Name: Blow Down
Power: 85
Accuracy: 100
PP: 10 (16)
Category: Special
Type: Flying
Effect: Applies a debuff on the opponent that will guarantee a critical hit for the next non blow down move. Debuff is removed on switchout
Priority: 0
Flags (ex: Contact, Sound): Wind, Crushes Minimize
Potential Pokémon With This Move: , any pokemon that can generate a lot of wind
Justification: A powerful move to give a real flying type special stab to mons
Name: Extra Muscle
Power: —
Accuracy: —
PP: 20/32
Category: Status
Type: Normal
Effect: Switches to the Pokemon with the highest attack on your team (if the user has the highest attacking stat it goes for the next highest attacking stat) (physical or special, physical is prioritized if both are equal), and heals 1/4th of their hp
Priority: 0
Flags (ex: Contact, Sound): Sound, Self
Z-Move Effect: Raises the switchins attack and special attack by 1
Potential Pokémon With This Move: (call for goons) etc Pokemon that would call for other Pokémon’s help
Justification: a cool new form of pivoting that has a predictable outcome
Name: Corrosive Gas
Power: --
Accuracy: 100
PP: 20/32
Category: Status
Type: Poison
Effect: Removes the opponents steel / poison typing if applicable, removes the opponents held item. if the target is left without a type after the type removal, they become normal type
Priority: 0
Flags (ex: Contact, Sound):
Z-Move Effect: Move occurs, and badly poisons the opponent.
Potential Pokémon With This Move: same distrib +
Justification: make this move not useless. unique move to pair with mons with attacking stats to spam poison moves
Power: 85
Accuracy: 100
PP: 10 (16)
Category: Special
Type: Flying
Effect: Applies a debuff on the opponent that will guarantee a critical hit for the next non blow down move. Debuff is removed on switchout
Priority: 0
Flags (ex: Contact, Sound): Wind, Crushes Minimize
Potential Pokémon With This Move: , any pokemon that can generate a lot of wind
Justification: A powerful move to give a real flying type special stab to mons
Name: Extra Muscle
Power: —
Accuracy: —
PP: 20/32
Category: Status
Type: Normal
Effect: Switches to the Pokemon with the highest attack on your team (if the user has the highest attacking stat it goes for the next highest attacking stat) (physical or special, physical is prioritized if both are equal), and heals 1/4th of their hp
Priority: 0
Flags (ex: Contact, Sound): Sound, Self
Z-Move Effect: Raises the switchins attack and special attack by 1
Potential Pokémon With This Move: (call for goons) etc Pokemon that would call for other Pokémon’s help
Justification: a cool new form of pivoting that has a predictable outcome
Name: Corrosive Gas
Power: --
Accuracy: 100
PP: 20/32
Category: Status
Type: Poison
Effect: Removes the opponents steel / poison typing if applicable, removes the opponents held item. if the target is left without a type after the type removal, they become normal type
Priority: 0
Flags (ex: Contact, Sound):
Z-Move Effect: Move occurs, and badly poisons the opponent.
Potential Pokémon With This Move: same distrib +
Justification: make this move not useless. unique move to pair with mons with attacking stats to spam poison moves
Name: Knights Armor
Effect: This Pokemon takes 0.75x damage if hazards are up on this Pokémon’s side. This Pokemon is grounded
Can Be Knocked Off (Yes or No): No
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 200, this Pokemon recharges
Justification: fuuuck knock fuuuck boots you will use this
Name: Golisopod
Type: Bug/Water
Abilities: Emergency Exit / Shell Armor | Regenerator
New Moves: Headlong Rush, Slack Off, Wave Crash, Spiky Shield
Removed Moves: N/A
Justification: bufflisopod
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