thanks Pet Mods staff for approving the project and thank you Albatross for the banner!
[Gen 1] Burgundy Version
![burgudy_banner.png](https://cdn.discordapp.com/attachments/890851185144250459/1073048596569673769/burgudy_banner.png)
[Gen 1] Burgundy Version
Legend has it that a remote island lay off the coast of the Kanto region where the strongest trainers gather, further beyond than even the Sevii Islands and the Orange Archipelago. Home to this region are a unique variety of Pokemon that have never been seen before, as well as Pokemon from other regions not native to Kanto. You've been invited by the island's professor, Professor Mulberry, to help study and catalogue life on this island and the uniqueness it features. This is the Burgundy Island.
Premise
In this Gen 1 mod, we will be expanding on the existing RBY metagame by playing to its strengths and, perhaps, tightening some things up. RBY is a unique metagame as its three different tiers (standard, Tradebacks and Stadium) have different mechanics, and so as a mod, we are in a unique position to make some mechanical alterations to the tier that not only play to its strengths, but play the way we want. Legalizing tradebacks and making bug fixes (99.6, Dig/Fly, new sleep or wrap mechanics, etc) are on the table and we will take this in the community's direction. This should still feel like Gen 1, but it should feel both familiar and enhanced.
Beyond that, we'll also be making some additions to the tier. These can be grouped into a few categories.
1. Rebalances
These are historically very popular with other RBY mods. You can take an existing RBY mon and attempt to make it more OU viable. OR, you can take an existing RBY move and make it more viable.
2. Additions
During these slates, people can sub Pokemon from other generations to add them to the mod. These Pokemon should feel like they belong in Gen 1 and so there will be additional guidelines to ensure that they do so. Additionally, new attacks from other generations can also be added. Again, the aim is to feel like they fit in Gen 1, and so it is requested that you make the minimum amount of changes possible to make it work.
3. Original Creations
Similar to the Additions, but these will be original creations for the mod. We will create Fakemon or original moves that can fit within the RBY context. This process will be drawn out over an extended period of time to ensure the final product fits within the tier.
4. Anything Else
During the mod, if there are other things the community wants to add to the mod (new status effects, new types, new mechanics, etc), we may do them if there is enough support in doing so.
Philosophy
This mod attempts to answer the following guiding question: how can a mod feel faithful to the original material but expand on it while doing so? RBY is a fragile generation in terms of its power level, and introducing legions of powercreep sours the experience for everyone. In all cases, it is better to undershoot than overshoot.
By being faithful, there are some things we should consider as part of our guiding principles for the sake of playability and accessibility. It is in the mod's best interest to preserve the core RBY Pokemon and build around them, rather than replacing them. Preserving this core group makes the mod accessible for people looking to get into it, but it also provides some benchmarks for Pokemon creation.
- Tauros should still be a consistent revenge killer.
- Alakazam and Starmie should still be competitive special attackers with recover.
- Snorlax should be the most consistent progress maker and flexible Pokemon in the tier.
- Chansey should still be a consistent special tank.
- Exeggutor should still have one of the strongest utility movepools.
- Unless we change sleep mechanics, reliable sleepers (defined as having a 75% accurate sleeping move) should not be faster than 95. 0-7 turn sleep is oppressive and not enjoyable unless the sleepers are flawed in some way.
- Partial trapping is controversial and possibly uncompetitive on the wrong Pokemon. Be careful making fast users of these moves unless there are other flaws they have (see: Rapidash and Tentacruel). Also be careful giving them access to Agility or Paralysis.
- Pokemon in RBY have very limited coverage, typically only their STAB and Normal moves. This means that Ghost types can wall a lot of Pokemon just by existing. Ghosts should not be paired with types that have other immunities (especially Flying).
![:starmie:](/forums/media/minisprites/starmie.png.m.1733184959)
![:kingler:](/forums/media/minisprites/kingler.png.m.1733184959)
![:articuno:](/forums/media/minisprites/articuno.png.m.1733184959)
![:rhydon:](/forums/media/minisprites/rhydon.png.m.1733184959)
Resources
Burgundy Discord
Spreadsheet of Changes
RBY Resource Hub (by Plague von Karma)
RBY Discord
OU Viability Rankings
OU Sample Teams
Strategy Dex
Speed Mechanics (including speed tiers)
General Mechanics Guide
General Metagame Resources (by emma)
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