- Slate 11: does anyone even read these? -
Yes, I do.
Name: Heracross-Mega
Type: Bug/Fighting [no change]
Ability: Forceful Pusher = When this Pokémon uses a Fighting-type move, it switches out at end of turn.
Stats: 080 HP / 175 Atk (+50) / 115 Def (+40) / 040 SpA / 115 SpD (+20) / 075 Spe (-10) (600 BST) [a.k.a. offical stats with -10 Atk and +10 SpD]
New Moves: Circle Throw, Spikes, Slack Off, Storm Throw
Description: Heracross-Mega is probably the perfect mon for this ability of the Fighting Megas that already exist given its bulk, its lack of Drain Punch, and Bug being one of the only two typing to resist the ever present Ground moves. So there's really not much to say about it except that always made me think of a sumo wrestler given its bulkiness, hence the throws added to it and the name of its ability (and the very brief temptation to give it Purifying Salt instead). Said ability seems like it
has to be at end of turn to be fair given how obnoxious it probably gets otherwise, especially since you could run Vacuum Wave or even Bulk Up (R.I.P.) just for pivoting otherwise as funny as that would be; this ability being at end of turn regardless both learns from Buzz Off's lesson over in JolteMons--not that I voted for that one--and now incentivizes Circle Throw.
Name: Sharpedo-Mega
Type: Water/Dark [no change]
Ability: Sea Wrecker = This Pokémon's contact and Water-type moves set a layer of Spikes on the opposing side.
Stats: 070 HP / 125 Atk (+05) / 055 Def (+15) / 125 SpA (+30) / 055 SpD (+15) / 130 Spe (+35)
New Moves: Rapid Spin, Spikes, U-Turn
Description: Those stats probably look a bit weird, especially with the lack of Strong Jaw making its (water) physical attacks even weaker, but Sharpedo is a bit of a difficult mon to make a Mega for given its access to Speed Boost before it transforms--the same will be true of Blaziken. So I figured I would just incentivize hit-and-run rather than it being a cleaner who basically lives or dies on if it can get enough Speed Boosts once beforehand, especially it usually was on the "dies" side in OU (and Gale Wings Talonflame yet lives unnerfed), as well as let Special sets be viable as well as able to get usage out of
Surf Scald. Shrug. The idea of Rapid Spin setting Spikes is also just amusing to me.
Name: Gardevoir-Mega
Type: Psychic/Fairy [no change]
Ability: Pastel Veil = This Pokémon and its allies cannot be poisoned. On switch-in, cures poisoned allies. While this Pokémon is active, Poison-type moves against it and its allies deal 50% damage.
Stats: 068 HP / 064 Atk / 085 Def (+20) / 165 SpA (+40) / 130 SpD (+15) / 105 Spe (+25) (618 BST) [a.k.a. official stats except with Atk's boost given to Def instead and -05 SpD and +05 Spe]
New Moves: Rapid Spin, Recover
Description: Having mentioned Joltemons earlier and being out of ideas for this otherwise all week, I decided to just reuse my own change to Pastel Veil. That will at least give this a niche against the yet unbeaten (at least in the tours) terror that is Venusaur-Mega by being neutral to everything that mon can throw at it. Not much to say otherwise except I always found it weird that so many Psychic mons get Recover but Gardevoir (and Gallade) never did, that I somewhat wish Pixilate Gallade-Mega had won (and that I had submitted it) since Pixilate probably goes the way of Refrigerate (for Megas; Aurorus still has it) with this slate, and that Gardevoir-Mega can at least outspeed regular Garchomp now.
Name: Aggron-Mega
Type: Steel/Dragon [Dragon typing replaces Rock typing]
Ability: Devastate = This Pokémon's Normal-type moves become Dragon type and have 1.3x power.
Stats: 070 HP / 130 Atk (+20) / 220 Def (+30) / 060 SpA / 090 SpD (+30) / 070 Spe (+20) (630 BST)
New Moves: Dragon Dance
Description: Really nothing much to say about this given I'm just following the trend, Earth Eater was already taken, and I knew that I didn't want to step on Heatproof Steelix-Mega too much directly, so some anti-Fire or anti-Electric ability was out. Dragon-type Return, Frustration, and especially Facade are the main draw here, and still lowish Speed and lack of non-Rest should help keep this in check despite its bulk since Burns mean that Heavy Slam and Earthquake does still at least do less damage against Fairy and Steel mons respectively unlike if it had Guts while still doing stupid amounts of damage. It can also go Curse, especially if you use it as a Thunder Wave absorber.
Custom abilities (technically) for everyone for once.