[OVERVIEW]
Gastrodon is an incredible mixed wall for balance teams due to its incredible typing and access to Recover. Its ability in Storm Drain gives it an important Water immunity that allows it to switch into threats such as Rotom-W and scout Keldeo with a Choice item, while Gastrodon's stellar typing lets it reliably switch into most Fire- and Electric-type Pokemon not running specific coverage for it such as Rotom-H, Thundurus-T, and Chandelure. It additionally serves as a consistent answer to Nidoqueen. Gastrodon, however, carries a quadruple weakness to Grass, leaving it taken advantage of by Grass-type Pokemon such as Tangrowth and Amoonguss. Gastrodon is also vulnerable to coverage from threats such as Nihilego with Grass Knot and Gyarados with Power Whip. Gastrodon is also rather passive due to its mediocre attacking stats, it relies heavily on status to make progress in games, and struggles to stop setup sweepers such as Kommo-o and Gyarados. Zarude being very problematic as Jungle Healing prevents it from being crippled by Toxic or a Scald burn. Gastrodon is also crippled by status, as it bleeds into its longevity, with Toxic specifically forcing it to leave the field often to avoid being taken out by chip.
[SET]
name: Mixed Wall
move 1: Scald / Ice Beam
move 2: Earthquake
move 3: Recover
move 4: Toxic
item: Heavy-Duty Boots / Leftovers
ability: Storm Drain
nature: Sassy
evs: 252 HP / 84 Def / 172 SpD
[SET COMMENTS]
Gastrodon's main STAB options in Scald and Earthquake allow it to generate offensive presence while on the field, with the former having potential to spread burns onto the opponent. Ice Beam pressures Salamence while catching Grass-types off guard, but due to Gastrodon's relatively weak attacking power, it is unable to 3HKO Amoonguss or Zarude. Dropping Scald also gives Gastrodon no way to punish Scizor. Toxic allows Gastrodon to passively chip bulkier targets such as Rotom-W and Salamence which otherwise don't care too much for Gastrodon's STAB attacks. Clear Smog is useful for stopping setup sweepers such as Calm Mind Galarian Slowbro, but it makes Gastrodon painfully passive. Heavy-Duty Boots allows Gastrodon to repeatedly switch in without being worn down by hazards, as they remove a large part of Gastrodon's functionality as a defensive Pokemon. Leftovers is an optional item to give Gastrodon passive recovery, but Heavy-Duty Boots is preferred due to how great ignoring hazard chip is. The spread allows Gastrodon to avoid being 3HKOed by Salamence's Hurricane and Nidoqueen's Earth Power while having enough defense investment to take on physical attackers such as Rhyperior and Barraskewda reliably. Gastrodon can also run a physically defensive spread, allowing it to better check Lycanroc-D, but powerful wallbreakers like Mamoswine and Diggersby can still overwhelm it easily.
Gastrodon belongs on balance and bulky offense teams, where its defensive capabilities shine the most. Grass-types such as Amoonguss are incredible for covering Gastrodon's one weakness, while Gastrodon checks the Fire-types like Moltres that would otherwise threaten them. Buzzwole and Celesteela can stomach physical attacks for Gastrodon while being solid Grass-resistant Pokemon. Fire-types such as Chandelure and Rotom-H appreciate Gastrodon's immunity to Water-type moves, as it can switch into those attacks for them. Lastly, Scizor in particular enjoys the presence of Gastrodon, as its access to U-turn helps bring it in to annoy Scizor's checks such as Moltres and Rotom-H. In return, Scizor can check Gastrodon's answers, such as Zarude and Tangrowth. Keldeo and Primarina are problematic Pokemon for Gastrodon to face, as their Choice Specs and Calm Mind sets can quickly overwhelm it, making Pokemon such as Amoonguss and Assault Vest Tangrowth valuable.
[STRATEGY COMMENTS]
Other Options
=============
Gastrodon can utilize a Curse set to attempt to be on the more offensive end, but it's highly niche due to how hard it is to set up, as well as threats such as Amoonguss, Tapu Bulu, and Tangrowth being able to easily make work of it.
Checks and Counters
===================
**Grass-types**: Grass-type Pokemon such as Tangrowth and Amoonguss take advantage of Gastrodon's 4x weakness to make quick work of it, as it has little to no way to answer them offensively and it folds to their STAB attacks.
**Strong Physical Breakers**: Wallbreakers such as Choice Band Scizor, Tapu Bulu, and Mamoswine can cut through Gastrodon.
**Setup Sweepers**: Galarian Moltres, Gyarados, and Swords Dance Scizor can threaten to break through Gastrodon's defenses after setup but must be wary to not get hit by status in their attempt to set up.
[CREDITS]
- Written by: [[SBPC, 468904]]
- Quality checked by: [[Lilburr, 481709], [Twilight, 344575], [Juno, 444224]]
- Grammar checked by: [[Martha, 3842780], [Bandkrook, 301217]]
Gastrodon is an incredible mixed wall for balance teams due to its incredible typing and access to Recover. Its ability in Storm Drain gives it an important Water immunity that allows it to switch into threats such as Rotom-W and scout Keldeo with a Choice item, while Gastrodon's stellar typing lets it reliably switch into most Fire- and Electric-type Pokemon not running specific coverage for it such as Rotom-H, Thundurus-T, and Chandelure. It additionally serves as a consistent answer to Nidoqueen. Gastrodon, however, carries a quadruple weakness to Grass, leaving it taken advantage of by Grass-type Pokemon such as Tangrowth and Amoonguss. Gastrodon is also vulnerable to coverage from threats such as Nihilego with Grass Knot and Gyarados with Power Whip. Gastrodon is also rather passive due to its mediocre attacking stats, it relies heavily on status to make progress in games, and struggles to stop setup sweepers such as Kommo-o and Gyarados. Zarude being very problematic as Jungle Healing prevents it from being crippled by Toxic or a Scald burn. Gastrodon is also crippled by status, as it bleeds into its longevity, with Toxic specifically forcing it to leave the field often to avoid being taken out by chip.
[SET]
name: Mixed Wall
move 1: Scald / Ice Beam
move 2: Earthquake
move 3: Recover
move 4: Toxic
item: Heavy-Duty Boots / Leftovers
ability: Storm Drain
nature: Sassy
evs: 252 HP / 84 Def / 172 SpD
[SET COMMENTS]
Gastrodon's main STAB options in Scald and Earthquake allow it to generate offensive presence while on the field, with the former having potential to spread burns onto the opponent. Ice Beam pressures Salamence while catching Grass-types off guard, but due to Gastrodon's relatively weak attacking power, it is unable to 3HKO Amoonguss or Zarude. Dropping Scald also gives Gastrodon no way to punish Scizor. Toxic allows Gastrodon to passively chip bulkier targets such as Rotom-W and Salamence which otherwise don't care too much for Gastrodon's STAB attacks. Clear Smog is useful for stopping setup sweepers such as Calm Mind Galarian Slowbro, but it makes Gastrodon painfully passive. Heavy-Duty Boots allows Gastrodon to repeatedly switch in without being worn down by hazards, as they remove a large part of Gastrodon's functionality as a defensive Pokemon. Leftovers is an optional item to give Gastrodon passive recovery, but Heavy-Duty Boots is preferred due to how great ignoring hazard chip is. The spread allows Gastrodon to avoid being 3HKOed by Salamence's Hurricane and Nidoqueen's Earth Power while having enough defense investment to take on physical attackers such as Rhyperior and Barraskewda reliably. Gastrodon can also run a physically defensive spread, allowing it to better check Lycanroc-D, but powerful wallbreakers like Mamoswine and Diggersby can still overwhelm it easily.
Gastrodon belongs on balance and bulky offense teams, where its defensive capabilities shine the most. Grass-types such as Amoonguss are incredible for covering Gastrodon's one weakness, while Gastrodon checks the Fire-types like Moltres that would otherwise threaten them. Buzzwole and Celesteela can stomach physical attacks for Gastrodon while being solid Grass-resistant Pokemon. Fire-types such as Chandelure and Rotom-H appreciate Gastrodon's immunity to Water-type moves, as it can switch into those attacks for them. Lastly, Scizor in particular enjoys the presence of Gastrodon, as its access to U-turn helps bring it in to annoy Scizor's checks such as Moltres and Rotom-H. In return, Scizor can check Gastrodon's answers, such as Zarude and Tangrowth. Keldeo and Primarina are problematic Pokemon for Gastrodon to face, as their Choice Specs and Calm Mind sets can quickly overwhelm it, making Pokemon such as Amoonguss and Assault Vest Tangrowth valuable.
[STRATEGY COMMENTS]
Other Options
=============
Gastrodon can utilize a Curse set to attempt to be on the more offensive end, but it's highly niche due to how hard it is to set up, as well as threats such as Amoonguss, Tapu Bulu, and Tangrowth being able to easily make work of it.
Checks and Counters
===================
**Grass-types**: Grass-type Pokemon such as Tangrowth and Amoonguss take advantage of Gastrodon's 4x weakness to make quick work of it, as it has little to no way to answer them offensively and it folds to their STAB attacks.
**Strong Physical Breakers**: Wallbreakers such as Choice Band Scizor, Tapu Bulu, and Mamoswine can cut through Gastrodon.
**Setup Sweepers**: Galarian Moltres, Gyarados, and Swords Dance Scizor can threaten to break through Gastrodon's defenses after setup but must be wary to not get hit by status in their attempt to set up.
[CREDITS]
- Written by: [[SBPC, 468904]]
- Quality checked by: [[Lilburr, 481709], [Twilight, 344575], [Juno, 444224]]
- Grammar checked by: [[Martha, 3842780], [Bandkrook, 301217]]
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