Pet Mod [Gen 6] Megas Revisited - Ladder Challenge @ Post 469 - Balance Changes @ Post 494

What time would you be able to play in roomtours this weekend?


  • Total voters
    5
  • Poll closed .
:sm/abomasnow-mega:
Name: Mega Abomasnow
Type:
Grass.png
Ice.png

Ability: Technician
Stats: 90 / 122 (+30) / 85 (+10) / 132 (+40) / 95 (+10) / 70 (+10) [594 BST]
New Moves: Leaf Storm, Icicle Spear, Double Kick
Description: This is Grass/Ice Volcanion with a side of Swords Dance. Technician boosts a ton of its moves, notably Frost Breath, Magical Leaf, and Hidden Power on the Special side and Icicle Spear, Bullet Seed, Ice Shard, Rock Tomb, and Double Kick on the Physical side, supplemented by great coverage in Focus Blast and Earthquake. This leaves Abomasnow a lot less reliant on Hail, but the initial set up nets it some nice chip damage on early switch-ins, which can ruin switch-ins that you catch with a good prediction. Its awful typing means that it'll be hard to find switch in opportunities and it'll be a bit prediction reliant, but 135 BP Frost Breath off of 132 SpA is nothing to sneeze at.
Abomasnow @ Abomasite
Ability: Snow Warning
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Frost Breath
- Leaf Storm / Giga Drain
- Hidden Power [Fire] / Hidden Power [Ground] / Focus Blast
- Ice Shard

Abomasnow @ Abomasite
Ability: Snow Warning
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Seed
- Earthquake
- Ice Shard

:sm/camerupt-mega:
Name: Mega Camerupt
Type:
Fire.png
Ground.png

Ability: Simple
Stats: 70 / 140 (+40) / 70 / 120 (+15) / 100 (+25) / 60 (+20) [560 BST]
New Moves: Seed Bomb, Flare Blitz, Heat Crash
Weight: Now 999.8 kg
Description: There are a couple Camerupts so far that I like, so let's get goofy. The plan is simple, take two turns to set up with Growth and Flame Charge and then try to sweep, Fire/Ground is a great offensive profile unless you face Zard Y or Aero, so if you manage to setup, the main things you'll have to worry about are Aqua Jet and Landorus' Intimidate (if physical). Scary if you can get setup, but does require you to make time for it to set up
Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Growth
- Heat Crash
- Earthquake
- Flame Charge

Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Growth
- Fire Blast
- Earth Power
- Flame Charge

:sm/slowbro-mega:
Name: Mega Slowbro
Type:
Water.png
Psychic.png

Ability: Drizzle
Stats: 95 / 75 / 170 (+60) / 140 (+40) / 80 / 30 [590 BST]
New Moves: Weather Ball
Description: This is SylveMons Mega Slowbro, which was based af. I'm so glad that offensive Tank Mega Slowbro is apparently a thing in this gen, cuz this is that on steroids and the cost of losing its use for Fire coverage. However, if you face this thing, you'll be glad that you can switch Ferrothorn into it, Rain-boosted Weather Balls off of 140 SpA are gonna do DAMAGE. Just watch out for Special moves, as they'll chunk you and you'll have to waste Rain turns using Slack Off. Also, you can pair this with Kingdra, Ludicolo, or Kabutops to form a dangerous semi-Rain core
Slowbro @ Slowbronite
Ability: Regenerator
EVs: 248 HP / 136 SpA / 124 SpD or 248 HP / 136 SpA / 20 SpD / 104 Spe
Modest Nature
- Weather Ball / Scald / Hydro Pump
- Slack Off
- Focus Blast
- Ice Beam

Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 80 Def / 176 SpD
Bold Nature
- Calm Mind
- Scald
- Slack Off
- Psyshock / Ice Beam
 
Last edited:
24 hours until voting opens, which means another quick round of veto warnings!

This review will just be veto warnings this time around, you guys know how this works by now but essentially these are just warnings that your sub is likely to be vetoed once voting begins and you can use these last 24 hours of the submission phase to make the suggested fixes.
:sm/camerupt-mega:
Name: Camerupt-Mega
Type: Fire/Ground
Ability: Water Compaction = The same as the Gen VII version...except that it comes with an actual Water immunity.
Stats: 070 HP / 120 Atk (+20) / 100 Def (+30) / 145 SpA (+40) / 105 SpD (+30) / 020 Spe (-20) (560 BST)
New Moves: Slack Off
Description: Nothing to say here except that this is an attempt to in turn shore up Camerupt-Mega's biggest weakness without making it as obnoxious and centralizing as Groudon-Primal got.
Getting rid of a Fire/Ground's Water immunity is extremely strong on something this bulky, as Fire/Ground is one of the best typings in the game once you get rid of that. Thus, this having recovery makes it a bit too strong defensively, so we recommend getting rid of Slack Off and giving it a little bit more bulk and/or coverage to compensate
:sm/slowbro-mega:
Name: Slowbro-Mega
Type: Water/Psychic
Ability: Psychic Surge
Stats: 095 HP / 075 Atk / 180 Def (+70) / 130 SpA (+30) / 080 SpD / 030 Spe (590 BST)
New Moves: Rapid Spin
Description: I figure we should try to give Psychic Surge to someone sooner than later finally, and Slowbro-Mega seems less obnoxious than putting it on either Gallade-Mega or Gardevoir-Mega while also being more supportive than either of those get and while allowing it to actually do something consistently better than normal Slowbro without being stuck in OU limbo again. It's also not completely useless on Slowbro despite its slow speed between shutting down Prankster stuff as well as Sucker Punch. Beyond that, Rapid Spin is just amusing while also being a nice but not meta-breaking buff to regular Slowbro even if it breaks parity with Slowking--oh well.
Psychic Terrain doesn't exist in Gen 6 and we don't want to introduce any new field effects (MegaFlareon's Abomasnow is very borderline for this but you can feasibly create the exact same ability in a legal way so I didn't give that one a warning), so I have to ask that you give this a different ability. Could be as simple and making it immune to priority moves + 1.3x damage on its Psychic moves, giving it Psychic Surge without the field effect
:sm/camerupt-mega:
Name: Mega Camerupt
Type: Fire/Ground
Ability: Desolate Land
Stats: 70 HP / 100 Atk / 110 Def (+40) / 140 SpA (+35) / 120 SpD (+45) / 20 Spe (-20) [560 BST]
New Moves: none
Description: pdon at home, no recovery so very vulnerable to being worn down but very strong and able to set rocks
Despite my worries about Desolate Land Camerupt, this is actually very close to being balanced, it's just a tad too bulky for our liking considering how powerful Desolate Land is. We recommend dropping a little bit of bulk (perhaps -10 to both Defenses and putting it in Speed) and it'll be fine

Additionally, the ones below are fine, but have the wrong base stat totals, which would result in a veto
:sm/abomasnow-mega:
Name: Mega Abomasnow
Type: Grass / Ice
Ability: Ice Scales
Stats: 90 / 132 (+40) / 105 (+30) / 132 (+40) / 100 (+30) / 30 (-30) | 594
New Moves: Spiky Shield, Earth Power
Description: bulky stat stick with ice scales. seed and ice beam and stuff to your hearts content
Disgustingly bulky but the awful typing makes it balanced, the one thing is that this has just 589 BST, so just add 5 points somewhere
619691D6-C079-491B-94B3-B73F9499573F.gif

Name: Mega Camerupt
Type: Fire/Water
Ability: Volcanic Steam
Custom Ability: Effects of Fire moves get boosted by Rain by 1.5x instead of being debuffed by 0.5x
Stats: 70 / 100 / 110 (+40) / 150 (+45) / 115 (+40) / 20 (-20) [BST: 560]
New Moves: +Steam Eruption, +Hydro Pump, +Scald
Description: Walking Wake on steroids. Despite not having a better typing, it can be used on sun teams effectively thanks to both STAB being boosted by the sun.
This has 565 BST, so just remove 5 points and you'll be good
:sm/abomasnow-mega:
Name: Abomasnow-Mega
Type: Ice/Rock
Ability: Slush Rush
Stats: 090 HP / 132 Atk (+40) / 75 Def / 112 SpA (+20) / 125 SpD (+40) / 070 Spe (+10) (594 BST)
New Moves: Icicle Crash, Rick Blast, Power Gen, Stoke Edge, Dragon Dance, Powder Whip, does it get SD? It does now anw
Description: While some are scared of making weather abilities, I do not.
252 Atk Tera Rock Abomasnow-Mega Stone Edge vs. 0 HP / 0 Def Charizard-Mega-Y in Strong Winds: 408-480 (137.3 - 161.6%) -- guaranteed OHKO
Ahah go brrrrr SD and hit 4 times and then... IDK man switch and come back later to break walls
This has 604 BST, so just remove 10 points and you'll be good
:sm/camerupt-mega:
Name: Camerupt-Mega
Type: Fire/Ground
Ability: Regenerator
Stats: 070 HP / 100 Atk / 80 Def (+10) / 175 SpA (+30) / 85 SpD (+10) / 060 Spe (+20) (560 BST)
New Moves: Slack Off
Description: Are you tired of stacking SR and ending with 101 BP eruption? Regenerator go! You can come in a safer way on field and spammm
This also has 10 too many points, so remove those as well

And that's all! See you tomorrow for voting!
 
:sm/abomasnow-mega:

Name: Mega Abomasnow
Typing:
Grass
Ice

Ability: Abominable (On Switch in, it uses the move Icy Wind.)
HP: 90
Atk: 92 → 132 (+40)
Def: 75 → 95 (+25)
SpA: 92 → 72 (-20)
SpD: 85 → 135 (+50)
Spe: 60 → 70 (+10)
New Moves:
Description: Abomasnow suffers from the slow mixed attacker syndrome combined with arguably one of the worst defensive typings in the game. With the Abominable ability, Abomasnow is not only able to chip opponents on switch, which is already great, but also is able to lower their speed, providing immense help against set up sweepers like serperior, thundurus, or Charizard X. Gains tremendous special bulk to have an easier time switching in and enough speed to outspeed base 100s with investment, but generally you need to play this mon really well if you want it to get in the field safely once again due to its awful defensive typing.

:sm/slowbro-mega:

Name: Mega Slowbro
Type:
WJsYtROXJEQOIvVDMgweajUfglnonzl2gv8I4N4IFxkrehlLf1Ff_X0W69Q_AaInvU29Fnh1fF-N4BIVAtjXlArWcsesKag8-qOW3abEaLHV8zEsPcRZk9T_M_RSEOSf21SMbxZlTC0lnrhOhHlIaAA
SJzY6talYVW-S3TiIrSL09Z3_UjNSYaICqGYhoJwzdJZopggthYfTSkrH0gS_iV8QibF60xt6iAGlb-jgJKMHP3T_goVsMLAVmuZOF-1nifZfXt2x3aRMsQFZ0l3xyhnsstrDvrzPg9PJBjHOgPjYbk

Ability: Shell Ejection (If it uses a special move, it switches out at the end of the next turn.)
Stats:
HP: 95
Atk: 75
Def: 110 → 150 (+40)
SpA: 100→ 130 (+20)
SpD: 80 → 120 (+40)
Spe: 30
New Moves: None
Description: This weird thing is basically my take of turning slowbro into its gen 8 counterpart except more complicated to use. Still has crazy bulk but now can click future sight, take a hit and then heal or attack again and allow a strong button clicker teammate like specs latios or choice band breloom / tyranitar in.
 
voting woo yeah

Voting Rules can be found below:
After the submission phase is over, voting will begin. This mod will be using the same voting system as Book of Enigmas, where you can vote for as many submissions as you want, with each submission getting a certain number of points based on how you ranked it. An example can be seen below.
For a slate with Mega Beedrill, Mega Lopunny, and Mega Pidgeot, for example, a ballot would look like this:
Beedrill: User 1, User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9

With this ballot, Submission 1 for Mega Beedrill would get 3 points, Submission 2 would get 2, and Submission 3 would get 1. The same goes for Submissions 4, 5, and 6 in the Lopunny category and Submissions 7, 8, and 9 in the Pidgeot category, with them getting 3, 2, and 1 point respectively.

You can add as many submissions are you'd like after your third vote, with each one getting 1 point.
Beedrill: User 1, User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
So, in this ballot, Submissions 10 and 11 would also get 1 point in the Pidgeot category.

You can vote for your own submission, but it can't be in first place or your only vote in that category. Be sure to mark your self-vote by putting (SV) after it.
Beedrill: User 12 (SV), User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
This wouldn't be a legal ballot as the self-vote is in first place in the Beedrill category

Beedrill: User 12 (SV)
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
This also wouldn't be a legal ballot as the self-vote is the only vote in the Beedrill category

Beedrill: User 2, User 12 (SV)
Lopunny: User 4, User 12 (SV), User 6
Pidgeot: User 7, User 8, User 12 (SV), User 10, User 11
This is a legal ballot because none of the self-votes are in first place or the only vote in a category.

If you vote for only 2 submissions in a category, the first place submission gets 2 points and the second place submission gets 1 point. If you vote for just one, then that submission gets 1 point.
Beedrill: User 1 (1 point)
Lopunny: User 4 (2 points), User 5 (1 point)
Pidgeot: User 7 (3 points), User 8 (2 points), User 9 (1 point), User 10 (1 point), User 11 (1 point)
The submission with the most points in a category will be added to the mod. For every Mega, you will also have the option to vote for the original Mega Evolution if you aren't a fan of any of the submissions. However, this can't be done for Pokemon whose original Megas were banned to Ubers.
For most slates, the next submission phase will start immediately after voting ends for the previous slate. The long submission phase will still give ample time for discussion and playtesting during the week so you can adjust your submissions. However, every 3 slates or so, one or more roomtours will be held so we can see what state the metagame is in. This may result in winning submissions being nerfed or buffed, depending on what we learn. Buffs and nerfs (mostly nerfs) can also happen at any other time as we learn stuff between roomtours.
All submissions are eligible for voting!

Voting will end in 24 hours!
If your sub isn't here and wasn't vetoed then please let me know!
:sm/Abomasnow-Mega:
Name: Mega Abomasnow
Type: Grass/Ice
Ability: Endless Winter: User sets up unlimited harsh Hail weather that only wears out when the user switches out. When this weather is active, damage-dealing Rock-type moves fail in battle. (Hail clone of primal weather abilities)
Stats: 90 HP / 102 Atk / 105 Def / 132 SpA / 105 SpD / 60 Spe [594 BST] (+10 Atk, +30 Def, +40 SpA, +20 SpD)
New Moves: none
Description: An attempt to make Hail great, but only for Abomasnow. The ability might look OP at first glance, but Hail is still the worst weather and Grass/Ice is still a poor typing. However, the chip damage and immunity for its supposed Rock weakness are big advantages to have. Its Hail weather also doesn't chip its teammates at all which makes it more flexible in teambuilding.
:sm/abomasnow-mega:
Name: Mega Abomasnow
Type: Grass / Ice
Ability: Ice Scales
Stats: 90 / 132 (+40) / 105 (+30) / 132 (+40) / 105 (+20) / 30 (-30) | 594
New Moves: Spiky Shield, Earth Power
Description: bulky stat stick with ice scales. seed and ice beam and stuff to your hearts content
abomasnow-mega.gif

Name: Mega Abomasnow
Type: Ice/Dragon
Ability: Beads Of Ruin
Stats: 90 / 92 / 125 (+40) / 132 (+40) / 125 (+30) / 30 (-30) [BST: 594]
New Moves: +Draco Meteor, +Roar Of Time, +Dragon Pulse
Description: Bro looks like a yeti, ngl. So I made this a yeti inspired Pokémon, but on the special side, not mixed, further being buffed by its ability and good bulk.
:sv/abomasnow-mega:
Name: Mega Abomasnow
Type: Ice / Ground
Ability: Snow Warning
Stats: HP-90 / Atk-70 / Def-117 / SpA-135 / SpD-107 / Spe-75 BST-594
New Moves: Earth Power, Stealth Rock
Description: Offensive bulky hail setter. Mainly uses hail to do big damage with Blizzard. It can do other fun stuff like spam Ice / Ground coverage and hit everything super-effectively, set Stealth Rock, do some stall stuff with Leech Seed and Synthesis, an also has a weaker Ice Shard for priority.
:sm/abomasnow-mega:
Name: Abomasnow-Mega
Type: Ice/Grass
Ability: Thermal Subjugation = This Pokemon's Ice attacks do 1.5x damage if hit by one Fire move; Fire & Burn immunity (because screw Scald).
Stats: 090 HP / 132 Atk (+40) / 105 Def (+30) / 132 SpA (+40) / 105 SpD (+20) / 030 Spe (-30) (594 BST)
New Moves: Icicle Crash (why has it still never gotten this?), Spikes
Description: This is an attempt both to maximize Abomasnow-Mega's bulk by taking away the only one of its whooping seven weaknesses that is a quadruple one and to make it so that a Water resistant-mon can actually switch into Water attacks (read: Scald) without being burned to death in the last Gen where Burn is basically a dead sentence even if you aren't physical and especially if you are without Guts. That's really all to say given that trying to go with a weather-dependent ability unfortunately seems like it's been a dead end for anything ever since the Charizard-Mega-Y with Delta Stream won, which the winning Altaria-Mega then doubling down on that. (Otherwise I would have tried to make Sabeleye-Mega a Sand-related one, but I'm digressing.)
:sm/abomasnow-mega:
Name: Abomasnow-Mega
Type: Ice/Rock
Ability: Slush Rush
Stats: 090 HP / 132 Atk (+40) / 75 Def / 102 SpA (+20) / 125 SpD (+40) / 070 Spe (+10) (594 BST)
New Moves: Icicle Crash, Rick Blast, Power Gen, Stoke Edge, Dragon Dance, Powder Whip, does it get SD? It does now anw
Description: While some are scared of making weather abilities, I do not.
252 Atk Tera Rock Abomasnow-Mega Stone Edge vs. 0 HP / 0 Def Charizard-Mega-Y in Strong Winds: 408-480 (137.3 - 161.6%) -- guaranteed OHKO
Ahah go brrrrr SD and hit 4 times and then... IDK man switch and come back later to break walls
:sm/abomasnow-mega:
Name: Mega Abomasnow
Type: Grass/Ice
Ability: Triage
Stats: 90 HP / 132 Atk (+40) / 105 Def (+30) / 132 SpA (+40) / 105 SpD (+20) / 30 Spe (-30) [594 BST]
New Moves: Nasty Plot, Calm Mind, Horn Leech, Drain Punch
Description: strong triage sweeper that can be both physical with sd or special with np/cm.
:sm/abomasnow-mega:
Name: Mega Abomasnow
Type:
Grass.png
Ice.png

Ability: Technician
Stats: 90 / 122 (+30) / 85 (+10) / 132 (+40) / 95 (+10) / 70 (+10) [594 BST]
New Moves: Leaf Storm, Icicle Spear, Double Kick
Description: This is Grass/Ice Volcanion with a side of Swords Dance. Technician boosts a ton of its moves, notably Frost Breath, Magical Leaf, and Hidden Power on the Special side and Icicle Spear, Bullet Seed, Ice Shard, Rock Tomb, and Double Kick on the Physical side, supplemented by great coverage in Focus Blast and Earthquake. This leaves Abomasnow a lot less reliant on Hail, but the initial set up nets it some nice chip damage on early switch-ins, which can ruin switch-ins that you catch with a good prediction. Its awful typing means that it'll be hard to find switch in opportunities and it'll be a bit prediction reliant, but 135 BP Frost Breath off of 132 SpA is nothing to sneeze at.
:sm/abomasnow-mega:

Name: Mega Abomasnow
Typing:
Grass
Ice

Ability: Abominable (On Switch in, it uses the move Icy Wind.)
HP: 90
Atk: 92 → 132 (+40)
Def: 75 → 95 (+25)
SpA: 92 → 72 (-20)
SpD: 85 → 135 (+50)
Spe: 60 → 70 (+10)
New Moves:
Description: Abomasnow suffers from the slow mixed attacker syndrome combined with arguably one of the worst defensive typings in the game. With the Abominable ability, Abomasnow is not only able to chip opponents on switch, which is already great, but also is able to lower their speed, providing immense help against set up sweepers like serperior, thundurus, or Charizard X. Gains tremendous special bulk to have an easier time switching in and enough speed to outspeed base 100s with investment, but generally you need to play this mon really well if you want it to get in the field safely once again due to its awful defensive typing.
:sm/Camerupt-Mega:
Name: Mega Camerupt
Type: Fire/Ground
Ability: Earth Eater
Stats: 70 HP / 110 Atk / 110 Def / 135 SpA / 115 SpD / 20 Spe [560 BST] (+10 Atk, +40 Def, +30 SpA, +40 SpD, -20 Spe)
New Moves: Morning Sun
Description: The combination of Earth Eater and Fire/Ground typing allows Mega Camerupt to consistently check prominent OU threats such as Heatran, Landorus-T, Zapdos, and Clefable. Morning Sun helps with its defensive capabilities and longevity, allowing it to work either as an offensive tank or defensive wall. Just keep it away from Water attacks.
:sm/camerupt-mega:
Name: Mega Camerupt
Type: Fire / Ground
Ability: Sheer Force
Stats: 70 / 100 / 110 (+40) / 145 (+40) / 115 (+40) / 20 (-20) | 560
New Moves: Slack Off, Energy Ball
Description: i like the idea of a powerful ass fire ground so i gave it recovery which it really wished it had in vanilla + a coverage move
619691D6-C079-491B-94B3-B73F9499573F.gif

Name: Mega Camerupt
Type: Fire/Water
Ability: Volcanic Steam
Custom Ability: Effects of Fire moves get boosted by Rain by 1.5x instead of being debuffed by 0.5x
Stats: 70 / 100 / 110 (+40) / 150 (+45) / 110 (+35) / 20 (-20) [BST: 560]
New Moves: +Steam Eruption, +Hydro Pump, +Scald
Description: Walking Wake on steroids. Despite not having a better typing, it can be used on sun teams effectively thanks to both STAB being boosted by the sun.
:sm/camerupt-mega:
Name: Mega Camerupt
Type: Fire / Ground
Ability: Unaware
Stats: HP-70 / Atk-90 / Def-125 / SpA-120 / SpD-105 / Spe-50 [BST]
New Moves: Slack Off
Description: I think this should have had Unaware to begin with. now he walls out set-up sweepers like new Pinsir. Also Slack Off + STAB Eruption because he’s slow and has no pivoting moves, he needs sufficient offensive pressure. This boy can do a lot of stuff like be a tank, set rocks, and sweep under trick room. balanced out by x4 water weakness.
:sm/camerupt-mega:
Name: Camerupt-Mega
Type: Fire/Ground
Ability: Fumarole = Water-type and Flying-type moves against this Pokemon deal damage with a halved attacking stat.
Stats: 070 HP / 120 Atk (+20) / 100 Def (+30) / 145 SpA (+40) / 105 SpD (+30) / 020 Spe (-20) (560 BST)
New Moves: Heat Crash, Slack Off
New Weight: 948.0 lbs. | 430.0 kg [same as Heatran]
Description: Nothing to say here except that this is an attempt to in turn shore up Camerupt-Mega's biggest weakness without making it as obnoxious and centralizing as Groudon-Primal got. (EDIT: No longer has a Water Compaction that grants Water immunity. Now also has Heat Crash and a new, heavier weight.)
:sm/camerupt-mega:
Name: Camerupt-Mega
Type: Fire/Ground
Ability: Regenerator
Stats: 070 HP / 100 Atk / 80 Def (+10) / 175 SpA (+30) / 75 SpD (+10) / 060 Spe (+20) (560 BST)
New Moves: Slack Off
Description: Are you tired of stacking SR and ending with 101 BP eruption? Regenerator go! You can come in a safer way on field and spammm
:sm/camerupt-mega:
Name: Mega Camerupt
Type: Fire/Ground
Ability: Desolate Land
Stats: 70 HP / 100 Atk / 100 Def (+30) / 140 SpA (+35) / 110 SpD (+35) / 40 Spe [560 BST]
New Moves: none
Description: pdon at home, no recovery so very vulnerable to being worn down but very strong and able to set rocks
:sm/camerupt-mega:
Name: Mega Camerupt
Type:
Fire.png
Ground.png

Ability: Simple
Stats: 70 / 140 (+40) / 70 / 120 (+15) / 100 (+25) / 60 (+20) [560 BST]
New Moves: Seed Bomb, Flare Blitz, Heat Crash
Weight: Now 999.8 kg
Description: There are a couple Camerupts so far that I like, so let's get goofy. The plan is simple, take two turns to set up with Growth and Flame Charge and then try to sweep, Fire/Ground is a great offensive profile unless you face Zard Y or Aero, so if you manage to setup, the main things you'll have to worry about are Aqua Jet and Landorus' Intimidate (if physical). Scary if you can get setup, but does require you to make time for it to set up
:sm/Slowbro-Mega: :ss/Slowbro-galar:
Name: Mega Slowbro
Type: Poison/Psychic
Ability: Quick Draw
Stats: 95 HP / 90 Atk / 155 Def / 130 SpA / 90 SpD / 30 Spe [490 BST] (+15 Atk, +45 Def, +30 SpA, +10 SpD)
New Moves: Sludge Bomb, Gunk Shot, Poison Jab
Description: Inspired by Galarian Slowbro, this Mega Evolution is capable of either sweeping with Calm Mind or just being a tank that spreads Poison. Poison typing gives it immunity to Toxic which makes it harder to wear down, while also allowing it to check Clefable. Quick Draw may be situational, but it can either be clutch on the player's part or a big annoyance on the opponent's part.
:sm/slowbro-mega:
Name: Mega Slowbro
Type: Water / Ghost
Ability: Pressure
Stats: 95 / 105 (+20) / 130 (+30) / 130 (+30) / 100 (+20) / 30 | 560
New Moves: Hex
Description: he dead :skull:
v effective spinblocker
:sm/slowbro-mega:
Name: Mega Slowbro
Type: Water / Fighting
Ability: Magic Guard
Stats: HP-95 / Atk-40 / Def-118 / SpA-140 / SpD-60 / Spe-107 BST-560
New Moves: Aura Sphere, Focus Blast
Description: Fourth resin of this fun idea that if it has Magic Guard, Dark-resistance, and in specially offensive it beats status, hazard and knock off spam all at once while acting as a good offensive pivot and has a solid defensive presence. This guy uses a Water / Fighting typing to resist all kinds of stuff like Bug, Dark, Water, Fire, Ice, Steel, and Rock. Also beats Fire, Steel, and Ground types with its STAB combo. Good coverage from Ice Beam, Shadow Ball, and Psyshock and stuff like that as well. Low SpD so that Calm Mind is safe.
:sm/slowbro-mega:
Name: Slowbro-Mega
Type: Water/Psychic
Ability: Second Thought
Stats: 095 HP / 075 Atk / 180 Def (+70) / 130 SpA (+30) / 080 SpD / 030 Spe (590 BST)
New Moves: Psycho Shift, Rapid Spin
Description: There was a Psychic Surge description here. It's gone now.

...Welp, since I'm a dunce who only just remembered that all the Terrains except Psychic Terrain already existed in Gen VI but then tried to do Psychic Surge anyway, here's another version of Slowbro-Mega that tries to be a support mon in a vastly different way that regular Slowbro can't obviate while still staying Water/Psychic. Its access to quite a few Psychic moves, including the normally useless-on-Megas Trick, allows it to play around quite a bit with its new support role. The addition of Psycho Shift allows it to function as a slow but aggressive cleric if itself or any of its teammates get statused, including by Amoongus's stupid Spore. Beyond that, Rapid Spin is just amusing while also being a nice but not meta-breaking buff to regular Slowbro even if it breaks parity with Slowking--oh well. Also comes at the cost of not being able to use Calm Mind or Rest nearly as effectively, but that was basically already going to be the case without Shell Armor, so it's also only a relatively small loss and one that makes Slowbro-Mega overall less obnoxious I would hope (probably in vain.) (EDIT: No longer has Psychic Surge but instead a differently named Clairvoyance from Megas For All. Now has Psycho Shift to aid in that and further differ it from Delphox-Mega.)
:sm/slowbro-mega:
Name: Mega Slowbro
Type: Water/Psychic
Ability: Steam Engine
Stats: 95 HP / 95 Atk (+20) / 180 Def (+70) / 120 SpA (+20) / 80 SpD / 20 Spe (-10) [590 BST]
New Moves: none
Description: bro go fast when switching into stuff it wants to already, can use that to sweep lategame or just be a bro
:sm/slowbro-mega:
Name: Mega Slowbro
Type:
Water.png
Psychic.png

Ability: Drizzle
Stats: 95 / 75 / 170 (+60) / 140 (+40) / 80 / 30 [590 BST]
New Moves: Weather Ball
Description: This is SylveMons Mega Slowbro, which was based af. I'm so glad that offensive Tank Mega Slowbro is apparently a thing in this gen, cuz this is that on steroids and the cost of losing its use for Fire coverage. However, if you face this thing, you'll be glad that you can switch Ferrothorn into it, Rain-boosted Weather Balls off of 140 SpA are gonna do DAMAGE. Just watch out for Special moves, as they'll chunk you and you'll have to waste Rain turns using Slack Off. Also, you can pair this with Kingdra, Ludicolo, or Kabutops to form a dangerous semi-Rain core
:sm/slowbro-mega:

Name: Mega Slowbro
Type:
WJsYtROXJEQOIvVDMgweajUfglnonzl2gv8I4N4IFxkrehlLf1Ff_X0W69Q_AaInvU29Fnh1fF-N4BIVAtjXlArWcsesKag8-qOW3abEaLHV8zEsPcRZk9T_M_RSEOSf21SMbxZlTC0lnrhOhHlIaAA
SJzY6talYVW-S3TiIrSL09Z3_UjNSYaICqGYhoJwzdJZopggthYfTSkrH0gS_iV8QibF60xt6iAGlb-jgJKMHP3T_goVsMLAVmuZOF-1nifZfXt2x3aRMsQFZ0l3xyhnsstrDvrzPg9PJBjHOgPjYbk

Ability: Shell Ejection (If it uses a special move, it switches out at the end of the next turn.)
Stats:
HP: 95
Atk: 75
Def: 110 → 150 (+40)
SpA: 100→ 130 (+20)
SpD: 80 → 120 (+40)
Spe: 30
New Moves: None
Description: This weird thing is basically my take of turning slowbro into its gen 8 counterpart except more complicated to use. Still has crazy bulk but now can click future sight, take a hit and then heal or attack again and allow a strong button clicker teammate like specs latios or choice band breloom / tyranitar in.
 
Abomasnow: MegaFlareon, LOrd Fernado(sv), lepton
Camerupt: Yoshiblaze, LOrd Fernado(sv), MegaFlareon
Slowbro: Gekokeso, MegaFlareon, BreloomBuddy
 
Should have done this last night but was busy and then very tired. Standard Top 5 votes. Yadda yadda:

:abomasnow-mega: Abomasnow-Megas: MegaFlareon, Yoshiblaze, Gekokeso, BreloomBuddy, The Damned (SV)
:camerupt-mega: Camerupt-Megas: MegaFlareon, Yoshiblaze, BreloomBuddy, The Damned (SV), anaconja
:slowbro-mega: Slowbro-Megas: Yoshiblaze, The Damned (SV), Gekokeso, anaconja, lepton
 
Abomasnow: Gekokeso, Yoshiblaze (SV)
Camerupt: MegaFlareon, anaconja, Turtlek
Slowbro: Gekokeso, Yoshiblaze (SV), The Damned
 
Last edited:
results woo yeah
Abomasnow
Gekokeso32221212
LOrd Fernado224
Yoshiblaze1214
anaconja13321313
The Damned113117
MegaFlareon11321311
BreloomBuddy1113
lepton11327
Turtlek33


Camerupt
LOrd Fernado31228
lepton2223110
MegaFlareon12113311
Yoshiblaze13329
anaconja1131129
Turtlek33219
The Damned112
BreloomBuddy213


Slowbro
lepton3123110
MegaFlareon224
anaconja113117
The Damned12216
Yoshiblaze3123211
Gekokeso2332231319
BreloomBuddy1113
Congratulations to anaconja, MegaFlareon, Gekokeso for winning Abomasnow, Camerupt, and Slowbro!
:sm/abomasnow-mega:
Name: Mega Abomasnow
Type: Grass / Ice
Ability: Ice Scales
Stats: 90 / 132 (+40) / 105 (+30) / 132 (+40) / 105 (+20) / 30 (-30) | 594
New Moves: Spiky Shield, Earth Power
Description: bulky stat stick with ice scales. seed and ice beam and stuff to your hearts content
:sm/Camerupt-Mega:
Name: Mega Camerupt
Type: Fire/Ground
Ability: Earth Eater
Stats: 70 HP / 110 Atk / 110 Def / 135 SpA / 115 SpD / 20 Spe [560 BST] (+10 Atk, +40 Def, +30 SpA, +40 SpD, -20 Spe)
New Moves: Morning Sun
Description: The combination of Earth Eater and Fire/Ground typing allows Mega Camerupt to consistently check prominent OU threats such as Heatran, Landorus-T, Zapdos, and Clefable. Morning Sun helps with its defensive capabilities and longevity, allowing it to work either as an offensive tank or defensive wall. Just keep it away from Water attacks.
:sm/slowbro-mega:

Name: Mega Slowbro
Type:
WJsYtROXJEQOIvVDMgweajUfglnonzl2gv8I4N4IFxkrehlLf1Ff_X0W69Q_AaInvU29Fnh1fF-N4BIVAtjXlArWcsesKag8-qOW3abEaLHV8zEsPcRZk9T_M_RSEOSf21SMbxZlTC0lnrhOhHlIaAA
SJzY6talYVW-S3TiIrSL09Z3_UjNSYaICqGYhoJwzdJZopggthYfTSkrH0gS_iV8QibF60xt6iAGlb-jgJKMHP3T_goVsMLAVmuZOF-1nifZfXt2x3aRMsQFZ0l3xyhnsstrDvrzPg9PJBjHOgPjYbk

Ability: Shell Ejection (If it uses a special move, it switches out at the end of the next turn.)
Stats:
HP: 95
Atk: 75
Def: 110 → 150 (+40)
SpA: 100→ 130 (+20)
SpD: 80 → 120 (+40)
Spe: 30
New Moves: None
Description: This weird thing is basically my take of turning slowbro into its gen 8 counterpart except more complicated to use. Still has crazy bulk but now can click future sight, take a hit and then heal or attack again and allow a strong button clicker teammate like specs latios or choice band breloom / tyranitar in.

This was another slate divisible by 3, meaning that we have roomtours this weekend, starting tomorrow at 4 PM EST! See you there!
 
We had the first of two roomtours this weekend today, let's see what went down!

Tour 6 - Double Round Robin - 6 Entrants
1st
: lepton
1st: Tanny89k
1st: Gekokeso
4th: Gravity Monkey
clefable.png
[Gen 6] Megas Revisited Roomtour Usage Stats
clefable.png

Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Clefable           |    5 |  41.67% |  60.00% |
| 2    | Heatran            |    4 |  33.33% |  50.00% |
| 3    | Landorus-Therian   |    3 |  25.00% |  66.67% |
| 3    | Breloom            |    3 |  25.00% |  66.67% |
| 3    | Keldeo             |    3 |  25.00% |  66.67% |
| 3    | Starmie            |    3 |  25.00% |  33.33% |
| 7    | Kyurem-Black       |    2 |  16.67% | 100.00% |
| 7    | Tornadus-Therian   |    2 |  16.67% | 100.00% |
| 7    | Tentacruel         |    2 |  16.67% | 100.00% |
| 7    | Weavile            |    2 |  16.67% | 100.00% |
| 7    | Excadrill          |    2 |  16.67% | 100.00% |
| 7    | Amoonguss          |    2 |  16.67% |  50.00% |
| 7    | Slowbro            |    2 |  16.67% |  50.00% |
| 7    | Thundurus          |    2 |  16.67% |  50.00% |
| 7    | Chansey            |    2 |  16.67% |  50.00% |
| 7    | Latias             |    2 |  16.67% |  50.00% |
| 7    | Rotom-Wash         |    2 |  16.67% |   0.00% |
| 7    | Tyranitar          |    2 |  16.67% |   0.00% |
| 7    | Serperior          |    2 |  16.67% |   0.00% |
| 20   | Manectric          |    1 |   8.33% | 100.00% |
| 20   | Scizor             |    1 |   8.33% | 100.00% |
| 20   | Shuckle            |    1 |   8.33% | 100.00% |
| 20   | Banette            |    1 |   8.33% | 100.00% |
| 20   | Manaphy            |    1 |   8.33% | 100.00% |
| 20   | Audino             |    1 |   8.33% | 100.00% |
| 20   | Ferrothorn         |    1 |   8.33% | 100.00% |
| 20   | Sceptile           |    1 |   8.33% | 100.00% |
| 20   | Charizard          |    1 |   8.33% | 100.00% |
| 20   | Quagsire           |    1 |   8.33% |   0.00% |
| 20   | Skarmory           |    1 |   8.33% |   0.00% |
| 20   | Abomasnow          |    1 |   8.33% |   0.00% |
| 20   | Cofagrigus         |    1 |   8.33% |   0.00% |
| 20   | Pinsir             |    1 |   8.33% |   0.00% |
| 20   | Tangrowth          |    1 |   8.33% |   0.00% |
| 20   | Volcarona          |    1 |   8.33% |   0.00% |
| 20   | Blastoise          |    1 |   8.33% |   0.00% |
| 20   | Garchomp           |    1 |   8.33% |   0.00% |
| 20   | Bisharp            |    1 |   8.33% |   0.00% |
| 20   | Probopass          |    1 |   8.33% |   0.00% |
| 20   | Alakazam           |    1 |   8.33% |   0.00% |
| 20   | Dragonite          |    1 |   8.33% |   0.00% |
| 20   | Pidgeot            |    1 |   8.33% |   0.00% |
| 20   | Infernape          |    1 |   8.33% |   0.00% |
| 20   | Mamoswine          |    1 |   8.33% |   0.00% |
slowbro.png
Leads
slowbro.png

Code:
+ ---- + ----------------------- + ---- + ------- + ------- +
| Rank | Leads                   | Use  | Usage % |  Win %  |
+ ---- + ----------------------- + ---- + ------- + ------- +
| 1    | Slowbro                 |    2 |  16.67% |  50.00% |
| 2    | Manectric               |    1 |   8.33% | 100.00% |
| 2    | Breloom                 |    1 |   8.33% | 100.00% |
| 2    | Audino                  |    1 |   8.33% | 100.00% |
| 2    | Sceptile                |    1 |   8.33% | 100.00% |
| 2    | Charizard               |    1 |   8.33% | 100.00% |
| 2    | Quagsire                |    1 |   8.33% |   0.00% |
| 2    | Pinsir                  |    1 |   8.33% |   0.00% |
| 2    | Garchomp                |    1 |   8.33% |   0.00% |
| 2    | Rotom-Wash              |    1 |   8.33% |   0.00% |
| 2    | Pidgeot                 |    1 |   8.33% |   0.00% |

Quicker set of takeaways this time and I have an important announcement after, but basically:
- Tentacruel was brought twice on two different teams and went undefeated, with there being a bit of hype surrounding it today. Will have to wait for move evidence before I draw any of my own conclusions, but on paper it does have a lot of traits that are good in the meta right now, a great typing and stat spread to check the likes of Mega Blastoise, Houndoom, Mawile, Lucario, and Altaria, access to Rapid Spin which we still lack many options for, and access to Toxic Spikes which a lot of Megas like having up. Will be interested to see how it performs in the future
- Probopass was brought again, but unfortunately was felled due to the forces of hax. The reign of Megas Revisited Probopass will come one day, rest assured
- No Megas went particularly crazy, aside from one I'll mention later. There are also a lot of Megas that are still lacking in usage, so I hope to see more of them tomorrow.

Now, for that announcement I promised
- :slowbro-mega: Mega Slowbro's Shell Ejection will be nerfed to not allow it to use status moves once activated - Mega Slowbro is the one Mega used today that I can say went a little crazy. It went 2-0, though was mainly only a factor in its second showing, showing off its premier pivoting abilities thanks to Shell Ejection generating momentum from Scalds and Future Sights, not to mention its massive bulk allowing it to easily spread paralysis with TWave and stay on the field forever with Slack Off. In theory, all of this is okay, as you often don't really want to use your Mega slot on a wall, even one that can fit on more offensive styles as a pivot, and all of these things are things that Slowbro does in later generations but with Regenerator on top of that. However, the problem with Slowbro is that it's allowed to pivot while using its powerful status moves at the same time, leading to some toxic interactions. You can see in both of the games that Slowbro was brought where it forced its opponent to switch in something that that threatens it allowing it to Future Sight for free to set up Shell Ejection, then it tanked a strong hit and was able to Slack Off the majority of the damage, then it got to switch out and bring in a teammate for a favorable matchup. I'm not sure if my words fully did it justice, but you can just watch this replay and see how frustrating Slowbro is to deal with in practice. And to top it all off, we discovered after the tour that Slowbro can totally just use Future Sight and then Protect to get a free switch with the pressure of a 120 SpA STAB Future Sight coming immediately after. So, to make add some real risk to Slowbro's powerful pivoting ability, we decided to make it so that Slowbro can't use status moves while queued for a Shell Ejection, limiting it to just trying to deal damage on the turn it switches to get things in range for its teammates, so perhaps using Scald to activate Shell Ejection, then Future Sighting on the way out.

Additionally, while not an actual nerf, we realized today that Mega Beedrill's Attack stat is 145 when its supposed to be 140, so while it didn't effect any tournament games as it wasn't used, I felt like I should announce that this will be fixed since it could've effected today's tournament.


That's all for now, see you for the next roomtour tomorrow!
 
I do not think 1 Replay should suddenly warrant immediate action in any circumstance. I think the Pokémon should get alot more plays before any action is taken, because the opponent in question didn't play a perfect game either. Just saying, acting too quickly may be unwarranted here. Counterplay for even Slowbro naturally exists, I'd rather see those options play out before being so quick on the draw.
 
I do not think 1 Replay should suddenly warrant immediate action in any circumstance. I think the Pokémon should get alot more plays before any action is taken, because the opponent in question didn't play a perfect game either. Just saying, acting too quickly may be unwarranted here. Counterplay for even Slowbro naturally exists, I'd rather see those options play out before being so quick on the draw.
Geko already mentioned this on Discord but for the sake of allowing people not in the Discord to see, that one replay was a of course a factor in the decision, but the interaction with Protect was an equally big reason why we pushed this decision out so fast. In fact, had we not realized this interaction we probably wouldn't have nerfed the ability this fast. The cleanest way to get rid of the Protect interaction was just also supported by the events that were seen in the tournament, so I figured I'd add further context using those games as examples (though I probably should've put more emphasis on Protect + switching being toxic). I do agree that nerfs generally should only happen after a lot of playtesting, we just felt that it'd be better to get rid of that specific interaction ASAP
 
Another day, another roomtour!

Due to low turnout + having a lot of time, we actually did 2 today, so let's see how they both went!

Tour 7 - Double Round Robin - 2 Entrants
1st
: Yoshiblaze
2nd: Gravity Monkey

Tour 8 - Double Round Robin - 3 Entrants
1st
: Tanny89k
2nd: Gravity Monkey
3rd: Yoshiblaze
clefable.png
Gen 6 Megas Revisited Roomtour Usage Stats
clefable.png

Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Clefable           |    6 |  37.50% |  50.00% |
| 1    | Excadrill          |    6 |  37.50% |  50.00% |
| 1    | Latios             |    6 |  37.50% |  16.67% |
| 4    | Rotom-Wash         |    5 |  31.25% |  60.00% |
| 5    | Sableye            |    4 |  25.00% |  75.00% |
| 5    | Landorus-Therian   |    4 |  25.00% |  50.00% |
| 5    | Zapdos             |    4 |  25.00% |  50.00% |
| 5    | Abomasnow          |    4 |  25.00% |  50.00% |
| 5    | Keldeo             |    4 |  25.00% |  25.00% |
| 5    | Tyranitar          |    4 |  25.00% |  25.00% |
| 11   | Heatran            |    3 |  18.75% | 100.00% |
| 11   | Ferrothorn         |    3 |  18.75% |  66.67% |
| 11   | Serperior          |    3 |  18.75% |  66.67% |
| 11   | Thundurus          |    3 |  18.75% |  66.67% |
| 11   | Talonflame         |    3 |  18.75% |  33.33% |
| 11   | Bisharp            |    3 |  18.75% |  33.33% |
| 17   | Garchomp           |    2 |  12.50% | 100.00% |
| 17   | Volcanion          |    2 |  12.50% |  50.00% |
| 17   | Azumarill          |    2 |  12.50% |  50.00% |
| 17   | Shuckle            |    2 |  12.50% |  50.00% |
| 17   | Mawile             |    2 |  12.50% |   0.00% |
| 22   | Mew                |    1 |   6.25% | 100.00% |
| 22   | Absol              |    1 |   6.25% | 100.00% |
| 22   | Tangrowth          |    1 |   6.25% | 100.00% |
| 22   | Slowking           |    1 |   6.25% | 100.00% |
| 22   | Chansey            |    1 |   6.25% | 100.00% |
| 22   | Quagsire           |    1 |   6.25% | 100.00% |
| 22   | Altaria            |    1 |   6.25% | 100.00% |
| 22   | Jirachi            |    1 |   6.25% | 100.00% |
| 22   | Kyurem-Black       |    1 |   6.25% | 100.00% |
| 22   | Slowbro            |    1 |   6.25% | 100.00% |
| 22   | Breloom            |    1 |   6.25% | 100.00% |
| 22   | Steelix            |    1 |   6.25% |   0.00% |
| 22   | Camerupt           |    1 |   6.25% |   0.00% |
| 22   | Starmie            |    1 |   6.25% |   0.00% |
| 22   | Tornadus-Therian   |    1 |   6.25% |   0.00% |
| 22   | Glalie             |    1 |   6.25% |   0.00% |

rotom-wash.png
Leads
rotom-wash.png

Code:
+ ---- + ----------------------- + ---- + ------- + ------- +
| Rank | Leads                   | Use  | Usage % |  Win %  |
+ ---- + ----------------------- + ---- + ------- + ------- +
| 1    | Rotom-Wash              |    2 |  16.67% |  50.00% |
| 1    | Sableye                 |    2 |  16.67% |  50.00% |
| 1    | Excadrill               |    2 |  16.67% |  50.00% |
| 4    | Garchomp                |    1 |   8.33% | 100.00% |
| 4    | Heatran                 |    1 |   8.33% | 100.00% |
| 4    | Shuckle                 |    1 |   8.33% | 100.00% |
| 4    | Steelix                 |    1 |   8.33% |   0.00% |
| 4    | Mawile                  |    1 |   8.33% |   0.00% |
| 4    | Camerupt                |    1 |   8.33% |   0.00% |

Some quick takeaways:
- Sableye put in a lot of work across both roomtours, on stall, balance, and even as a surprisingly effective meme on Webs, going an impressive 3-1 (which should've been 4-0 had I'd been running Calm Mind instead of Nasty Plot)
- Abomasnow was another Mega that put in a good showing, bolstering its great Special bulk along side its terrifying Ice/Grass/Ground coverage. I initially looked at it as a defensive mon, but it looks like it might be better suited to its previous offensive tank role, trading strong Blizzards in Hail for being able to sit on and force out many special attackers
- Mawile got a couple uses but unfortunately failed to impress, just being a little too slow and weak to get anything going, though it did draw some tough matchups (Volcanion in one game and stall in another where it got burned turn 1)
- Keldeo may have only won 1/4 games but it was personally terrorizing me all day
- Speaking of terrorizing, Altaria is seldom seen but still a huge threat with its hard to switch into quadruple STAB, a very underrated menace
- As for other Megas, none of the rest really got to do much, win or lose, with the only notable one being Slowbro being a real bulky guy, surviving some strong hits with its 95/150/120 bulk that led to a victory, potentially showing that it'll be fine with Shell Ejection nerfed, though more testing will be needed
- No Tentacruel usage after its hype yesterday, perhaps it'll return in the future
- Overall, the metagame seems to be leaning in a bulkier direction, which makes sense since the last 6 Megas voted in are really bulky on one or both sides of the spectrum, but plenty of the earlier more offensive Megas didn't see usage today so this trend is likely due to recency bias + me encouraging people to use newer Megas for data

That's all for now, see you the start of slate 10!
 
back at it again

- Slate 10: these pokemon aren't related at all fr. all really cool designs? -
:xy/gyarados-mega::xy/ampharos-mega::xy/gallade-mega:
Gyarados, Ampharos, Gallade

For this slate, we certainly have a group of 3 Pokémon! Gyarados' original Mega mostly did the same things that Gyarados has been doing ever since it gained Dragon Dance in Gen 3, with the added twist of a becoming a Water/Dark, finally giving it the secondary STAB it's sorely missed ever since Hidden Power Flying became physical (though it didn't actually get Crunch until ORAS, it was stuck with Bite in XY). Ampharos' glorious hair gave the fan favorite some life in the competitive scene, with its unique typing and huge Special Attack stat giving use as a tank and defensive pivot in UU. Lastly, we have Gallade, which is by far my favorite Mega Evolution design and was a massive improvement on Gallade's powerful Swords Dance sweeping prowess, though it was mostly outclassed by Lopunny and Medicham. How can you reimage these well-designed monsters?

Refer to the rules located on the OP for how you should sub:

Voting Phase (1 Day)
After the submission phase is over, voting will begin. This mod will be using the same voting system as Book of Enigmas, where you can vote for as many submissions as you want, with each submission getting a certain number of points based on how you ranked it. An example can be seen below.
For a slate with Mega Beedrill, Mega Lopunny, and Mega Pidgeot, for example, a ballot would look like this:
Beedrill: User 1, User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9

With this ballot, Submission 1 for Mega Beedrill would get 3 points, Submission 2 would get 2, and Submission 3 would get 1. The same goes for Submissions 4, 5, and 6 in the Lopunny category and Submissions 7, 8, and 9 in the Pidgeot category, with them getting 3, 2, and 1 point respectively.

You can add as many submissions are you'd like after your third vote, with each one getting 1 point.
Beedrill: User 1, User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
So, in this ballot, Submissions 10 and 11 would also get 1 point in the Pidgeot category.

You can vote for your own submission, but it can't be in first place or your only vote in that category. Be sure to mark your self-vote by putting (SV) after it.
Beedrill: User 12 (SV), User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
This wouldn't be a legal ballot as the self-vote is in first place in the Beedrill category

Beedrill: User 12 (SV)
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
This also wouldn't be a legal ballot as the self-vote is the only vote in the Beedrill category

Beedrill: User 2, User 12 (SV)
Lopunny: User 4, User 12 (SV), User 6
Pidgeot: User 7, User 8, User 12 (SV), User 10, User 11
This is a legal ballot because none of the self-votes are in first place or the only vote in a category.

If you vote for only 2 submissions in a category, the first place submission gets 2 points and the second place submission gets 1 point. If you vote for just one, then that submission gets 1 point.
Beedrill: User 1 (1 point)
Lopunny: User 4 (2 points), User 5 (1 point)
Pidgeot: User 7 (3 points), User 8 (2 points), User 9 (1 point), User 10 (1 point), User 11 (1 point)
The submission with the most points in a category will be added to the mod. For every Mega, you will also have the option to vote for the original Mega Evolution if you aren't a fan of any of the submissions. However, this can't be done for Pokemon whose original Megas were banned to Ubers.
For most slates, the next submission phase will start immediately after voting ends for the previous slate. The long submission phase will still give ample time for discussion and playtesting during the week so you can adjust your submissions. However, every 3 slates or so, one or more roomtours will be held so we can see what state the metagame is in. This may result in winning submissions being nerfed or buffed, depending on what we learn. Buffs and nerfs (mostly nerfs) can also happen at any other time as we learn stuff between roomtours.


Basic Template:
Code:
:sm/pokemon:
[b]Name[/b]: Mega <Pokémon>
[b]Type[/b]:
[b]Ability[/b]:
[b]Stats[/b]: HP / Atk / Def / SpA / SpD / Spe [BST]
[b]New Moves[/b]:
[b]Description[/b]: (Describe how your submission fits into the metagame, what it does, what it checks/counters, what it gets checked/countered by, why you would use it, etc.)


Megas For All Template (Created by Hematite):
Code:
:pokemon: [b]Mega <Pokémon>
New Ability[/b]:
[b]Type[/b]:

[b][u]Stats[/u][/b]:
HP:
Attack:
Defense:
Special Attack:
Special Defense:
Speed:
(BST)

[b]New Moves[/b]:
[b]Description[/b]:
For types, you can insert type images like this
Fighting.png
with this link (replace Type with the type you want) https://play.pokemonshowdown.com/sprites/types/Type.png

Example Submission
:sm/charizard-mega-x:
Name: Mega Charizard X
Type:
Fire.png
Dragon.png

Ability: Tough Claws
Stats: 78 / 130 (+46) / 111 (+33) / 130 (+21) / 85 / 100 [634 BST]
New Moves: N/A
Description: Mega Charizard X can act as a dangerous Dragon Dance sweeper with strong Tough Claws-boosted moves in Flare Blitz, Outrage, Dragon Claw, and Thunder Punch. A unique defensive typing and decent bulk makes setting up much easier, made even easier with Roost. Walled by very bulky Water-types, Heatran (if you don't run EQ), and checked by Landorus-T.

Submissions will end in 7 Days.
 
:sm/gyarados-mega:
Name: Mega Gyarados
Type: Water/Dark
Ability: Stakeout (Gen 7 effects)
Stats: 95 / 135(+10) / 89(+10) / 120(+60) / 120(+20) / 81 [BST: 640]
New Moves: +Gunk Shot, +Pursuit, +Roost, +Nasty Plot
Description: A good revenge killer and set-up sweeper.

:sm/ampharos-mega:
Name: Mega Ampharos
Type: Electric/Fairy
Ability: Beads Of Ruin
Stats
: 90 / 75 / 120(+35) / 155(+45) / 120(+30) / 45(-10) [BST: 610]
New Moves: +Dazzling Gleam, +Moonblast
Description: This thing has LITERAL beads on it!!!. In all seriousness though, this Pokémon becomes a potent special attacker with Beads Of Ruin
 
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:sm/gyarados-mega:
Name: Mega Gyarados
Type: Water/Dark
Ability: Poison Heal
Stats: 95 / 155(+30) / 99(+20) / 80(+20)/ 120(+20) / 91(+10) [BST: 640]
New Moves: Gunk Shot
Description: NatDex BH Mega-Gyarados but nerfed a bit
A Poison Heal Mega, especially in Gen 6, is a waste of time my guy, I am just letting you know from early.
 
Still can't get to Dragon Heaven to work for me all year for some reason or else I would have joined. So that continues to be frustrating, though at least the roomtours seem to be going well. Congrats to the previous winners. I'm just going to get this done early again, but before I do....

finally giving it the secondary STAB it's sorely missed ever since Hidden Power Flying became physical

This is the slightest of typos here, Yoshi, via a pseudo-Freudian slip. Anyway:

:sm/gallade-mega:
Gallade-Mega
Ability:
Sharpness = This Pokémon's slicing moves have 1.3x power; Burn immunity.
Type: Psychic/Fighting [Steel typing redacted]

New Stats: 068 HP / 135 Atk (+10) / 095 Def (+30) / 065 SpA / 125 SpD (+10) / 130 Spe (+50) (618 BST)

New Moves: Psycho Shift, Sacred Sword {previously Iron Head}
Description: Obvious ability is obvious, especially with Sceptile-Mega not having it and instead getting the equally sensible Armor Tail. That said, I did indeed underestimate just how powerful regular Sharpness made certain moves, which is why Gallade-Mega has as "little" Attack as it does. Despite having 30 fewer Attack points than its official version and despite this version of Sharpness's nerfed damage boosting, all of its slicing based moves are still stronger than they would be with 165 Attack--sheesh. All of its other attacks will need some type of boost, but it lucky already gets Swords Dance and Bulk Up (and, technically, Calm Mind) so that's all fine. Similarly, despite Psychic/Fighting having only two resists, the typing change is a bit of a mixed bag since it gets a lot more resists and three different immunities but get one additional overall weakness, more common weaknesses, become weak to Dark, and lose its Fighting resistance. Still, Steel seemed like the best choice to make another sidegrade that also allowed it to actually take advantage of its pretty good SpD without being obnoxious about that bulk (or giving it overpowered, still STAB Drain Punches). Kinda steps on Metagross-Mega maybe, but I figure whatever we do with Gallade-Mega is going to end up stepping on some future Mega still even with the change to Medicham-Mega, so meh; unlike probable Metagross-Mega, it can at least safely switch into Scalds. The new move additions are self explanatory, though it's a shame there isn't a (non-exclusive) Steel-typed slicing move (even after Gen VI). Finally, has a niche against several of the strongest Megas right now, particularly Venusaur-Mega since it can switch it into at least one Earth Power and (probably) threaten an OHKO back with Psycho Cut. (EDIT: Fine...I'll revert the Steel typing to Fighting if it's supposedly that bad. Given that I expect STAB Sacred Sword to be kind of dumb as is even with nerfed Sharpness damage, I'm not going to boost its Atk or even just its Def. I'm just going to leave it stats as is and take away Iron Head too I guess. Shrug.)

Buff Those Edges! (Gallade-Mega) (M) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Psycho Cut
- Sacred Sword
- Leaf Blade / Night Slash / Iron Head
- Swords Dance / Bulk Up

No Ghosts Please (Gallade-Mega) (M) @ Galladite
Ability: Justified
EVs: 4 Atk / 252 SpD / 252 Spe
Jolly Nature
- Psycho Cut
- Drain Punch
- Bulk Up
- Iron Head / Leaf Blade / Night Slash / Skill Swap

:sm/ampharos-mega:
Ampharos-Mega
Ability:
Fairy Balanced = This Pokémon's heals 1/4 of its max HP when hit by Fairy moves; Fairy immunity.
Type: Electric/Dragon [no change from official version]

New Stats: 090 HP / 075 Atk / 115 Def (+30) / 145 SpA (+30) / 110 SpD (+20) / 075 Spe (+20) (610 BST)

New Moves: Dazzling Gleam, Moonlight, Tail Glow
Description: Unlike Gallade-Mega, I'll keep the next two descriptions "short", though I'll start out by saying that Mold Breaker is maybe the worst of the non-detrimental abilities Game Freak could have given poor Ampharos-Mega since both of its types have natural type immunities. I know Game Freak only cares about Doubles, where Mold Breaker does get around Lightning Rod and such, but that's still frustrating when it screwed over one of the few visually well-designed Megas and the Dragon typing they burdened it with, so I'm decidedly unscrewing that. The new ability helps its now furthered bulk and gives this an important niche as a check to basically every Fairy, including that weather-monopolizing menace Altaria-Mega--that's what it gets for obviating any further weather mons (including Drizzle Ampharos-Mega)--and that abomination Clefable, who can't even Thunder Wave or Knock Off this and basically gets walled outside of fishing for burns with resisted, non-STAB Flamethrower. (EDIT: Oh right. Forgot about Draco Meteor on Altaria-Mega since I can't recall any of the replays having that ever get used and since DragonHeaven still refuses to ever finish loading for me basically all of this year for some reason. But yeah, not really surviving 140 SpA Draco Meteor even if Ampharos-Mega was meant to deal with Fairys in general, hence the higher Special Defense. Still I guess its Def could stand to be the slightly higher stat even if I won't bother to change much otherwise: +5 Def, -5 SpA, -5 SpD, +5 Spe.)

Clerical Terror (Ampharos-Mega) @ Ampharosite
Ability: Static
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Volt Switch / Thunderbolt
- Dragon Pulse
- Moonlight
- Heal Bell

Actually Agile Now (Ampharos-Mega) @ Ampharosite
Ability: Static
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dragon Pulse
- Focus Blast / Power Gem / Dazzling Gleam
- Agility

:sm/gyarados-mega:
Gyarados-Mega
Ability:
Annihilate = This Pokémon's Normal-type moves become Ghost type and have 1.2x power.
Type: Water/Ghost [Ghost typing replaces both Flying and Dark typings]

New Stats: 095 HP / 145 Atk (+20) / 109 Def (+30)/ 080 SpA (+20) / 130 SpD (+30) / 081 Spe (640 BST) [a.k.a. official Gyarados-Mega stats]

New Moves: Hyper Voice, Memento, Rapid Spin
Description: Using Annihilape as inspiration for something that I hope is less broken than that or Gen VI Pinsir-Mega (though in the case of the latter that was basically Quick Attack and Feint's faults), Gyarados becomes literally so angry it dies and then comes back to...Rapid Spin? Hyper Voice? Hyper Beam? Sure, why not? It's probably going to be using Frustration or Facade more than anything else anyway since it would be nice to finally have a Ghost-type physical attacker worth a damn--sorry, Banette-Mega. For now I'm using official stats because with the nerfed form of an -ate they should be fine, but I'll understand if they need to be nerfed along lines of Atk and/or SpD and dumped into SpA (which is part of why Hyper Voice is even there). I just don't feel like trying toggle them in a serious way right now with it literally being 05:00 A.M. currently. (EDIT: Forgot about Thrash even though I vaguely remembering that official Gen 6 Pinsir-Mega would use it at times, but I rather figured this Gyarados-Mega's Atk needed to be lowered anyway. Just going to dump 10 Atk into 10 SpA as planned and be done for now.)


Guess You'll Die (Gyarados-Mega) @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Waterfall
- Frustration / Facade
- Dragon Dance
- Earthquake / Stone Edge / Bounce / Substitute

Guess Hazards'll Die (Gyarados-Mega) @ Gyaradosite
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Waterfall
- Rapid Spin
- Rest
- Sleep Talk
 
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:sm/gyarados-mega:
Name: Mega Gyarados
Type: Water / Flying
Ability: Aerilate
Stats: 95 / 145 (+20) / 109 (+30) / 70 (+10) / 130 (+30) / 91 (+10) | 640
Description: trades ability to stallbreak well for ability to wallbreak well.

:sm/ampharos-mega:
Name: Mega Ampharos
Type: Electric / Fairy
Ability: Pixilate
Stats: 90 / 75 / 135 (+50) / 145 (+30) / 120 (+30) / 45 (-10) | 610
New Moves: Play Rough, Moonblast, Hyper Voice, Slack Off, Calm Mind, Energy Ball
Description: bulky def pivot or cm user. cm + cguard if your epic

:sm/gallade-mega:
Name: Mega Gallade
Type: Psychic / Fighting
Ability: Protean
Stats: 68 / 145 (+20) / 115 (+50) / 75 (+10) / 115 / 100 (+20) | 618
Description: leverages its wide coverage to hit a lot of the meta se.
 
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Drain Punch has never ever been overpowered on any Pokemon (without Triage) ever btw.

:ss/gallade-mega:
Name: Mega Gallade
Type:
Psychic.png
Fighting.png

Ability: Sharpness
Stats: 68 HP / 150 Atk / 100 Def / 65 SpA / 127 SpD / 108 Spe [BST: 545]
Summary of Stat Changes: +25 Atk / +35 Def / +17 SpD / +28 Spe
New Moves: Mach Punch, Sacred Sowrd
Description: Apparently Gallade outright sucks in Gen 6, so much that it doesn't have an analysis, so we gotta actually buff this thing to be good. I gave it a slight bulk increase, but importantly gave it a large power increase thanks to it's ability Sharpness, so it's not walled by every single Psychic type in the tier. With Mega Cham not being physically leaning anymore, it also faces alot less competition in the role. Edit: To keep it from being too crazy I lowered it's speed to tie with Keldeo, ensuring while it's strong it has multiple viable threats that clock it speed wise.

:ss/ampharos-mega:
Name: Mega Ampharos
Type:
Electric.png
Dragon.png

Ability: Lightning Rod
Stats: 90 HP / 75 Atk / 110 Def / 150 SpA / 115 SpD / 70 Spe [BST: 545]
Summary of Stat Changes: +25 Def / +35 SpA / +25 SpD / +15 Spe
New Moves: Draco Meteor, Slack Off, Nasty Plot
Description: Ampharos has a good niche as a wallbreaker now, thanks to having good STAB and Focus Blast for Ferrothorn. Thunder Wave is still a thing, so I went with Lightning Rod to swap into Volt Switches and Thunder Waves.

:ss/gyarados-mega:
Name: Mega Gyarados
Type: Same as Standard
Ability: Same as Standard
Stats: Same as Standard
Summary of Stat Changes: NIL
New Moves: Roost
Description: Gyarados can be a much scarier set up sweeper and stallbreaker now that it has reliable recovery. That is all.
 
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