Alright, so after reading several threads and experiencing some major faults on Showdown, I have thus decided to post my first thread for one purpose; I need help.
My team plays well within itself, but Rain Teams, even with dual-Sand Streamers, are a tremendous wall of a problem to my gritty veil, as well as many other Pokemon that I have come across.
Without further delay, here is the team.
Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Slack Off
- Earthquake
- Stealth Rock
- Whirlwind
Opening up and serving as the hardest thing on my team to take down, Hippowdon has served me faithfully well. Setting up SR, then Whirlwinding anything that's trying to set up on her, there isn't much she isn't good at. Flying-types are the bane of her existence, however.
I chose Hippowdon as my Stealth Rock lead because I felt it would be better to open up with a Weather-inducer, unless the opponent has their own, which is when my othr SR layer comes into play. Also, Hippowdon takes extensive damage from many Pokemon, notably (in my experience) Alakazam, Gengar, Tyranitar, and Metagross. Mine is a mixed wall, as I have found Water-types rather abundant and annoying outside of Rain-teams as well as within them.
Tyranitar (M) @ Life Orb
Ability: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spd
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Brick Break
My pride and joy, Tyranitar, was once the most threatening thing I had at my disposal, but come the loss of Dragon Dance, and the Tyrant of Sand has taken a back seat to many other Pokemon. I chose him over Garchomp for a very simple reason; I don't like Dragon-types (Fairy-types, praise ye!).
I chose Tyranitar for a few simple reasons: It is my favorite Pokemon by far. It looks like Godzilla and is based off of said creature in some aspects. He has amazing offensive potential, even with the loss of Dragon Dance, he still proves to be one of my biggest threats, except for when anything running a Fighting-type move comes into play that either resists his STAB (or other moves) or out-speeds him.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 172 Def / 88 Spd
Naive Nature
- Stealth Rock
- Earthquake
- U-turn
- Hidden Power [Ice]
The first Legendary I ever actually used in OU, this guy serves as a backup Stealth Rocker, and that's just about it. It takes out quite a few Pokemon in it's SR driven rampages, but he leaves much desired.
I chose this particular Pokemon because he seems to fit well with counter other Weather-inducing leads. Albeit, he isn't very useful outside of cleaning up, he makes an oddly nice alt. SR layer, and even with that, he can crush quite a few leads easily. His immunity to Electric-type attacks and Ground-type STAB are quite devastating.
Terrakion @ Salac Berry
Ability: Justified
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature
- Substitute
- Swords Dance
- Sacred Sword
- Stone Edge
Needed a Fighting-type immune to Sandstorm. He generally doesn't do a good job at what I use him for, and honestly, I have no idea what that is. I'm guessing he's pretty much just a bad choice.
Steel-, Rock- and Dark-types are ever prevelant in annoying me, and as such, I chose this nifty guy to attempt to check them. His Rock-type half allows him to survive his Fly-type threats, but other than that, he's quite frail in my hands, and never lasts very long. But, with Swords Dance and a Substitute out, he's proven to be a force to be reckoned with.
Gastrodon (F) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
- Earth Power
- Scald
- Ice Beam
- Recover
My second favorite Water-type (Swampert remains #1), Gastrodon has served as my main Rain-team counter for many games, and has surprisingly been able to hold its own well against them. However, it's but one Pokemon, and I feel a Rapid Spinner may be better in her place. Decidedly, though, she takes a good beating while dishing out an even better beating.
Being able to absorb Water-type attacks, and deal effectively with Tentacruel, this nifty Pokemon has served well in its place. When given the appropriate boost, it has taken down many Pokemon, while using Recover to keep itself in the game. Usually, it isn't walled by much of anything, unless another Gastrodon, Swampert, or Gengar come into play.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Fire Blast
- Earth Power
- Hidden Power [Grass]
- Toxic
Fire-types are annoying, and this is generally my go-to Fire-type check. He generally doesn't have much trouble once Earthquake-users are down for the count, but sadly, hos speed leaves too much to be desired even with max EVs. That all aside, who came up with a salamander that's both Fire- and Steel-type? Ground-types tear this thing apart.
Being able to shred through Steel-, Grass- and Ice-types is this guy's main purpose, and he does it well. He usually won't last long when an EQ-user swaps in, but once they're all gone, he'll crush anything slower than him in a heartbeat. Overall, though, he's only done so twice, and it an immense letdown other times.
As anyone could guess, I am entirely new to all of this, and have been using sets found on Smogon to get a hold of the pace of the metagame at hand. Advice would be greatly appreciated.
Thank you to anyone who actually took their time to look at this, and, in advance, thank you to anyone who may give me tips and tricks.
My team plays well within itself, but Rain Teams, even with dual-Sand Streamers, are a tremendous wall of a problem to my gritty veil, as well as many other Pokemon that I have come across.
Without further delay, here is the team.
Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Slack Off
- Earthquake
- Stealth Rock
- Whirlwind
Opening up and serving as the hardest thing on my team to take down, Hippowdon has served me faithfully well. Setting up SR, then Whirlwinding anything that's trying to set up on her, there isn't much she isn't good at. Flying-types are the bane of her existence, however.
I chose Hippowdon as my Stealth Rock lead because I felt it would be better to open up with a Weather-inducer, unless the opponent has their own, which is when my othr SR layer comes into play. Also, Hippowdon takes extensive damage from many Pokemon, notably (in my experience) Alakazam, Gengar, Tyranitar, and Metagross. Mine is a mixed wall, as I have found Water-types rather abundant and annoying outside of Rain-teams as well as within them.
Tyranitar (M) @ Life Orb
Ability: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spd
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Brick Break
My pride and joy, Tyranitar, was once the most threatening thing I had at my disposal, but come the loss of Dragon Dance, and the Tyrant of Sand has taken a back seat to many other Pokemon. I chose him over Garchomp for a very simple reason; I don't like Dragon-types (Fairy-types, praise ye!).
I chose Tyranitar for a few simple reasons: It is my favorite Pokemon by far. It looks like Godzilla and is based off of said creature in some aspects. He has amazing offensive potential, even with the loss of Dragon Dance, he still proves to be one of my biggest threats, except for when anything running a Fighting-type move comes into play that either resists his STAB (or other moves) or out-speeds him.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 172 Def / 88 Spd
Naive Nature
- Stealth Rock
- Earthquake
- U-turn
- Hidden Power [Ice]
The first Legendary I ever actually used in OU, this guy serves as a backup Stealth Rocker, and that's just about it. It takes out quite a few Pokemon in it's SR driven rampages, but he leaves much desired.
I chose this particular Pokemon because he seems to fit well with counter other Weather-inducing leads. Albeit, he isn't very useful outside of cleaning up, he makes an oddly nice alt. SR layer, and even with that, he can crush quite a few leads easily. His immunity to Electric-type attacks and Ground-type STAB are quite devastating.
Terrakion @ Salac Berry
Ability: Justified
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature
- Substitute
- Swords Dance
- Sacred Sword
- Stone Edge
Needed a Fighting-type immune to Sandstorm. He generally doesn't do a good job at what I use him for, and honestly, I have no idea what that is. I'm guessing he's pretty much just a bad choice.
Steel-, Rock- and Dark-types are ever prevelant in annoying me, and as such, I chose this nifty guy to attempt to check them. His Rock-type half allows him to survive his Fly-type threats, but other than that, he's quite frail in my hands, and never lasts very long. But, with Swords Dance and a Substitute out, he's proven to be a force to be reckoned with.
Gastrodon (F) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
- Earth Power
- Scald
- Ice Beam
- Recover
My second favorite Water-type (Swampert remains #1), Gastrodon has served as my main Rain-team counter for many games, and has surprisingly been able to hold its own well against them. However, it's but one Pokemon, and I feel a Rapid Spinner may be better in her place. Decidedly, though, she takes a good beating while dishing out an even better beating.
Being able to absorb Water-type attacks, and deal effectively with Tentacruel, this nifty Pokemon has served well in its place. When given the appropriate boost, it has taken down many Pokemon, while using Recover to keep itself in the game. Usually, it isn't walled by much of anything, unless another Gastrodon, Swampert, or Gengar come into play.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Fire Blast
- Earth Power
- Hidden Power [Grass]
- Toxic
Fire-types are annoying, and this is generally my go-to Fire-type check. He generally doesn't have much trouble once Earthquake-users are down for the count, but sadly, hos speed leaves too much to be desired even with max EVs. That all aside, who came up with a salamander that's both Fire- and Steel-type? Ground-types tear this thing apart.
Being able to shred through Steel-, Grass- and Ice-types is this guy's main purpose, and he does it well. He usually won't last long when an EQ-user swaps in, but once they're all gone, he'll crush anything slower than him in a heartbeat. Overall, though, he's only done so twice, and it an immense letdown other times.
As anyone could guess, I am entirely new to all of this, and have been using sets found on Smogon to get a hold of the pace of the metagame at hand. Advice would be greatly appreciated.
Thank you to anyone who actually took their time to look at this, and, in advance, thank you to anyone who may give me tips and tricks.
Last edited: