Draft Gengar

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[overview]
**Draft Order**: Round 4 onwards

**Price Range**: 10-11 points

**Overview**: Gengar is a mid-tier special attacker; it can be a solid wallbreaker, reliable revenge killing option, or late-game setup sweeper with Nasty Plot. Its vast coverage is valuable, as it can tailor its moveset to hit most drafts. Gengar works best when paired with Pokemon that can bring it in safely, as it is unlikely to survive a super-effective hit upon switching in; it can leverage its Normal and Fighting immunities to find a chance to come in, however. That being said, Gengar is held back by its underwhelming bulk, common weaknesses, and having to choose between outspeeding foes or reaching the KO thresholds it needs to.

Common Roles
========
**Utility**: Albeit not a bulky Pokemon, Gengar has access to Toxic Spikes, Thunder Wave, Will-O-Wisp, and Toxic, which means it can hinder threats with the appropriate status and threaten big damage with Hex. These sets can also attempt to trade with a foe via Destiny Bond and be disruptive with Encore.

**Wallbreaker**: Nasty Plot can boost Gengar's Special Attack to let it KO most Pokemon with its STAB moves or coverage, and its Speed enables it to break slower threats. Choice Specs can make it easier for Gengar to wallbreak, as it gives it the immediate power to force switches.

**Revenge Killer**: Gengar can reliably run Choice Specs to finish off bulkier walls when chipped or Choice Scarf to revenge kill faster threats. It can run Trick on these movesets to potentially neutralize a defensive wall and threaten to clean entire teams when it is no longer choice locked.

Common Moves
========
**Primary STAB Moves**: Sludge Bomb, Sludge Wave, Shadow Ball, Hex

**Setup Moves**: Nasty Plot

**Utility Moves**: Toxic Spikes, Trick, Will-O-Wisp, Destiny Bond, Encore, Pain Split, Taunt, Thunder Wave, Toxic, Hypnosis, Substitute

**Coverage**: Dazzling Gleam, Energy Ball, Focus Blast, Giga Drain, Psychic, Psychic Noise, Thunder, Thunderbolt, Dark Pulse, Icy Wind

Niche Moves
========
**Knock Off**: The boon of removing a foe's item cannot be understated. Knock Off has a hard time fitting onto Gengar's movesets, but utility variations of Gengar may be able to use this to force plenty of progress.

**Haze / Clear Smog**: Though Gengar is not bulky enough to utilize Haze consistently, its Speed may allow it to remove its foe's boosts in a pinch. Clear Smog is the preferred option, as it still deals damage when removing stat boosts, though it comes at the cost of Steel-types being immune.

**Endure**: Endure allows Gengar to survive any hit coming its way, and it could use a Salac Berry alongside this to become a deadly late-game wincon. Custap Berry can also allow Gengar to set an extra layer of Toxic Spikes or act before it would be KOed.

**Foul Play**: Gengar may be able to use Foul Play to hit threats with very high Attack that aren't threatened by its coverage or STAB moves; this also includes setup sweepers attempting to boost their Attack.

**Curse**: Curse has limited applications, but it can be a great way to quickly whittle down foes and force switches.

**Disable**: Disable can possibly shut down a super effective move in a pinch and allow Gengar to apply pressure for extra turns.

Common Items
========
**Choice Specs**: Choice Specs allows Gengar to break down plenty of special walls without the need to setup. Punching holes using a combination of Shadow Ball, Sludge Wave, and Focus Blast means very few Pokémon can switch-in safely. Choice Specs can also be given to defensive Pokemon with Trick to disrupt them.

**Choice Scarf**: If it instead chooses Choice Scarf, Gengar becomes a great revenge killer and can take out unboosted threats using its STAB moves, working as a late-game cleaning option. Choice Scarf may also be given to defensive Pokemon with Trick to disrupt them.

**Damage-boosting Items**: Gengar may run Life Orb, which is a risky option, as the chip damage hurts its longevity and ability to switch in repeatedly, or it may run Expert Belt to circumvent the recoil. Other damage-boosting items include Spell Tag and Poison Barb, which boost either of Gengar's STAB moves without requiring the attack to be super-effective or making Gengar take recoil.

**Heavy-Duty Boots**: Entry hazards, except Toxic Spikes, limit Gengar's opportunities to switch in safely; Heavy-Duty Boots can guarantee that it maintains offensive pressure, making it not so easily revenge killed, as it becomes immune to being hurt by Stealth Rock and Spikes or slowed down by Sticky Web.

Niche Items
========
**Air Balloon**: Giving Gengar an extra, albeit temporary, immunity to Ground allows for more setup or damage opportunities.

**Resistance Berries**: Resistance Berries can be useful to overcome Gengar's poor natural bulk and let it serve as a lure, surviving one hit and trading with a threatening foe or statusing it.

**Leftovers / Black Sludge**: Extra health on Gengar can allow for one extra opportunity to switch in safely; Substitute sets also benefit from the extra health and ability to set up Substitute multiple times over a game. Black Sludge in particular can be useful to give to foes with Trick.

**Focus Sash**: Surviving a single hit in a pinch allows Gengar one extra turn to set up a layer of Toxic Spikes, spread status, or get vital chip damage on a threatening foe.

**Custap Berry**: Custap Berry enables Gengar to get in some vital chip damage or use one of its solid utility options to get ahead in battle after using Endure.

**Weakness Policy**: Though generally not bulky enough to take most strong neutral hits, let alone super effective ones, Gengar may be able to find a scenario where it can trigger Weakness Policy for an immediate boost to its wallbreaking and cleaning power. This is best used in conjunction with Will-O-Wisp or Reflect and Light Screen, which have value in reducing damage from incoming attacks.

Tera
========
Although generally outclassed, Gengar is worth considering as a Tera Captain to circumvent some of its checks. Tera Fighting is the most potent, as it allows Gengar to flip matchups on Steel- and Dark-types with a reliable Tera Blast Fighting. Tera Flying for Ground-type moves and Tera Dark for Psychic-type moves also work rather well, as they give Gengar a turn to set-up with Nasty Plot. Other Tera types involve Tera Ghost and Poison to provide a small boost to Gengar's STAB moves, or you could choose another Tera type to strengthen its coverage options.

Draft Strategy
========
Gengar is a frail, offensive Pokemon that you draft as a wallbreaker or cleaner with solid utility options. Solid support is needed for it to truly excel.

**Slow Pivots**: Anything that may circumvent Gengar's frailty is a boon to your draft. Pokemon such as Scizor, Mandibuzz, and Corviknight are bulky enough to take the attacks that threaten Gengar and then proceed to get it in safely via U-turn.

**Entry Hazards**: Allowing Gengar to hit KO ranges without boosting gives it an easier time cleaning and wallbreaking, as it pressures out far more Pokemon if entry hazards are used. This also opens up Nasty Plot to let Gengar hit extra KO ranges that it would not normally reach. Hisuian Samurott can use Ceaseless Edge to set up hazards whilst maintaining offensive pressure, or Ting-Lu can set Stealth Rock and Spikes to give Gengar plenty of chances to rack up chip damage on foes as it forces out possible checks to its teammates or even itself.

**Alternate Attackers**: While powerful on its own, Gengar usually doesn't have enough space to fit everything it needs onto its moveset and is typically an asset to a better wallbreaker or sweeper. High-tier wallbreakers and sweepers that Gengar supports include, but are not limited to Roaring Moon, Weavile, Keldeo, and Urshifu-S. Fighting- and Dark-types in particular really appreciate Gengar's ability to remove Fairy-types or threaten them out consistently.

**Dual Screens Support**: Reflect and Light Screen can enable Gengar to take hits and sweep with Nasty Plot sets or clean more easily using Choice Specs or Choice Scarf. Grimmsnarl pairs very well with Gengar, with no shared weaknesses across their types, so they can pivot around each other reliably; Tinkaton may also use Reflect and Light Screen in a matchup alongside other support moves that may help Gengar. Uxie and Rotom-W get Reflect and Light Screen too while keeping the Ground-types that threaten Gengar at bay.

Checks and Counters
========
**Steel- and Dark-types**: Gengar can only hit Steel- and Dark-types super-effectively with Focus Blast, which is very unreliable in most scenarios, and considering the bulk of such Pokemon, it cannot deal with them effectively. Pokemon such as Ting-Lu, Mandibuzz, and Tinkaton can be difficult for Gengar to break.

**Faster Attackers**: Due to its low natural bulk and good, albeit not elite, Speed, there are a multitude of attackers that can outspeed and revenge kill Gengar. Pokemon such as Meowscarada, Weavile, and Roaring Moon can all outspeed Gengar to revenge kill.

**Priority Attacks**: Its frailty means strong priority attacks can KO Gengar; its weakness to Sucker Punch makes it a prime target for the move, which is seen across a plethora of Dark types. Gengar also struggles with other priority attackers such as Palafin, Scizor, and Raging Bolt which can often KO it.

**Resistance Berry Lures**: Gengar can hit hard, but being unboosted makes it easy to be put on the receiving end of a resistance Berry lure and be removed with a strong, super effective attack.

**Special Walls**: Gengar must respect special walls, as most are naturally bulky enough to take it on and return reliable damage to force it out, even when boosted with Nasty Plot or damage-boosting items.

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Written by:
https://www.smogon.com/forums/members/flutterfliss.652897/
Quality checked by:
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https://www.smogon.com/forums/members/scionicle.599989/
Grammar checked by:
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Last edited:
Here is my amqc, blue=add, red=remove, green=comment
[overview]
**Draft Order**: Round 3 onwards

**Price Range**: 12 to 14 points

**Overview**: Gengar is a mid-tier special attacker; it can be a solid wallbreaker, a reliable revenge killing option, or it can use Nasty Plot to setup in late-game scenarios. Gengar's vast coverage is valuable as it can tailor it's moveset to counter prevalent weaknesses on a multitude of drafts hit most foes powerfully. Gengar works best when paired with Pokémon that can bring it in safely as it's subpar bulk means it is unlikely to take any super-effective hit on switch-in, though you can leverage it's Normal and Fighting immunities to find a chance to come in. That being said, Gengar is held back by its mediocre bulk, common weaknesses, and having to choose between outspeeding foes or reaching the damage thresholds it needs to.

[strategy comments]
Common Roles
========
**Choiced Attacker**: Gengar can reliably run Choice Specs to break walls or Choice Scarf to revenge kill fast opposing threats. It can run Trick on these movesets to potentially cripple neutralize an opposing defensive wall.

We can't use the word cripple in these.

**Setup Sweeper**: Nasty Plot boosts its Special Attack to a point where most Pokemon will drop to its STAB moves in Shadow Ball or Sludge Wave or coverage such as Dark Pulse and Focus Blast;. Its Speed will enable it to potentially clear teams out in the late-game. Life Orb Damage-boosting items can further boost its sweeping power or it can run Heavy Duty Boots to give it more entry opportunities.

**Utility**: Albeit not a bulky Pokémon, Gengar has access to Toxic Spikes, Thunder Wave, Will-O-Wisp and Toxic which means it can cripple hinder physical or speedy threats with the appropriate status and dish out big damage with Hex. These sets can also attempt to trade with a foe via the use of Destiny Bond and be disruptive with Encore.

Common Moves
========
**Primary STAB Moves**: Sludge Bomb, Sludge Wave, Clear Smog, Shadow Ball, Hex

**Setup Moves**: Nasty Plot,

**Utility Moves**: Destiny Bond, Encore, Pain Split, Taunt, Thunder Wave, Toxic, Toxic Spikes, Trick, Will-O-Wisp, Hypnosis, Substitute

**Coverage**: Dark Pulse, Dazzling Gleam, Energy Ball, Focus Blast, Giga Drain, Psychic, Psychic Noise, Thunder, Thunderbolt

I would generally reorganize these. Move Shadow Ball 3rd in STAB, priotitize Toxic Spikes, Willo and Trick in utility, and move dark pulse way down in coverage.

Niche Moves
========
**Curse**: Curse has limited applications as you're cutting into your bulk more than you want but it can be a great way to quickly wittle down opponent's and force switches.

Rewrite this to sell when you would use curse such as on utility or to hinder a setup sweeper rather than the downsides of it generally

**Haze**: Though Gengar is not bulky enough to utilise this move Haze consistently, it's speed may allow it to remove your opponent's boosts in a pinch.

**Endure**: Endure allows Gengar to live any hit coming its way and you could use a Petaya Berry or Salac Berry to become a deadly late-game win condition.

**Perish Song**: Using Gengar's speed, you could use a combination of Substitute, Perish Song and Protect to force switches and possibly pick up a kill if you can trap the opponent with Mean Look. Too niche imo.

**Foul Play**: Gengar may be able to use this move to hit threats that bolster a super high Attack stat and isn't threatened by your coverage or STAB moves. Mention that they may be set up.

Common Items
========
**Choice Specs**: This item allows Gengar to break down plenty of special walls. Punching holes using a combination of Shadow Ball, Sludge Wave and Focus Blast means very few Pokémon can switch-in safely.

**Choice Scarf**: Gengar becomes a great revenge killer and can take out unboosted threats using its STAB moves. It also works as a late-game cleaning option. This item can also be tricked onto defensive Pokemon greatly disrupting them.

**Life Orb Damage-Boosting Items**: Generally a riskier option as the chip hurts its longevity and ability to switch-in repeatedly. However, the ability to run Nasty Plot and switch moves makes Gengar a far more potent sweeper.

Combine this section with ebelt and other items such as spell tag as they do very similiar things. Rewrite to clarity as well.

**Heavy Duty Boots**: Entry hazards, except Toxic Spikes, will limit Gengar's opportunities to find a sweep switch in safely. Heavy Duty Boots can guarantee that it maintains offensive pressure as it would not be so easily revenge killed as it is isn't hurt by Stealth Rock/Spikes or slowed down by Sticky Web.

Niche Items
========
**Air Balloon**: Giving an extra, albeit temporary, immunity to Ground-type Attacks means Gengar could have more opportunities to come in and set-up or dish out big damage with its STAB moves.

**Expert Belt**: Similar to Life Orb, but it doesn't have the 10% chip associated with the former item, giving Gengar some extra longevity.

Combine with LO.


**Resistance Berries**: Resistance Berries can be useful to overcome Gengar’s poor natural bulk and serve as a lure, living one hit and trading with a threatening foe or statusing it.

**Leftovers / Black Sludge**: Rare, but not unusable, extra health on Gengar could mean it gets that one extra opportunity to switch-in and start up a sweep., though as an item this should generally be avoided for previously mentioned items. Black Sludge in particular can be useful to Trick onto opponents.

Tera
========
Although generally outclassed, Gengar is worth considering as an offensive Tera Captain. Tera Fighting is by far the most potent as it allows Gengar to flip match-ups on Steel and Dark types with a reliable Tera Blast. Tera Flying for Ground-type Pokemon and Tera Dark for Psychic foes works rather well as they would give Gengar a turn to set-up with Nasty Plot and give it access to Tera Blast Flying or a STAB Dark Pulse respectively. Less useful tera types involve Fairy and Steel Tera can be usable for their strong defensive applications for their respective Dragon and Poison immunities or and Tera Ghost and Poison to boost Shadow Ball or Sludge Wave Gengar's STABs even further.

Draft Strategy
========
Gengar is a frail, offensive Pokémon that you would draft as a secondary Sweeper or reliable Choiced Attacker. Solid support is needed for Gengar to truly excel so that should be kept in mind.

**Bulky, Slow Pivots**: Anything that may circumvent Gengar's frailty will be a boon to your draft, Pokémon such as Scizor, Mandibuzz and Corviknight are bulky enough to take the attacks that threaten Gengar then proceed to get it in safely via U-turn.

**Dual Screens Support**: Enabling Gengar to take hits and allow for it to sweep with Nasty Plot sets will make screens valuable. Grimmsnarl pairs very well with Gengar with no shared weaknesses across them so they can pivot around each other reliably; Tinkaton can also fill this role.

**Entry Hazards**: Allowing Gengar to hit kill ranges without boosting can enable Nasty Plot further as it will pressure out far more Pokémon if Entry Hazards are used. Hisuian Samurott can use Ceaseless Edge to set-up hazards offensively or Ting-Lu can use Stealth Rock and Spikes that Gengar will appreciate.

**Alternate Wallbreakers / Sweepers**: While powerful on its own, Gengar usually doesn't have enough space to fit everything it needs onto its moveset and is typically an asset to a better wallbreaker or sweeper. High tier wallbreakers and sweepers that Gengar supports would include, but is not limited to: Roaring Moon, Weavile, Keldeo or Urshifu-Single-Strike.

Checks and Counters
========
**Steel- and Dark- Types**: Gengar can only hit Steel and Dark Types super-effectively with Focus Blast, which is very unreliable in most scenarios and considering the bulk of such Pokémon, it cannot deal with them effectively. Pokemon such as Ting-Lu, Mandibuzz, and Tinkaton can be difficult for Gengar to break.

**Faster Attackers**: Due to its low natural bulk and good albeit not elite Speed, there are a multitude of attackers that can outspeed and revenge kill Gengar. Pokemon such as Meowscarada, Weavile, and Roaring Moon can all outspeed and revenge Gengar.


**Priority Attacks**: Its frailty means moves like Jet Punch and Sucker Punch could strong priority attacks can kill Gengar.; It’s weakness to Sucker Punch makes it a prime target for the move that is seen across a plethora of Dark types and other priority attackers such as Palafin, Scizor, and Raging Bolt can often KO Gengar.

**Resist Berry Lures**: Gengar can hit hard but unboosted could mean it is easy to be put on the receiving end of a resist berry lure and be removed with a strong, super-effective attack.

**Unaware Walls**: Even with coverage, alot of Unaware Pokémon will come in and sit on Gengar as they will have the bulk to take it on.
Not super applicable could probably change to specially bulky walls though.
[credits]
Written by:
https://www.smogon.com/forums/members/flutterfliss.652897/
Quality checked by:
Grammar checked by:
 
Last edited:
Here is my amqc, blue=add, red=remove, green=comment
[overview]
**Draft Order**: Round 3 onwards

**Price Range**: 12 to 14 points

**Overview**: Gengar is a mid-tier special attacker; it can be a solid wallbreaker, a reliable revenge killing option, or it can use Nasty Plot to setup in late-game scenarios. Gengar's vast coverage is valuable as it can tailor it's moveset to counter prevalent weaknesses on a multitude of drafts hit most foes powerfully. Gengar works best when paired with Pokémon that can bring it in safely as it's subpar bulk means it is unlikely to take any super-effective hit on switch-in, though you can leverage it's Normal and Fighting immunities to find a chance to come in. That being said, Gengar is held back by its mediocre bulk, common weaknesses, and having to choose between outspeeding foes or reaching the damage thresholds it needs to.

[strategy comments]
Common Roles
========
**Choiced Attacker**: Gengar can reliably run Choice Specs to break walls or Choice Scarf to revenge kill fast opposing threats. It can run Trick on these movesets to potentially cripple neutralize an opposing defensive wall.

We can't use the word cripple in these.

**Setup Sweeper**: Nasty Plot boosts its Special Attack to a point where most Pokemon will drop to its STAB moves in Shadow Ball or Sludge Wave or coverage such as Dark Pulse and Focus Blast;. Its Speed will enable it to potentially clear teams out in the late-game. Life Orb Damage-boosting items can further boost its sweeping power or it can run Heavy Duty Boots to give it more entry opportunities.

**Utility**: Albeit not a bulky Pokémon, Gengar has access to Toxic Spikes, Thunder Wave, Will-O-Wisp and Toxic which means it can cripple hinder physical or speedy threats with the appropriate status and dish out big damage with Hex. These sets can also attempt to trade with a foe via the use of Destiny Bond and be disruptive with Encore.

Common Moves
========
**Primary STAB Moves**: Sludge Bomb, Sludge Wave, Clear Smog, Shadow Ball, Hex

**Setup Moves**: Nasty Plot,

**Utility Moves**: Destiny Bond, Encore, Pain Split, Taunt, Thunder Wave, Toxic, Toxic Spikes, Trick, Will-O-Wisp, Hypnosis, Substitute

**Coverage**: Dark Pulse, Dazzling Gleam, Energy Ball, Focus Blast, Giga Drain, Psychic, Psychic Noise, Thunder, Thunderbolt

I would generally reorganize these. Move Shadow Ball 3rd in STAB, priotitize Toxic Spikes, Willo and Trick in utility, and move dark pulse way down in coverage.

Niche Moves
========
**Curse**: Curse has limited applications as you're cutting into your bulk more than you want but it can be a great way to quickly wittle down opponent's and force switches.

Rewrite this to sell when you would use curse such as on utility or to hinder a setup sweeper rather than the downsides of it generally

**Haze**: Though Gengar is not bulky enough to utilise this move Haze consistently, it's speed may allow it to remove your opponent's boosts in a pinch.

**Endure**: Endure allows Gengar to live any hit coming its way and you could use a Petaya Berry or Salac Berry to become a deadly late-game win condition.

**Perish Song**: Using Gengar's speed, you could use a combination of Substitute, Perish Song and Protect to force switches and possibly pick up a kill if you can trap the opponent with Mean Look. Too niche imo.

**Foul Play**: Gengar may be able to use this move to hit threats that bolster a super high Attack stat and isn't threatened by your coverage or STAB moves. Mention that they may be set up.

Common Items
========
**Choice Specs**: This item allows Gengar to break down plenty of special walls. Punching holes using a combination of Shadow Ball, Sludge Wave and Focus Blast means very few Pokémon can switch-in safely.

**Choice Scarf**: Gengar becomes a great revenge killer and can take out unboosted threats using its STAB moves. It also works as a late-game cleaning option. This item can also be tricked onto defensive Pokemon greatly disrupting them.

**Life Orb Damage-Boosting Items**: Generally a riskier option as the chip hurts its longevity and ability to switch-in repeatedly. However, the ability to run Nasty Plot and switch moves makes Gengar a far more potent sweeper.

Combine this section with ebelt and other items such as spell tag as they do very similiar things. Rewrite to clarity as well.

**Heavy Duty Boots**: Entry hazards, except Toxic Spikes, will limit Gengar's opportunities to find a sweep switch in safely. Heavy Duty Boots can guarantee that it maintains offensive pressure as it would not be so easily revenge killed as it is isn't hurt by Stealth Rock/Spikes or slowed down by Sticky Web.

Niche Items
========
**Air Balloon**: Giving an extra, albeit temporary, immunity to Ground-type Attacks means Gengar could have more opportunities to come in and set-up or dish out big damage with its STAB moves.

**Expert Belt**: Similar to Life Orb, but it doesn't have the 10% chip associated with the former item, giving Gengar some extra longevity.

Combine with LO.


**Resistance Berries**: Resistance Berries can be useful to overcome Gengar’s poor natural bulk and serve as a lure, living one hit and trading with a threatening foe or statusing it.

**Leftovers / Black Sludge**: Rare, but not unusable, extra health on Gengar could mean it gets that one extra opportunity to switch-in and start up a sweep., though as an item this should generally be avoided for previously mentioned items. Black Sludge in particular can be useful to Trick onto opponents.

Tera
========
Although generally outclassed, Gengar is worth considering as an offensive Tera Captain. Tera Fighting is by far the most potent as it allows Gengar to flip match-ups on Steel and Dark types with a reliable Tera Blast. Tera Flying for Ground-type Pokemon and Tera Dark for Psychic foes works rather well as they would give Gengar a turn to set-up with Nasty Plot and give it access to Tera Blast Flying or a STAB Dark Pulse respectively. Less useful tera types involve Fairy and Steel Tera can be usable for their strong defensive applications for their respective Dragon and Poison immunities or and Tera Ghost and Poison to boost Shadow Ball or Sludge Wave Gengar's STABs even further.

Draft Strategy
========
Gengar is a frail, offensive Pokémon that you would draft as a secondary Sweeper or reliable Choiced Attacker. Solid support is needed for Gengar to truly excel so that should be kept in mind.

**Bulky, Slow Pivots**: Anything that may circumvent Gengar's frailty will be a boon to your draft, Pokémon such as Scizor, Mandibuzz and Corviknight are bulky enough to take the attacks that threaten Gengar then proceed to get it in safely via U-turn.

**Dual Screens Support**: Enabling Gengar to take hits and allow for it to sweep with Nasty Plot sets will make screens valuable. Grimmsnarl pairs very well with Gengar with no shared weaknesses across them so they can pivot around each other reliably; Tinkaton can also fill this role.

**Entry Hazards**: Allowing Gengar to hit kill ranges without boosting can enable Nasty Plot further as it will pressure out far more Pokémon if Entry Hazards are used. Hisuian Samurott can use Ceaseless Edge to set-up hazards offensively or Ting-Lu can use Stealth Rock and Spikes that Gengar will appreciate.

**Alternate Wallbreakers / Sweepers**: While powerful on its own, Gengar usually doesn't have enough space to fit everything it needs onto its moveset and is typically an asset to a better wallbreaker or sweeper. High tier wallbreakers and sweepers that Gengar supports would include, but is not limited to: Roaring Moon, Weavile, Keldeo or Urshifu-Single-Strike.

Checks and Counters
========
**Steel- and Dark- Types**: Gengar can only hit Steel and Dark Types super-effectively with Focus Blast, which is very unreliable in most scenarios and considering the bulk of such Pokémon, it cannot deal with them effectively. Pokemon such as Ting-Lu, Mandibuzz, and Tinkaton can be difficult for Gengar to break.

**Faster Attackers**: Due to its low natural bulk and good albeit not elite Speed, there are a multitude of attackers that can outspeed and revenge kill Gengar. Pokemon such as Meowscarada, Weavile, and Roaring Moon can all outspeed and revenge Gengar.


**Priority Attacks**: Its frailty means moves like Jet Punch and Sucker Punch could strong priority attacks can kill Gengar.; It’s weakness to Sucker Punch makes it a prime target for the move that is seen across a plethora of Dark types and other priority attackers such as Palafin, Scizor, and Raging Bolt can often KO Gengar.

**Resist Berry Lures**: Gengar can hit hard but unboosted could mean it is easy to be put on the receiving end of a resist berry lure and be removed with a strong, super-effective attack.

**Unaware Walls**: Even with coverage, alot of Unaware Pokémon will come in and sit on Gengar as they will have the bulk to take it on.
Not super applicable could probably change to specially bulky walls though.
[credits]
Written by:
https://www.smogon.com/forums/members/flutterfliss.652897/
Quality checked by:
Grammar checked by:
we're counting this as qc1 FlutterFliss. good check jscurf!
 
Pretty good overall but I'd like to see this implemented before giving it the 2/2

[overview]
**Draft Order**: Round 3 4 onwards

**Price Range**: 12 to 14 10-11 points

**Overview**: Gengar is a mid tier special attacker; it can be a solid wallbreaker, a reliable revenge killing option or it can use Nasty Plot to setup in late-game scenarios. Gengar's vast coverage is valuable as it can tailor it's moveset to hit most drafts. Gengar works best when paired with Pokémon that can bring it in safely as it is unlikely to take a super-effective hit on switch-in; you can leverage it's Normal and Fighting immunities to find a chance to come in however. That being said, Gengar is held back by its mediocre poor (could use another word if you want, mediocre is just overselling it lol) bulk, common weaknesses and having to choose between out-speeding foes or reaching the damage thresholds it needs to.

[strategy comments]
Common Roles
========
**Choiced Attacker**: Gengar can reliably run Choice Specs to break walls or Choice Scarf to revenge kill faster threats. It can run Trick on these movesets to potentially neutralise a defensive wall. (Rework this to be a cleaner role and put it 3rd. You can still mention revenge killing and trick)

**Setup Sweeper**: Nasty Plot boosts its Special Attack to a point where most Pokémon will drop to its STAB moves or coverage; it's Speed could enable it to clear teams out in the late-game. Life Orb can further boost its sweeping power or it can run Heavy Duty Boots to give it more entry opportunities. (Make this wallbreaker, add specs, and put it second)

**Utility**: Albeit not a bulky Pokémon, Gengar has access to Toxic Spikes, Thunder Wave, Will-O-Wisp and Toxic which means it can hinder physical or speedy threats with the appropriate status and dish out big damage with Hex. These sets can also attempt to trade with a foe via the use of Destiny Bond and be disruptive with Encore. (make this the first role; could also mention hex. It's probably running at least one attack)

Common Moves
========
**Primary STAB Moves**: Sludge Bomb, Sludge Wave, Shadow Ball, Clear Smog, Hex

**Setup Moves**: Nasty Plot

**Utility Moves**: Toxic Spikes, Trick, Will-O-Wisp, Destiny Bond, Encore, Pain Split, Taunt, Thunder Wave, Toxic, Hypnosis, Substitute

**Coverage**: Dazzling Gleam, Energy Ball, Focus Blast, Giga Drain, Psychic, Psychic Noise, Thunder, Thunderbolt, Dark Pulse, Icy Wind

Niche Moves
========
**Curse**: Curse has limited applications as you would be cutting into your bulk but it can be a great way to quickly wittle down opponent's and force switches. On utility sets, Gengar can run Curse to chip down a Pokémon that doesn't possess reliable recovery or an alternative recovery option. (this part feels redundant)

**Haze / Clear Smog**: Though Gengar is not bulky enough to utilise this move consistently, it's speed may allow it to remove your opponent's boosts in a pinch. (reword to include clear smog; used the same way)

**Endure**: Endure allows Gengar to live any hit coming its way and you could use a Petaya Berry or Salac Berry to become a deadly late-game win condition. (mention custap berry)

**Foul Play**: Gengar may be able to use this move to hit threats that bolster a super high Attack stat and isn't threatened by your coverage or STAB moves; this also includes set-up sweepers attempting to boost their attack.

(add disable and knock off)

Common Items
========
**Choice Specs**: Choice Specs allows Gengar to break down plenty of special walls without the need to set up. Punching holes using a combination of Shadow Ball, Sludge Wave and Focus Blast means very few Pokémon can switch-in safely. It can also be tricked onto defensive Pokemon greatly disrupting them.

**Choice Scarf**: If you instead choose Choice Scarf, Gengar becomes a great revenge killer and can take out unboosted threats using its STAB moves and it works as a late-game cleaning option. Scarf may also be tricked onto defensive Pokemon to disrupt them.

**Damage-boosting Items**: Gengar may run Life Orb, a risky option as the chip hurts its longevity and ability to switch-in repeatedly, or it may run Expert Belt to circumvent the recoil. Overall, the ability to run Nasty Plot and switch moves makes Gengar a far more potent sweeper. Other damage-boosting items include Spell Tag and Poison Barb, which will boost either of Gengar's STABs without requiring the attack to be super-effective or make Gengar take recoil. (Rework this to focus more on breaking power- you can still mention sweeping potential but it's not the main reason you'd be running these items)

**Heavy Duty Boots**: Entry hazards, except Toxic Spikes, will limit Gengar's opportunities to switch-in safely; Heavy Duty Boots can guarantee that it maintains offensive pressure as it would not be so easily revenge killed as it is isn't hurt by Stealth Rock / Spikes or slowed down by Sticky Web.

Niche Items
========
**Air Balloon**: Giving Gengar an extra, albeit temporary, immunity to Ground type Attacks allows for more set-up or damage opportunities.

**Resistance Berries**: Resistance Berries can be useful to overcome Gengar’s poor natural bulk and serve as a lure, living one hit and trading with a threatening foe or statusing it.

**Leftovers / Black Sludge**: The extra health on Gengar could allow for one extra opportunity to switch-in safely and sweep. Black Sludge particularly can be useful to Trick onto opponents. (I'd mention that this can pair with substitute)

(add focus sash, custap berry, and weakness policy)


Tera
========
Although generally outclassed, Gengar is worth considering as a Tera Captain to circumvent some of it's checks. Tera Fighting is the most potent as it allows Gengar to flip match-ups on Steel and Dark types with a reliable Tera Blast Fighting. Tera Flying for Ground-type moves and Tera Dark for Psychic-type moves works rather well as they give Gengar a turn to set-up with Nasty Plot and give it access to Tera Blast Flying or a STAB Dark Pulse as an extra breaking option. Other tera types involve Tera Fairy and Tera Steel for their strong defensive properties or Tera Ghost and Tera Poison to provide a small boost Gengar's STABs. (Tera blast flying and dark pulse aren't good enough to list specifically imo; you could add a sentence saying tera can boost its coverage options or something. Also defensive types besides flying/dark feel too niche to mention here)

Draft Strategy
========
Gengar is a frail, offensive Pokémon that you would draft as a secondary Sweeper or reliable Choiced Attacker wallbreaker and cleaner with utility options. Solid support is needed for Gengar to truly excel so that should be kept in mind.

**Bulky, Slow Pivots**: Anything that may circumvent Gengar's frailty will be a boon to your draft, Pokémon such as Scizor, Mandibuzz and Corviknight are bulky enough to take the attacks that threaten Gengar then proceed to get it in safely via U-turn.

**Dual Screens Support**: Reflect / Light Screen can enable Gengar to take hits and allow for it to sweep with Nasty Plot sets. Grimmsnarl pairs very well with Gengar with no shared weaknesses across their types so they can pivot around each other reliably; Tinkaton can also fill this role. (Move to the end of this section and mention 1-2 more examples like uxie or washtom)

**Entry Hazards**: Allowing Gengar to hit kill ranges without boosting can enable Nasty Plot further as it will pressure out far more Pokémon if Entry Hazards are used. Hisuian Samurott can use Ceaseless Edge to set-up hazards offensively or Ting-Lu can use Stealth Rock and Spikes that Gengar will appreciate. (mention that hazards make cleaning and breaking easier, not just with nasty plot)

**Alternate Wallbreaker / Sweeper Attackers**: While powerful on its own, Gengar usually doesn't have enough space to fit everything it needs onto its moveset and is typically an asset to a better wallbreaker or sweeper. High tier wallbreakers and sweepers that Gengar supports would include, but is not limited to: Roaring Moon, Weavile, Keldeo or Urshifu-Single-Strike. Fighting and Dark types in particular really appreciates Gengar's ability to remove Fairy Types or threaten them out consistently.

Checks and Counters
========
**Steel- and Dark- Types**: Gengar can only hit Steel and Dark Types super-effectively with Focus Blast, which is very unreliable in most scenarios and considering the bulk of such Pokémon, it cannot deal with them effectively. Pokemon such as Ting-Lu, Mandibuzz, and Tinkaton can be difficult for Gengar to break.

**Faster Attackers**: Due to its low natural bulk and good albeit not elite Speed, there are a multitude of attackers that can out-speed and revenge kill Gengar. Pokemon such as Meowscarada, Weavile and Roaring Moon can all outspeed Gengar to revenge kill.

**Priority Attacks**: Its frailty means strong priority attacks could kill Gengar; It’s weakness to Sucker Punch makes it a prime target for the move that is seen across a plethora of Dark types and other priority attackers such as Palafin, Scizor, and Raging Bolt can often KO Gengar.

**Resist Berry Lures**: Gengar can hit hard but unboosted could mean it is easy to be put on the receiving end of a resist berry lure and be removed with a strong, super-effective attack.

**Special Walls**: Gengar struggles with must respect special walls as most are naturally bulky enough to take it on and return reliable damage to force it out, even when boosted with Nasty Plot and/or damage-boosting items.

[credits]
Written by:
https://www.smogon.com/forums/members/flutterfliss.652897/
Quality checked by:
https://www.smogon.com/forums/members/jscurf2.608304/
https://www.smogon.com/forums/members/scionicle.599989/
Grammar checked by:
 
Should be good to go after these changes:
[overview]
**Draft Order**: Round 4 onwards

**Price Range**: 10 to 11 points

**Overview**: Gengar is a mid tier special attacker; it can be a solid wallbreaker, a reliable revenge killing option or it can use Nasty Plot to setup in late-game scenarios. Gengar's vast coverage is valuable as it can tailor it's moveset to hit most drafts. Gengar works best when paired with Pokémon that can bring it in safely as it is unlikely to take a super-effective hit on switch-in; you can leverage it's Normal and Fighting immunities to find a chance to come in however. That being said, Gengar is held back by its underwhelming bulk, common weaknesses and having to choose between out-speeding foes or reaching the damage thresholds it needs to.

[strategy comments]
Common Roles
========
**Utility**: Albeit not a bulky Pokémon, Gengar has access to Toxic Spikes, Thunder Wave, Will-O-Wisp and Toxic which means it can hinder physical or speedy threats with the appropriate status and threaten big damage with Hex. These sets can also attempt to trade with a foe via the use of Destiny Bond and be disruptive with Encore.

**Wallbreaker**: Nasty Plot can boost its Special Attack so most Pokémon will drop to its STAB moves or coverage and it's Speed could enable it to break slower threats out during the game. (I'm not sure what the second half of this sentence means) Choice Specs can make Gengar's breaking time easier as it has the immediate power to force switches. Life Orb can further boost its breaking power or it can run Heavy Duty Boots to give it more entry opportunities. (covered by the item section)

**Cleaner Revenge Killer**: Gengar can reliably run Choice Specs to finish off bulkier walls when chipped or Choice Scarf to revenge kill faster threats. It can run Trick on these movesets to potentially neutralise a defensive wall and threaten cleaning entire teams as it is no longer choice locked.

Common Moves
========
**Primary STAB Moves**: Sludge Bomb, Sludge Wave, Shadow Ball, Hex

**Setup Moves**: Nasty Plot

**Utility Moves**: Toxic Spikes, Trick, Will-O-Wisp, Destiny Bond, Encore, Pain Split, Taunt, Thunder Wave, Toxic, Hypnosis, Substitute

**Coverage**: Dazzling Gleam, Energy Ball, Focus Blast, Giga Drain, Psychic, Psychic Noise, Thunder, Thunderbolt, Dark Pulse, Icy Wind

Niche Moves
========
**Knock Off**: The boon of removing an opponent's item cannot be under-stated, Knock Off has a hard time fitting into Gengar's movesets but utility variations of Gengar may be able to use this to force plenty of progress.

**Haze / Clear Smog**: Though Gengar is not bulky enough to utilise Haze consistently, it's speed may allow it to remove your opponent's boosts in a pinch. Clear Smog is the preferred option as it will still deal damage when removing stat boosts, though comes at the cost of Steel-types being immune.

**Endure**: Endure allows Gengar to live any hit coming its way and you could use a Petaya Berry or Salac Berry to become a deadly late-game win condition. Custap Berry can also allow Gengar to set an extra Toxic Spike or use Explosion act before it would typically be removed by a setup sweeper. (this isnt dpp explosion sadly)

**Foul Play**: Gengar may be able to use this move to hit threats that bolster a super high Attack stat and isn't threatened by your coverage or STAB moves; this also includes set-up sweepers attempting to boost their attack.

**Curse**: Curse has limited applications but it can be a great way to quickly whittle down opponent's and force switches.

**Disable**: This move could possibly shut down a super-effective move in a pinch and allow Gengar to apply pressure for extra turns. Cursed Body functions the same though it requires Gengar to take a hit before disabling any move.

Common Items
========
**Choice Specs**: Choice Specs allows Gengar to break down plenty of special walls without the need to set-up. Punching holes using a combination of Shadow Ball, Sludge Wave and Focus Blast means very few Pokémon can switch-in safely. It can also be tricked onto defensive Pokemon greatly disrupting them.

**Choice Scarf**: If you instead choose Choice Scarf, Gengar becomes a great revenge killer and can take out unboosted threats using its STAB moves and it works as a late-game cleaning option. Scarf may also be tricked onto defensive Pokemon to disrupt them.

**Damage-boosting Items**: Gengar may run Life Orb, a risky option as the chip hurts its longevity and ability to switch-in repeatedly, or it may run Expert Belt to circumvent the recoil. Other damage-boosting items include Spell Tag and Poison Barb, which will boost either of Gengar's STABs without requiring the attack to be super-effective or make Gengar take recoil.

**Heavy Duty Boots**: Entry hazards, except Toxic Spikes, will limit Gengar's opportunities to switch-in safely; Heavy Duty Boots can guarantee that it maintains offensive pressure as it would not be so easily revenge killed as it is isn't hurt by Stealth Rock / Spikes or slowed down by Sticky Web.

Niche Items
========
**Air Balloon**: Giving Gengar an extra, albeit temporary, immunity to Ground type Attacks allows for more set-up or damage opportunities.

**Resistance Berries**: Resistance Berries can be useful to overcome Gengar’s poor natural bulk and serve as a lure, living one hit and trading with a threatening foe or statusing it.

**Leftovers / Black Sludge**: The extra health on Gengar could allow for one extra opportunity to switch-in safely; Substitute sets benefit from the extra health and ability to set them up multiple times over a game. Black Sludge in particular can be useful to Trick onto opponents.

**Focus Sash**: Living a single hit in a pinch could allow Gengar one extra turn to set-up a Toxic Spike, use Explosion spread status, or get vital chip on a threatening opponent.

**Custap Berry**: Enables Gengar to get in some vital chip or use one of it's solid utility options to get ahead in battle after using Endure.

**Weakness Policy**: Though generally not bulky enough to take most strong neutral hits, let alone super-effective, it may be able to find a scenario where it can trigger Weakness Policy for an immediate boost to it's breaking and cleaning power. (mention that it can create these scenarios with wisp or rely on teammates for screens)

Tera
========
Although generally outclassed, Gengar is worth considering as a Tera Captain to circumvent some of it's checks. Tera Fighting is the most potent as it allows Gengar to flip match-ups on Steel and Dark types with a reliable Tera Blast Fighting. Tera Flying for Ground-type moves and Tera Dark for Psychic-type moves works rather well as they give Gengar a turn to set-up with Nasty Plot. Other tera types involve Tera Ghost and Tera Poison to provide a small boost Gengar's STABs or you could choose another Tera Type to strengthen Gengar's coverage options.

Draft Strategy
========
Gengar is a frail, offensive Pokémon that you would draft as a wallbreaker or cleaner with solid utility options. Solid support is needed for Gengar to truly excel so that should be kept in mind.

**Slow Pivots**: Anything that may circumvent Gengar's frailty will be a boon to your draft, Pokémon such as Scizor, Mandibuzz and Corviknight are bulky enough to take the attacks that threaten Gengar then proceed to get it in safely via U-turn.

**Entry Hazards**: Allowing Gengar to hit kill ranges without boosting gives Gengar an easier time cleaning and breaking as it will pressure out far more Pokémon if Entry Hazards are used. This also opens up Nasty Plot to hit extra damage ranges that it would not normally reach. Hisuian Samurott can use Ceaseless Edge to set-up hazards whilst maintaining offensive pressure or Ting-Lu can set Stealth Rock and Spikes that will give Gengar plenty of chances to rack up chip damage on opponents as it forces out possible checks to its team-mates or even itself.

**Alternate Attackers**: While powerful on its own, Gengar usually doesn't have enough space to fit everything it needs onto its moveset and is typically an asset to a better wallbreaker or sweeper. High tier wallbreakers and sweepers that Gengar supports would include, but is not limited to: Roaring Moon, Weavile, Keldeo or Urshifu-Single-Strike. Fighting and Dark types in particular really appreciates Gengar's ability to remove Fairy Types or threaten them out consistently.

**Dual Screens Support**: Reflect / Light Screen can enable Gengar to take hits and allow for it to sweep with Nasty Plot sets or clean easier using Choice Specs / Choice Scarf. Grimmsnarl pairs very well with Gengar with no shared weaknesses across their types so they can pivot around each other reliably; Tinkaton may also use Reflect and Light Screen in a match-up alongside other support moves which may help Gengar. Uxie and Rotom-Wash get Reflect and Light Screen too whilst keeping the Ground-types that threaten Gengar at bay.

Checks and Counters
========
**Steel- and Dark- Types**: Gengar can only hit Steel and Dark Types super-effectively with Focus Blast, which is very unreliable in most scenarios and considering the bulk of such Pokémon, it cannot deal with them effectively. Pokemon such as Ting-Lu, Mandibuzz, and Tinkaton can be difficult for Gengar to break.

**Faster Attackers**: Due to its low natural bulk and good albeit not elite Speed, there are a multitude of attackers that can out-speed and revenge kill Gengar. Pokemon such as Meowscarada, Weavile and Roaring Moon can all outspeed Gengar to revenge kill.

**Priority Attacks**: Its frailty means strong priority attacks could kill Gengar; It’s weakness to Sucker Punch makes it a prime target for the move that is seen across a plethora of Dark types and other priority attackers such as Palafin, Scizor, and Raging Bolt can often KO Gengar.

**Resist Berry Lures**: Gengar can hit hard but unboosted could mean it is easy to be put on the receiving end of a resist berry lure and be removed with a strong, super-effective attack.

**Special Walls**: Gengar must respect special walls as most are naturally bulky enough to take it on and return reliable damage to force it out, even when boosted with Nasty Plot and/or damage-boosting items.

[credits]
Written by:
https://www.smogon.com/forums/members/flutterfliss.652897/
Quality checked by:
https://www.smogon.com/forums/members/jscurf2.608304/ (changes applied)
https://www.smogon.com/forums/members/scionicle.599989/ (changes WIP)
Grammar checked by:
 
1/1, GP Team done
Thanks for writing! You can implement this check quickly and easily through the reply method in step 3 of this post.
blue = add
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(orange) = comment


[overview]
**Draft Order**: Round 4 onwards

**Price Range**: 10 to 11 10-11 points

**Overview**: Gengar is a mid-tier (AH) special attacker; it can be a solid wallbreaker, a reliable revenge killing option, (AC) or it can use Nasty Plot to setup in late-game scenarios late-game setup sweeper with Nasty Plot (parallelism with list). Gengar's Its vast coverage is valuable, (AC) as it can tailor its (RA) moveset to hit most drafts. Gengar works best when paired with Pokémon Pokemon (no accent in analyses) that can bring it in safely, (AC) as it is unlikely to take survive (clarity) a super effective (RH) hit on switch-in switching in (switch-in refers to mons that switch in, not the act of switching); you it can leverage its (RA) Normal and Fighting immunities to find a chance to come in, (AC) however. That being said, Gengar is held back by its underwhelming bulk, common weaknesses, (AC) and having to choose between outspeeding (RH) foes or reaching the damage KO thresholds it needs to.

[strategy comments]
Common Roles
========
**Utility**: Albeit not a bulky Pokémon Pokemon, Gengar has access to Toxic Spikes, Thunder Wave, Will-O-Wisp, (AC) and Toxic, (AC) which means it can hinder threats with the appropriate status and threaten big damage with Hex. These sets can also attempt to trade with a foe via the use of Destiny Bond and be disruptive with Encore.

**Wallbreaker**: Nasty Plot can boost its Gengar's Special Attack so most Pokémon will drop to to let it KO most Pokemon with its STAB moves or coverage, (AC) and its (RA) Speed could enable enables it to break slower threats. Choice Specs can make Gengar's breaking time it easier for Gengar to wallbreak, as it has gives it the immediate power to force switches.

**Revenge Killer**: Gengar can reliably run Choice Specs to finish off bulkier walls when chipped or Choice Scarf to revenge kill faster threats. It can run Trick on these movesets to potentially neutralise neutralize a defensive wall and threaten cleaning to clean entire teams as when it is no longer choice Choice locked.

Common Moves
========
**Primary STAB Moves**: Sludge Bomb, Sludge Wave, Shadow Ball, Hex

**Setup Moves**: Nasty Plot

**Utility Moves**: Toxic Spikes, Trick, Will-O-Wisp, Destiny Bond, Encore, Pain Split, Taunt, Thunder Wave, Toxic, Hypnosis, Substitute

**Coverage**: Dazzling Gleam, Energy Ball, Focus Blast, Giga Drain, Psychic, Psychic Noise, Thunder, Thunderbolt, Dark Pulse, Icy Wind

Niche Moves
========
**Knock Off**: The boon of removing an opponent's a foe's item cannot be understated. (RH, C > P) Knock Off has a hard time fitting into onto Gengar's movesets, (AC) but utility variations of Gengar may be able to use this to force plenty of progress.

**Haze / Clear Smog**: Though Gengar is not bulky enough to utilise utilize Haze consistently, its (RA) speed Speed may allow it to remove your opponent's its foe's boosts in a pinch. Clear Smog is the preferred option, (AC) as it will still deal deals damage when removing stat boosts, though it comes at the cost of Steel-types being immune.

**Endure**: Endure allows Gengar to live survive any hit coming its way, (AC) and you could it can use a Petaya Berry or Salac Berry alongside this to become a deadly late-game win condition wincon. Custap Berry can also allow Gengar to set an extra Toxic Spike layer of Toxic Spikes or act before it would be removed KOed.

**Foul Play**: Gengar may be able to use this move Foul Play to hit threats that bolster a super high with very high Attack stat and isn't that aren't threatened by your its coverage or STAB moves; this also includes setup (RH) sweepers attempting to boost their attack Attack.

**Curse**: Curse has limited applications, (AC) but it can be a great way to quickly whittle down opponent's foes and force switches.

**Disable**: This move could Disable can possibly shut down a super effective (RH) move in a pinch and allow Gengar to apply pressure for extra turns.

Common Items
========
**Choice Specs**: Choice Specs allows Gengar to break down plenty of special walls without the need to set up (RH). Punching holes using a combination of Shadow Ball, Sludge Wave, (AC) and Focus Blast means very few Pokémon Pokemon can switch-in switch in on it safely. It Choice Specs can also be tricked onto given to defensive Pokemon with Trick, greatly disrupting them.

**Choice Scarf**: If you it instead choose chooses Choice Scarf, Gengar becomes a great revenge killer and can take out unboosted threats using its STAB moves, (AC) and it works working (structure variance) as a late-game cleaning option. Choice Scarf may also be tricked onto given to defensive Pokemon with Trick to disrupt them.

**Damage-boosting Items**: Gengar may run Life Orb, which is a risky option, (AC) as the chip damage hurts its longevity and ability to switch in (RH) repeatedly, or it may run Expert Belt to circumvent the recoil. Other damage-boosting items include Spell Tag and Poison Barb, which will boost either of Gengar's STABs STAB moves without requiring the attack to be super effective (RH) or make making Gengar take recoil.

**Heavy-Duty (AH) Boots**: Entry hazards, except Toxic Spikes, will limit Gengar's opportunities to switch in (RH) safely; Heavy-Duty (AH) Boots can guarantee that it maintains offensive pressure, (AC) as it would not be making it not so easily revenge killed, (AC) as it is isn't becomes immune to being hurt by Stealth Rock and (removed slash) Spikes or slowed down by Sticky Web.

Niche Items
========
**Air Balloon**: Giving Gengar an extra, albeit temporary, immunity to Ground type Attacks allows for more setup (RH) or damage opportunities.

**Resistance Berries**: Resistance Berries can be useful to overcome Gengar's (ASCII apostrophe) poor natural bulk and let it serve as a lure, living surviving one hit and trading with a threatening foe or statusing it.

**Leftovers / Black Sludge**: The extra Extra health on Gengar could can allow for one extra opportunity to switch in (RH) safely; Substitute sets also benefit from the extra health and ability to set them up Substitute multiple times over a game. Black Sludge in particular can be useful to Trick onto opponents give to foes with Trick.

**Focus Sash**: Living Surviving a single hit in a pinch could allow allows Gengar one extra turn to set up (RH) a Toxic Spike layer of Toxic Spikes, spread status, (AC) or get vital chip damage on a threatening opponent foe.

**Custap Berry**: Enables Custap Berry enables Gengar to get in some vital chip damage or use one of its (RA) solid utility options to get ahead in battle after using Endure.

**Weakness Policy**: Though generally not bulky enough to take most strong neutral hits, let alone super effective (RH) ones, it Gengar may be able to find a scenario where it can trigger Weakness Policy for an immediate boost to its (RA) wallbreaking and cleaning power. This is best used in conjunction where with Will-O-Wisp or Reflect and Light Screen, (AC) which have value in reducing damage from incoming attacks.

Tera
========
Although generally outclassed, Gengar is worth considering as a Tera Captain to circumvent some of its (RA) checks. Tera Fighting is the most potent, (AC) as it allows Gengar to flip matchups (RH) on Steel- (AH) and Dark-types (AH) with a reliable Tera Blast Fighting. Tera Flying for Ground-type moves and Tera Dark for Psychic-type moves works also work rather well, (AC) as they give Gengar a turn to set up (RH) with Nasty Plot. Other tera Tera types involve Tera Ghost and Tera Poison to provide a small boost to Gengar's STABs STAB moves, or you could choose another Tera Type type to strengthen Gengar's its coverage options.

Draft Strategy
========
Gengar is a frail, offensive Pokémon Pokemon that you would draft as a wallbreaker or cleaner with solid utility options. Solid support is needed for Gengar it to truly excel so that should be kept in mind.

**Slow Pivots**: Anything that may circumvent Gengar's frailty will be is a boon to your draft. (C > P) Pokémon Pokemon such as Scizor, Mandibuzz, (AC) and Corviknight are bulky enough to take the attacks that threaten Gengar and then proceed to get it in safely via U-turn.

**Entry Hazards**: Allowing Gengar to hit kill KO ranges without boosting gives Gengar it an easier time cleaning and wallbreaking, (AC) as it will pressure pressures out far more Pokémon Pokemon if Entry Hazards entry hazards are used. This also opens up Nasty Plot to let Gengar hit extra damage KO ranges that it would not normally reach. Hisuian Samurott can use Ceaseless Edge to set up (RH) hazards whilst while maintaining offensive pressure, (AC) or Ting-Lu can set Stealth Rock and Spikes that will to give Gengar plenty of chances to rack up chip damage on opponents foes as it forces out possible checks to its teammates (RH) or even itself.

**Alternate Attackers**: While powerful on its own, Gengar usually doesn't have enough space to fit everything it needs onto its moveset and is typically an asset to a better wallbreaker or sweeper. High-tier (AH) wallbreakers and sweepers that Gengar supports would include (RC) but is are not limited to (removed colon) Roaring Moon, Weavile, Keldeo, (AC) or and Urshifu-Single-Strike. Fighting- (AH) and Dark-types (AH) in particular really appreciates appreciate Gengar's ability to remove Fairy Types Fairy-types or threaten them out consistently.

**Dual Screens Support**: Reflect and (removed slash) Light Screen can enable Gengar to take hits and allow for it to sweep with Nasty Plot sets or clean easier more easily using Choice Specs or (removed slash) Choice Scarf. Grimmsnarl pairs very well with Gengar, (AC) with no shared weaknesses across their types, (AC) so they can pivot around each other reliably; Tinkaton may also use Reflect and Light Screen in a matchup (RH) alongside other support moves which that may help Gengar. Uxie and Rotom-Wash get Reflect and Light Screen too whilst while keeping the Ground-types that threaten Gengar at bay.

Checks and Counters
========
**Steel- and Dark- Types Dark-types**: Gengar can only hit Steel and Dark Types Steel- and Dark-types super effectively (RH) with Focus Blast, which is very unreliable in most scenarios, (AC) and considering the bulk of such Pokémon Pokemon, it cannot deal with them effectively. Pokemon such as Ting-Lu, Mandibuzz, and Tinkaton can be difficult for Gengar to break.

**Faster Attackers**: Due to its low natural bulk and good, (AC) albeit not elite, (AC) Speed, there are a multitude of attackers that can outspeed (RH) and revenge kill Gengar. Pokemon such as Meowscarada, Weavile, (AC) and Roaring Moon can all outspeed Gengar to revenge kill.

**Priority Attacks**: Its frailty means strong priority attacks could kill can KO Gengar; It’s its weakness to Sucker Punch makes it a prime target for the move, (AC) that which is seen across a plethora of Dark-types, (AH, AC) and other priority attackers such as Palafin, Scizor, and Raging Bolt can often KO Gengar.

**Resist Resistance Berry Lures**: Gengar can hit hard, (AC) but being unboosted could mean it is makes it easy to be put on the receiving end of a resist berry resistance Berry lure and be removed with a strong, super effective (RH) attack.

**Special Walls**: Gengar must respect special walls, (AC) as most are naturally bulky enough to take it on and return reliable damage to force it out, even when boosted with Nasty Plot and/or or damage-boosting items.

[credits]
Written by:
https://www.smogon.com/forums/members/flutterfliss.652897/
Quality checked by:
https://www.smogon.com/forums/members/jscurf2.608304/ (changes applied)
https://www.smogon.com/forums/members/scionicle.599989/ (changes applied)
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
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