Generation of Miracles!

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"..The generation of five prodigies was known as the Generation of Miracles. However, there was a strange rumor concerning the Generation of Miracles. Despite being relatively unknown and lacking a game record, there was one more member recognized by the five prodigies. A phantom sixth man.."

YEAAAAAAH!

DaiGuren here and I'm back for another RMT. You might ask what happened to my first team. Well, as I gained more experience in competitive battling, I realized how naive I am in building teams and I mostly relied on luck rather than skill in winning battles.

So I went back to this forums, lurking and reading everything I can. I battled using experimental teams I created in order to learn more, what kind of threats should I prepare for, how do I break past stall, how to play mind games, etc.

Now I have created this team using the knowledge I've acquired this past two weeks, and now I'm asking you guys to rate my team and help me improve it more. Without further ado,

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Midorima (Serperior) Leftovers
Ability: Contrary
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Substitute

Getting his name from the premier Shooting Guard of the generation of miracles, Midorima(Serperior) punches holes in teams using the Contrary + Leaf Storm combo. It also sports a usable 118 natural speed that allows it to outrun alot of mons. Now one of the under-appreciated things about Serperior is its bulk. It's 75/95/95 defensive stats resembles that of Venusaur's 80/83/100. Unlike Venusaur though, Serperior does not need the sun to sweep, all it needs is to get in one Leaf Storm and it's all set. Midorima(Serperior) counters Rotom-W, which imo due to the metagame that we're in, is a very big thing and is reason enough to earn him a spot in my team. Although I'm still contemplating if I should replace Substitute for Aromatherapy, it looks like my team could use a cleric.

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Murasakibara (Rhyperior) @ Assault Vest
Ability: Solid Rock
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Earthquake
- Hammer Arm
- Rock Blast
- Dragon Tail

For those who doesn't follow Kuroko no Basuke, Murasakibara is the towering center of the team, in charge of the team's defenses. Appropriately so, Murasakibara(Rhyperior) is also this team's tank, taking care of threats from both spectrum. Absorbing Prankster T-Waves, checking Talonflame and Aegislash, as well as Focus Sash-toting support mons. He also counters MegaGar completely so I think that's a big plus. Hammer Arm is used for steel mons carrying Air Balloon as well as Tyranitar, and Dragon Tail for a predicted switch-in that's not a fairy. Blast/Quake combo covers everything else. Though a misprediction might result in a burn from an opposing mon, effectively neutering him. I don't know why or how but it seems that every scald he takes results in him being burned nearly almost every time.

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Kise (Charizard) @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Fire Blast
- Dragon Pulse
- Solar Beam
- Hidden Power [Ground]

Posing as the Generation of Miracles' resident newcomer, Kise Ryota, Charizard has been given a new lease to competitive battles courtesy of his mega evolutions. And for this team, Charizard Y fits the bill as a wallbreaker/late-game sweeper. Nothing much to see here, Solar Beam and Dragon Pulse are excellent coverage moves on him, Fire Blast to melt everything that doesn't resist Fire. Hidden Power [Ground] might be the most controversial move here, as anyone will most likely argue that Focus Blast is better. However, hear me out on this, Hidden Power [Ground] is chosen to combat Flash Fire users(mainly Heatran) and Fire mons in general that are looking to take advantage of the Sun that Kise(ZardY) brings.

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Aomine (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Fusion Bolt
- Ice Beam
- Outrage
- Iron Head

Aptly named after the the Ace of Generation of Miracles, Aomine(Kyurem-B) is the team's premier scorer, netting the most kills in most matches. Sporting a Choice Scarf and packing 252 Speed EVs and positive speed nature, Kyurem-B outruns most unscarfed pokemon. His bulk is also manageable despite carrying the dreaded Ice typing. Fusion Bolt for Azumarill and Togekiss, Iron Head for other fairies, Ice Beam for a predicted Gliscor/Landorus switch, and Outrage for everything else. Aomine(Kyurem-B) and Kise(ZardY) complement each other offensively, taking care of threats that the other can't.

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Akashi (Jellicent) (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 SAtk / 252 Def
Bold Nature
- Recover
- Scald
- Will-O-Wisp
- Magic Coat

Akashi is the team captain of the Generation of Miracles, in charge of strategies and the plays that the team will make. Also, Akashi had the skill named "Emperor's Eye" that allows him to cripple everybody that stands in his way. Much like Jellicent, he is brought out to cripple opponent's key 'mons. Basically, Akashi(Jellicent) is my answer to water mons, fighting mons, and physical sweepers looking to tear a hole in my team, hence the unorthodox Def EVs and nature. Magic Coat catches a lot of people off guard, WoW cripples just about every physical sweeper except for Dark mons, because I will not risk a 2HKO from a Crunch/Night Slash.

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Kuroko (Scizor) @ Leftovers
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Knock Off
- Defog
- Roost
- U-turn

And finally, the phantom sixth man himself! Kuroko(Scizor) goes for a more utilitarian role rather than a CB Bulet Punch machine. As my sweepers are greatly crippled by Stealth Rock, a Defog user that won't mind stealth rocks is completely mandatory. Scizor is the perfect fit as most Stealth Rock users are tanks/walls that are physically inclined offensively, and they most often rely on leftovers as their means of recovery. Scizor can just knock off their leftovers, defog and then U-turn out safely, in no definite order. Roost + leftovers keeps him healthy enough to switch-in as many times as he wants to. Rhyperior, ZardY and Jellicent can sponge Fire attacks that he hates so much.


So that's it for the team! Now here's some issues that I would like to address regarding the team:
1.) Serperior, obviously, is the team's weakest link. He can surprise some newbies, but against more experienced players, what he ends up doing is revenge-killing that usually ends in a 1-for-1 situation. The reason I can't drop him yet is that I needed someone that can deal with Rotom-W and Tyranitar, and Serperior is the only one that I can think of atm. His weakness also meshes well with the team's,

2.) As you might have noticed, the whole team pretty much banks on the "surprise factor" and unpredictability of its key mons. Most people assume that my Scizor is offensive, so sometimes they switch out their tyranitars and togekiss in fear of a banded Bullet Punch. Charizard is a toss in the air, he might be ZardX or ZardY, and both of them has different sets of counters bar Rock. Kyurem-B is known to be a bulky Choice Band user, so Greninjas, MegaGars, Latios and Latias looking to outspeed my Kyurem-B gets surprised. And some people just straight doesn't know how to deal with Serperior. Now I'm wondering, will the team still be effective when the "surprise factor" wears off?

3.) I'm still a newbie so I'm not very familiar with OU threats, especially those ones that are unpopular cause I know for a fact that just because something's not popular doesn't mean it's not as potent as the ones in the spotlight. I did my best in order to address the threats that I'm aware of but I would appreciate it if you guys would let me know what other stuff did I miss.

4.) As you can see, I have no hazard setter. This team originally ran Empoleon as a defog+sr user but in my experience, this usually hampered the offensive momentum so I decided to replace Empoleon with Scizor and for now I'm pretty content with the choice I made. Though I'm still open to suggestions, I can certainly be convinced if you provide a big reason on why I should run hazard setters.

5.) Someone I faced told me that the team is bordering OU and UU. Is this a bad thing? Can I do anything about it without tearing the whole team apart?
 
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Bump for updated movesets and descriptions. List of changes:

-changed Jellicent from specially defensive to physically defensive
-changed Jellicent's Shadow Ball to Magic Coat
-changed Serperior's Taunt to Substitute
-changed Rhyperior's Ice Punch and Thunder Punch to Dragon Tail and Hammer Arm
 
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