Poison type...with Head Smash. As such, it simultaneously becomes the only Rock/Poison type in the game to focus on Atk as well as the 4th strongest STAB Head Smash user in the game after Rampardos, Craindos, and Tyrantrum. That should be fine though [despite its potential bulk and keeping access to Spore] since it's slower than all the viable ones save Aggron, kills itself unlike the ones with Rock Head even in Sun--arguably especially in Sun, and has lost literally all of its healing save for the intentionally iffy Synthesis, which gets shut down if Sandstorm is in play meaning it can't boost its SpD and get the most out of Synthesis at the same time unless it specs a Protoynthesis set to do so--ditto for Growth, a weirdly Normal type move. Still has a bunch of good support moves to help its team as well as it deal with its STABs now being resisted both by Ground and Steel types but has immense 4MSS and has to choose and pick its battles, which is part of why I didn't give it U-Turn or Flare Blitz too as tempting as that would be. It should at least have some niche between being good in two weathers and especially a Mortal Spin mon that has more longevity than Glimmora even if it still hates Gholdengo--like everyone should--despite still having all of its Dark attacks as well as now having Fire Punch. (Stomping Tantrum is still its only Ground attack though.) [EDIT: Has lost Head Smash after remembering properly that its Atk is 127, not 117.]
:sv/Lycanroc::sv/Lycanroc-Midnight::sv/Lycanroc-Dusk:
Name: Lycanroc-Midday/-Midnight/-Dusk
Type:
Rock.png
+
Steel.png
/
Ghost.png
/
Psychic.png

Abilities:
:lycanroc: : Guard Dog | Keen Eye | Sand Force
:lycanroc-midnight: : Intimidate | Reckless | Sand Stream
:lycanroc-dusk: : Mold Breaker | Tough Claws | Sand Rush
Movepool Changes:
:lycanroc: : +Bullet Punch, Smart Strike, Meteor Mash, Metal Sound, Morning Sun, Flame Charge, Blaze Kick, Flare Blitz | -Psychic Fangs, Zen Headbutt, Toxic
:lycanroc-midnight: : +Accelerock, Head Smash, Shadow Sneak, Shadow Punch, Shadow Claw, Poltergeist, Curse, Destiny Bond, Spite, Moonlight, Avalanche, Ice Fang, Ice Punch, Ice Spinner, Snowscape, Mist, Haze, Wild Charge, Comeuppance | -Iron Head, Iron Tail, Iron Defense, Psychic Fangs, Zen Headbutt, Fire Fang, Fire Punch, Sunny Day, Toxic
:lycanroc-dusk: : +Psycho Cut, Cosmic Power, Gravity, Telekinesis, Imprison, Psychic Terrain, Reflect, Light Screen, Spirit Break | -Iron Head, Iron Tail, Iron Defense, Fire Fang, Toxic
Justification: So, to start, the types are meant to parallel Alola's legends, with Midday receiving a secondary Steel-typing, Midnight a second Ghost-typing, and Dusk a secondary Psychic-typing (both could be said to be because it's the shared type between Solgaleo and Lunala and because Necrozma is initially purely Psychic), and they've also been given other moves reflective of that, with Midday gaining 3 Fire-type moves and Morning Sun, while Midnight received several Ice-type moves and Moonlight (I decided Dusk could get Spirit Break to as a sort of concesion, although it already has Play Rough, so all this is really giving it is an 100% accurate Fairy move). On the topic of moves, it can be seen that in accordance with the formes gaining more moves of their secondary typings, the other formes have lost moves of the type(s) which they aren't (bar Rest, a universal move), and a similar case can be seen with Midnight and Dusk losing access to Fire coverage as it's become exclusive to Midday (them losing Toxic is meant to sort of be a price for all this, as little as it may mean). Midnight has also gained a couple of misc moves in Wild Charge and Comeuppance, the former to complement it's new ability in Reckless and the latter for flavor.

Speaking of abilities, there has been quite the overhaul: for starters, and easiest to explain, each of the formes have gotten a Sandstorm-based ability that benefits them in some way, most notably is Midnight, gaining access to Sand Stream which should help to supplement its bulk if one chooses to run a set with it. Reckless, previously mentioned, is both for flavor and to make Midnight even more of a menace with its newly acquired Head Smash, while Lycanroc keeps Keen Eyes, which as it currently stands is underwhelming, albeit flavorful (tbh I would go Analytic or Sharpness, really, but the former works of the user moving last, which when you don't have particularly great bulk and two 4x weaknesses to pretty common types in Fighting and Ground, you really don't want that, and the latter boosts slicing moves, but both are volatile signature moves, so I'm reluctant to give Midday either of them, and Midday as it stands gets no other fighting moves, and the only two I feel I could maybe reasonably give it is Night Slash and Psycho Cut--although the latter would be breaking the little self-imposed rule I have of formes NOT getting moves of the other formes' secondary types, and even if Midday had either, I can't imagine it'd prefer it to Sand Force, which under sand would boost both its STABs, or Guard Dog, which makes it BENEFIT from being Intimidated and unable to be forcefully switched out--well, more likely Midday would just not care for Psychic coverage even if it did get it and it already has access to Sucker Punch, a move arguably a good bit better than Night Slash; I also considered Sniper, for similar reasons I considered Analytic + the fact that Stone Edge has a heightened crit rate, but I felt that wasn't enough to justify a move that Lycanroc would only benefit from like, some 10% of the time, y'know?), and not all of 'em need to be winners-that said, part of it is that I do have a sub to buff Keen Eye which, if both this sub and that by some miracle get through, Midday would be getting to toss around 100% Stone Edge's (I mean I also have a sub for a 100% accurate Rock-type move, but Stone Edge has 15 BP over it and heightened crit rate--but also the fact that, uh, this sub, my Keen Eye sub, and my Rock move sub all getting in are, I should think, astronomically low odds, but also all these benefit the Lycanrocs in some way--albeit, certain formes may benefit more than others--so, call it each a contigency to boost the Lycanrocs in some way (watch as me saying that comes back to bite me in the bum)), which is pretty good.

Now for the Lycanrocs' first abilities, each are supposed to parallel, again, Alola's legends, in how their otherwise benefit the user, with both Guard Dog and Full Metal Body being abilities that act as sort of safeguards for their mon's stats (and while I could've just gone with Clear Body, I wanted something a bit more distinct, and also I feel Guard Dog fits Lycanroc better, flavor-wise), Intimidate and Shadow Shield working to reduce the damage their mon's are taking, and Mold Breaker and Neuroforce both benefitting their mon's offensive games in some way (ignoring defensive abilities, boosting damage of SE moves). I also wish to take this opportunity to circle back around to Midday's typing and properly adjust--I feel, that Rock/Steel isn't a horrible offensive typing, and Midday actually separates itself from all those that already have this typing by being MUCH faster, and as such, actually has the opportunity to benefit from its STABs, on top of that it has access to Close Combat as coverage, so other Steel types aren't as big a problem as they could be. Defensive-wise, Rock/Steel isn't actually great, with, as previously mentioned, 4x weaknesses to Fighting and Ground, although, that said, Midday never really wanted to be taking many, if any hits to begin with, and the secondary Steel typing does actually add a handful of useful resistances AND an immunity which Midday could capitalize on to switch-in, and past all of this, Rock-and-Steel-type moves are both buffed by Sand Force in sand, which Midday would have with these adjustments, and is something that, again, it could really take advantage of.
:sm/iron jugulis:
Name: Iron Jugulis
Type: Dark/Flying
Abilities: Quark Drive/Motor Drive
New Moves
: Electro Shot, Roost, Defog, Parting Shot, Focus Blast, Aura Sphere
Removed Moves: N/A
Justification: My turn to try a bit of Iron Jugulis. I kinda like the mon, quite a nice mon, but it's so bad rn, like it has a lot of good traits, but it's just outclassed in a lot of cases. It has a niche as a Rain abuser so I took a page from TeraMax and gave it Electro Shot, and I mixed and mashed subs for it, by giving it healing, a good ability that's very useful in Rain for the Electric immunity, and good coverage with Focus Blast and Aura Sphere. I'm hoping it will maybe get better.
:sm/shaymin: :sm/shaymin-sky:
Name: Shaymin | Shaymin-Sky
Type: Grass/Fairy | Grass/Flying
Abilities: Poison Heal/Solar Power | Competitive/Solar Power
New Moves: Moonblast, Moonlight, Salvo Strike, Refresh, Recover, Heal Bell
Removed Moves: N/A
Justification: Alright, double sub.
Shaymin is a cute, nice mon, but gone are the days where it was good, if it ever was. I decided to go the bulky Poison Healer route, which it should do without much problems. Grass/Fairy is a cool typing, and Tapu Bulu being unviable here makes it have not to worry about competition on this side. It already has a nice movepool but getting some new moves is always nice.

Shaymin-Sky is broken solely because of one thing: Serene Grace, giving it 80% chance to drop the opponent's SpD by 2 stages with Seed Flare, and making it into a Flinch machine with Air Slash. With that gone, it should now be manageable, 127 Speed is a lot and 120 SpA is great, but its bulk isn't really good.
:sm/jirachi:
Name: Jirachi
Type: Steel/Fairy
Abilities
: Serene Grace/Levitate
New Moves
: Moonlight, Rapid Spin, Teleport
Removed Moves: N/A
Justification: Jirachi fell off a lot with years. Tell a DPP player one day Jirachi will end up being RU lol. So yup, it needs some new tools to function, Serene Grace Iron Head Thunder Wave isn't its only niche anymore, it took a page from Equilibria with the Levitate Rapid Spin set, Teleport is useful slow pivot, and Moonlight is a direct, which it lacks right now. Steel/Fairy allows it to get a niche over Iron Crown by not sharing the same typing, and no Magearna here means it can take the niche of handling special attackers while not having broken setup sets.
:sv/doublade:
Name: Doublade
Type: Steel/Ghost
Abilities: Sharpness / Technician
New Moves
: Bitter Blade, Aqua Cutter, Leaf Blade
Removed Moves: N/A
Justification: No Guard has always been useless on this thing. Sharpness because it's a sword, Technician because it's two swords.
:SV/dachsbun:
Name: Dachsbun
Type: Fairy/Fire
Abilities
: Well-Baked Body / Aroma Veil / Regenerator
New Moves
: Flare Blitz, Will-o-Wisp, Scorching Sands, Flamethrower, Fire Blast, Heat Wave, Recover
Removed Moves: N/A
Justification: Fire is a perfect secondary typing for this thing.
:SV/sneasler:
Name: Sneasler
Type: Fighting/Poison
Abilities: Inner Focus / Poison Touch / Pickpocket
New Moves
: N/A
Removed Moves: N/A
Justification: Removing Unburden
:bw/glaceon:
Name: Glaceon
Type: Ice/Ground
Abilities
: Sheer Force/Ice Body
New Moves: Quiver Dance, Focus Blast, Chilly Reception, Earth Power, Scorching Sands, Spikes
Removed Moves: None
Justification: Gotta try to buff the namesake of the mod! With Umbreon getting a dual type, it seems only fitting for another Eeveelution to get one too, which lets Glaceon have a strong Ice/Ground type combo with Sheer Force to back it up. Quiver Dance is for setup purposes, it gets stronger Ground STAB, and some pivoting/utility.
:sv/magearna:
Name: Magearna
Type:
Steel.png
Fairy.png

Abilities: Soul-Heart
New Moves: Salve Strike
Removed Moves: Calm Mind, Stored Power
Justification: Divorced from its goofy setup options, Magearna's a nifty gluemon.
:sv/regieleki:
Name: Regieleki
Type:
Electric.png

Abilities: Transistor
New Moves: Chilly Reception
Removed Moves: N/A
Justification: Now has pivoting that doesn't get blanked by every Ground ever. Also expands the pool of snow setters beyond just Glowking
:sv/glaceon:
Name: Glaceon
Type:
Ice.png
Dark.png

Abilities: Ice Scales / Ice Body
New Moves: Slack Off, Earth Power, Scorching Sands, Charge Beam, Stealth Rock
Removed Moves: --
Justification: The namesake of the mod! This aims to make Glaceon into some sort of tank more than a dedicated wall, trading utility and a good defensive typing for a powerful offense. 130 is very difficult to switch into comfortably, especially with perfect STABs such as this. Ice Scale is a strong ability especially with Slack Off but this typing really sucks defensively so it probably balances. Its also serves as a check to the newly released Kyurem! It gets SR cuz luke asked for it btw
:sv/jolteon:
Name: Jolteon
Type:
Electric.png
Dark.png

Abilities: Volt Absorb / Dazzling
New Moves
: Slack Off, Scorching Sands, Meteor Beam, Power Gem, Ancient Power
Removed Moves: --
Justification: Rather than being the crazy pivot it used to be in vape, now its a big meteor beam clicker for HO.
:sv/flareon:
Name: Flareon
Type:
Fire.png
Flying.png

Abilities: Flash Fire / Regenerator
New Moves
: Slack Off, Sacred Fire, Brave Bird, Earthquake
Removed Moves: --
Justification: We have Ho-Oh at home
:sm/avalugg::sm/avalugg-hisui:
Name: Avalugg & Avalugg-Hisui
Type:
Ice.png
Fighting.png
(Kalos) /
Ice.png
Ground.png
(Hisui)
Abilities:
Kalos - Anticipation / Ice Body / Sturdy
Hisui - Strong Jaw / Ice Body / Sturdy
New Moves:
Both - Ice Shard, Brick Break, Double Kick, Focus Blast, Reversal, Revenge, Counter, Liquidation, Haze
Kalos - Stealth Rock
Hisui - Swords Dance, Spikes, Earth Power, Thunder Fang, Psychic Fangs
Removed Moves: N/A
Justification: Avalugg got Anticipation last slate, giving it a Defense boost whenever it's facing something with a super effective move on it, which considering its typing is gonna be a lot of mons. This maybe already gives it a small niche on stall as even physical attackers that have coverage for it aren't getting through it anymore, but an additional buff could make Avalugg a legitimate option on very defensive teams. Ice/Fighting give Body Press STAB while also removing Lugg's Rocks weakness so it's not Boots-locked anymore and giving a couple good resistances in Bug and Dark, giving Avalugg even more points of entry against physical attackers while +1 STAB Body Press off of 184 Defense makes Avalugg not passive. A couple buffs for Hisuian Avalugg are here too, but it's pretty much just a worse Mamoswine, let's be real.
Avalugg @ Heavy-Duty Boots / Leftovers
Ability: Anticipation
Tera Type: Ice
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Iron Defense / Heavy Slam / Avalanche
- Body Press
- Rapid Spin / Stealth Rock
- Recover

Avalugg-Hisui @ Life Orb
Ability: Strong Jaw
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ice Shard
- Earthquake
- Swords Dance
- Ice Fang
:sm/roserade:
Name: Roserade
Type:
Grass.png
Poison.png

Abilities: Natural Cure / Solar Power / Technician
New Moves: Sludge Wave, Quiver Dance, Memento, Trick
Removed Moves: N/A
Justification: Pretty boring, but this is probably the best way to salvage Solar Power in the state its abusers are currently in. Lilligant already has potential with Quiver Dance and good coverage in Solar Beam and Weather Ball, but its SpA is relatively low and its defensive profile is pretty poor. Roserade is essentially a direct upgrade in every way aside from worse physical bulk, which should make it a nice niche threat. Also gave it Memento if you really really want to use a Suicide Lead Spikes set.
Roserade @ Life Orb
Ability: Solar Power
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Sludge Wave / Sleep Powder
- Weather Ball
- Quiver Dance

Roserade @ Focus Sash
Ability: Solar Power
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Memento
- Spikes
- Sleep Powder

Roserade @ Choice Specs
Ability: Solar Power
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Sludge Wave
- Weather Ball
- Trick
:sm/manectric-mega:
Name: Mega Manectric
Type:
Electric.png
Fire.png

Abilities: Intimidate
New Moves: Fire Blast, Will-O-Wisp, Taunt, Morning Sun, Sunny Day, Fire Spin, Heat Wave, Flare Blitz, Solar Beam
Removed Moves: N/A
Justification: Gives Manectric something unique in a rare STAB combination that's hard for non-Dragons to deal with while still packing the good power and high Speed that made it good in the past, plus having extra utility in resisting Fairy, Bug, and Fire. You will have to pack good hazard control to make good use of Manectric, though new access to Morning Sun offsets this a little bit
Manectric @ Manectite
Ability: Intimidate
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Fire Blast
- Hidden Power [Ice] / Morning Sun / Will-O-Wisp
- Volt Switch / Morning Sun
:sv/tentacruel:
Name: Tentacruel
Type:
Water.png
Poison.png

Abilities: Clear Body / Liquid Ooze / Regenerator
New Moves
: Night Shade, Taunt
Removed Moves:
Justification: Think of a Toxapex but for more offensive builds; this Tentacruel aims to be a niche sponge for teams that could use a Fire-, Fairy- and Fighting-type resist and utility with Rapid Spin, Knock Off, Scald, and Flip Turn. I'd imagine Assault Vest would be used the most on it but I can see Heavy-Duty Boots sets using Toxic having a use as well. Another idea can be Life Orb + 4 Attacks with Scald, Ice Beam, Hidden Power Fire, and Sludge Bomb or Flip Turn but that might be too much of a meme.
:sv/cresselia:
Name: Cresselia
Type:
Psychic.png
Fairy.png

Abilities: Levitate
New Moves: Defog, Draining Kiss, Haze, Mystical Fire, Psychic Noise, Teleport
Removed Moves:
Justification: A slightly better defensive typing and now having the ability to use less passive Calm Mind sets with Psychic Noise in its kit can make it slightly better than it is in current National Dex OU. Defog and Haze are options that Cresselia can use on more defensive sets with Teleport being a little bonus if you can fit it.
:sv/metagross: :sv/metagross-mega:
Name: Metagross / Metagross-Mega
Type:
Steel.png
Psychic.png

Abilities: Clear Body / Filter / Sheer Force | Bulletproof
New Moves
: Calm Mind, Curse, Drain Punch, Earth Power, Focus Blast, High Horsepower, Ice Beam, Ice Spinner, Pain Split, Taunt, Thunder Wave, Vacuum Wave
Removed Moves:
Justification: This adjustment aims to make Mega Metagross balanced in OU and make Metagross a usable option in lower tiers, with the majority of move additions benefiting base and some helping its Mega. Filter on base Metagross is a solid defensive buff with Thunder Wave and Pain Split to give it more utility as well. Sheer Force opens up Special-based attacking sets for it with a solid Special Attack stat and good coverage with Focus Blast, Earth Power, Ice Beam, along with its STABs and possibly using Calm Mind to make it hit extremely hard. Mega Metagross loses the power boost it liked (that also got it banned) but still maintains a solid offensive profile while gaining a defensive one with Bulletproof, checking most Gholdengo, Mega Sceptile, and Tapu Lele. Ice Spinner and Drain Punch give it some alternatives for a higher BP coverage option and another coverage option that can give it longevity, respectively.
:xy/audino: :xy/audino-mega:
Name: Audino || Audino-Mega [RESUB]
Type:
Dark.png
||
Dark.png
Dark.png

Abilities: Hospitality / Regenerator / Magic Guard || Natural Cure
New Moves
: Teleport, Recover
Removed Moves: None
Justification: It would be so awesome
:xy/rhydon: || :xy/rhyperior:
Name: Rhydon || Rhyperior
Type:
Dark.png
Dark.png

Abilities: Lighting Rod / Solid Rock / Battle Armor || Route Closed / Solid Rock / Battle Armor
New Moves: Draco Meteor, Scale Shot, Dragon Hammer, Slack Off
Removed Moves: None
Justification: :)
:sv/Politoed:
Name: Politoed
Type:
1732934497591.png
1732934508885.png

New Moves: Moonblast, Dazzling Gleam, Draining Kiss, Fairy Wind, Knock Off, Flip Turn, Calm Mind, Heal Bell, Healing Wish, Moonlight, Recover, Wish
Justification: With better special bulk, recovery, and a superior defensive typing, Politoed now can properly compete with Pelipper instead of being completely outclassed by it.
:sv/Iron-Hands:
Name: Iron Hands
New Moves: Plasma Fists, Mach Punch, Knock Off
Justification: It was SO weird for Iron Hands to not have Knock Off. Also gets Plasma Fists for strong and reliable physical Electric STAB, as well as priority to make up for its lower speed. Might be enough to bump it to OU.
 
Moves:
Night Slash / Psycho Cut, Flex Off, Gravel Grater, Mind Shatter and Co, Ion Saw, Squall
Items:
Mystery Mirror, Utility Umbrella, Safety Goggles, Air Balloon, Scouting Visor
Abilities:
Wind Power, Long Reach, Cosmic Energy, Hyper Cutter, Emergency Exit, Honorable Spirit
Adjustments:
Shaymin (OSP), Steelix, Tauros-Paldea, Avalugg, Manetric, Metagross
 
Always so difficult to pare these things down:

Moves: Land's Wrath, Mountain Gale | Supercell Slam (self-vote), Grindstone, Synchronoise, Stamp Out, Phantom Strike | Psyche Out.

Items: Utility Umbrella, Speeding Ticket, Safety Goggles (self-vote), Indecisive Orb, Air Balloon / Absorb Bulb / Cell Battery / Snow Ball, Scouting Visor.

Abilities: Water Absorb / Volt Absorb / Earth Eater, Sun Visor / Sand Veil / Snow Cloak / Rain Dish, Wind Power | Wind Rider (self-vote), Keen Eye/Compound Eyes/Illuminate, Liquid Body, Crusher.

Adjustments: Steelix(-Mega), Tauros-Paldea-Combat/Blaze/Aqua, Drampa, Brute Bonnet (self-vote), Lycanroc-Midday/-Midnight/-Dusk, Politoed.
 
Moves: Lands Wrath, Parabolic Charge, Timeline Change, | Air Cutter, Stored Power/Power Trick
Items: Utility Umbrella, Shed Shell, Speeding Ticket,
Abilities: Water Absorb/Volt Absorb/Earth Eater, Early Bird, | TDLoriat's Liquid Voice, Rock Head
Adjustments: Sneasler | Scream Tail
 
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movesitemsabilitiesadjustments
the hundred million eevee moves i subbed Bouncy Bubble/Buzzy Buzz/Sizzly Slide/Glitzy Glow/Baddy Bad/Sappy Seed/Freezy Frost/Sparkly Swirl (sv)utility umbrellarock headwo-chien
air cuttershed shellliquid voice (td loriat)carracosta
gravel graterspeeding ticketcrushergarganacl
self repairwish bonecosmic energytentacruel
timeline chargelong reach
parabolic chargereanimate/immolate

despite there being a lot of adjustments, i wasnt too captivated by most of em
 
nah gonna make my own votes soon, fuck this copycat shit

Moves: Land's wrath (SV), Mind Shatter + Others (SV), Flex Off, Self Repair, Gravel Grater
Items: Utility umbrella (SV), Safety Goggles :safety-goggles:, Air Balloon / Absorb Bulb / Cell Battery / Snow Ball, Indecisive Orb
Abilities: Cosmic Energy, Liquid Body, Emergency Exit, Early Bird, Limber, Honorable Spirit
Adjustments: Tauros (SV), Slowbro-g + Mega (SV), Steelix, Manectric, Jirachi, Audino
 
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Moves
Spectral Thief, Night Slash / Psycho Cut

Items
Utility Umbrella, Speeding Ticket

Abilities
Liquid Body (SV), Hyper Cutter (SV), Long Reach, Liquid Voice (TDLoriat)

Adjustments
Tauros, Cofagrigus
 
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Moves: Electro Shot/Meteor Beam, Stored Power/Power Trip, Stamp Out
Abilities: Comatose, Iron Will, Magical Spell, Early Bird
Items: Utility Umbrella, Scouting Visor
Adjustments: Tentacruel, Magearna (SV), Crobat, Lycanroc-Midday/-Midnight/-Dusk
 
Moves: Self-Repair, Ion Saw, Flex Off, Spectral Thief, Electro Shot / Meteor Beam, Shadow Punch
Abilities: Rock Head, Aftermath, Wind Power / Wind Rider, Long Reach, Emergency Exit, Liquid Body
Items: Utility Umbrella, Scouting Visor, Air Balloon, Safety Goggles, Speeding Ticket, Indecisive Orb
Adjustments: Scream Tail, Wo-Chien, Steelix, Magearna, Glaceon (Gravity Monkey), Roserade
 
Moves
Gravel Grater
Land's Wrath
Parabolic Charge
Synchronoise
Spectral Thief [sv]
Contradiction

Abilities
Iron Will
Comatose
Aftermath [sv]
Liquid Body
Emergency Exit
Magical Spell

Items
Copperium Z
Utility Umbrella
Shed Shell [sv]
Speeding Ticket [sv]
Purging Bracelet
Wish Bone

Adjustments
Scream Tail
Steelix(-Mega)
Drampa [sv]
Avaluggs
Metagross(-Mega)
Shaymin (Lysion)
 
Moves
Light Ray
Self-Repair
Mind Shattering & co
Spectral Thief
Flex Off
Ion Saw

Items
Utility Umbrella
Indecisive Orb (SV)
Scouting Visitor
Prickly Sack
Safety Goggles

Abilities
Long Reach (SV)
Liquid Body
Emergency Exit
Comatose
Crusher
Aftermath

Adjustments
Shaymin-Sky (Lysio) (SV)
Glaceon (Gravity Monkey)
Jirachi (SV)
Steelix-Mega
Tauros-Paldea
Carracosta
 
Moves: Stamp Out (SV), Fillet Away (SV), Contradiction, Ion Saw, Flex Off, Gravel Grater
Items: Scouting Visor (SV), Indecisive Orb, Shed Shell, Speeding Ticket, Safety Goggles, Air Balloon & co
Abilities: Early Bird (SV), Emergency Exit (SV), Wind Power / Wind Rider
Adjustments: Manectric-Mega (SV), Avalugg / Avalugg-Hisui (SV), Legendary Birds, Crobat, Shaymin (orangesodapop), Tentacruel
 
Voting is finished! We've managed to get seven elements in each category added this slate, isn't that something? Below are the votes and the winners:

Voting Tally
Name: Night Slash / Psycho Cut
Power: 70
Accuracy: 100
PP: 15/24
Category: Physical
Type: Dark | Psychic
Effect: Deals an additional 1/8th of the opponents health on a successful hit. High critical hit ratio
Priority: 0
Flags: contact | can target any in triple battle
Potential Pokémon With This Move: same distrib, might need to remove from some mons
Justification: A real and reliable dark / psychic stab, specifically a dark stab that has an actual use case over knock.
Name: Self-Repair
Power: -
Accuracy: -
PP: 15 [Max 24]
Category:
Physical.png
Type:
Rock.png

Effect: Heals user by 33% of it's max HP. Afterwards, when a status move is used successfully, heals 25% of it's max HP then the effect ends. This effect resets prior to Self-Repair's use.
Priority: 0
Flags: Dance
Z-Move Effect: Boosts Defense by +1.
Potential Pokémon With This Move: :aron::beldum::duraludon::bronzor::cobalion::dialga::genesect::geodude-alola::iron-boulder::iron-crown::iron-leaves::iron-treads::klefki::klang::magearna::magnemite::meltan::regice::regirock::registeel::revavroom::shieldon::tinkaton:
Justification: credit to @Clas for the baseline idea.
What is a EeveeMod without tinkering with Steels getting a funny roundabout way of getting reliable recovery? And tinkering is right, because that is the primary flavour that this was based on, making the primary targets of this move Pokémon with robot and inventory style inspiration. This move is definitely only for Pokémon without access to reliable recovery, and should be utilized by them alone (do not give this to Steels with reliable recovery!). Hopefully this will promote more Steels to be useful for the overall growth of the metagame.
Name: Spectral Thief (resub)
Power: 60
Accuracy: 100
PP: 10 (16)
Category: Physical
Type: Ghost
Effect: If this move is successful, steal one stage of stat changes (either positive or negative) of each stat from the target after dealing damage.
Flags: Remove "bypasses substitute"
Potential Pokémon With This Move: Maybe add to a couple ghost types like :Dusknoir: or :golurk:
Justification: Resub. Nerfed to 60 BP (still 90 for Technician Marshadow) and a more reasonable version of the stat stealing effect.
Name: Gravel Grater
Power: 30 BP
Accuracy: 90%
PP: 15 [Max 24]
Category:
Physical.png

Type:
Rock.png

Effect: Hits twice. Lowers defense by one stage for each hit.
Priority: 0
Flags: Contact
Potential Pokémon With This Move: :Onix: :rhydon: :geodude: :geodude-alola: :roggenrola: :larvitar: :cranidos: :rockruff: :tyrunt::growlithe-hisui::avalugg-hisui: :aron: :terrakion: :aerodactyl: :kleavor::drilbur: :diglett: :diglett-alola: :gabite: :gligar: :torterra: :landorus:(:landorus-therian: ):sandile: :bombirdier:
Justification: People really wanted Tear Apart from CCAPM 2021 to work. It was tried in JolteMons. Failed. Turns out the move was pretty weak, and Dark types simply had better things to do (like spamming Knock Off). So I decided to tackle this in a new way. Change the type to a more offensively geared typing that doesn't have too much serious competition (its this Rock Blast or Stone Edge) and made it 10 BP stronger so the move could be even somewhat threatening on it's own. Now, Gravel Grater can be an interesting new tool for bulky Rock types to utilize and break down common switchins.
Name: Flex Off
Power: -
Accuracy: -
PP: 15 [Max 24]
Category:
Physical.png

Type:
Rock.png

Effect: The Pokémon with the highest Attack stat on the field gets a +2 stat boost to their Attack and Defense. Stat boosts, items and abilities are not taken into account, fails if move was previously used in the same turn.
Priority: 0
Flags: Dance
Z-Move Effect: Restores the user's negative stat stages to 0, then uses Flex Off
Potential Pokémon With This Move: :buzzwole::machamp::conkeldurr::heracross: :pignite: :swampert: :landorus::tornadus::thundurus::palafin::poliwrath:
Justification: Battle of the Fittest. Only way to stop the set up? Out flex them. (Do NOT use move against a Kyurem-Black!).
Flex Off gives Fighting types (and few key other users) a unique way of set up that if it goes unperturbed can be a major boon to the users. It comes with the catch that if your attack can be matched and superceded in the moment, you have just given your opp an attack and defense move that may have won them the game.
Name: Ion Saw
Electric.png
|
Physical.png
| PP: 10 (16) | Power: 30 | Accuracy: 100% | Priority:+0

Effect: Hits three times, with each hit having a 10% chance to paralyze.
Flags: Protect, Mirror, Slicing
Potential Pokémon: :Geodude Alola:, :Elekid:, :Shinx:, :Pachirisu:, :Blitzle:, :Klink:, :Togedemaru:, :Yamper:, :Toxel:, :Dracozolt:, :Arctozolt:, :Iron Thorns:
Justification: A good (if tad pushed) physical Electric-type move for the physical Electric-type Pokémon that need it.
Name: Land's Wrath
Power: 60
Accuracy: 100
PP: 10
Category: Physical
Type: Ground
Effect: Reforms the ground and causes stealth rocks, terrain, leech seed to be destroyed.
Priority: 0
Flags (ex: Contact, Sound):
Potential Pokémon With This Move: :Larvitar: :great tusk: :iron treads: :landorus-therian: :ting-lu: :Teddiursa: :drilbur: :swinub: :rhyhorn: :hippopotas: :groudon: :arceus: :gouging fire: :garchomp: :numel: :baltoy:
Justification: This gives land's wrath an actual purpose and gives a lot of counterplay for smth that can remove stealth rock like flying types, spikes, earth eater, air balloon, levitate pokemon. This gives this move an actual use by also destroying electric terrain that tapu koko likes to pair up with other quark drive users
Name: Safety Goggles :safety-goggles:
Effect: "Holder is immune to powder moves and damage from Sandstorm. The accuracy of attacks by the holder is 1.2x."
Can Be Knocked Off (Yes or No): No.
Ignored by Klutz (Yes or No):
Yes.
Fling Power & Effect: 10 BP.
Justification: Going to try my hand at trying to buff something I tried to buff in Joltemons that didn't win since I didn't go far enough with it there. This has always been an extremely niche item mainly used only to counter Spore even back when Hail existed for it to also block, and it only got more niche between Hail dying and none of the Spore users currently being that threatening or good--not that I have sympathy for Amoonguss. It was tempting to make this also block Sleep moves for that sake, but that feels too all over place with the accuracy buff that is far more important and what would make it viable between the two, especially given how unusable Wide Lens and even Zooms Lens are. The anti-Knock Off (& anti-Trick) aspect here is to emphasize the "Safety" part as well as give another item that helps stops both of those still somewhat overwhelming moves, especially as someone who voted for Crystal Crown due to wrongly thinking that niche item couldn't be knocked off--whoops. Given the potential overwhelming power of the accuracy buff for some moves and mons though, this might need to reduce the power of damaging attacks to 90% or even 80% though. Shrug.
Name: Speeding Ticket
Effect: If this Pokemon is targeted by a priority move, the move fails and the attacker is forced to switch out. Single-use.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Justification: Do you hate priority spam but don't want to use Psychic Terrain? Well here is an option that allows you to stop that priority in its tracks and throw off your opponent's momentum.
Name: Scouting Visor (RESUB)
Effect: If the holder is a Psychic-type, its super effective moves deal 1.3x damage. If the holder is not a Psychic-type, its super effective moves deal 0.67x damage.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 10 BP
Justification: Better Expert Belt for Psychic-types, being a type of Pokemon that seem to commonly run Expert Belt already while having multiple viable and fringe viable Pokemon of that type (unlike Normal, which I originally made this for). The likes of Victini, Latios, Hoopa-U, Necrozma, and especially Deoxys-Speed should be able to make great use of this. Meanwhile, its effect on non-Psychics can be quite disruptive to offensive mons, which is interesting as a lot of items you can Trick on to something or punish Trick with mainly disrupt defensive mons.
Name: Utility Umbrella
Effect: The user takes 3/4 damage and ignores secondary effects while in weather or terrain
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 10
Justification: This keeps the original effect of the umbrella (taking less damage from rain and sun moves that were boosted in it) while also being much more useful across many matches. Utility Umbrella will allow pokemon like ferrothorn, tang, slowbro to function as better walls on weather teams
Name: Air Balloon / Absorb Bulb / Cell Battery / Snow Ball
Effect: Holder is immune to Ground/Water/Electric/Ice/-type attacks. Pops when holder is hit and raises Special Attack (balloon, bulb) / Attack (battery, ball) by 1.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 10bp.
Justification: Lots of these items have useless effects, with air balloon being the only one that sees use. Now they can at least serve as clones to give interesting immunities to a couple of pokémon, plus a neat buff to air balloon to boot.
Name: Indecisive Orb (resub)
Effect: The holder's move have x1.3 BP, but it cannot select the same move twice in a row.
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 30 BP, inflicts Torment
Justification: Inspired from Torment items in Sylvemons back then. It gives a different option compared to the Choice lock of Choice items, or the chip damage of Life Orb, or the limited use of type based items. It is interesting because it can be used with setup moves.
Name: Shed Shell
Effect: Current effect + If the holder of this item is targeted by Pursuit as they switch out, the move fails and this item is consumed.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Justification: With no Arena Trap or Shadow Tag, Shed Shell is a very niche item. Pursuit being a big tool that prevents Psychic- or Ghost-type Pokemon from moving on and off the field safely, this gives you a single-use escape to get out of that, while still having the benefit of getting out of trapping moves.
Name: Liquid Body
Effect: Damage from contact moves is halved, but damage from Water type moves is doubled.
Permanent (Yes or No): No
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability:
089.png
317.png
579.png
809.png
855.png

Justification: Fluffy, but weak to Water instead of Fire
Name: Long Reach
Effect: This Pokemon's attacks do not make contact with the target. This Pokemon's non-contact moves have x1.2 BP.
Potential Pokémon With This Ability
: Current distribution + :mienshao: :lucario-mega: :deoxys: :magmortar: :cinccino:
Justification: Niche ability but slightly less niche now, with a little BP boost. Should be worth over just running Protective Pads.
Name: Emergency Exit
Effect: If this Pokemon lowers any of its own stat stages, it switches to a chosen ally.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: WIP (:golisopod::turtonator::haxorus::talonflame::porygon-z:)
Justification: WIP (very strong pivoting ability, lets mons generate momentum off of strong moves like close combat or overheat or even shell smash or room service trick room, but it should be quite limited in distribution)
Name: Aftermath
Effect: When this Pokemon faints, all active Pokemon lose 25% of their max HP. Pokemon do not take this damage if they are immune to indirect damage (like with Magic Guard), unaffected by bomb-type moves (like with Bulletproof) or are unaffected by explosion-type moves (like with Damp).
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: Any Pokemon iconic for Self Destruct/Explosion. :weezing: :electrode: :golem:
Justification: Two for one. Buffing Aftermath to be upon fainting instead of needing to faint from Contact, making it that sacrificial moves or indirect damage could also trigger this ability. In exchange, slightly buffing Bulletproof to also be included in the list of abilities unaffected by this damage.
Name: Early Bird
Effect: If this Pokemon falls asleep, it's guaranteed to wake up before it moves next turn (i.e. this Pokemon always sleeps for 0 turns).
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: WIP (Old distribution (Notables::kangaskhan:...) + :farigiraf::archeops:)
Justification: WIP (a sort of placeholder for now as I haven't been able to come up with good distrib for this, but the idea is that Early Bird is actually super strong to abuse Rest with and makes for an amazing sleep absorber, but its distribution is awful and Rest still put you to sleep for 1 turn. A buff to make it 0 turns plus some better distribution makes this strong defensive option shine more.)
Name: Comatose
Effect: User is immune to status and is treated as though they are asleep. They also cannot be infatuated or taunted. Immune to intimidate.
Potential Users: Current + :Slowbro: (over oblivious) :Snorlax: (over immunity) :Corsola-galar: (over weak armor) :musharna: (over telepathy) and another mons where it may be fitting
Justification: Really cool Ability locked to one mon. I think it has potential to be interesting on some other bad pokemon and see if potentially they can get some use out of it. Keep it thematic though!
Name: Wind Power | Wind Rider (adjustments)
Effect: "This Pokemon gains +1 SpA | +1 Atk when hit by a wind move or while Tailwind or Sandstorm are active. Wind move and Sandstorm immunity."
Permanent (Yes or No): No | No.
Mold Breaker (Yes or No): Yes | Yes.
Potential Pokémon With This Ability: (Wind Power) :kilowattrel: (already has) + :ampharos-mega: (over Mold Breaker [for now]), :drampa: (over Sap Sipper), :drifblim: (over Aftermath), :espeon:, :iron jugulis:, :noivern: (over Telepathy), :rotom-fan:, :togekiss: (over Hustle) | (Wind Rider) :brambleghast: & :shiftry: (already have) + :flapple: (over Gluttony), :garchomp:, :jumpluff: (over Leaf Guard), :kartana:, :gyarados:, :salamence:, :zapdos-galar: | (both?) :tornadus:
Justification: Also pretty sure I tried a form of this back in Joltemons that never won, similarly likely because I both didn't go far enough with it and because all of its original mons would admittedly still need some help. This more powered up version shouldn't be overpowering though since it caps at the +1 SpA or Atk and since Sand seems like it's likely still on the weaker side even in this mod post-Pebble Storm. This time around there's also the amusing fact that finally realizing Wind Rider actually fits on Garchomp due to its weird Pokedex entries, which means that it can now both hard-counter non-HP-Ice Zapdos due to absorbing Hurricane & Heat Wave and become immune to Blizzard. Incidentally gaining Blizzard and Heat Wave and Hurricane immunity is also nice, respectively, for all of the Flying and Dragons mons (so doubly for Noivern and Salamence) and for Kartana and for Zapdos-Galar. The last two are the ones I worry about the most with this though even if only Zapdos-Galar isn't also trading its ability to snowball with Moxie or Beast Boost of the physical attackers suggested. (Speaking of which, I guess Wind Rider could technically be used to unban Salamence-Mega if Aerilate stupidity is the only thing keeping that thing in Ubers, though in some ways Wind Rider would make it even more powerful, not less.)
:ss/steelix::ss/steelix-mega:
Name: Steelix (-Mega)
Type:
Ghost.png
Steel.png
Abilities: Sturdy / Route Closed | HA: Sheer Force (Mega Ability: Rough Skin)
New Moves: Shore Up, Glare, Spikes, U-turn, Anchor Shot
Justification: Steelix-Mega has the bulk to be a major defensive pivot for teams that need it, with the ability to punish switching, while even it's much weaker base form can utilize the rather annoying ability in Route Closed. MegaLix can heal off any damage done and can pivot, rack up Spikes or even spread Glare to paralyze threats if necessary. Splashable Steels are needed now more than ever so this would be a very unique role at that.
Name: Tauros-Paldea-Combat/Blaze/Aqua
Type: Fighting / Fairy, Fighting / Fire, Fighting / Water
Abilities: Intimidate / Cud Chew / Pixilate, Flame Body, Water Absorb
New Moves: Return, Rapid Spin, Morning Sun, U-Turn, Flare Blitz, Will-O-Wisp, Liquidation, Play Rough, Moonblast, Spirit Break, Salve Strike, Aqua Jet, Parting Shot, Taunt, Flamethrower, Fire Blast, Hydro Pump, Refresh, Slack Off
Removed Moves:
Justification: Tauros-Paldea should be a lot more viable now, with recovery, good abilities, and a unique typing for the tier this gives it quite a thing in the tier, by giving it universal moves it allows it to feel more like stabmons ogerpon where this mon can be a great phys def pivot, a great off attacker thanks to having access to u-turn, coverage, and abilities.
:ss/wo-chien:
Name: Wo-Chien
Type:
Ghost.png
Steel.png

Abilities: Tablets of Ruin
New Moves: Spirit Shackle, Shadow Ball, Poltergeist, Toxic, Destiny Bond, Curse, Night Shade, Heal Block, Psyshock
Removed Moves: Leaf Storm, Bullet Seed, Magical Leaf, Energy Ball, Mega Drain, Ingrain, Power Whip, Solar Blade, Grassy Terrain
Justification: Dark/Grass will never be good, and Wo Chien just lost access to Tera, bless his heart. So I decided to grant it a typing that is rather unique in the meta, which instantly allows it to blanket a large majority of threats in the tier. Spirit Shackle allows it to perform the role as a trapper, even after she faced competition from various other targets in the tier.
Name: Magearna
Type:
Steel.png
Fairy.png

Abilities: Soul-Heart
New Moves: Salve Strike
Removed Moves: Calm Mind, Stored Power
Justification: Divorced from its goofy setup options, Magearna's a nifty gluemon.
:sv/glaceon:
Name: Glaceon
Type:
Ice.png
Dark.png

Abilities: Ice Scales / Ice Body
New Moves: Slack Off, Earth Power, Scorching Sands, Charge Beam, Stealth Rock
Removed Moves: --
Justification: The namesake of the mod! This aims to make Glaceon into some sort of tank more than a dedicated wall, trading utility and a good defensive typing for a powerful offense. 130 is very difficult to switch into comfortably, especially with perfect STABs such as this. Ice Scale is a strong ability especially with Slack Off but this typing really sucks defensively so it probably balances. Its also serves as a check to the newly released Kyurem! It gets SR cuz luke asked for it btw
:sm/manectric-mega:
Name: Mega Manectric
Type:
Electric.png
Fire.png

Abilities: Intimidate
New Moves: Fire Blast, Will-O-Wisp, Taunt, Morning Sun, Sunny Day, Fire Spin, Heat Wave, Flare Blitz, Solar Beam
Removed Moves: N/A
Justification: Gives Manectric something unique in a rare STAB combination that's hard for non-Dragons to deal with while still packing the good power and high Speed that made it good in the past, plus having extra utility in resisting Fairy, Bug, and Fire. You will have to pack good hazard control to make good use of Manectric, though new access to Morning Sun offsets this a little bit
:sm/avalugg::sm/avalugg-hisui:
Name: Avalugg & Avalugg-Hisui
Type:
Ice.png
Fighting.png
(Kalos) /
Ice.png
Ground.png
(Hisui)
Abilities:
Kalos - Anticipation / Ice Body / Sturdy
Hisui - Strong Jaw / Ice Body / Sturdy
New Moves:
Both - Ice Shard, Brick Break, Double Kick, Focus Blast, Reversal, Revenge, Counter, Liquidation, Haze
Kalos - Stealth Rock
Hisui - Swords Dance, Spikes, Earth Power, Thunder Fang, Psychic Fangs
Removed Moves: N/A
Justification: Avalugg got Anticipation last slate, giving it a Defense boost whenever it's facing something with a super effective move on it, which considering its typing is gonna be a lot of mons. This maybe already gives it a small niche on stall as even physical attackers that have coverage for it aren't getting through it anymore, but an additional buff could make Avalugg a legitimate option on very defensive teams. Ice/Fighting give Body Press STAB while also removing Lugg's Rocks weakness so it's not Boots-locked anymore and giving a couple good resistances in Bug and Dark, giving Avalugg even more points of entry against physical attackers while +1 STAB Body Press off of 184 Defense makes Avalugg not passive. A couple buffs for Hisuian Avalugg are here too, but it's pretty much just a worse Mamoswine, let's be real.

Discussion phase is open while council sorts out distribution of winning moves and abilities; be sure to join the Discord if you haven't already! Expect Slate 4 sometime Sunday night GMT -5. In the meantime though, what do you guys think about the winners? What's going to be good? What might be broken? All are good questions in a discussion.
 
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Gonna be quick on these:

Self Repair: Given that so many stuff got recovery added i doubt this will be much useful but there's a couple of beneficiaries who most likely can squeeze use of it.
Spectral Thief: Pretty mediocre, especially with how it loses the bypassing of substitutes. This most likely will flop massively unless it get a bp raise.
Gravel Grater: Pretty good, significantly more satisfying click than Stone Edge that can ensure you get value from good predicts.
Ion Saw: Finally a decent electric stab, could be extremely potent as coverage. Won't put any electric type on usefulness of any kind just keep that in mind.
Flex Off: Could be scary, could be fun, leaning towards fun, will make for a ton of really good prediction games.
Night Slash: Lots of mons will go crazy with these, but i believe enough counterplay has been introduced.
Land's Wrath: This is going to very easily flop lol. Incredibly inferior removal option whose only purpose is making ghold think twice on some spinner, doesn't even remove spikes which makes it so much more unappealing.

Utility Umbrella: Niche option, at least it will be significantly more useful now. Probably best on setters on teams that don't fully commit to weather.
Safety Goggles: Doubt anybody will use it, but a better accuaracy increase than both lens items is pretty usable however.
Speeding Ticket: Would be insane item in doubles. This is not doubles, this is completely unviable in singles.
Scouting Visor: Deoxys-speed most likely goes crazy with this, Necrozma too. Lots of potential users.
Air Balloon: Not to flex except I totally want to, this is my third item win in a row. Is alright, puts these items in the map, Ghold and Heatran gonna love the slight upgrade.
Indesicive Orb: This looks to be stronger than Life Orb, but then against torment effect making you lose control could be pretty dangerous.
Shed Shell: One must imagine Skarmory happy? Idk its a little improvement i guess.

Liquid Body: Boring, we know this is gonna be strong, moving on.
Long Reach: Could be fun, Better Tough Claws should put its users on the map.
Emergency Exit: From my experiences in m4a I can attest than rechargable Eject packs are the pinnacle of fun. This ability should be nice (although Poor Goli doesn't have the moves to activate it manually.)
Comatose: Really, the importance of this is gonna be attributed to what we as council give it to, Moving on.
Aftermath: Decent buff, not much else to say.
Early Bird: Im pretty sure all of its voters got amnesia and didn't realize that rest was not included in the recovery buffs, enjoy the 8 pp recovery lol.
Wind Power and Co: Damn we really need to distribute Chilling Reception more. Anyways this should help a couple mons, especially good for teams that have a bone to pick with Zapdos and Company.

Steelix: Very beefy mon, especially thanks to recovery buffs. Rough Skin is an alirght buff, should help with its overall ability to make progress, especially against knock off spammers.
Tauros-Paldea: Decent, base gets fairy spin which will get annoying soon but it still loses to ghold which is kinda neat. Fire and water tauroses have very good potential defensive utility.
Wo-Chien: If You hate Medicham this is your man. Still yet to see Wo-chien beat the fraud allegations in any mod, and other than its niche against medi I beleive its chances aren't that good.
Magearna: King Von's steampunk creation comes back to rear its ugly head. May no longer be on demon time thanks to no calm mind or Stored power but this bastard gonna pull the same shit it did in Sun & Moon.
Glaceon: Inb4 we keep buffing the shit of this thing. Pretty unfortunate for it to win on a slate with another Ice Ground but hey, at least its probably gonna be the more viable one lol.
Manetric: A bit more volatile to use, but it should be alright since Mane was already mon that requiered aggresive plays. Being able to nuke stuff with Overheat is definitely gonna be appreciated.
Avaluggs: Hisui gonna live in Glaceon's shadow as slates progress most likely lets get that out of the way lol. I actually see a lot of potential in Regular avalugg however. Anticipation coupled with a decent defensive typing means you get a sturdy check against the likes of Black Kyurem, and its nuclear body presses will most likely prevent it from being too passive, excited to try them out.

Could have been worse so im just gonna be happy with what we got.
 
And another slate!

:weavile: :gallade: Can be a pretty cool wallbreaking tool, and now physical Dark types have a reason to run something other than Knock Off. The distribution with these 2 is large so wait and see. Kingambit, Weavile can go pretty hard for example.
:revavroom: We're giving that to Melmetal brb. So well, as said by Geko, a lot of stuff got healing already so it has less of an impact, but still some Steel could steal a spot and maybe be viable. I hate myself so much.
:marshadow: 60 BP Ghost STAB? For defensive mons I guess? But they don't care as much about stealing buffs. Well, I guess depending on what gets it.
:onix: I love how every time Rock STABs MUST have a bad Accuracy. So anyway it should be kinda good, Def -2 with a -1 applied on first hit is nothing to laugh about, Fire Lash but way better basically.
:buzzwole: For stuff that doesn't have Swords Dance, pretty funny one, be careful around Kyurem-Black which is ironic for a Fighting type lol.
:iron thorns: Well, letting Electric mons have a good physical STAB option, how good idk, but it's something compared to Thunder Punch and Wild Charge so we take those.
:zygarde: I preferred my Landslide sub from Slate 1 if you really wanted to give a big fuck you to Gholdengo (Gholdengo who runs Air Balloon a lot of times anyway btw).

:safety goggles: Interesting item, maybe less niche now.
Yeah man no sprite here. So one time priority immunity, historically random item immunity have been EXTREMELY annoying. Fuck you Dragonite and Kingambit I guess.
:expert belt: Well, Psychic mons like Necrozma have a new item now. It will be interesting, and I'm also looking forward to the Trick shenanigans.
:air balloon: :cell: Well, should it announce itself like Air Balloon? See my point about random immunities otherwise, gonna be cool niche items to use in some cases.
:life orb: My (re)sub. From experience it's more niche than you may expect, but it's pretty useful for Pokemon with setup options who don't want the chip from the Life Orb, and don't need HDB.
:shed shell: Still gonna be niche but less niche maybe?

:swalot: Fluffy but Water attacks so yup.
:decidueye: My sub. Now it's a rather strong ability, that could work wonder on well chosen abusers.
:golisopod: Pivoting goes crazy, this one could be rather fun actually. Also Golisopod huge buff, maybe it's gonna be used in the future.
:weezing: Boom.
:dodrio: Well, still unsure how much use it will see.
:komala: Slight buff to a neat ability, gotta see which mons will abuse it.
:brambleghast: :kilowattrel: Mfw Kartana Choice Scarf has a +1 Atk and is blowing holes in my teams. Depending on the abusers it could be strong, and it's a cool buff to Sand anyway.

:steelix mega: It's pretty similar to the sub I had slate 1 lol. Gonna be a strong defensive option, I don't know what else to say.
:tauros-paldea: Maybe it will see uses? Hopefully.
:wo chien: Can you be viable already for goodness sake. Sableye-Mega but it doesn't bounce but it tanks stuff instead.
:magearna: No more setup Magearna, now it's defensive Magearna, fine by me, cool mon.
:glaceon: I'm unsure how viable it will be but it seems to be pretty solid defensively and all (why the fuck does it have 110 Def bruh).
:manectric mega: Cool buff, gotta see more uses I think? A fast pivot with Rocks weakness and no access to HDB is unfortunate tho.
:avalugg: :avalugg-hisui: Well, Avalugg is gonna be the best of the 2 I think, as Geko said, a Ice/Ground tank the same slate as Glaceon is unfortunate lol.

Overall some pretty cool winners.
 
first distribution post i'm doing in like a year, wow!

Night Slash - Old Distribution + :Lokix::Silvally::Chien-Pao::Chi-Yu::Ting-Lu::Wo-Chien:
Psycho Cut - :Deoxys::Jirachi::Silvally:
Self-Repair - :Aron::lairon::aggron::Beldum::metang::metagross::Duraludon::archaludon::Bronzor::bronzong::Cobalion::Dialga::Genesect::Geodude-Alola::graveler-alola::golem-alola::Iron Boulder::Iron Bundle::Iron Crown::Iron Hands::Iron Jugulis::Iron Leaves::Iron Thorns::Iron Treads::Iron Valiant::Klang::klinklang::Magearna::Magnemite::Meltan::Regice::Regirock::Registeel::Revavroom::Rotom::Shieldon::bastiodon::Tinkaton:
Spectral Thief - Old Distribution + :Drifloon::drifblim::Basculegion::basculegion-f::Silvally::Pecharunt::Skeledirge::Shuppet::banette::Dhelmise::Golett::golurk::Bramblin::brambleghast::Hoopa::Phantump::trevenant::Decidueye::Greavard::houndstone::Zorua::zoroark::Zorua-Hisui::zoroark-hisui::Yamask::cofagrigus::Yamask-Galar::runerigus::Dusclops::dusknoir::Sableye::Pumpkaboo::gourgeist::Marowak-Alola::Spiritomb::Frillish::jellicent::Mimikyu::Corsola-Galar::Wo-Chien::Dreepy::drakloak::dragapult:
Gravel Grater - :Nacli::naclstack::garganacl::Cranidos::rampardos::Larvitar::pupitar::Archen::archeops::Rhyhorn::rhydon::rhyperior::Kleavor::Roggenrola::boldore::gigalith::Iron Thorns::Stakataka::Terrakion::Avalugg-Hisui::Anorith::armaldo::Stonjourner::Tyrunt::tyrantrum::Iron Boulder::Geodude::graveler-alola::golem-alola::Geodude-Alola::graveler-alola::golem-alola::Rockruff::lycanroc::lycanroc-midnight::lycanroc-dusk::Growlithe-Hisui::arcanine-hisui::Drednaw::Kabuto::kabutops::Aron::lairon::aggron::Tirtouga::carracosta::Binacle::barbaracle::Dwebble::crustle::Klawf::Minior::Regirock::bonsly::sudowoodo::Relicanth::Rolycoly::carkol::coalossal::Lileep::cradily::Nosepass::probopass::Magcargo::Gible::gabite::garchomp::Ursaluna::Great Tusk::Mamoswine::Mudbray::mudsdale::Onix::steelix::Golett::golurk::Phanpy::donphan::Sandile::krokorok::Bombirdier:
Flex Off - :Conkeldurr::Darmanitan::Rhydon::rhyperior::Buzzwole::Escavalier::Iron Thorns::Tyranitar::Crabominable::Beartic::Breloom::Machop::machoke::machamp::Tapu Bulu::Ursaring::ursaluna::Okidogi::Armaldo::Bewear::Golisopod::Sawk::Throh::Pangoro::Braviary::Electivire::Pignite::emboar::Crawdaunt::Golem::Grimmsnarl::Hariyama::Quaquaval::Tsareena::Grapploct::Krookodile::Incineroar::Lycanroc-Midnight::Zangoose::Gumshoos::Chesnaught::Tyrogue::hitmonlee::hitmonchan::hitmontop::Primeape::annihilape::Infernape::Dusknoir::Landorus::Tornadus::Thundurus:
Ion Saw - :Ceruledge::Iron Valiant::Pawniard::bisharp::kingambit::Honedge::doublade::aegislash::Axew::fraxure::haxorus::Kleavor::Absol::Gallade::Kabutops::Iron Hands::Iron Thorns::Elekid::electabuzz::electivire::Golem-Alola::Luxray::Eelektross::Thundurus::Pincurchin::Togedemaru::Morpeko::Charjabug::vikavolt::Iron Crown::Iron Boulder::Iron Leaves::Zebstrika:
Land's Wrath - :Nidoqueen::Nidoking::Diglett::dugtrio::Diglett-Alola::dugtrio-alola::Geodude::graveler::golem-alola::Onix::steelix::Ursaluna::Ursaluna-Bloodmoon::Rhyhorn::rhydon::rhyperior::Wooper::quagsire::Wooper-Paldea::clodsire::Gligar::gliscor::Swinub::piloswine::mamoswine::Larvitar::pupitar::tyranitar::Phanpy::donphan::Mudkip::marshtomp::swampert::Nincada::ninjask::shedinja::Numel::camerupt::Trapinch::vibrava::flygon::Barboach::whiscash::Baltoy::claydol::Grotle::torterra::Gastrodon::Gible::gabite::garchomp::Hippopotas::hippowdon::Drilbur::excadrill::Golett::Landorus::Groudon::Gouging Fire::Arceus::Mudsdale::Sandygast::palossand::Silicobra::Great Tusk::Iron Treads::ting-Lu:
Liquid Body - :Grimer::muk:(over Stench), :grimer-alola::muk-alola:(over Gluttony), :Gulpin::swalot:(over Gluttony), :solosis::duosion::reuniclus:(over Overcoat), :sinistea::polteageist:, :Dewpider::araquanid:, :Frillish::jellicent:(over Damp), :Meltan:
Long Reach - Old Distribution + :Mienfoo::mienshao:(over Reckless), :Deoxys:, :Minccino::cinccino:(over Cute Charm), :Magby::magmar::magmortar:, :Hoopa::hoopa-unbound:, :Iron Hands:, :Hitmonlee:(over Limber) (note that it was clarified that long reach only boosts moves that become non-contact due to it, so don't freak out about deoxys too much)
Emergency Exit - Old Distribution + :Cyclizar:, :Noivern:(over Telepathy), :Flygon:, :Rapidash:(over Run Away), :Slither Wing:, :Gogoat:
Aftermath - Old Distribution + :Ferrothorn:, :Forretress:, :Koffing::weezing:(over Stench), :Spiritomb:
Early Bird - Old Distribution + :Skarmory:(over Keen Eye),:Archen::archeops:,:Silvally-Flying:(over Air Lock),:Tyrunt::tyrantrum:
Comatose - Old Distribution + :Slowbro-Galar:(over Own Tempo), :Slowbro:(over Own Tempo), :Snorlax:(over Route Closed), :Munna::musharna:(over Forewarn), :Shiinotic:(over Rain Dish), :Corsola-Galar::cursola:, :Jirachi:, :Cresselia:, :Darkrai:
Wind Power - Old Distribution + :Pelipper:(replaces Keen Eye), :Masquerain:, :Lilligant:(replaces Chlorophyll), :Toedscruel:, :Bellossom:(replaces Healer), :Shaymin-Sky:, :Togekiss:(over Hustle), :Noivern:(over Frisk), :Tornadus:(over Defiant), :Thundurus:(over Defiant), :Cottonee::whimsicott:(over Infiltrator), :Braviary-Hisui:(replaces Keen Eye)
Wind Rider - Old Distribution + :Braviary:(Keen Eye), :Leavanny:(replaces Overcoat), :Carnivine:, :Silvally-Grass:(replaces Overgrow), :Flapple:(over Gluttony), :Jumpluff:(over Leaf Guard), :Zubat::golbat::crobat:, :Dragonite:, :Landorus:(over Sheer Force)

With that, submissions are open for Slate 4!

:magearna: :wo-chien: Slate 4 :steelix-mega: :glaceon:

Similar to other slates, resubs of concepts from slate 3 are allowed for this slate, but slate 2 are not allowed, and anything that you've already resubbed from slate 1 is also not allowed (as you've already used your one resub on it). If it doesn't get in this slate, you are not allowed to submit it again next slate (for convinience sake, label your subs as RESUB if that is the case).

Like last slate, the maximum number of submissions you can make per category is 3.

Submissions end on Friday 8pm GMT -5, vetoes will happen a day before.

yeah
 
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Name: Innocent Secret
Power: ---
Accuracy: ---
PP: 1
Category: Status
Type: Psychic
Effect: Permanently replaces itself with the last move used by the target. Can only be used if the user's species can evolve. Moves obtained this way are forgotten upon evolving. Z-Power effect: Raises Atk, Def, SpA, SpD and Spe by 1, then uses this move.
Priority: 0
Flags: Same as Sketch
Potential Pokémon With This Move: :meditite:, :natu:, :metang:, :gothorita:, :mime jr:, :smoochum:, :jigglypuff:, :greavard:, :basculin-white-striped:, :Togetic:, :clefairy:, :eevee:, :riolu:, :snom:, :skitty:, :spritzee:
Justification: Grants a niche to some NFEs by greatly expanding their movepool as this is a Sketch clone with the limitation preventing mons from reaching hackmons-level power creep.

:poipole::naganadel::stakataka::nihilego::guzzlord::buzzwole::celesteela::blacephalon::xurkitree::kartana::pheromosa:
Name: Ultra Beasts
Type: Same as before, except Stakataka is pure Steel, Guzzlord is Dark/Water, Xurkitree is Electric/Grass
Abilities: Same as before plus...
:poipole::naganadel: Speed Boost
:stakataka: Magic Bounce
:nihilego: Unburden
:guzzlord: Shell Armor
:buzzwole: Poison Heal
:celesteela: Heavy Metal
:blacephalon: Regenerator
:xurkitree: Chlorophyll
:kartana: Clear Body
:pheromosa: Velocity
New Moves: :stakataka::guzzlord::blacephalon: Recover :guzzlord: Scald, Flip Turn, Liquidation, Surf, Waterfall, Water Gun, Aqua Jet :pheromosa: Knock Off :stakataka: Curse, :buzzwole: U-turn, Stealth Rock, Body Press
Justification: Grants a ton of interesting niches to all UBs, ranging from Blacephalon affording Mind Blown, to Buzzwole becoming the sturdiest Great Tusk check possible. Also tones some Ubers in case Glacemons Ubers happens for extra fun.
 
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Name: Contagious
Effect: This Pokemon has a 30% chance of spreading it's current status condition when making contact with another Pokemon
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :weezing: :toxicroak: :parasect: :breloom: :reuniclus: :muk: :muk-alola: :garbodor: :brute-bonnet:
Justification: Psycho Shift is a cool concept that doesn't get utilized as much. Can allow pivot mons afflicted by burns or paras to take revenge.

Name: Merciless
Effect: This Pokemon's attacks are critical hits if the target is Burned, Paralyzed, or Poisoned.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :toxapex: :houndoom: :manectric: :kingambit: :pinsir: :crawdaunt: :annihilape: :brute-bonnet: :gyarados: :pangoro:
Justification: Cool ability concept wasted on Toxapex, a hard wall who much prefers Regenerator every single time and who's 63 Atk and 53 SpA aren't doing that any favors. Souped up, you can now actually have a good time running Toxic Spikes on your favorite team. And also now we punish Guts users. :)

:xy/rhydon:
||
:xy/rhyperior:

Name: Rhydon || Rhyperior [RESUB]
Type:
Dark.png
Dark.png

Abilities: Lightning Rod / Solid Rock / Battle Armor || Route Closed / Solid Rock / Battle Armor
New Moves: Draco Meteor, Scale Shot, Dragon Hammer, Slack Off
Removed Moves: None
Justification: :)
 
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Name: Dive-Bomb
Power: 70
Accuracy: 100%
PP: 10
Category: Physical
Type: Flying
Priority: +1
Effect: +1 Priority (Usually goes first), fails if last move used was also Dive-Bomb
Potential Mons: :dragapult: :charizard: :celesteela: Basically plane-based mons or physical flying-types

Justification: Used to be move with the same effect but electric, since it was redundant I changed the typing. Honestly I just like the idea of a strong priority which can't be spammed but rather has to be limited.

Name: Tri-Attack
Power: 35
Accuracy: 100%
PP:10
Category: Special
Type: Electric
Effect: Hits 3 times, each with the type effectiveness of Ice, Fire, and Electric, yet still only receiving a STAB boost from normal types. Each hit has a chance of 10% chance to freeze, burn, and paralyse, respectively.
Potential Mons: :porygon-z: :indeedee: :dudunsparce: idk just guys who look like they can master all the elements

Justification: MAKE PORYGON-Z GREAT AGAIN! no other explanation needed*
*just a better normal stab that isn't so harsh on not very effective hits and can hit supereffectively 1/3 of the time

Name: Ferro-Strike
Power: 70
Accuracy: 100%
PP: 20
Category: Special
Type: Steel
Effect: Super effective on steel types, no secondary effects.
Potential Mons: :magnezone: :probopass: idk magnet mons

Justification: Basically gives magnet pull mons more viability in OU. Might be a bit too much? Idk I imagine something like ADV skarm trapping
 
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Name: Squall (RESUB)
Flying.png
|
Special.png
| PP: 10 (16) | Power: 80 | Accuracy: 100% | Priority: +0
Effect: This move's power is multiplied by 1.5x if used in snow or a sandstorm.
Flags: Protect, Mirror, Wind
Potential Pokémon: :Tornadus::Articuno::Noivern::Cramorant::Swellow::Sigilyph::Kilowattrel::Glaceon::Vanilluxe::Froslass::Frosmoth:
Justification: A 100% accurate special Flying-type attack, which I'd say is sorely needed given the two more arguably best two options (most times) are Air Slash (75 BP 95% acc) and Hurricane (110 BP 70% acc). I decided to place it just above Air Slash in terms of base power to keep it tame, with no secondary effect, though it is boosted by 50% in both snow and sand to give it something of its own identity.

Name: Petroleum Blast
Rock.png
|
Special.png
|
PP: | Power: 95 | Accuracy: 90% | Priority: +0
Effect: Applies Tar Shot to the target. Hits both foes.
Flags: Protect, Mirror, Bullet
Potential Pokémon: :Coalossal::Omastar::Cradily::Aurorus::Nihilego::Glimmora::Lunatone::Camerupt::Claydol:
Justification: Special Rock Sweepers need more options, and Tar Shot is a neat idea but not particularly practical move, so Petroleum Blast takes both those things and as such is a Special Rock-type move that applies Tar Shot's doubled effectiveness of Fire-type moves to the target. That said, Petroleum Blast does too carry one particular (although likely intentional) flaw of Tar Shot, in that in order to take advantage of the target's newly given weakness to Fire-types, you NEED a Fire-type move to begin with, taking up an additional move slot as Tar Bomb is not Fire-type (although, in Tar Shot's case it didn't even deal damage, so that didn't make much a difference to begin with), as such, it also does double as a genuine alternative to Power Gem, having 15 more base power, but in exchange is 10% less accurate, as such there's a risk-reward factor applied and the appeal that has in-and-of itself.
Name: Dubious Mixture
Effect: This Pokémon's moves don't receive STAB, instead the base power of its 2nd and 4th known moves receive a 50% boost.
Permanent: No
Ignored by Mold Breaker: No
Potential Pokémon: :bronzong::smeargle::alcremie::appletun::muk-alola::delphox::greedent::dhelmise:
Justification: An ability made to mess with a Pokémon's STABs, Dubious Mixture can be used in a number of ways--most notably, to give Pokémon with either only one STAB or a less than optimal combination of STABs the ability to trade those in for a better combination of pseudo-STABs. It's actually just occurring to me that, in a way, it's like the Camomons format, but as an ability and can only be used offensively, so hopefully that may give some context on how useful (or broken, but hopefully not) of an ability this could be.
:sv/bewear::stufful:
Name: Bewear
(and Stufful, if only to keep their types consistent)
Type:
Normal.png
Ghost.png

Abilities: Fluffy/Comatose/Justified
Movepool Changes: +Curse, Destiny Bond, Jaw Lock, Nightmare, Poltergeist, Shadow Sneak
Justification:
To take a bear from "RU" to OU (or bring it closer at least), these adjustments are made around changing Bewear's typing from Normal-Fighting to Normal-Ghost, and the kind of niche it could give it as the only other Pokémon besides Horoark to have this typing, and as a tank at that.

Addressing the abilities first, I've elected to have Bewear keep Fluffy as an option to bolster it's bulk against contact moves and help it stick around longer; on the flipside of that, I've given it Comatose as an answer to the status conditions that the opposition may use to try and slow Bewear, while also simply protecting it from unfortunate ability and secondary affect procs. Last but not least is Justified, which while it doesn't aid Bewear as much in the defense department as the previous two abilities, I justify with the fact it will allow Bewear to BENEFIT from its sole weakness, getting Attack boosts off Dark-type attacks, allowing it to hit its enemies back even harder afterwards, possibly even making way for OHKOs it may have not been able to perform previously, and frankly that in and of itself gives Justified 1 defensive use, in that it's existence can ward exploitation of Bewear's weakness to Dark-types.

Moving onto moves, they are few but simple additions: Poltergeist, just for a stronger Ghost STAB, Shadow Sneak, for revenge kills and to pick of weakened opponents, and Jaw Lock, a decently strong trapping move to keep foes that Bewear may easily set up on from switching out (that, and also as a little funny "hee-hee" reference, which, admittedly, is actually just this sub as a whole if I'm being honest). Curse, Destiny Bond, and Nightmare are really just there to pad out its Ghost-moves.
 
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Name: Belch (RESUB)
Power: 75
Accuracy: 100
PP: 10 (16)
Category: Special
Type: Poison
Effect: This move's power is doubled if the user's held item has been consumed during this battle.
Flags: Sound (bypasses Substitute)
Potential Pokémon With This Move: Current learnset + anyone else who looks hungry.
Justification: Resubbing from previous slate. This move should be a sound move based on the name (making it a really good STAB option on Toxtricity) and not requiring the held item to be a berry (and allowing it to do any amount of damage before consuming an item for it to work) should make it a more useful move.

Name: Scald / Scorching Sands
Power: 75
Accuracy: 100
PP: 10 (16)
Category: Special
Type: Water / Ground
Effect: 20% chance to burn the target. Thaws a frozen target.
Flags: No change
Potential Pokémon With This Move: Probably no change?
Justification: Nerfing Scald and slight buff to Scorching Sands. Scald is a very spammable move, and with NatDex distribution is easily an oppressive force. Slightly reducing the BP, burn chance, and PP, should make it slightly less annoying. Scorching Sands meanwhile, being essentially its equivalent, getting an increased BP to match it, and ensuring it is a clone move.

Name: Dynamax Cannon
Power: 90
Accuracy: 100
PP: 5 (8)
Category: Special
Type: Dragon
Effect: This move does 50% more damage to Pokemon holding Mega Stones or Z-Crystals, or Pokemon who are Dynamaxed or Terastylized.
Flags: Pulse
Potential Pokémon With This Move: Dragons and Cannons (:Clawitzer: :blastoise-mega: :dragapult: etc.)
Justification: A fun way to have better checks to non-Fairy Megas, and also hit Z-Move users hard. Also would then do additional damage to Terapagos.
Name: Packed Suitcase
Effect: This Pokemon takes half damage from pivot moves and Pursuit. Its own pivot moves have +1 priority.
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 20 BP, the target is forced to switch out
Justification: Pivot moves in this context being Flip Turn, Volt Switch, U-Turn, Parting Shot, and any others that switch the user out after using them. Having good offensive and defensive utility here allows for multiple options for their users.
Name: Unnerve
Effect: While this Pokemon is active, all opposing Pokemon are under the effect of Embargo. (This effect applies to the currently active Pokemon, but also applies to Pokemon switching in before their items can trigger.)
Permanent: No
Ignored by Mold Breaker: No
Potential Pokémon: Probably no need to change from classic selection
Justification: Unnerve is a niche ability in singles due to just preventing berries from working. Now stops all items from working, especially consumable ones.

Name: Healer (Resub with modification)
Effect: On switch-in, uses Heal Bell. When this Pokemon faints, the next incoming Pokemon gets the effect of Healing Wish.
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: Current selection, maybe include Pokemon like :florges:
Justification: Huge buff to Mega Audino in terms of usefulness. Changing the "every turn cure status" effect to a free Heal Bell on switch in is already nice, but the free Healing Wish upon fainting should be a huge boon as well. Keeping the current selection of relatively passive Pokemon should allow this ability to remain balanced.

Name: Telepathy
Effect: This Pokemon does not take damage from its allies. This Pokemon takes 25% less damage from attacks that go before it.
Permanent: No
Ignored by Mold Breaker: No
Potential Pokémon: Other smart Pokemon like :Alakazam-Mega:
Justification: Another useless doubles-exclusive ability. Using your mind-reading ability to know what an opponent is about to do and brace for impact should be fitting and useful. Like a defensive version of Analytic.
:sv/zoroark::sv/zoroark-hisui:
Name: Zoroark and Zoroark-Hisui
Abilities:
:zoroark: Illusion / Adaptability / Protean
:zoroark-hisui: Illusion / Adaptability / Technician
New Moves
:
:zoroark: Infernal Parade, Parting Shot
:zoroark-hisui: Hidden Power, Infernal Parade, Parting Shot
Justification: Illusion is a niche ability, especially on Unovan Zoroark. Giving both Pokemon more offensive abilities should help them have a bit more of a niche. Unovan Zoroark taking advantage of its coverage moves to change out of its pure Dark typing, and Hisuian Zoroark getting access to Technician boosted Hidden Power, Spectral Thief, and Shadow Sneak.

:sv/marshadow:
Name: Marshadow
Type: Ghost
Abilities: Technician
New Moves: Trailblaze, Upper Hand
Removed Moves: Blaze Kick, Bulk Up, Close Combat, Outrage, Superpower, Toxic, Zen Headbutt
Justification: Voila. A Marshadow that is not Fighting type and does not have its hardest hitting Fighting-type options. With its offensive movepool gutted, and its best boosting move being Calm Mind, this should make it a balanced re-inclusion to the metagame.

:sv/armarouge::sv/ceruledge:
Name: Armarouge and Ceruledge
Type: Fire/Psychic and Fire/Ghost
Abilities:
:armarouge: Flash Fire/Weak Armor/Mega Launcher
:ceruledge: Flash Fire/Weak Armor/Sharpness
New Moves
:
:armarouge: Heal Pulse, Terrain Pulse
:ceruledge: Slash
Justification: Looking at this Pokemon, it is clear that they were designed with these abilities in mind, and yet they did not get them. Mega Launcher should be a huge buff for Armarouge's offensive power (hopefully enough to push it into viability but hard to say) and Sharpness-boosted Bitter Blade should continue to be a solid STAB for Ceruledge
 
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