Pet Mod [Gen 1] RBY CAP - Revived! [Slate 3!]

Rock:

Gigachad rockslide

There's been a bunch of mons added that are weak to rock, making it an actual good offensive type, it also resists fire and isn't scared of burn, since sd interacts with burn like agility does with paralysis, it fears mie and generally special attackers.
 
Water/Flying

As discussed on Discord most of the CAPs are either Tbolt resistant or just don't take much from it and we've made 2 Fires, 2 Ices, a Grass, a Bug, a Fighting, an Electric, so this has a lot of interaction with the other CAPs and with the existing OU stuff as well as useful resistances to help it set up and clear weaknesses to help keep it in check.
 
Ground/Bug

Thunder Wave immunity feels very important to this role as it can stack para speed drops through Swords Dance while also being immune to the most common/consistent source of paralysis, allowing it to get a ton of utility out of the move. Drill Peck weakness gives it a more difficult Zapdos matchup vs Rhydon which allows Rhydon to maintain its role in the meta. Would not suggest giving it Bug STAB as this would be brutal for the meta.
 
Voting time! 48 Hours as usual, dont vote yourself first place

Psychic/Flying
Rock
Water/Flying
Ground/Bug
 
And our winner is Psychic/Flying!

Slate 2 Part 3C: Stats
You will have 4 days to submit a stat spread for this Pokemon. Please give an HP, Attack, Defense, Special, and Speed stat and specify which is which. Some guidelines:
  • Keep the concept in mind! Since this Pokemon is set to be a Swords Dance booster, it should probably be a decent physical attacker, for example, or have other traits that assist it in boosting.
  • Be careful not to go overboard with the stats. Remember that the goal is for the CAP to be somewhere in the range of 9th-20th in power on a theoretical viability rankings.
  • Similarly, be careful not to directly outclass anything else relevant in OU. Since this is very different from existing Psychic-types and probably won't resemble Zapdos, this is probably not an issue, but be aware!
 
HP: 80
ATK: 100
DEF: 70
SPC: 80
SPD: 95


My presumption with this statline is Swords Dance + Drill Peck as the primary role. Psychic should exist as a coverage option that does not overwhelmingly win what should be a check. Hyper Beam would exist as an option to secure certain ranges (nonstab HB is 25% stronger than stab DP). I think when we get to moveset we would look into diversifying its 3rd and 4th moveslots to provide incentives to drop these other options. Recover was mentioned in the discord, could be other things worth looking into.

Some notable notes on the OU MUs:
- Tauros is a roll to 3HKO with BSlam, and doesnt BSlam into HBeam KO without a crit, but Blizzard will seal the calc.
- Drill Peck guarantees the 2HKO on Vic and does so to Eggy 98.3% of the time. A crit or +2 DP will secure a KO. Both mons deal middling dmg back, with Eggy Psychic being a possible 5HKO. Explosion does 83.1-98. Vic does about 4 per Wrap tick.
- Alakazam sometimes 5HKOs with Psychic. Drill Peck rarely 2HKOs, at +2 you OHKO about 20% of the time. Hyper Beam would secure this to 100%.
- Starmie's MU is decently different depending on whether it is running Blizzard or not. Check calcs.
- Zapdos should be a strong check to CAP. Psy and DP deal poor dmg, and TBolt deals 77-90 back. However, at +2, CAP can deal 62-73 with HBeam if ran.
- Rhydon's MU will depend on both it and CAP's move choice. RS Don vs Psyless CAP is Zapdos-esque. Rhydon's BSlam 4HKOs, CAP's Psychic usually 3HKOs.
- Notably, CAP Speed ties with Jynx
- Cloyster tanks Drill Pecks very well, and Blizzard ofc deals catastrophic dmg in return. Hyper Beam can help increase the dmg dealt, and Psychic is a roll to 3HKO.


Tauros Body Slam vs. Dodrio: 115-136 (31.6 - 37.4%) -- 89.9% chance to 3HKO
Tauros Blizzard vs. Dodrio: 159-188 (43.8 - 51.7%) -- 10.7% chance to 2HKO
Tauros Hyper Beam vs. Dodrio: 204-240 (56.1 - 66.1%) -- guaranteed 2HKO
+2 Dodrio Drill Peck vs. Tauros: 179-211 (50.7 - 59.7%) -- guaranteed 2HKO

Snorlax Body Slam vs. Dodrio: 123-145 (33.8 - 39.9%) -- guaranteed 3HKO
Snorlax Ice Beam vs. Dodrio: 124-146 (34.1 - 40.2%) -- guaranteed 3HKO
+2 Dodrio Drill Peck vs. Snorlax: 225-265 (43 - 50.6%) -- 1.5% chance to 2HKO
+2 Dodrio Hyper Beam vs. Snorlax: 281-331 (53.7 - 63.2%) -- guaranteed 2HKO

Chansey Thunderbolt/Ice Beam vs. Dodrio: 166-196 (45.7 - 53.9%) -- 47.8% chance to 2HKO
Dodrio Drill Peck vs. Chansey: 237-279 (33.7 - 39.6%) -- guaranteed 3HKO
+2 Dodrio Drill Peck vs. Chansey: 474-558 (67.4 - 79.3%) -- guaranteed 2HKO
+2 Dodrio Hyper Beam vs. Chansey: 593-697 (84.3 - 99.1%) -- guaranteed 2HKO

Dodrio Drill Peck vs. Exeggutor: 194-228 (49.3 - 58%) -- 98.3% chance to 2HKO
Exeggutor Psychic vs. Dodrio: 66-78 (18.1 - 21.4%) -- possible 5HKO
Exeggutor Double-Edge vs. Dodrio: 88-104 (24.2 - 28.6%) -- 98.9% chance to 4HKO
Exeggutor Explosion vs. Dodrio: 302-356 (83.1 - 98%) -- guaranteed 2HKO

Starmie Blizzard vs. Dodrio: 200-236 (55 - 65%) -- guaranteed 2HKO
Starmie Thunderbolt vs. Dodrio: 159-188 (43.8 - 51.7%) -- 10.7% chance to 2HKO
Starmie Psychic vs. Dodrio: 56-66 (15.4 - 18.1%) -- possible 6HKO
Starmie Surf vs. Dodrio: 119-141 (32.7 - 38.8%) -- 99.8% chance to 3HKO
Dodrio Drill Peck vs. Starmie: 97-114 (30 - 35.2%) -- 20.7% chance to 3HKO
+2 Dodrio Drill Peck vs. Starmie: 192-226 (59.4 - 69.9%) -- guaranteed 2HKO


Alakazam Psychic vs. Dodrio: 69-82 (19 - 22.5%) -- possible 5HKO
Alakazam Seismic Toss vs. Dodrio: 100-100 (27.5 - 27.5%) -- guaranteed 4HKO
Dodrio Drill Peck vs. Alakazam: 136-160 (43.4 - 51.1%) -- 4.3% chance to 2HKO

Zapdos Thunderbolt vs. Dodrio: 280-330 (77.1 - 90.9%) -- guaranteed 2HKO
Dodrio Drill Peck vs. Zapdos: 48-57 (12.5 - 14.8%) -- possible 7HKO
Dodrio Psychic vs. Zapdos: 72-85 (18.7 - 22.1%) -- possible 5HKO
+2 Dodrio Drill Peck vs. Zapdos: 96-113 (25 - 29.5%) -- guaranteed 4HKO
+2 Dodrio Hyper Beam vs. Zapdos: 239-282 (62.4 - 73.6%) -- guaranteed 2HKO

Rhydon Rock Slide vs. Dodrio: 246-290 (67.7 - 79.8%) -- guaranteed 2HKO
Rhydon Body Slam vs. Dodrio: 92-109 (25.3 - 30%) -- guaranteed 4HKO
Dodrio Drill Peck vs. Rhydon: 38-45 (9.2 - 10.8%) -- possibly the worst move ever
Dodrio Psychic vs. Rhydon: 132-156 (31.9 - 37.7%) -- 94.2% chance to 3HKO

Gengar Thunderbolt vs. Dodrio: 190-224 (52.3 - 61.7%) -- guaranteed 2HKO
Gengar Explosion vs. Dodrio: 234-275 (64.4 - 75.7%) -- guaranteed 2HKO
Dodrio Drill Peck vs. Gengar: 119-141 (36.8 - 43.6%) -- guaranteed 3HKO
Dodrio Psychic vs. Gengar: 142-168 (43.9 - 52%) -- 13.4% chance to 2HKO
+2 Dodrio Drill Peck vs. Gengar: 238-280 (73.6 - 86.6%) -- guaranteed 2HKO

Dodrio Drill Peck vs. Jynx: 153-180 (45.9 - 54%) -- 49.2% chance to 2HKO
+2 Dodrio Drill Peck vs. Jynx: 306-360 (91.8 - 108.1%) -- 51.3% chance to OHKO
+2 Dodrio Hyper Beam vs. Jynx: 382-449 (114.7 - 134.8%) -- guaranteed OHKO
Jynx Blizzard vs. Dodrio: 292-344 (80.4 - 94.7%) -- guaranteed 2HKO

Cloyster Blizzard vs. Dodrio: 272-320 (74.9 - 88.1%) -- guaranteed 2HKO
Cloyster Clamp vs. Dodrio: 40-48 (11 - 13.2%) -- guaranteed 6HKO after trapping damage
Dodrio Drill Peck vs. Cloyster: 57-67 (18.8 - 22.1%) -- possible 5HKO
Dodrio Psychic vs. Cloyster: 94-111 (31 - 36.6%) -- 67.9% chance to 3HKO
+2 Dodrio Drill Peck vs. Cloyster: 113-133 (37.2 - 43.8%) -- guaranteed 3HKO
+2 Dodrio Hyper Beam vs. Cloyster: 141-166 (46.5 - 54.7%) -- 63.9% chance to 2HKO

Dodrio Drill Peck vs. Victreebel: 226-266 (62.2 - 73.2%) -- guaranteed 2HKO
Victreebel Razor Leaf vs. Dodrio on a critical hit: 67-79 (18.4 - 21.7%) -- possible 5HKO
Victreebel Wrap vs. Dodrio: 15-18 (4.1 - 4.9%) -- possibly the worst move ever
 
HP: 97
ATK: 98
DEF: 77
SPC: 98
SPD: 88


I am similarly going for a Drill Peck user with a mixed attacking option in Psychic; in my mind, since this mon doesn't have any paralysis immunities and is weak to BoltBeam, I actually envision it as a specially bulky double dancer or a mon that can set up on a Psychic and claim at least one KO afterward. I think Agility would do a lot for it though and this statline is really geared toward it having that as an option. I'm sort of modeling this after like, "what if Hisuian Braviary was in RBY," and my imagination of that is that it would have Psychic, Drill Peck, Agility (also like, every bird in RBY has Agility), maybe one coverage move. I also can imagine it getting Thunder Wave; fitting Twave + SD is already a big ask moveslot-wise so I think it's probably fine and gives it interesting plays with Twaving the good switch-ins to help set itself up for later in the game. Main limiting factors here are that any chip at all horrendously hinders its sweep, 4MSS (Badly needs Psychic for Rhydon/Gengar, badly needs Hyper Beam for Zam/Elecs/Normals), and its middling Speed leaves it vulnerable to Probosicle, Blizzmie, etc.

I think one of the most interesting things with this concept is that it's a Swords Dance user that isn't walled by Gengar but doesn't just instantly own Rhydon; Sandslash beats both, Kabutops, Kingler, and the Razor Leaf users all obliterate Rhydon but lose to Gengar, while this CAP is sort of the opposite - Gengar doesn't want to switch into Psychic or Drill Peck and gets outbulked by this thing, while Rhydon may not like Psychic but can still tank it and get a big Rock Slide in, plus this mon has some incentives to drop Psychic for moves like Hyper Beam (does 25% more damage than Drill Peck to neutral targets, best option into Zapdos/Jolteon/Mandrelec after setup and needed for securing some KOs). We have no viable double dance users (Beedrill/Farfetch'd/Scyther are all ass), generally poor paralysis + SD users, and our mixed attackers are generally pretty one-note Swords Dance-Hyper Beam clickers with a coverage move that beats Rhydon, so this is a bit different.

Swords Dance Sweeper
- Drill Peck
- Psychic / Hyper Beam
- Swords Dance
- Thunder Wave / Agility

or

Agility Sweeper
- Drill Peck
- Psychic
- Agility
- Hyper Beam / Thunder Wave

Part of the idea here is not making Swords Dance an absolute given on this mon - if you know it's always Swords Dance, it's much easier to mitigate Swords Dance because you just always stay and hit it or go to Rhydon/Electric to force it out. Thunder Wave and Agility add mixups to how it plays without being overbearing because of limited moveslots. Anyway, we're doing stats, not moves, but I wanted to give some logic for the spread.

Matchups in short:
Does okay into Tauros/Lax but really wants to be set up before they get in; really wants Hyper Beam to secure KOs
Goes about even with Chansey, similar matchup to Zapdos vs Chansey but can set up on Chansey assuming it's chipped; wants Hbeam to secure the KO
Can set up on Zam/Egg (watch out for boom), narrowly misses 2HKO on Zam, good roll to 2HKO Egg; wants Hbeam for Zam
Loses horrifically to every Electric-type, especially without Hyper Beam; needs +4 Hbeam to OHKO Zapdos and +2 Hbeam is only a 23% OHKO on Jolteon
Loses to Rhydon (2HKOed by Slide), if using Psychic it can 3HKO or 2HKO with crit/drop but there's opportunity cost of dropping Hbeam/Agility/Twave/whatever other cool move we give it
Beats Gengar with Psychic, loses with Drill Peck; Twave is a big threat if we give it that, though
Loses to Jynx but neither can switch into each other; wants Hbeam for this matchup too, as +2 is an OHKO
Loses to Cloyster barring Psy drop/crit, Cloyster eats Drill Peck/Hbeam for breakfast
Even with Slowbro, both ~5HKO each other unboosted so it's a setup race where both are probably gonna end up gettin paralysis reapplied repeatedly

Narrowly loses to Corupcake without Psychic, 2HKOes it with Psychic
Beats Gargoyle, 40% 2HKO with Psy or 3HKO with Drill Peck vs 3HKO from Rock Slide
Loses to Phantom, mutual 3HKO but Phantom is faster
Loses to Mandrelec as covered above, just doesn't do enough damage + 3HKOed by Tbolt/Rock Slide
Beats Pineguin, faster and 2HKOes with Drill Peck, 2HKOed by Blizz
Loses to Probosicle, both do about 58-68 to each other with STAB but Probosicle is faster; notably, setting up SD or Agility ahead of time immediately flips the matchup
 
HP: 120
Attack: 105
Defense: 65
Special: 65
Speed: 45

The idea is that it is a fat bird that relies on double dance to sweep. There are 0 good double dance users so I think this is a unique idea.
Despite its 120 HP, Flying type is really bad for it, it gets outspeed and 2HKO'd by Starmie Blizzard, Gengar Tbolt, Cloyster, and Zapdos. It has 120 HP so it can actually set up versus Mono-Stoss Chansey, Zam, and Egg, but really can't setup vs anything else. It's barely bulky enough to not get 2HKO'd by BoltBeam Chansey, too (max is 49.2%). It's rather bulky on the physical side, it takes Body Slams well but Tauros Blizzard / Monolax / Icelax are still extremely dangerous to it. 65 Special doesn't even 3HKO Rhydon without drops.
105 Attack gets Jynx, Alakazam, and Exeggutor at +2. At +4, it can pick up Chansey and Gengar with Drill Peck and Starmie with Hyper Beam. It also gets a 80% roll on Zapdos at +4. +6 gets an OHKO on Tauros, but other than that it doesn't really hit anything else relevant, you still don't OHKO Snorlax and the roll on Slowbro is really bad. And also Rhydon walls you.
It gets good rolls but also 45 speed means it really, really, needs to get Agility to actually sweep and not get revenged immediately after. It's bulky, but not THAT bulky. Like Chansey can revenge this mon without Agility. I don't think this mon will be too overbearing since for it to pose a threat vs common mons like Starmie and Chansey you need to give it 3 free turns for it to Agility and Swords Dance twice.
edit: it now has 5 more speed to outspeed Jolteon at +2.
 
Last edited:
HP: 120
Attack: 105
Defense: 65
Special: 65
Speed: 40

The idea is that it is a fat bird that relies on double dance to sweep. There are 0 good double dance users so I think this is a unique idea.
Despite its 120 HP, Flying type is really bad for it, it gets outspeed and 2HKO'd by Starmie Blizzard, Gengar Tbolt, Cloyster, and Zapdos. It has 120 HP so it can actually set up versus Mono-Stoss Chansey, Zam, and Egg, but really can't setup vs anything else. It's barely bulky enough to not get 2HKO'd by BoltBeam Chansey, too (max is 49.2%). It's rather bulky on the physical side, it takes Body Slams well but Tauros Blizzard / Monolax / Icelax are still extremely dangerous to it. 65 Special doesn't even 3HKO Rhydon without drops.
105 Attack gets Jynx, Alakazam, and Exeggutor at +2. At +4, it can pick up Chansey and Gengar with Drill Peck and Starmie with Hyper Beam. It also gets a 80% roll on Zapdos at +4. +6 gets an OHKO on Tauros, but other than that it doesn't really hit anything else relevant, you still don't OHKO Snorlax and the roll on Slowbro is really bad. And also Rhydon walls you.
It gets good rolls but also 40 speed means it really, really, needs to get Agility to actually sweep and not get revenged immediately after. It's bulky, but not THAT bulky. Like Chansey can revenge this mon without Agility. I don't think this mon will be too overbearing since for it to pose a threat vs common mons like Starmie and Chansey you need to give it 3 free turns for it to Agility and Swords Dance twice.

One big flaw I see is that with only base 40 Speed, it's outsped by Jolteon even after Agility. Otherwise I appreciate the diversity in stat spreads, but maybe go up a couple points with Speed?
 
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