
[OVERVIEW]
* Amazing 150/120/120 defensive stats make it one of the bulkiest Pokémon in the tier and almost impossible to OHKO
* Access to Roar and Dragon Tail allow Giratina to phase setup sweepers such as Arceus, Mega Salamance, and Xerneas
* Ghost typing means that it is one of the few stall-viable Pokémon that cannot be trapped by Mega Gengar
* Pressure makes Giratina-A a great PP staller
* Effective spin-blocker
* Mediocre 100/100/90 offensive stats cause it to have little offensive presence in comparison to the rest of the metagame
* Having no reliable recovery aside from RestTalk gives Giratina a bad case of 4MSS
* Faces stiff competition from its Origin form which has way more offensive prowness while still maintaining a lot of bulk at the cost of running Griseous Orb
[SET]
name: Wall
move 1: Toxic
move 2: Roar / Dragon Tail
move 3: Sleep Talk
move 4: Rest
item: Leftovers
ability: Pressure
nature: Bold
evs: 248 hp / 252 def / 8 spd
[SET COMMENTS]
Moves
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* Toxic is Giratina's main venue of damage output
* Roar phases setup sweepers even when they are behind a Substitute, and nothing is immune to it.
* Dragon Tail can be used to prevent Giratina from being Taunt bait, but its inaccuracy and ineffectiveness against common Fairy types such as Xerneas make it otherwise inferior to Roar.
* RestTalk is Giratina's only way to recover its HP. It also allows Giratina to take advantage of +0 phasing while asleep
Set Details
========
* Leftovers provides much-needed passive recovery
* Bold nature on top of maximum Defense investment boosts Giratina's Defense to high levels
* 248 HP EVs minimizes hazard damage while still maximizing Leftovers recovery
* Pressure is ran because it actually does something, unlike Telepathy
Usage Tips
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* Giratina switches easily into physical attacks while at full HP
* Use Rest when it is worn down
* Avoid Fairy types whenever possible
* Phase dangerous Pokémon instead of using Toxic on them
Team Options
========
* Really only works on stall teams due to momentum loss
* Primal Groudon is extremely useful for Stealth Rock, as it makes Giratina able to wear down opposing teams through accumulating Stealth Rock damage.
* Wish users such as Blissey can reduce the need for Giratina to use Rest. Blissey also appreciates Giratina switching into physical attacks for it.
[STRATEGY COMMENTS]
Other Options
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* Hex can be ran, but Giratina-Origin is a much better choice for that with its higher Special Attack stat
* Defog can be ran, but Giratina really misses Stealth Rock support afterwards
* Calm Mind can be used, but Giratina's Special Attack is low enough where it will most likely take too long for it to get to anywhere threatening
* Pain Split can seem at first glance to be useful as recovery, but Giratina's high HP stat means that it will almost always lose HP upon usage
* A physical set involving Shadow Force and Shadow Sneak can be used, but Giratina-Origin runs that much better
* Destiny Bond can be used, but Giratina is too slow to use this effectively
Checks and Counters
===================
**Fairy Types**: Fairy types are immune to Dragon Tail, and can set up easily on variants not carrying Roar.
**Steel Types**: Steel types such as Dialga and Solgaleo are immune to Toxic, preventing Giratina from doing much at all to them other than phasing
**Taunt**: Taunt completely shuts Giratina down unless it is running Dragon Tail.
**Dragon Types**: Dragon Types such as Palkia, Zekrom, and Kyruem-White break easily through Giratina-Altered with Spacial Rend, Outrage, and Draco Meteor, respectively.
**Passive Damage**: Passive damage at the very least offsets Leftovers recovery, and keeps Giratina from keep its health up
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