Kosher (Garganacl) @ Leftovers
Ability: Purifying Salt
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Body Press
- Iron Defense
- Recover
- Salt Cure
Extremely standard Garganacl set, you've seen this a quadrillion times. Iron Defense for scaling defense with body press to nuke mons, recover for ercovery and salt cure for anything bulky. Instead of tera Fairy, I went with tera ghost instead. Purifying Salt means Nacl doesn't have a ghost weakness, and tera fairy makes it vulnerable to steel types, which is scary (mainly Make It Rain). This is practically the only mon I will tera.
Weavile+ (Chien-Pao) @ Life Orb
Ability: Sword of Ruin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Spinner
- Crunch
- Sacred Sword
- Ice Shard
Fast, strong mon with the purpose of just cleaning whatever is left. Ice shard means it won't be cucked by priority moves from Scizor or Breloom, while everything else is your standard moves. Life Orb, Max Speed and Attack, Jolly (to make 200% sure I can outspeed), it has everything it needs to clean opponents. It has the standard tera of dark, but it's not like I'll tera him or anything.
He do be fast tho (Roaring Moon) @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 220 Atk / 36 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Dragon Claw
- Dragon Dance
- Crunch
Booster energy is consumed immediately and Acrobatics becomes an extremely powerful move. Acro covers for a lot of annoying fighting types, while Claw and Crunch are for stab. DDance is anytime I know moon can take a hit from an opponent, to ensure nothing outspeeds and everything is OHKO'ed. EV's are set up in such a way that the Speed stat is 1 point higher than the Attack stat, ensuring a speed boost. I use him to clear any big threats, and once he is out, I usually use him until he falls. Tera flying for removal of most weaknesses and busted acro, but only tera moon if you're confident it wins you the game.
Scizor @ Heavy-Duty Boots
Ability: Technician
EVs: 248 HP / 16 Atk / 244 Def
Adamant Nature
- Swords Dance
- Bullet Punch
- U-turn
- Defog
My meowscarada replacement. I used to have CB meowscarada here 'causeit was my starter it counters opposing nacl's and other walls, but I decided meowsc didn't fit my team very well (especially since its role was filled by Chein and moon). Instead, I have Scizor as a bulky pivot and hazard wipe. Bullet Punch with priority means I don't have to worry about speed, while Defog wipes hazards and U-turn allows for a safe switch. Swords Dance is used if Scizor can try to take out a few other mons. HDB so it doesn;t die to hazards itself, of course. Tera steel, but who cares anyways. It was either this or Breloom for Chi-yu, but I'm eternally never sure.
No. (Grimmsnarl) @ Light Clay
Ability: Prankster
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Parting Shot
- Taunt
Almost always my lead, great against non-dark setup leads. His main purpose is to turn bulky Garganacl into BULKY Garganacl. Screens do this, while Parting Shot is also to further reduce damage. Taunt is against hazard setters or setup. If the opposing mon can counter Garganacl well enough, I would instead use Grimm to switch to my other mons for safe switches. Grimm is also very good as a sacrifice pivot. Tera Fairy, but used for nothing.
STOP (Clodsire) @ Black Sludge
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Recover
- Earthquake
- Spikes
- Stealth Rock
Highly bulky hazard setter. Spikes and Stealth Rock for hazards, of course, with eq for opponents weak to it (or for taunt opponents). Recover lengthens its life span. Black sludge also keeps it healthy. I could switch recover with curse, but I'm still unsure. Unaware is preferable over water absorb so any setup mons can't immediately kill Clodsire. Tera ground, still doesn't matter.
Ability: Purifying Salt
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Body Press
- Iron Defense
- Recover
- Salt Cure
Extremely standard Garganacl set, you've seen this a quadrillion times. Iron Defense for scaling defense with body press to nuke mons, recover for ercovery and salt cure for anything bulky. Instead of tera Fairy, I went with tera ghost instead. Purifying Salt means Nacl doesn't have a ghost weakness, and tera fairy makes it vulnerable to steel types, which is scary (mainly Make It Rain). This is practically the only mon I will tera.
Weavile+ (Chien-Pao) @ Life Orb
Ability: Sword of Ruin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Spinner
- Crunch
- Sacred Sword
- Ice Shard
Fast, strong mon with the purpose of just cleaning whatever is left. Ice shard means it won't be cucked by priority moves from Scizor or Breloom, while everything else is your standard moves. Life Orb, Max Speed and Attack, Jolly (to make 200% sure I can outspeed), it has everything it needs to clean opponents. It has the standard tera of dark, but it's not like I'll tera him or anything.
He do be fast tho (Roaring Moon) @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 220 Atk / 36 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Dragon Claw
- Dragon Dance
- Crunch
Booster energy is consumed immediately and Acrobatics becomes an extremely powerful move. Acro covers for a lot of annoying fighting types, while Claw and Crunch are for stab. DDance is anytime I know moon can take a hit from an opponent, to ensure nothing outspeeds and everything is OHKO'ed. EV's are set up in such a way that the Speed stat is 1 point higher than the Attack stat, ensuring a speed boost. I use him to clear any big threats, and once he is out, I usually use him until he falls. Tera flying for removal of most weaknesses and busted acro, but only tera moon if you're confident it wins you the game.
Scizor @ Heavy-Duty Boots
Ability: Technician
EVs: 248 HP / 16 Atk / 244 Def
Adamant Nature
- Swords Dance
- Bullet Punch
- U-turn
- Defog
My meowscarada replacement. I used to have CB meowscarada here 'cause
No. (Grimmsnarl) @ Light Clay
Ability: Prankster
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Parting Shot
- Taunt
Almost always my lead, great against non-dark setup leads. His main purpose is to turn bulky Garganacl into BULKY Garganacl. Screens do this, while Parting Shot is also to further reduce damage. Taunt is against hazard setters or setup. If the opposing mon can counter Garganacl well enough, I would instead use Grimm to switch to my other mons for safe switches. Grimm is also very good as a sacrifice pivot. Tera Fairy, but used for nothing.
STOP (Clodsire) @ Black Sludge
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Recover
- Earthquake
- Spikes
- Stealth Rock
Highly bulky hazard setter. Spikes and Stealth Rock for hazards, of course, with eq for opponents weak to it (or for taunt opponents). Recover lengthens its life span. Black sludge also keeps it healthy. I could switch recover with curse, but I'm still unsure. Unaware is preferable over water absorb so any setup mons can't immediately kill Clodsire. Tera ground, still doesn't matter.