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Pet Mod GlaceMons - Slate 8 Submissions | Please read Post #399!

Ugh. I wasn't the only with computer problems from the sound of it last slate, though my computer woes also should finally be over for once. I'll add more later, actually this time, even if it's only one single move:

Names: Mountain Gale | Supercell Slam (adjustments)
Power: 100 | 100
Accuracy: 95% | 95%
PP: 10 (16) | 10 (16)
Category:
Physical | Physical
Type: Ice | Electric
Effect: 25% recoil damage. If unsuccessful, set Snow. Double damage against Minimized foes. | 25% recoil damage. If unsuccessful, clear current terrain. Double damage against Minimized foes.
Priority: 0 | 0
Flags (ex: Contact, Sound): Mirror, Protect, Wind | Contact, Mirror, Protect
Potential Pokémon With This Move: (Mountain Gale) :avalugg-hisui: (already has) + :abomasnow:, :avalugg:, :baxcalibur:, :beartic:, :chien-pao:, :darmanitan-galar:, :glastrier:, :sandslash-alola: | (Supercell Slam) probably doesn't need any new users honestly now that it's actually usable.
Justification: Despite technically not being introduced in the same gen, both of these new official moves are rather similar and thus seem screwed over officially for the same reasons: they're both weird 100 BP attack moves that no one really wants to use despite otherwise being in good attacking types due to being too constrained. Mountain Gale doesn't see use mostly because it's stuck on the current Avalugg-Hisui which...no, on top of having 85% accuracy, not being boosted by Strong Jaw (which it shouldn't), and a nigh-useless Flinch on one of the slowest mons in the game. Supercell Slam, in contrast, is on a lot of viable mons, but none of them want to use it due to its "what High Jump Kick if it was weaker but still murdered you when your opponent switched in an immune mon?" aspect that gets triggered by the Ground type that almost every team tends to have by default. So I've tried to kill two birds with one stone by making Mountain Gale actually viable via small distribution (as well as a Wind move given its weird name & already being non-contact) while helping Ice mons' still abysmal defensive aspect even when it misses and by making Supercell Slam far more viable while also reining in any potential Electric Terrain abuse since a Ground mon switching in means you undo your own Electric Terrain without fail. (Random "double damage against Minimized foes" aspect is just accounting for Supercell Slam weirdly already having that. Since current Minimize and overall evasion is banned, I doubt you would actually need to even code that if this wins.)

Name: Safety Goggles :safety-goggles:
Effect: "Holder is immune to powder moves and damage from Sandstorm. The accuracy of attacks by the holder is 1.2x."
Can Be Knocked Off (Yes or No): No.
Ignored by Klutz (Yes or No):
Yes.
Fling Power & Effect: 10 BP.
Justification: Going to try my hand at trying to buff something I tried to buff in Joltemons that didn't win since I didn't go far enough with it there. This has always been an extremely niche item mainly used only to counter Spore even back when Hail existed for it to also block, and it only got more niche between Hail dying and none of the Spore users currently being that threatening or good--not that I have sympathy for Amoonguss. It was tempting to make this also block Sleep moves for that sake, but that feels too all over place with the accuracy buff that is far more important and what would make it viable between the two, especially given how unusable Wide Lens and even Zooms Lens are. The anti-Knock Off (& anti-Trick) aspect here is to emphasize the "Safety" part as well as give another item that helps stops both of those still somewhat overwhelming moves, especially as someone who voted for Crystal Crown due to wrongly thinking that niche item couldn't be knocked off--whoops. Given the potential overwhelming power of the accuracy buff for some moves and mons though, this might need to reduce the power of damaging attacks to 90% or even 80% though. Shrug.

Name: Wind Power | Wind Rider (adjustments)
Effect: "This Pokemon gains +1 SpA | +1 Atk when hit by a wind move or while Tailwind or Sandstorm are active. Wind move and Sandstorm immunity."
Permanent (Yes or No): No | No.
Mold Breaker (Yes or No): Yes | Yes.
Potential Pokémon With This Ability: (Wind Power) :kilowattrel: (already has) + :ampharos-mega: (over Mold Breaker [for now]), :drampa: (over Sap Sipper), :drifblim: (over Aftermath), :espeon:, :iron jugulis:, :noivern: (over Telepathy), :rotom-fan:, :togekiss: (over Hustle) | (Wind Rider) :brambleghast: & :shiftry: (already have) + :flapple: (over Gluttony), :garchomp:, :jumpluff: (over Leaf Guard), :kartana:, :gyarados:, :salamence:, :zapdos-galar: | (both?) :tornadus:
Justification: Also pretty sure I tried a form of this back in Joltemons that never won, similarly likely because I both didn't go far enough with it and because all of its original mons would admittedly still need some help. This more powered up version shouldn't be overpowering though since it caps at the +1 SpA or Atk and since Sand seems like it's likely still on the weaker side even in this mod post-Pebble Storm. This time around there's also the amusing fact that finally realizing Wind Rider actually fits on Garchomp due to its weird Pokedex entries, which means that it can now both hard-counter non-HP-Ice Zapdos due to absorbing Hurricane & Heat Wave and become immune to Blizzard. Incidentally gaining Blizzard and Heat Wave and Hurricane immunity is also nice, respectively, for all of the Flying and Dragons mons (so doubly for Noivern and Salamence) and for Kartana and for Zapdos-Galar. The last two are the ones I worry about the most with this though even if only Zapdos-Galar isn't also trading its ability to snowball with Moxie or Beast Boost of the physical attackers suggested. (Speaking of which, I guess Wind Rider could technically be used to unban Salamence-Mega if Aerilate stupidity is the only thing keeping that thing in Ubers, though in some ways Wind Rider would make it even more powerful, not less.)

:sv/brute bonnet:
Name: Brute Bonnet
Type: Rock/Poison
Abilities:
Protosynthesis / Sap Sipper / Well-Baked Body (hidden ability)
New Moves: Ancient Power, Baneful Bunker, Explosion, Fire Punch, Gastro Acid, Gunk Shot, Headbutt, Iron Head, Mortal Spin, Pebble Storm, Poison Jab, Rock Blast, Rock Slide, Rock Throw, Rock Tomb, Rollout, Sandstorm, Sludge Bomb, Snatch, Stealth Rock, Stone Edge, Toxic Spike, Weather Ball. (23)
Removed Moves: Absorb, Bullet Seed, Confuse Ray, Energy Ball, Grassy Terrain, Giga Drain, Grass Knot, Hex, Ingrain, Leaf Storm, Magical Leaf, Mega Drain, Seed Bomb. (13)
Justification: Due to predictably being too close to the new Umbreon as a would-be Dark/Poison as well as too bulky between presumably that, Well-Baked Body, and Drain Punch, I've decided to go the aggressive route with Brute Bonnet instead and make into the still rare Rock/Poison type...with Head Smash. As such, it simultaneously becomes the only Rock/Poison type in the game to focus on Atk as well as the 4th strongest STAB Head Smash user in the game after Rampardos, Craindos, and Tyrantrum. That should be fine though [despite its potential bulk and keeping access to Spore] since it's slower than all the viable ones save Aggron, kills itself unlike the ones with Rock Head even in Sun--arguably especially in Sun, and has lost literally all of its healing save for the intentionally iffy Synthesis, which gets shut down if Sandstorm is in play meaning it can't boost its SpD and get the most out of Synthesis at the same time unless it specs a Protoynthesis set to do so--ditto for Growth, a weirdly Normal type move. Still has a bunch of good support moves to help its team as well as it deal with its STABs now being resisted both by Ground and Steel types but has immense 4MSS and has to choose and pick its battles, which is part of why I didn't give it U-Turn or Flare Blitz too as tempting as that would be. It should at least have some niche between being good in two weathers and especially a Mortal Spin mon that has more longevity than Glimmora even if it still hates Gholdengo--like everyone should--despite still having all of its Dark attacks as well as now having Fire Punch. (Stomping Tantrum is still its only Ground attack though.) [EDIT: Has lost Head Smash after remembering properly that its Atk is 127, not 117.]

(ignore most of this iteration)
Name: Brute Bonnet
Type: Dark/Poison
Abilities:
Protosynthesis / Overcoat / Well-Baked Body (hidden ability)
New Moves: Baneful Bunker, Drain Punch, Explosion, Fire Punch, Gunk Shot, Iron Head, Mortal Spin, Poison Jab, Sludge Bomb, Toxic Spikes (10)
Removed Moves: [none]
Justification: I decided that leaning into the weirdness of the Paradox mons makes the most sense in trying to buff poor Brute Bonnet, who is unfortunately tied to Sun but both utterly flammable and painfully slow even with a Protosynthesis boost, with Sucker Punch not really solving that consistently and with the deserved Tera ban arguably hurting it more than all other Protosynthesis mons. So now it's even more a heat-loving mushroom (since going Rain didn't seem to save it last time) and (unfortunately) a(nother) Dark/Poison mon still tied to Amoonguss by its Poison typing rather than by Grass, though it's far less passive than Umbreon due to it having the most Atk of all current Dark/Poison mons even before Umbreon's nerf and even before giving this Explosion (due to some real life mushrooms), Drain Punch & Fire Punch (briefly Knock Off & Bulk Up instead), and Gunk Shot. It also has differing utility than Umbreon between getting Toxic Spikes (which would have fit on Umbreon), getting Baneful Bunker (arguably could have fit Umbreon), already having Growth to boost its Atk & SpA, and getting Drain Punch, Fire Punch, Mortal Spin, and Well-Baked Body (which all wouldn't have fit Umbreon) to aggressively heal, to more aggressively take advantage of Sun post-Tera, to remove all hazards, and to utterly absorb Fire even in Sun for the rest of its team respectively. Being a now non-Grass type that still has Spore is also a possible niche even if it's vulnerable to Spore itself now when not using Overcoat (or Safety Googles) and even if it now has immense 4MSS too.
 
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Name: Parabolic Charge
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| PP: 10 (16) | Power: 75 | Accuracy: 100% | Priority: +0
Effect: Restores the user's HP by an amount equal to half the damage dealt.
Flags: Protect, Mirror, Heal
Potential Pokémon: Current distribution + :Chinchou:, :Mareep:, :Stunfisk:, :Togedemaru:, :Pincurchin:
Justification: I wanted to make the move strong, boosting its power into the club of 75 BP draining moves (which really shouldn't be that much of an ask, given Matcha Gotcha is a spread draining move with 80 BP AND a 20% chance to BURN), and as to extend its distribution to Ampharos more Electric-type mons.

Name: Ion Saw
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| PP: 10 (16) | Power: 30 | Accuracy: 100% | Priority: +0
Effect: Hits three times, with each hit having a 10% chance to paralyze.
Flags: Protect, Mirror, Slicing
Potential Pokémon: :Geodude Alola:, :Elekid:, :Shinx:, :Pachirisu:, :Blitzle:, :Klink:, :Togedemaru:, :Yamper:, :Toxel:, :Dracozolt:, :Arctozolt:, :Iron Thorns:
Justification: A good (if tad pushed) physical Electric-type move for the physical Electric-type Pokémon that need it.

Name: Squall
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| PP: 10 (16) | Power: 80 | Accuracy: 100% | Priority: +0
Effect: This move's power is multiplied by 1.5x if used in snow or a sandstorm.
Flags: Protect, Mirror, Wind
Potential Pokémon: :Pidgey:, :Articuno:, :Articuno Galar:, :Hoothoot:, :Natu:, :Murkrow:, :Delibird:, :Taillow:, :Masquerain:, :Swablu:, :Castform:, :Snorunt:, :Drifloon:, :Glaceon:, :Woobat:, :Sigilyph:, :Vanillite:, :Braviary Hisui:, :Tornadus:, :Amaura:, :Noibat:, :Cramorant:, :Frosmoth:, :Wattrel:
Justification: A 100% accurate special Flying-type attack, which I'd say is sorely needed given the two more arguably best two options (most times) are Air Slash (75 BP 95% acc) and Hurricane (110 BP 70% acc). I decided to place it just above Air Slash in terms of base power to keep it tame, with no secondary effect, though it is boosted by 50% in both snow and sand to give it something of its own identity.

Name: Grindstone
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| PP: 10 (16) | Power: 85 | Accuracy: 100% | Priority: +0
Effect: Removes stat changes to the target's attack and defense.
Flags: Protect, Mirror, Contact
Potential Pokémon: :Sandshrew:, :Growlithe Hisui:, :Geodude:, :Onix:, :Cubone:, :Rhyhorn:, :Aerodactyl:, :Marshtomp:, :Aron:, :Spiritomb:, :Palpitoad:, :Roggenrola:, :Dwebble:, :Tirtouga:, :Archen:, :Binacle:, :Rockruff:, :Sandygast:, :Stonjourner:, :Klawf:, :Houndstone:
Justification: An 100% accurate physical Rock-type attack, it's wanted by me, may be wanted by you, and would generally benefit a good number of rock types simply as an option that should be relatively consistent. Has a bit of a gimmick in that it removes the target's physical stat changes--which is great for stopping physical sweepers in their tracks, though it also gets rid of their stat drops, so it's just as much of a double-edged sword in the regard.
Name: Keen Eye/Compound Eyes/Illuminate
Effect: The accuracy of this Pokémon's moves are multiplied by 1.25x and aren't affected by stat changes, nor by external factors like abilities or items.
Permanence (Can't be suppressed, swapped, or copied): No
Ignored by Mold Breaker: No
Potential Pokémon: Current distributions
Justification: Initially this was meant to be a buff to Keen Eye, but since I wanted to do that by making it raise the accuracy of moves, I decided to include Compound Eyes and just make them another case of carbon copied abilities. Illuminate is here because it's actually a carbon copy of Keen Eye, and as such, it only felt right to give it a similar buff (although I feel it would be better off with its own unique effect, it felt better to be safe than sorry).

Now onto the changes, first and foremost is the 25% move accuracy boost, I decided to drop the accuracy boost by 5% as minor compensation for the fact I'm allowing this ability to now ignore things like Wonder Skin and Sand Veil, which Keen Eye/Illuminate couldn't do before (as dumb as that was, actually). Mold Breaker also no longer ignores these abilities either! Though that also comes at its own price: to explain, while Keen Eye and Illuminate originally prevented accuracy the Pokémon's accuracy stat being dropped, and the former was later made to ignore the target's evasion stat raises, this new version actually now just ignores any and all accuracy and evasion stat changes, which means now that moves under affect of Keen Eye/Compound Eyes/Illuminate don't benefit from these stat changes, just as they aren't hindered.

Overall, the changes to these abilities should be beneficial to Pokémon already with Keen Eye and Illuminate (admittedly, this could be considered a nerf to Compound Eyes, but I don't feel it'll really have that big of an effect, though I could be wrong), and those that may gain any one of these three newly altered abilities (though, at least in Keen Eye's case, they feel distributed well enough already).
:sv/Lycanroc::sv/Lycanroc-Midnight::sv/Lycanroc-Dusk:
Name: Lycanroc-Midday/-Midnight/-Dusk
Type:
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/
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/
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Abilities:
:lycanroc: : Guard Dog | Keen Eye | Sand Force
:lycanroc-midnight: : Intimidate | Reckless | Sand Stream
:lycanroc-dusk: : Mold Breaker | Tough Claws | Sand Rush
Movepool Changes:
:lycanroc: : +Bullet Punch, Smart Strike, Meteor Mash, Metal Sound, Morning Sun, Flame Charge, Blaze Kick, Flare Blitz | -Psychic Fangs, Zen Headbutt, Toxic
:lycanroc-midnight: : +Accelerock, Head Smash, Shadow Sneak, Shadow Punch, Shadow Claw, Poltergeist, Curse, Destiny Bond, Spite, Moonlight, Avalanche, Ice Fang, Ice Punch, Ice Spinner, Snowscape, Mist, Haze, Wild Charge, Comeuppance | -Iron Head, Iron Tail, Iron Defense, Psychic Fangs, Zen Headbutt, Fire Fang, Fire Punch, Sunny Day, Toxic
:lycanroc-dusk: : +Psycho Cut, Cosmic Power, Gravity, Telekinesis, Imprison, Psychic Terrain, Reflect, Light Screen, Spirit Break | -Iron Head, Iron Tail, Iron Defense, Fire Fang, Toxic
Justification: So, to start, the types are meant to parallel Alola's legends, with Midday receiving a secondary Steel-typing, Midnight a second Ghost-typing, and Dusk a secondary Psychic-typing (both could be said to be because it's the shared type between Solgaleo and Lunala and because Necrozma is initially purely Psychic), and they've also been given other moves reflective of that, with Midday gaining 3 Fire-type moves and Morning Sun, while Midnight received several Ice-type moves and Moonlight (I decided Dusk could get Spirit Break to as a sort of concesion, although it already has Play Rough, so all this is really giving it is an 100% accurate Fairy move). On the topic of moves, it can be seen that in accordance with the formes gaining more moves of their secondary typings, the other formes have lost moves of the type(s) which they aren't (bar Rest, a universal move), and a similar case can be seen with Midnight and Dusk losing access to Fire coverage as it's become exclusive to Midday (them losing Toxic is meant to sort of be a price for all this, as little as it may mean). Midnight has also gained a couple of misc moves in Wild Charge and Comeuppance, the former to complement it's new ability in Reckless and the latter for flavor.

Speaking of abilities, there has been quite the overhaul: for starters, and easiest to explain, each of the formes have gotten a Sandstorm-based ability that benefits them in some way, most notably is Midnight, gaining access to Sand Stream which should help to supplement its bulk if one chooses to run a set with it. Reckless, previously mentioned, is both for flavor and to make Midnight even more of a menace with its newly acquired Head Smash, while Lycanroc keeps Keen Eyes, which as it currently stands is underwhelming, albeit flavorful (tbh I would go Analytic or Sharpness, really, but the former works of the user moving last, which when you don't have particularly great bulk and two 4x weaknesses to pretty common types in Fighting and Ground, you really don't want that, and the latter boosts slicing moves, but both are volatile signature moves, so I'm reluctant to give Midday either of them, and Midday as it stands gets no other fighting moves, and the only two I feel I could maybe reasonably give it is Night Slash and Psycho Cut--although the latter would be breaking the little self-imposed rule I have of formes NOT getting moves of the other formes' secondary types, and even if Midday had either, I can't imagine it'd prefer it to Sand Force, which under sand would boost both its STABs, or Guard Dog, which makes it BENEFIT from being Intimidated and unable to be forcefully switched out--well, more likely Midday would just not care for Psychic coverage even if it did get it and it already has access to Sucker Punch, a move arguably a good bit better than Night Slash; I also considered Sniper, for similar reasons I considered Analytic + the fact that Stone Edge has a heightened crit rate, but I felt that wasn't enough to justify a move that Lycanroc would only benefit from like, some 10% of the time, y'know?), and not all of 'em need to be winners-that said, part of it is that I do have a sub to buff Keen Eye which, if both this sub and that by some miracle get through, Midday would be getting to toss around 100% Stone Edge's (I mean I also have a sub for a 100% accurate Rock-type move, but Stone Edge has 15 BP over it and heightened crit rate--but also the fact that, uh, this sub, my Keen Eye sub, and my Rock move sub all getting in are, I should think, astronomically low odds, but also all these benefit the Lycanrocs in some way--albeit, certain formes may benefit more than others--so, call it each a contigency to boost the Lycanrocs in some way (watch as me saying that comes back to bite me in the bum)), which is pretty good.

Now for the Lycanrocs' first abilities, each are supposed to parallel, again, Alola's legends, in how their otherwise benefit the user, with both Guard Dog and Full Metal Body being abilities that act as sort of safeguards for their mon's stats (and while I could've just gone with Clear Body, I wanted something a bit more distinct, and also I feel Guard Dog fits Lycanroc better, flavor-wise), Intimidate and Shadow Shield working to reduce the damage their mon's are taking, and Mold Breaker and Neuroforce both benefitting their mon's offensive games in some way (ignoring defensive abilities, boosting damage of SE moves). I also wish to take this opportunity to circle back around to Midday's typing and properly adjust--I feel, that Rock/Steel isn't a horrible offensive typing, and Midday actually separates itself from all those that already have this typing by being MUCH faster, and as such, actually has the opportunity to benefit from its STABs, on top of that it has access to Close Combat as coverage, so other Steel types aren't as big a problem as they could be. Defensive-wise, Rock/Steel isn't actually great, with, as previously mentioned, 4x weaknesses to Fighting and Ground, although, that said, Midday never really wanted to be taking many, if any hits to begin with, and the secondary Steel typing does actually add a handful of useful resistances AND an immunity which Midday could capitalize on to switch-in, and past all of this, Rock-and-Steel-type moves are both buffed by Sand Force in sand, which Midday would have with these adjustments, and is something that, again, it could really take advantage of.
 
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Name: Skull Bash
Power: 120
Accuracy
: 100
PP: 10
Category: Physical
Type: Normal
Effect: Raises user's Defense by 1 on turn 1. Hits turn 2. Uses user's Def stat as Atk in damage calculation.
Priority
: 0
Flags (ex: Contact, Sound): same as before
Potential Pokémon With This Move: Same as before + :metagross: :gigalith: :aggron: :tauros: :archaludon:
Justification: Body Press version of Meteor Beam. It could be a really neat addition to some mons who would want to spam the hell out of Body Press but don't have a way to boost Def / would like a great Normal STAB or coverage. Should give the move more viability.

Name: Electro Shot | Meteor Beam
Power: 120
Accuracy
: 100
PP
: 10
Category: Special
Type: Electric | Rock
Effect: Raises Sp. Atk by 1, hits turn 2. (Rain | Sand): no charge.
Priority: 0
Flags (ex: Contact, Sound): same as before
Potential Pokémon With This Move: Same as before + :iron jugulis: :ampharos: :eelektross: :electivire: :golem-alola: :heliolisk: :iron thorns: :manectric::starmie: | Same as before, maybe new abusers
Justification: Meteor Beam is a really cool move, and yes this is the Vaporemons change but hey. Both are now 120 BP with 100% because I realized Electro Shot has it way too good compared to Meteor Beam. I distributed Electro Shot a bit so we can see new abusers, nothing should be too broken but I feel Manectric-Mega, Iron Jugulis and Ampharos-Mega are interesting.
Name: Indecisive Orb (resub)
Effect: The holder's move have x1.3 BP, but it cannot select the same move twice in a row.
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 30 BP, inflicts Torment
Justification: Inspired from Torment items in Sylvemons back then. It gives a different option compared to the Choice lock of Choice items, or the chip damage of Life Orb, or the limited use of type based items. It is interesting because it can be used with setup moves.

This resub is the last time I do something related to a non-sig item, because from experience, most of the items are just way too niche to be worth something, or are signature.
Name: Long Reach
Effect: This Pokemon's attacks do not make contact with the target. This Pokemon's non-contact moves have x1.2 BP.
Potential Pokémon With This Ability
: Current distribution + :mienshao: :lucario-mega: :deoxys: :magmortar: :cinccino:
Justification: Niche ability but slightly less niche now, with a little BP boost. Should be worth over just running Protective Pads.

Name: Cosmic Energy
Effect: Moves that require a turn of charge will charge immediatly.
Potential Pokémon With This Ability: :lunatone: :starmie: :metagross-mega: :clefable: :palkia: :gigalith: :eternatus:
Justification: Power Herb but permanent. Should be cool for Meteor Beam spamming, or Skull Bash if my other sub wins, or also Solar Beam, Electro Shot...
:sm/iron jugulis:
Name: Iron Jugulis
Type: Dark/Flying
Abilities: Quark Drive/Motor Drive
New Moves
: Electro Shot, Roost, Defog, Parting Shot, Focus Blast, Aura Sphere
Removed Moves: N/A
Justification: My turn to try a bit of Iron Jugulis. I kinda like the mon, quite a nice mon, but it's so bad rn, like it has a lot of good traits, but it's just outclassed in a lot of cases. It has a niche as a Rain abuser so I took a page from TeraMax and gave it Electro Shot, and I mixed and mashed subs for it, by giving it healing, a good ability that's very useful in Rain for the Electric immunity, and good coverage with Focus Blast and Aura Sphere. I'm hoping it will maybe get better.

:sm/shaymin: :sm/shaymin-sky:
Name: Shaymin | Shaymin-Sky
Type: Grass/Fairy | Grass/Flying
Abilities: Poison Heal/Solar Power | Competitive/Solar Power
New Moves: Moonblast, Moonlight, Salvo Strike, Refresh, Recover, Heal Bell
Removed Moves: N/A
Justification: Alright, double sub.
Shaymin is a cute, nice mon, but gone are the days where it was good, if it ever was. I decided to go the bulky Poison Healer route, which it should do without much problems. Grass/Fairy is a cool typing, and Tapu Bulu being unviable here makes it have not to worry about competition on this side. It already has a nice movepool but getting some new moves is always nice.

Shaymin-Sky is broken solely because of one thing: Serene Grace, giving it 80% chance to drop the opponent's SpD by 2 stages with Seed Flare, and making it into a Flinch machine with Air Slash. With that gone, it should now be manageable, 127 Speed is a lot and 120 SpA is great, but its bulk isn't really good.

:sm/jirachi:
Name: Jirachi
Type: Steel/Fairy
Abilities
: Serene Grace/Levitate
New Moves
: Moonlight, Rapid Spin, Teleport
Removed Moves: N/A
Justification: Jirachi fell off a lot with years. Tell a DPP player one day Jirachi will end up being RU lol. So yup, it needs some new tools to function, Serene Grace Iron Head Thunder Wave isn't its only niche anymore, it took a page from Equilibria with the Levitate Rapid Spin set, Teleport is useful slow pivot, and Moonlight is a direct, which it lacks right now. Steel/Fairy allows it to get a niche over Iron Crown by not sharing the same typing, and no Magearna here means it can take the niche of handling special attackers while not having broken setup sets.
 
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Name: Spark
Power: 40
Accuracy: 100%
PP: 15
Category: Physical
Type: Electric
Effect: Physical Electric attack with +2 priority
Priority: 2
Flags (ex: Contact, Sound): Contact
Potential Pokémon With This Move: Current distribution +
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Justification: Electric-type Quick Attack. Since Electric is supposed to be the fastest type, it has +2 priority, putting it above its counterparts.

Name: Shadow Punch
Power: 90
Accuracy: N/A (never misses)
PP: 20
Category: Physical
Type: Ghost
Effect: Never misses.
Priority: 0
Flags (ex: Contact, Sound): Contact, Punch
Potential Pokémon With This Move: Current distribution +
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Justification: This move's distribution kinda sucks compared to other never-miss moves. This makes it a physical, Ghost-type version of Aura Sphere (prior to it being nerfed due to the introduction of Mega Launcher), and a true middle ground between Shadow Claw and Poltergeist. Distribution is a some ghosts that could use it + a few Fighting types that make sense. 90 BP also matches its BP when used by Marshadow

Name: Synchronoise
Power: 90
Accuracy: 100%
PP: 10
Category: Special
Type: Psychic
Effect: Type matches the user's secondary type. If user is pure typed, type remains as Psychic.
Priority: 0
Flags (ex: Contact, Sound): Sound
Potential Pokémon With This Move: Current distribution +
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Justification: Keeps the original flavor of the move, while making it actually useful

Name: Submission
Power: 120
Accuracy: 100%
PP: 15
Category: Physical
Type: Fighting
Effect: The user takes ⅓ of the damage dealt as recoil.
Priority: 0
Flags (ex: Contact, Sound): Contact
Potential Pokémon With This Move: Current distribution +
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Justification: Keeps the original flavor of the move, while making it actually useful

Name: Dance Shoes
Effect: When the opposing Pokemon uses a dance move, the holder copies that move before using its own move.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 30
Justification: Dancer as an item

Name: Ancient Gear
Effect: Can only be used by Klink, Klang, Klinklang, or Magearna. If the moves Shift Gear, Gear Up, or Gear Grind are used, the user's accuracy is increased by one stage.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 30
Justification: Are you tired of missing your Gear Grinds, Fleur Cannons, and Focus Blasts?

Name: Razorfin Amulet
Effect: Can only be used by Carvanha, Sharpedo, Gible, Gabite, or Garchomp. User's contact moves deal 20% more damage.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 30
Justification: Something for our sharky bois

Name: Eevium Z
Effect: When held by an Eeveelution, boosts moves of their respective by 1.3x. Also has the following effect, depending on which Eeveelution it is.

Vaporeon: Water-type attacks heal it for 50% of the damage dealt.
Flareon: Contact moves have a 30% chance to burn the target.
Jolteon: Electric-type moves have their chance of inflicting paralysis doubled.
Espeon: Sets up a three-turn Light Screen.
Umbreon: Sets up a three-turn Reflect.
Leafeon: Grass-type moves seed the target.
Glaceon: Ice-type moves eliminate stat changes.
Sylveon: Fairy-type moves heal the party's status conditions.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 30
Justification:

Name: Hyper Cutter
Effect: Current effect + critical hit ratio of contact moves is increased by 1
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: Current distribution +
123.png
(replaces Steadfast)
865.png

Justification: Crits galore, if they're contact moves

Name: Liquid Body
Effect: Damage from contact moves is halved, but damage from Water type moves is doubled.
Permanent (Yes or No): No
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability:
089.png
317.png
579.png
809.png
855.png

Justification: Fluffy, but weak to Water instead of Fire

Name: Limber
Effect: Current effect + recoil and crash damage are halved.
Permanent (Yes or No): No
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: Current distribution +
815.png
392.png
257.png

Justification:

Name: Hustle
Effect: Increases Attack and Special Attack by 50%, but reduces accuracy by 20%.
Permanent (Yes or No): No
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: Current distribution
Justification: Makes this ability not completely useless on Togekiss, and also allows Flapple to more effectively use special sets

:sv/doublade:
Name: Doublade
Type: Steel/Ghost
Abilities: Sharpness / Technician
New Moves
: Bitter Blade, Aqua Cutter, Leaf Blade
Removed Moves: N/A
Justification: No Guard has always been useless on this thing. Sharpness because it's a sword, Technician because it's two swords.

:SV/dachsbun:
Name: Dachsbun
Type: Fairy/Fire
Abilities
: Well-Baked Body / Aroma Veil / Regenerator
New Moves
: Flare Blitz, Will-o-Wisp, Scorching Sands, Flamethrower, Fire Blast, Heat Wave, Recover
Removed Moves: N/A
Justification: Fire is a perfect secondary typing for this thing.

:SV/sneasler:
Name: Sneasler
Type: Fighting/Poison
Abilities: Inner Focus / Poison Touch / Pickpocket
New Moves
: N/A
Removed Moves: N/A
Justification: Removing Unburden

:sv/golisopod:
Name: Golisopod
Type: Bug/Water
Abilities: Emergency Exit / Tough Claws / Shell Armor
New Moves
: Flip Turn, Wave Crash, Lunge, U-turn
Removed Moves: N/A
Justification: It's got big meaty claws, and shell armor on those claws and its body
 
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Name: Splash
Power: -
Accuracy: -
PP: 40
Category: Status
Type: Normal
Effect: If the user is Feebas, gains +1 in every stat for each Fishing Token on the user's side. If not Feebas, gains +1 Fishing Token on the user's side.
Priority: 0
Flags (ex: Contact, Sound): Snatch
Potential Pokémon With This Move: Feebas, Magikarp, Mareanie, Ogerpon
Justification: I never tell my wife good morning. If it was a good morning, I'd be fishing! #fishing #fishingmemes #funny

Name: Fishing Stand
Effect: Upon using a Status move, gain one Fishing Token.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: Lanturn, Machamp, Vaporeon, Ogerpon
Justification: Alternative method of gaining Fishing Tokens, one more passive and feasible than using Splash.

Name: Taut Line
Power: 80
Accuracy: 100
PP: 10
Category: Physical
Type: Water
Effect: If your side has a Fishing Token, this move deals 50% more damage, traps the target, and consumes one Fishing Token.
Priority: 0
Flags (ex: Contact, Sound): Contact, Mirror, Protect
Potential Pokémon With This Move: Tangrowth, Machamp, Spidops, Ogerpon
Justification: Decent Physical Water move that becomes very good if you have methods of Fishing Token generation.

Name: Bucket Hat
Effect: Upon switch-in, if the user is damaged, not fainted, and has a Fishing Token, this item restores the user's health by 25% on switch in. Consumes a Fishing Token.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): No
Fling Power & Effect: 30 BP, adds a Fishing Token to the user's side
Justification: Gives any Pokemon good longevity as long as you can support it with a good token economy.
 
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BTW, I wanted to point it out. Distribution to uber pokemon can be nice, if there is a future of maybe an OM + glacemons or glacemons ubers then we can always have smth ready to go instead of maybe trying to maybe overwork the poor council to give distribution to all uber pokemon in like 1 week, i feel if it is started early then we can always get it going

also because people sub nerfs to uber pokemon, smth like idk mega blaziken, darkrai, shaymin-s, magearna, naganadel, and others may not be so far away to become OU

in vaporemons for ex. a lot of uber pokemon dont have many if any moves given to them, they def felt underpowered compared to the buffs many mons got compared to them just getting power crept
 
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:bw/glaceon:
Name: Glaceon
Type: Ice/Ground
Abilities
: Sheer Force/Ice Body
New Moves: Quiver Dance, Focus Blast, Chilly Reception, Earth Power, Scorching Sands, Spikes
Removed Moves: None
Justification: Gotta try to buff the namesake of the mod! With Umbreon getting a dual type, it seems only fitting for another Eeveelution to get one too, which lets Glaceon have a strong Ice/Ground type combo with Sheer Force to back it up. Quiver Dance is for setup purposes, it gets stronger Ground STAB, and some pivoting/utility.
 
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:metal powder:
Name: Metal Powder
Effect: If held by a Ditto, its Defense and Special Defense are doubled.
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 10 BP
Justification: On users with solid HP and/or Eviolite compatibility, Imposter becomes a very powerful, very interesting ability (e.g. Imposter Chansey in various hackmons metas). Reworked Metal Powder turns Ditto that sort of user. Held in check by it taking up the item slot, Ditto's lack of hazard resistances, item removal, item-dependant foes (e.g. Gliscor), and improofing (i.e. designing a team such that it has counterplay to an Imposter transformed into any given member).
Name: Sand Stream
Effect: On switch-in, this Pokemon sets Sandstorm; Sandstorm lasts 8 turns instead of 5.
Permanent: No
Mold Breaker: No
Justification: Extended sand is lovely, but Smooth Rock costs an arm and a leg's worth in opportunity cost.
:sv/magearna:
Name: Magearna
Type:
Steel.png
Fairy.png

Abilities: Soul-Heart
New Moves: Salve Strike
Removed Moves: Calm Mind, Stored Power
Justification: Divorced from its goofy setup options, Magearna's a nifty gluemon.

:sv/regieleki:
Name: Regieleki
Type:
Electric.png

Abilities: Transistor
New Moves: Chilly Reception
Removed Moves: N/A
Justification: Now has pivoting that doesn't get blanked by every Ground ever. Also expands the pool of snow setters beyond just Glowking
 
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Name: Bouncy Bubble/Buzzy Buzz/Sizzly Slide/Glitzy Glow/Baddy Bad/Sappy Seed/Freezy Frost/Sparkly Swirl

the following remain the same as they are in their gen 7 incarnation:

/*
Power:
Accuracy:
PP:
Category:
Type:
Effect:
Priority:
Flags (ex: Contact, Sound):
*/

Potential Pokémon With This Move: [:vaporeon: :rotom-wash: :gastrodon: :suicune:] / [:jolteon:] / [:flareon: :entei: :arcanine: :arcanine-hisui:] / [:espeon:] / [:umbreon: (tbh the moves description is so generic legit any dark type mon could get it lmao)] / [:leafeon: :wo-chien: :exeggutor: :exeggutor-alola: :celebi: :shaymin: :calyrex:] / [:glaceon: :articuno:] / [:sylveon: :clefable: :aromatisse: :florges: :comfey: :slurpuff:]
Justification: mostly doing this to make umbreon real again, but this also gives some love to the other eeveeultions + could potentially be distributed to other mons who could use the help.

[rly hope lumping these all together is ok cause theyre thematically tied, if not mb]

Name: Veevee Volley / Pika Papow
Power: [Friendship] / 2.5
Accuracy: Always hits
PP: 20
Category: Physical
Type: Normal
Effect: Changes Type based on the user's primary Type, does Special damage if SPATK is higher than ATK
Priority: 0
Flags (ex: Contact, Sound): Contact [if physical]
Potential Pokémon With This Move: :eevee: :flareon: :vaporeon: :jolteon: :espeon: :umbreon: :leafeon: :glaceon: :sylveon: / :pikachu: :raichu: :raichu-alola:
Justification: most likely wont be used over the sig moves, but its more interesting than lumping in a always hitting return that will never be used with the above moves.
 
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Adjustments
:sv/glaceon:
Name: Glaceon
Type:
Ice.png
Dark.png

Abilities: Ice Scales / Ice Body
New Moves: Slack Off, Earth Power, Scorching Sands, Charge Beam, Stealth Rock
Removed Moves: --
Justification: The namesake of the mod! This aims to make Glaceon into some sort of tank more than a dedicated wall, trading utility and a good defensive typing for a powerful offense. 130 is very difficult to switch into comfortably, especially with perfect STABs such as this. Ice Scale is a strong ability especially with Slack Off but this typing really sucks defensively so it probably balances. Its also serves as a check to the newly released Kyurem! It gets SR cuz luke asked for it btw

:sv/jolteon:
Name: Jolteon
Type:
Electric.png
Dark.png

Abilities: Volt Absorb / Dazzling
New Moves
: Slack Off, Scorching Sands, Meteor Beam, Power Gem, Ancient Power
Removed Moves: --
Justification: Rather than being the crazy pivot it used to be in vape, now its a big meteor beam clicker for HO.

:sv/flareon:
Name: Flareon
Type:
Fire.png
Flying.png

Abilities: Flash Fire / Regenerator
New Moves
: Slack Off, Sacred Fire, Brave Bird, Earthquake
Removed Moves: --
Justification: We have Ho-Oh at home
 
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:air balloon: / :absorb bulb: / :cell battery: /:snowball:
Name: Air Balloon / Absorb Bulb / Cell Battery / Snow Ball
Effect: Holder is immune to Ground/Water/Electric/Ice/-type attacks. Pops when holder is hit and raises Special Attack (balloon, bulb) / Attack (battery, ball) by 1.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 10bp.
Justification: Lots of these items have useless effects, with air balloon being the only one that sees use. Now they can at least serve as clones to give interesting immunities to a couple of pokémon, plus a neat buff to air balloon to boot.

Move: Contradiction
Type:
Psychic

Category: Status
BP: -
Acc: -
PP: 5 (8)
Z-Move Effect: Removes stat drops.
Effect: Changes the user's ability to Contrary. Afterwards it drops both attack and special attack by one.
Potential Users: :malamar: :serperior: :spinda: :enamorus: (I got lazy.)
Description: Want to experiment with self changing ability moves. Here's a weird setup move, Contrary allows Pokémon to spam the likes of Close Combat or Leaf Storm for late game sweeps. Of course whatever gets the ability will have to be extremely limited in its distribution.
 
Name: Stamp Out
Power: 95
Accuracy: 100
PP: 5
Category:
Physical.png

Type:
Poison.png

Effect: Gives the user the Imprison effect until it switches out. Sheer Force-boosted, but the effect still happens if the user has Sheer Force (a la Stone Axe).
Priority: 0
Flags (ex: Contact, Sound): Contact
Potential Pokémon With This Move::nidoking::toxicroak::nidoqueen::crobat::umbreon::glimmora::clodsire::slowking-galar::slowbro-galar::toxapex::fezandipiti::pecharunt::okidogi::munkidori::roserade::nihilego::scolipede::tentacruel::beedrill::drapion::zygarde::gardevoir::gallade::dusknoir::banette::accelgor::pelipper::bombirdier::chi-yu::chien-pao::wo-chien::ting-lu::blissey::jirachi::jynx::miltank::swoobat::luvdisc::alomomola::mew::arceus:
Justification: Strong midpoint between Poison Jab and Gunk Shot while also allowing for cheeky things with the Imprison effect, like blocking Earthquakes that would destroy you or opposing hazard setting moves against leads. Held back by low PP, though.

Name: Fillet Away
Power: --
Accuracy: --
PP: 5
Category:
Status.png

Type:
Normal.png

Effect: Boosts the user's Attack, Special Attack, and Speed by 2 stages, but the user loses 50% of their max HP. Fails if the user is under 50% of its max HP.
Priority: 0
Flags (ex: Contact, Sound): Snatch
Potential Pokémon With This Move::veluza::qwilfish::tatsugiri::bruxish::alomomola::miltank::farfetchd::seaking::xatu:
Justification: Fish Smash (and chicken and beef smash). This is for the dirty HO enjoyers out there. Even though it's definitely worse than the two moves its basically a fusion of, being Shell Smash and Belly Drum, Fillet Away is still an extremely potent setup tool, the kind of move that can end a game on the spot if used at the right time. And, like Shell Smash, it's also the type of move that can save a middling lower tier mon like it did for Cloyster or Polteageist.
Name: Scouting Visor (RESUB)
Effect: If the holder is a Psychic-type, its super effective moves deal 1.3x damage. If the holder is not a Psychic-type, its super effective moves deal 0.67x damage.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 10 BP
Justification: Better Expert Belt for Psychic-types, being a type of Pokemon that seem to commonly run Expert Belt already while having multiple viable and fringe viable Pokemon of that type (unlike Normal, which I originally made this for). The likes of Victini, Latios, Hoopa-U, Necrozma, and especially Deoxys-Speed should be able to make great use of this. Meanwhile, its effect on non-Psychics can be quite disruptive to offensive mons, which is interesting as a lot of items you can Trick on to something or punish Trick with mainly disrupt defensive mons.
Name: Emergency Exit
Effect: If this Pokemon lowers any of its own stat stages, it switches to a chosen ally.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: WIP (:golisopod::turtonator::haxorus::talonflame::porygon-z:)
Justification: WIP (very strong pivoting ability, lets mons generate momentum off of strong moves like close combat or overheat or even shell smash or room service trick room, but it should be quite limited in distribution)

Name: Early Bird
Effect: If this Pokemon falls asleep, it's guaranteed to wake up before it moves next turn (i.e. this Pokemon always sleeps for 0 turns).
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: WIP (Old distribution (Notables::kangaskhan:...) + :farigiraf::archeops:)
Justification: WIP (a sort of placeholder for now as I haven't been able to come up with good distrib for this, but the idea is that Early Bird is actually super strong to abuse Rest with and makes for an amazing sleep absorber, but its distribution is awful and Rest still put you to sleep for 1 turn. A buff to make it 0 turns plus some better distribution makes this strong defensive option shine more.)
:sm/avalugg::sm/avalugg-hisui:
Name: Avalugg & Avalugg-Hisui
Type:
Ice.png
Fighting.png
(Kalos) /
Ice.png
Ground.png
(Hisui)
Abilities:
Kalos - Anticipation / Ice Body / Sturdy
Hisui - Strong Jaw / Ice Body / Sturdy
New Moves:
Both - Ice Shard, Brick Break, Double Kick, Focus Blast, Reversal, Revenge, Counter, Liquidation, Haze
Kalos - Stealth Rock
Hisui - Swords Dance, Spikes, Earth Power, Thunder Fang, Psychic Fangs
Removed Moves: N/A
Justification: Avalugg got Anticipation last slate, giving it a Defense boost whenever it's facing something with a super effective move on it, which considering its typing is gonna be a lot of mons. This maybe already gives it a small niche on stall as even physical attackers that have coverage for it aren't getting through it anymore, but an additional buff could make Avalugg a legitimate option on very defensive teams. Ice/Fighting give Body Press STAB while also removing Lugg's Rocks weakness so it's not Boots-locked anymore and giving a couple good resistances in Bug and Dark, giving Avalugg even more points of entry against physical attackers while +1 STAB Body Press off of 184 Defense makes Avalugg not passive. A couple buffs for Hisuian Avalugg are here too, but it's pretty much just a worse Mamoswine, let's be real.
Avalugg @ Heavy-Duty Boots / Leftovers
Ability: Anticipation
Tera Type: Ice
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Iron Defense / Heavy Slam / Avalanche
- Body Press
- Rapid Spin / Stealth Rock
- Recover

Avalugg-Hisui @ Life Orb
Ability: Strong Jaw
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ice Shard
- Earthquake
- Swords Dance
- Ice Fang

:sm/roserade:
Name: Roserade
Type:
Grass.png
Poison.png

Abilities: Natural Cure / Solar Power / Technician
New Moves: Sludge Wave, Quiver Dance, Memento, Trick
Removed Moves: N/A
Justification: Pretty boring, but this is probably the best way to salvage Solar Power in the state its abusers are currently in. Lilligant already has potential with Quiver Dance and good coverage in Solar Beam and Weather Ball, but its SpA is relatively low and its defensive profile is pretty poor. Roserade is essentially a direct upgrade in every way aside from worse physical bulk, which should make it a nice niche threat. Also gave it Memento if you really really want to use a Suicide Lead Spikes set.
Roserade @ Life Orb
Ability: Solar Power
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Sludge Wave / Sleep Powder
- Weather Ball
- Quiver Dance

Roserade @ Focus Sash
Ability: Solar Power
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Memento
- Spikes
- Sleep Powder

Roserade @ Choice Specs
Ability: Solar Power
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Sludge Wave
- Weather Ball
- Trick

:sm/manectric-mega:
Name: Mega Manectric
Type:
Electric.png
Fire.png

Abilities: Intimidate
New Moves: Fire Blast, Will-O-Wisp, Taunt, Morning Sun, Sunny Day, Fire Spin, Heat Wave, Flare Blitz, Solar Beam
Removed Moves: N/A
Justification: Gives Manectric something unique in a rare STAB combination that's hard for non-Dragons to deal with while still packing the good power and high Speed that made it good in the past, plus having extra utility in resisting Fairy, Bug, and Fire. You will have to pack good hazard control to make good use of Manectric, though new access to Morning Sun offsets this a little bit
Manectric @ Manectite
Ability: Intimidate
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Fire Blast
- Hidden Power [Ice] / Morning Sun / Will-O-Wisp
- Volt Switch / Morning Sun
 
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Name: Pixie Dust
Power: 75
Accuracy: 95%
PP: 15
Category: Special
Type:
Fairy.png

Effect: Sets up a field hazard. On the opponent's side, Pokemon that use Dragon-, Fighting- and Dark-type attacks lose 1/8 max HP; once per switch-in. Secondary effects of moves do not trigger for the opponent's attacks.
Priority:
Flags (ex: Contact, Sound): Wind
Potential Pokémon With This Move: :clefable: :diancie: :enamorus: :hatterene: :iron-valiant: :tapu-fini: :tapu-koko: :tapu-lele: :weezing-galar:
Justification: Introducing a new hazard with some firepower to back it up can be interesting on more defensive Pokemon like Clefable, Enamorus-Therian, and Galarian Weezing along with potentially seeing use on things like Assault Vest Tapu Lele. Might be outclassed by Moonblast but hopefully this hazard separates it effectively.

Name: Timeline Charge
Power: -
Accuracy: -%
PP: 5
Category: Status
Type:
Normal.png

Effect: If user's ability is Protosynthesis or Quark Drive, summons Sunny Day or Electric Terrain respectively. Raises highest stat by one stage.
Priority: 0
Flags (ex: Contact, Sound):
Potential Pokémon With This Move: Pokemon with the following abilities: Protosynthesis, Quark Drive
Justification: Giving a widespread set-up move to the paradoxes that can help out lesser ones like Iron Jugulis while still being tolerable on more relevant Pokemon like Great Tusk, Iron Valiant, and Raging Bolt. Also another reason to keep Gouging Fire banned.

Name: Crimson Will
Power: 140
Accuracy: 95%
PP: 5
Category: Physical
Type:
Fire.png

Effect: 1/2 recoil; lowers Attack by one stage. Applies Endure effect after each use; success rate consecutively decreases.
Priority: 0
Flags (ex: Contact, Sound): Contact, Defost
Potential Pokémon With This Move: (:growlithe: :growlithe-hisui:) :arcanine: :arcanine-hisui: :blacephalon: (:torchic:) :blaziken: (:charcadet:) :ceruledge: (:charmander:) :charizard: (:scorbunny:) :cinderace: :heatran: :marowak-alola: :moltres: :slither-wing: :victini: (:larvesta:) :volcarona:
Justification: Flare Blitz isn't enough for you? This might give you the thrill of clicking a strong Fire-type button and even can come with a nifty Endure so you can fire off two big blows before you faint. To not be a completely better Flare Blitz the Attack lowering is here to let it not be so spammable and cut down the effectiveness of button mashing.
Name: Prickly Sack
Effect: If holder is hit by a contact move, sets a layer of Spikes. Once per switch-in.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 60 BP, sets Spikes on the opponent's side
Justification: Contact punishment here might be a little too much but I think it's tolerable; when it comes to Regenerator Pokemon in particular Tornadus-T, Alomomola, and Toxapex come to might as excellent users for this item. The cost of not having Heavy-Duty Boots or Rocky Helmet may hurt them though.

Name: Purging Bracelet
Effect: Immune to volatile status conditions; heals non-volatile status conditions if a recovery move is used.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 40 BP, heals target's status condition
Justification: A little weird thing to use on defensive Pokemon that can avoid any annoyances like Taunt, Encore, Salt Cure, and Toxic. As always the opportunity cost of using better items over this can cause some conflictions but I can see it having some uses.

Name: Wish Bone
Effect: If holder is under 1/3 max HP, uses Wish on the user's side. Once per switch-in. Breaks after three hits.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 60 BP, lowers Special Attack by one stage.
Justification: An interesting idea to give some pivots and other defensive Pokemon a little bit more longevity, though the contact issue is a little grating. The broken in three hits thing should be able to keep it as something worth using instead of taking one hit to break.
Name: Crusher
Effect: This Pokemon's crushing moves have 1.3x power.
Body Press, Body Slam, Blazing Torque, Combat Torque, Crabhammer, Crush Claw, Crush Grip, Darkest Lariat, Double Iron Bash, Dragon Hammer, Dragon Rush, Flare Blitz, Hammer Arm, Headlong Rush, Heat Crash, Heavy Slam, High Horsepower, Gigaton Hammer, Glaive Rush, Ice Hammer, Magical Torque, Meteor Assault, Noxious Torque, Power Whip, Psyshield Bash, Slam, Sunsteel Strike, Supercell Slam, Superpower, Wicked Torque, Wild Charge, Wood Hammer
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: (:gible:) :garchomp: :great-tusk: (:meltan:) :melmetal: (:larvitar:) :tyranitar: (:teddiursa:) :ursaluna: :iron-hands:
Justification: A new category of moves to introduce that may be interesting on some other Pokemon as well, nothing else to really elaborate on. If this get approved, an item to support this would likely come with it.

Name: Honorable Spirit
Effect: This Pokemon's highest stat is raised by 1 stage if the opponent has a stat(s) modification; cannot be taunted, infatuated, or affected by Intimidate.
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :kyurem: :kyurem-black: :kyurem-white: :landorus-therian: :raging-bolt: :thundurus-therian: :tornadus-therian: :zacian: :zamazenta:
Justification: An alternative to most Pokemon listed above like Kyurem and Zamazenta for offensive sets, might be a little underwhelming but can't be so bad as an anti-setup option(s).

Name: Magical Spell
Effect: On switch-in, summons a three turn Magic Room.
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :hatterene: :hoopa: :hoopa-unbound: :slowking: :slowking-galar:
Justification: Five turn Magic Room didn't really feel acceptable to me as you can have too much opportunities to mess around with that much turns, so three felt like a reasonable amount to max at. Can open up some Choice item bluffing shenanigans that might be a little interesting...
:sv/tentacruel:
Name: Tentacruel
Type:
Water.png
Poison.png

Abilities: Clear Body / Liquid Ooze / Regenerator
New Moves
: Night Shade, Taunt
Removed Moves:
Justification: Think of a Toxapex but for more offensive builds; this Tentacruel aims to be a niche sponge for teams that could use a Fire-, Fairy- and Fighting-type resist and utility with Rapid Spin, Knock Off, Scald, and Flip Turn. I'd imagine Assault Vest would be used the most on it but I can see Heavy-Duty Boots sets using Toxic having a use as well. Another idea can be Life Orb + 4 Attacks with Scald, Ice Beam, Hidden Power Fire, and Sludge Bomb or Flip Turn but that might be too much of a meme.

:sv/cresselia:
Name: Cresselia
Type:
Psychic.png
Fairy.png

Abilities: Levitate
New Moves: Defog, Draining Kiss, Haze, Mystical Fire, Psychic Noise, Teleport
Removed Moves:
Justification: A slightly better defensive typing and now having the ability to use less passive Calm Mind sets with Psychic Noise in its kit can make it slightly better than it is in current National Dex OU. Defog and Haze are options that Cresselia can use on more defensive sets with Teleport being a little bonus if you can fit it.

:sv/metagross: :sv/metagross-mega:
Name: Metagross / Metagross-Mega
Type:
Steel.png
Psychic.png

Abilities: Clear Body / Filter / Sheer Force | Bulletproof
New Moves
: Calm Mind, Curse, Drain Punch, Earth Power, Focus Blast, High Horsepower, Ice Beam, Ice Spinner, Pain Split, Taunt, Thunder Wave, Vacuum Wave
Removed Moves:
Justification: This adjustment aims to make Mega Metagross balanced in OU and make Metagross a usable option in lower tiers, with the majority of move additions benefiting base and some helping its Mega. Filter on base Metagross is a solid defensive buff with Thunder Wave and Pain Split to give it more utility as well. Sheer Force opens up Special-based attacking sets for it with a solid Special Attack stat and good coverage with Focus Blast, Earth Power, Ice Beam, along with its STABs and possibly using Calm Mind to make it hit extremely hard. Mega Metagross loses the power boost it liked (that also got it banned) but still maintains a solid offensive profile while gaining a defensive one with Bulletproof, checking most Gholdengo, Mega Sceptile, and Tapu Lele. Ice Spinner and Drain Punch give it some alternatives for a higher BP coverage option and another coverage option that can give it longevity, respectively.
 
Hello, the time for vetoes has come.

:golisopod:
Name: Fierce Entry
Effect: Preforms a 25 bp contact move called “Fierce Entry” of its primary type off its highest attacking stat on entry.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :golisopod: :haxorus: :flygon: other mons with first impression/fake out
Justification: A cool semi pursuit style ability that can pick off very weakened mons if you switch out before your opponent (via outspeeding/hard doubling
:sm/Shaymin: -> :sm/shaymin-sky:
Name: Shaymin-Land | Shaymin-Sky
Type: Grass/Ground | Grass/Flying
Abilities: Natural Cure / Serene Grace | Natural Cure / Sheer Force
New Moves: Earthquake, Stealth Rock, Smack Down, Stone Edge, Power Gem, Parting Shot
Removed Moves:
Justification: Shaymin land has been ass since its debut so I am giving it the ability to serve as a really potent breaker with Seed Flare and Earth Power, being able to break through unaware Pokemon even. Suffers vs the steel birds however, of which there are many. Can run smack down as a niche option to beat them but as said is niche. While land serves as a breaker, Shaymin Sky serves as a mighty cleaner that has to leverage the same coverage of grass / ground / flying, while removing the secondary effects that made shaymin sky too strong. It is weak to rocks and notably isn’t that durable. Overall, they add very nice tools to the meta that don’t really exist as of now
Fierce Entry: This sub would be ilegal due to introducing a move in an ability. Best we can offer is for you to sub it as revelation dance that comes of the highest attacking stat on entry.
Shaymin: Shaymins are vetoed on the basis of Skymin being too strong with Sheer Force boosts Seed Flares and Earth Powers, we suggest a different ability for it.


Name: Booster Energy
Effect: Activates certain abilities on switch-in, then is consumed. Will trigger without consumption if the user enters while Sunny Day or Electric Terrain is active
Activable abilities: Anger Shell, Anticipation, As One, Battle Bond, Berserk, Chilling Neigh, Cotton Down, Earth Eater, Electromorphosis, Flash Fire, Grim Neigh, Protosynthesis, Quark Drive, Sap Sipper, Seed Sower, Shed Skin, Stamina, Storm Drain, Regenerator, Toxic Debris, Unburden, Water Absorb, Well-Baked Body, Wind Rider, Wind Power, Volt Absorb, Zen Mode, Zero to Hero
Can Be Knocked Off (Yes or No): Yes, unless it's held by a Paradox Pokemon
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 60 BP, no additional effect
Justification: Supports the variety of options Electric Terrain and Sun teams have by granting them a variety of abusers such as :kilowattrel:, :heatran:, :hawlucha:, :moltres-galar:, :greninja:, and :klawf:. Hyper offense non-field teams can also find use of the item as they don't need the longevity to use it multiple times.


:sv/koraidon: :sv/miraidon: :sv/cyclizar:
Name: Koraidon / Miraidon / Cyclizar
Type
: [Dragon/Fire] / [Dragon/Electric] / [Dragon/Normal]
Abilities: [Orichalcum Pulse / Gale Wings] / [Hadron Engine / Levitate] / [Battle Armor / Natural Cure / Regenerator]
New Moves: Aerial Ace, Wing Attack, Fly, Coil, Roost / Incinerate, Burning Jealousy / Boomburst, Core Enforcer
Removed Moves
: Scale Shot, Swords Dance, all Physical moves with 80 BP or more except Giga Impact and Hyper Beam / Parabolic Charge, all Special moves with 80 BP or more except Tera Blast, Hyper Beam, Giga Impact, and Solar Beam
Justification
: Considering that this basically reduces their damage output by nearly half from what the boxart bikes normally have, this should put them more into an OU power level while also gaining some extra utility. This also helps Cyclizar at finding more of a niche as an utility pivot by reducing its passivity.
Booster Energy: We believe that certain abilities such as Anger Shell or Battle Bond become way too strong with this item, remove them or this gets vetoed.
Bikes: We think that even with the nerfs, Miraidon and Koraidon are still too strong, especially due to their speed stats and the weathers and terrains they bring. Vetoed.

:sv/scream tail:
Name: Scream Tail
Type:
1732828451208.png
/
1732828526443.png

Abilities: Protosynthesis / Pixilate
New Moves: Moonblast, Double Slap, Round, Magical Leaf, Defense Curl, Copycat, Last Resort, Charm, Present, Swift, Sweet Kiss
Removed Moves: None
Justification: A proven set (and some flavor) that isn’t actually broken. There are enough viable special walls that can handle an offensive Mon with only 1 attacking move
Even with just 65 Spa, SCream Tail's speed and access to setup push it over the edge, this is vetoed.

Name: Revali's Gale / Phantom Hourglass
Effect: Can only be held by a Flying- / Ghost-type Pokemon. On switch-in, sets Tailwind / Trick Room. Single use.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): No
Fling Power & Effect: 40 BP, lowers Speed by one stage
Justification: Speed control at the cost of an item slot. Making it exclusive to the one type both fits the flavour of the Zelda items I am borrowing, but also makes the users more restrictive for teambuilding. Slow Ghost-types like Golurk might finally have a niche with the Hourglass, and certain Flying-types can be useful support to their allies with the free Tailwind support, at the cost of not being able to run boots.

Name: Transistor / Dragon's Maw
Effect: This Pokemon's Electric moves ignore the immunity of Ground types. / This Pokemon's Dragon moves ignore the immunity of Fairy types.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :regieleki: / :regidrago: (could be expanded beyond them idk)
Justification: Taking advantage of these Pokemon's typings to give them a new way to use their abilities. Reducing their raw power, but in exchange allowing them to bypass immunities. Obviously Dragon is still weakened by Steel types and Misty Terrain, and Electric is stopped by Electric, Grass, or the handful of Electric-immune abilities.
Revali's Gale: Council deliberated and ultimately decided that this sort of speed manipulation might be too much for the meta. Vetoed.
Transitor:We believe the inmunity ignoring aspect of this ability breaks these pokémon, ESPECIALLY regieleki. Vetoed.

:sv/brambleghast:
Abilities: Wind Rider, Infiltrator, Wonder Guard
Removed Moves: Strength Sap
Justification: This mon is terrible. It's weak, it's frail, and it's laden with weaknesses. I decided it would be a decent wonder guard candidate as it completely lacks setup. I'm thinking perhaps this change could make it viable.
Wonder Guard is not an ability you can give lightly, especially to a mon with decent stats and more than 1 hp. Vetoed, remove Wonder Guard.
:sv/brute bonnet:
Name: Brute Bonnet
Type: Dark/Poison
Abilities:
Protosynthesis / Overcoat / Well-Baked Body (hidden ability)
New Moves: Baneful Bunker, Drain Punch, Explosion, Fire Punch, Gunk Shot, Iron Head, Mortal Spin, Poison Jab, Sludge Bomb, Toxic Spikes (10)
Removed Moves: [none]
Justification: I decided that leaning into the weirdness of the Paradox mons makes the most sense in trying to buff poor Brute Bonnet, who is unfortunately tied to Sun but both utterly flammable and painfully slow even with a Protosynthesis boost, with Sucker Punch not really solving that consistently and with the deserved Tera ban arguably hurting it more than all other Protosynthesis mons. So now it's even more a heat-loving mushroom (since going Rain didn't seem to save it last time) and (unfortunately) a(nother) Dark/Poison mon still tied to Amoonguss by its Poison typing rather than by Grass, though it's far less passive than Umbreon due to it having the most Atk of all current Dark/Poison mons even before Umbreon's nerf and even before giving this Explosion (due to some real life mushrooms), Drain Punch & Fire Punch (briefly Knock Off & Bulk Up instead), and Gunk Shot. It also has differing utility than Umbreon between getting Toxic Spikes (which would have fit on Umbreon), getting Baneful Bunker (arguably could have fit Umbreon), already having Growth to boost its Atk & SpA, and getting Drain Punch, Fire Punch, Mortal Spin, and Well-Baked Body (which all wouldn't have fit Umbreon) to aggressively heal, to more aggressively take advantage of Sun post-Tera, to remove all hazards, and to utterly absorb Fire even in Sun for the rest of its team respectively. Being a now non-Grass type that still has Spore is also a possible niche even if it's vulnerable to Spore itself now when not using Overcoat (or Safety Googles) and even if it now has immense 4MSS too.
This is too Bulky, and the fact that it takes on Umbreon's nice near completely makes this very unappealing to add to the meta. Vetoed, differentiate it from Umbreon while keeping it balanced.
Name: Victory Star
Effect: The power of this Pokémon's moves are increased by 10% for each fainted Pokémon on the opposing team.
Permanent (Can't be suppressed, swapped, or copied): Yes
Ignored by Mold Breaker: No
Potential Pokémon: :victini:
Justification: Inspired by the Victini subs from the previous slate, I decided I want to have a shot at buffing Victini--just, instead of directly buffing the mon itself, I wanted to trying reworking its signature ability into something certainly more powerful, and that I feel to be much more fitting: a take on an inverted Supreme Overlord.
While Victory's star effect is interesting, Victini is way too strong to have an ability of this power. Vetoed.

Fish Token Bullshit
1732847250167.png

Vetoed, Vetoed, Vetoed and Vetoed. Fishing is now ilegal in Glacemons. On a serious note don't add tokens please.

Subs Close in 24 hours.
 
i dont really want to ping the entire ou council but to anyone currently in power i have 1 singular change for scream tail that I would prefer to take, but i am willing to compromise for a second, or even a much much worse third

Proposal 1 (good):
Removed Moves: Stored Power

Proposal 2 (less good):
Removed Moves: Calm Mind

Proposal 3 (much bad):
Removed Moves: Calm Mind, Stored Power
 
To be fair, you have to have a very high IQ to understand Fishing Tokens. The lines of play are extremely subtle, and without a solid grasp of theoretical physics most of the strategy will go over a typical player's head. There's also Daiyafia's nihilistic outlook, which is deftly woven into his characterisation - his personal philosophy draws heavily fromNarodnaya Volya literature, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of these archetypes, to realize that they're not just effective- they say something deep about LIFE. As a consequence people who dislike Fishing Tokens truly ARE idiots- of course they wouldn't appreciate, for instance, the humour in Ohmyrod's existencial catchphrase "it is ohmyrod time :D" which itself is a cryptic reference to Turgenev's Russian epic Fathers and Sons I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as cyclonez_ 's genius unfolds itself on their computer screens. What fools... how I pity them. And yes by the way, I DO have a Iron Fist tattoo. And no, you cannot see it. It's for the ladies' eyes only- And even they have to demonstrate that they're within 5 IQ points of my own (preferably lower) beforehand.
 
Hello, the time for vetoes has come.

This is too Bulky, and the fact that it takes on Umbreon's nice near completely makes this very unappealing to add to the meta. Vetoed, differentiate it from Umbreon while keeping it balanced.

Fair. I figured that one (or more) of my entries this slate might get vetoed, but I was betting more in it being either the item and/or the abilities. Glad to see those were deemed okay even if I could still see them needing to be reined in a bit if either win.

As for Brute Bonnet, it has now been changed from another too bulky Dark/Poison mon to an aggressive Rock/Poison mon that actually uses its Atk & lost almost all its Grass moves but got to keep Solar Beam, Stun Spore, and most importantly Spore in addition to getting a bunch of Rock moves...including Head Smash. It has no healing anymore save for the intentionally iffy Synthesis that gets shut down by Sandstorm to try to make up for that, but it still ends up being too much, I guess it just gets vetoed again (or you can just say that it doesn't have Synthesis and/or Spore either). I leave it up to you guys. (EDIT: Had a brainfart due to doing like four different things at once while redoing things and just realized that for some reason was I was thinking Brute Bonnet's Atk was 117 rather than 127, which is higher than even Tyrantrum. Just going to be safe and [reluctantly] replace Head Smash with Gastro Acid for now.)

I also finally added a move(s) adjustment in the form of trying to fix both Mountain Gale and Supercell Slam at once. Hope that entry is balanced even if the recoil for them both might need to be a bit more.
 
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:xy/audino: :xy/audino-mega:
Name: Audino || Audino-Mega [RESUB]
Type:
Dark.png
||
Dark.png
Dark.png

Abilities: Hospitality / Regenerator / Magic Guard || Natural Cure
New Moves
: Teleport, Recover
Removed Moves: None
Justification: It would be so awesome

:xy/rhydon: || :xy/rhyperior:
Name: Rhydon || Rhyperior
Type:
Dark.png
Dark.png

Abilities: Lighting Rod / Solid Rock / Battle Armor || Route Closed / Solid Rock / Battle Armor
New Moves: Draco Meteor, Scale Shot, Dragon Hammer, Slack Off
Removed Moves: None
Justification: :)

Name: Reanimate | Immolate
Effect: This Pokemon's Normal-type moves become Ghost- (Reanimate) / Fire- (Immolate) type and have 1.2x power.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :dusknoir: :mismagius: :gengar: :rotom: :annihilape: :chandelure: / :arcanine: :pyroar: :moltres: :chandelure: :houndoom-mega:
Justification: ghost moves are lacking in moves with high power, shadow ball being 80 bp is terrible while poltergeist relies on opponents having an item, as well as even landing the hit. fire i added on cause its fun

Name: Phantom Strike | Psyche Out
Power: 100
Accuracy: 100
PP: 5 (8)
Category: Physical
Type:
Dark.png
||
Dark.png

Effect: Lowers the User's Attack by 1 stage, and Raises the User's Special Attack by 1 stage.
Potential Pokémon With This Move: realistically any ghost or psychic mon.
Justification: mixed attackers rejoice
 
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Name: Light Ray
Power: 140
Accuracy: 100%
PP: 5
Category: Special
Type: Bug
Effect: If successful, lower's the user's SpA by 2. Leaf Storm clone.
Flags: Mirror, Protect
Potential Pokémon With This Move: :Silvally: :Volcarona: :Accelgor: :Beautifly: :Butterfree: :Dustox: :Frosmoth: :Galvantula: :Illumise: :Leavanny: :Ledian: :Masquerain: :Mothim: :Orbeetle: :Rabsca: :Ribombee: :Slither Wing: :Venomoth: :Vikavolt: :Vivillon: :Volbeat: :Yanmega: :Diancie: :Hatterene: :Tapu-Koko: :Tapu-Lele: :Clefable: :Carbink: :Dedenne: :Primarina: :Rapidash-Galar: :Xurkitree: :Ampharos: :Electivire: :Electrode: :Electrode-Hisui: :Emolga: :Jolteon: :Lanturn: :Magnezone: :Rotom: :Toxtricity: :Zebstrika: :Celebi:
Justification: Bug sucks, so it could use a big button move on the special side to match First Impression and U-Turn.

Name: Power Barrier
PP: 10
Category: Status
Type: Psychic
Effect: Protect clone. If hit by an offensive move while protecting, raises the user's SpA by one.
Potential Pokemon With This Move: All Psychic-types. :Clefable: :Wigglytuff: :Empoleon: :Klefki: :Ampharos: :Ledian: :Bellibolt: :Electrode: :Electrode-Hisui: :Magnezone:
Justification: Gives walls a way to punish attackers and beat 1v1s.

Name: Magic Gems
Power: -
Accuracy: -
PP: 20
Category: Status
Type: Fairy
Effect: Hits the opponent 2-5 times. Each hit heals the user by 17.5% of their maximum HP. If held by a Loaded Dice user, hits 4-5 times.
Priority: 0
Flags: Mirror, Reflectable, Protect
Potential Pokémon With This Move: :Diancie: :Hatterene: :Clefable: :Tapu Lele: :Tapu Fini: :Altaria: :Aromatisse: :Carbink: :Fezandipiti: :Grimmsnarl: :Mawile: :Rapidash-Galar: :Scream Tail: :Tinkaton: :Togekiss: :Weezing-Galar: :Whimsicott: :Jirachi: :Mew: :Azelf: :Celebi: :Chimecho: :Claydol: :Grumpig: :Lunatone: :Mesprit: :Oranguru: :Rabsca: :Solrock: :Starmie: :Uxie: :Sableye: :Cursola: :Froslass: :Aurorus: :Gigalith: :Nihilego:
Justification: A unique healing move to mons such as Tapu Fini and Diancie that otherwise lack it. It's not fully reliable but has a good chance of healing big amounts, and gives a reason for walls to use Loaded Dice, especially ones that already possess multi-hit moves such as Gigalith.

Name: Quick Spells
Effect: Doubles the user's speed when using special attacks.
Permanent: Yes
Mold Breaker: No
Potential Pokémon With This Ability: :Porygon-Z: (replace Analytic) :Aurorus: :Delphox: (Replace Magician) :Drampa: (Replace Cloud Nine) :Grumpig: (Replace Own Tempo) :Hoopa: (Replace Magician) :Mismagius: :Mr. Rime: (Replaces Tangled Feet) :Rabsca: :Tatsugiri: :Vikavolt: :Wyrdeer: (Replace Frisk)
Justification: Buffs a lot of strong special attackers that are hampered by their speed to make them more viable.

:sv/Politoed:
Name: Politoed
Type:
1732934497591.png
1732934508885.png

New Moves: Moonblast, Dazzling Gleam, Draining Kiss, Fairy Wind, Knock Off, Flip Turn, Calm Mind, Heal Bell, Healing Wish, Moonlight, Recover, Wish
Justification: With better special bulk, recovery, and a superior defensive typing, Politoed now can properly compete with Pelipper instead of being completely outclassed by it.

:sv/Iron-Hands:
Name: Iron Hands
New Moves: Plasma Fists, Mach Punch, Knock Off
Justification: It was SO weird for Iron Hands to not have Knock Off. Also gets Plasma Fists for strong and reliable physical Electric STAB, as well as priority to make up for its lower speed. Might be enough to bump it to OU.
 
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Voting is now open!

The following sub(s) will be vetoed and disqualified from voting:
gamer but swag's Brambleghast (See veto post)
SparkRolf's Squall (Went over this slate's 3 sub limit, for each of the one that did this I just vetoed the last one)
SparkRolf's Victory Star (See veto post)
cyclonez_'s Fishing Token-related stuff ("I will never accept it" ~ Gekokeso, 2024)
Swagodile's Submission (Went over this slate's 3 sub limit)
Swagodile's Eevium Z (Went over this slate's 3 sub limit)
Swagodile's Hustle (Went over this slate's 3 sub limit)
Swagodile's Golisopod (Went over this slate's 3 sub limit)
Loginator's Quick Spells (Way too strong of a form of speed control to give to anything reasonable without causing issues)

Voting Format
In each category, you may vote for 6 submissions, with 2 self-votes in each category (so you can vote for 24 submissions with 8 total self-votes). Please specify which votes are self-votes. You don't have to list who made the submission unless someone else subbed something with the same name/species. The order you put it in does not matter, every vote is worth 1 point.
Moves
Blaze Kick (SV), Aura Sphere (SV), Liquidation, Triple Axel, Tail Slap, Thunderbolt

Items
Eviolite (SV), Black Belt (SV), Life Orb, Metronome, King's Rock, Choice Specs

Abilities
Speed Boost (SV), Justified (SV), Sheer Force, Pressure, Skill Link, Volt Absorb

Adjustments
Combusken (SV), Lucario (SV), Feraligatr, Weavile, Cinccino, Jolteon
For the sake of making vote counting easier, PLEASE use the same exact format listed in the spoiler box above

Voting will end in 24 hours, possibly earlier if results are definite!
 
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Moves
Hold Hands (SV), Night Slash / Psycho Cut, Stored Power / Power Trip, Self-Repair, Spark, Veevee Volley / Pika Papow

Items
Mystery Mirror (SV), Booster Energy (SV), Utility Umbrella, Safety Goggles, Indecisive Orb

Abilities
Water Absorb / Volt Absorb / Earth Eater (SV), Rock Head, Magical Spell

Adjustments
Garganacl (SV), The birds, Wo-Chien, Jirachi, Glaceon (EeveeGirl1380), Iron Hands
 
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Moves
Night Slash/Psycho Cut, Flex Off, Ion Saw (SV), Grindstone (SV), Synchronoise, Power Barrier

Items
Speeding Ticket, Indecisive Orb, Razorfin Amulet, Air Balloon/Absorb Bulb/Cell Battery/Snow Ball, Scouting Visor, Purging Bracelet

Abilities
TDLoriat's Liquid Voice, Keen Eye/Compound Eyes/Illuminate (SV), Long Reach, Liquid Body, Limber, Early Bird

Adjustments
Drampa, Lycanroc (SV), Dachsbun, Gravity Monkey's Glaceon, Jolteon, Avalugg
 
Moves
Night Slash / Psycho Cut (SV), Light Ray, Gravel Grater, Self Repair

Items
Coppernium Z (SV), Air Balloon / Absorb Bulb / Cell Battery / Snow Ball, Safety Goggles

Abilities
Fierce Entry (SV), Emergency Exit, Early Bird, Wind Power | Wind Rider, Rock Head

Adjustments
Shaymin-Land / Shaymin Sky (Orangesodapop) (SV), Articuno / Articuno-Galar / Zapdos / Zapdos-Galar / Moltres / Moltres-Galar(SV), Metagross / Metagross-Mega, Cresselia, Manectric /Manectric-Mega, Slowbro-Galar / Slowbro-Galar-Mega,
 
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