Hello everyone ; I've been playing pokemon showdown for 2 month now, and I post today my first team here. I think it is pretty solid, I got a good ratio. I wanted to make a team based on M Mawile. Nicknames are french jokes lol
Big (Mawile) @ Mawilite
Ability: Intimidate
Shiny: Yes
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Play Rough
- Fire Fang
- Sucker Punch
- Knock Off
The star of the team, it's just there beacause I wanted him to be here. Nothing much to say here. It hit hard, it removes object... It has a nice coverage, it's helped with Tapu Bulu for the heal, and Tapu Koko and Landorus switch into it. It kinda pressure nicely with sucker punch, and is nice against stall. Be cautious not to be pp stall. I modified the set from smogon to match my preference
Flo (Tapu Koko) @ Choice Specs
Ability: Electric Surge
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Hidden Power [Ice]
Tapu Koko is a great partner to M Mawile; It hit hard on special whereas M Mawile hit on physics, it can counter ground type, which are a problem to M mawile, his ability remove psychic surge, because sucker punch don't work with it. It can also remove Tapu Bulu's surge, which help M Mawile, but also help the opponent, but sometime it helps more the opponent than me, so... I also took the set from smogon
et Oli (Landorus-Therian) @ Flyinium Z
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Fly
- U-turn
Landorus is here because it's Landorus; More seriously, I used it because it's also a great defensive partner for M Mawile; Not like M Mawile, Landorus can take hits, and it don't have the 2 Weaknesses of M Mawile. You can switch to M Mawile and Rotom-W ( bc of hazards ) with U-Turn, which is great because you will often moves second and tank. I used the Flyinium Z set from smogon bc I don't have a Z moves, and I already had Hp ice.
Black Bull (Tapu Bulu) @ Choice Scarf
Ability: Grassy Surge
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Horn Leech
- Wood Hammer
- Superpower
- Stone Edge
Tapu Bulu scarf is here because of the lack of speed and priority in the team, even with sucker punch and Tapu Koko. I originally played it with choice band, but with the problem of speed... It's grassy surge also help a lot M Mawile because of it's poor bulk, and as Tapu Koko, it can interrupt psychic terrain, can interrupt electric terrain at the right time...
Mr.propre (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Defog
Rotom-W is the second physical defensive pokemon of the team. With his ability and water-type, it resist the only weaknesses of M Mawile, and it can volt switch into it or other needed pokemon generally after the opponent. It's the defogger of the team, since we don't really want to have rock on our side, and we just have stealth rock to put on. It can also Will-O-Wisp, which is always useful, since the team isn't very defensive
Introvert (Toxapex) @ Black Sludge
Ability: Regenerator
Shiny: Yes
EVs: 68 HP / 252 Def / 188 SpD
Calm Nature
IVs: 0 Atk
- Baneful Bunker
- Scald
- Recover
- Haze
Toxapex is the classic wall that makes you wanna die - The EVs are a bit weird because I wanted to have my Toxapex to have the same SpD and Def, haze is for set-up. Before I made Toxa use haze, I had a problem with set - up, but now it's better, but I have still some problem if I try to use it against Azumarill or Charizard X. The other moves are nothing incredible, Baneful bunker just because I don't have anything to toxic, and there is no haxx bc of protect
I know my team has some problem, but I think I made a great job
Big (Mawile) @ Mawilite
Ability: Intimidate
Shiny: Yes
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Play Rough
- Fire Fang
- Sucker Punch
- Knock Off
The star of the team, it's just there beacause I wanted him to be here. Nothing much to say here. It hit hard, it removes object... It has a nice coverage, it's helped with Tapu Bulu for the heal, and Tapu Koko and Landorus switch into it. It kinda pressure nicely with sucker punch, and is nice against stall. Be cautious not to be pp stall. I modified the set from smogon to match my preference
Flo (Tapu Koko) @ Choice Specs
Ability: Electric Surge
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Hidden Power [Ice]
Tapu Koko is a great partner to M Mawile; It hit hard on special whereas M Mawile hit on physics, it can counter ground type, which are a problem to M mawile, his ability remove psychic surge, because sucker punch don't work with it. It can also remove Tapu Bulu's surge, which help M Mawile, but also help the opponent, but sometime it helps more the opponent than me, so... I also took the set from smogon
et Oli (Landorus-Therian) @ Flyinium Z
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Fly
- U-turn
Landorus is here because it's Landorus; More seriously, I used it because it's also a great defensive partner for M Mawile; Not like M Mawile, Landorus can take hits, and it don't have the 2 Weaknesses of M Mawile. You can switch to M Mawile and Rotom-W ( bc of hazards ) with U-Turn, which is great because you will often moves second and tank. I used the Flyinium Z set from smogon bc I don't have a Z moves, and I already had Hp ice.
Black Bull (Tapu Bulu) @ Choice Scarf
Ability: Grassy Surge
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Horn Leech
- Wood Hammer
- Superpower
- Stone Edge
Tapu Bulu scarf is here because of the lack of speed and priority in the team, even with sucker punch and Tapu Koko. I originally played it with choice band, but with the problem of speed... It's grassy surge also help a lot M Mawile because of it's poor bulk, and as Tapu Koko, it can interrupt psychic terrain, can interrupt electric terrain at the right time...
Mr.propre (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Defog
Rotom-W is the second physical defensive pokemon of the team. With his ability and water-type, it resist the only weaknesses of M Mawile, and it can volt switch into it or other needed pokemon generally after the opponent. It's the defogger of the team, since we don't really want to have rock on our side, and we just have stealth rock to put on. It can also Will-O-Wisp, which is always useful, since the team isn't very defensive
Introvert (Toxapex) @ Black Sludge
Ability: Regenerator
Shiny: Yes
EVs: 68 HP / 252 Def / 188 SpD
Calm Nature
IVs: 0 Atk
- Baneful Bunker
- Scald
- Recover
- Haze
Toxapex is the classic wall that makes you wanna die - The EVs are a bit weird because I wanted to have my Toxapex to have the same SpD and Def, haze is for set-up. Before I made Toxa use haze, I had a problem with set - up, but now it's better, but I have still some problem if I try to use it against Azumarill or Charizard X. The other moves are nothing incredible, Baneful bunker just because I don't have anything to toxic, and there is no haxx bc of protect
I know my team has some problem, but I think I made a great job